A call to SetSizeLimits() can change the window frame, so it's now updated, too (a separate FrameResized() message is sent anyway).

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13742 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-07-18 09:53:37 +00:00
parent 2ca990b801
commit 39d30137dc
2 changed files with 4 additions and 4 deletions

View File

@ -998,7 +998,9 @@ BWindow::SetSizeLimits(float minWidth, float maxWidth,
if (fLink->FlushWithReply(code) == B_OK
&& code == SERVER_TRUE) {
// read the values that were really enforced on
// the server side
// the server side (the window frame could have
// been changed, too)
fLink->Read<BRect>(&fFrame);
fLink->Read<float>(&fMinWidth);
fLink->Read<float>(&fMaxWidth);
fLink->Read<float>(&fMinHeight);

View File

@ -1376,7 +1376,6 @@ myRootLayer->Unlock();
STRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE %.1f, %.1f\n", Title(), xResizeBy, yResizeBy));
fWinBorder->ResizeBy(xResizeBy, yResizeBy);
break;
}
case AS_WINDOW_MOVE:
@ -1390,7 +1389,6 @@ myRootLayer->Unlock();
STRACE(("ServerWindow %s: Message AS_WINDOW_MOVE: %.1f, %.1f\n", Title(), xMoveBy, yMoveBy));
fWinBorder->MoveBy(xMoveBy, yMoveBy);
break;
}
case AS_SET_SIZE_LIMITS:
@ -1417,13 +1415,13 @@ myRootLayer->Unlock();
fWinBorder->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
fLink.StartMessage(SERVER_TRUE);
fLink.Attach<BRect>(fWinBorder->Frame());
fLink.Attach<float>(minWidth);
fLink.Attach<float>(maxWidth);
fLink.Attach<float>(minHeight);
fLink.Attach<float>(maxHeight);
fLink.Flush();
break;
}
case B_MINIMIZE: