* The text view now has a larger horizontal offset to look better.

* Since the text view doesn't necessarily occupy the whole text area anymore,
  we need to clear the area around it manually.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14872 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-11-12 19:57:18 +00:00
parent 8c8e8b994e
commit 455d1c46a6

View File

@ -13,6 +13,7 @@
#include <stdio.h>
#include <Message.h>
#include <Region.h>
#include <TextControl.h>
#include <Window.h>
@ -31,7 +32,7 @@ BTextControl::BTextControl(BRect frame, const char *name, const char *label,
ResizeTo(Bounds().Width(), height);
float lineHeight = fText->LineHeight(0);
float lineHeight = ceil(fText->LineHeight(0));
fText->ResizeTo(fText->Bounds().Width(), lineHeight);
fText->MoveTo(fText->Frame().left, (height - lineHeight) / 2);
}
@ -226,8 +227,30 @@ BTextControl::Draw(BRect updateRect)
if (fText->IsFocus() && Window()->IsActive())
active = true;
BRect rect(fText->Frame());
rect.InsetBy(-1.0f, -1.0f);
// outer bevel
BRect rect = Bounds();
rect.left = fDivider;
if (enabled)
SetHighColor(darken1);
else
SetHighColor(noTint);
StrokeLine(rect.LeftBottom(), rect.LeftTop());
StrokeLine(rect.RightTop());
if (enabled)
SetHighColor(lighten2);
else
SetHighColor(lighten1);
StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom());
StrokeLine(BPoint(rect.right, rect.top + 1.0f), rect.RightBottom());
// inner bevel
rect.InsetBy(1.0f, 1.0f);
if (active) {
SetHighColor(navigationColor);
@ -246,23 +269,17 @@ BTextControl::Draw(BRect updateRect)
StrokeLine(BPoint(rect.right, rect.top + 1.0f));
}
rect.InsetBy(-1.0f, -1.0f);
// area around text view
if (enabled)
SetHighColor(darken1);
else
SetHighColor(noTint);
StrokeLine(rect.LeftBottom(), rect.LeftTop());
StrokeLine(rect.RightTop());
if (enabled)
SetHighColor(lighten2);
else
SetHighColor(lighten1);
StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom());
StrokeLine(BPoint(rect.right, rect.top + 1.0f), rect.RightBottom());
SetHighColor(fText->ViewColor());
rect.InsetBy(1, 1);
BRegion region(rect);
BRegion updateRegion(updateRect);
// why is there no IntersectWith(BRect &) version?
region.IntersectWith(&updateRegion);
for (int32 i = region.CountRects(); i-- > 0;) {
FillRect(region.RectAt(i));
}
if (Label()) {
font_height fontHeight;
@ -571,8 +588,8 @@ BTextControl::CommitValue()
void
BTextControl::InitData(const char *label, const char *initial_text,
BMessage *data)
BTextControl::InitData(const char *label, const char *initialText,
BMessage *data)
{
BRect bounds(Bounds());
@ -614,7 +631,7 @@ BTextControl::InitData(const char *label, const char *initial_text,
bounds.right, bounds.bottom);
// we are stroking the frame around the text view, which
// is 2 pixels wide
frame.InsetBy(3.0, 3.0);
frame.InsetBy(4.0, 3.0);
BRect textRect(frame.OffsetToCopy(0.0f, 0.0f));
fText = new _BTextInput_(frame, textRect,
@ -622,7 +639,7 @@ BTextControl::InitData(const char *label, const char *initial_text,
B_WILL_DRAW | B_FRAME_EVENTS | navigableFlags);
AddChild(fText);
SetText(initial_text);
SetText(initialText);
fText->SetAlignment(B_ALIGN_LEFT);
fText->AlignTextRect();
}