CalcFrame() no longer returns the maximum frame, but the one that should be
used. Changed CalcFrame() so that it tries to find the best on-screen location - works already, though it might have to be improved. Moved ScreenLocation() so that it's close to CalcFrame(). Changed the position for B_ITEMS_IN_COLUMNS a bit (they now appear one pixel lower). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13470 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -886,29 +886,6 @@ BMenu::BMenu(BRect frame, const char *name, uint32 resizingMode, uint32 flags,
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}
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BPoint
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BMenu::ScreenLocation()
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{
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BMenu *superMenu = Supermenu();
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BMenuItem *superItem = Superitem();
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if (superMenu == NULL && superItem == NULL) {
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debugger("BMenu can't determine where to draw."
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"Override BMenu::ScreenLocation() to determine location.");
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}
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BPoint point;
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if (superMenu->Layout() == B_ITEMS_IN_COLUMN)
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point = superItem->Frame().RightTop();
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else
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point = superItem->Frame().LeftBottom() + BPoint(1.0f, 1.0f);
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superMenu->ConvertToScreen(&point);
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return point;
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}
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void
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BMenu::SetItemMargins(float left, float top, float right, float bottom)
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{
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@ -1340,7 +1317,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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default:
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break;
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}
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// This is for BMenuBar.
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if ((ResizingMode() & B_FOLLOW_LEFT_RIGHT) == B_FOLLOW_LEFT_RIGHT) {
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if (Parent())
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@ -1359,6 +1336,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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BRect
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BMenu::Bump(BRect current, BPoint extent, int32 index) const
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{
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// ToDo: what's this?
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return BRect();
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}
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@ -1366,16 +1344,61 @@ BMenu::Bump(BRect current, BPoint extent, int32 index) const
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BPoint
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BMenu::ItemLocInRect(BRect frame) const
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{
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// ToDo: what's this?
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return BPoint();
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}
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BPoint
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BMenu::ScreenLocation()
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{
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BMenu *superMenu = Supermenu();
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BMenuItem *superItem = Superitem();
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if (superMenu == NULL && superItem == NULL) {
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debugger("BMenu can't determine where to draw."
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"Override BMenu::ScreenLocation() to determine location.");
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}
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BPoint point;
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if (superMenu->Layout() == B_ITEMS_IN_COLUMN)
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point = superItem->Frame().RightTop() + BPoint(1.0f, 1.0f);
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else
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point = superItem->Frame().LeftBottom() + BPoint(1.0f, 1.0f);
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superMenu->ConvertToScreen(&point);
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return point;
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}
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BRect
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BMenu::CalcFrame(BPoint where, bool *scrollOn)
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{
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// TODO: Improve me
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BRect frame = BScreen(MenuWindow()).Frame();
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frame.left += where.x + 2;
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BRect bounds = Bounds();
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BRect frame = bounds.OffsetToCopy(where);
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BScreen screen(Window());
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BRect screenFrame = screen.Frame();
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BMenu *superMenu = Supermenu();
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BMenuItem *superItem = Superitem();
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if (superMenu->Layout() == B_ITEMS_IN_COLUMN) {
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if (frame.right > screenFrame.right)
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frame.OffsetBy(-superItem->Frame().Width() - frame.Width() - 2, 0);
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if (frame.bottom > screenFrame.bottom)
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frame.OffsetBy(0, screenFrame.bottom - frame.bottom);
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} else {
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if (frame.bottom > screenFrame.bottom)
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frame.OffsetBy(0, -superItem->Frame().Height() - frame.Height() - 3);
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if (frame.right > screenFrame.right)
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frame.OffsetBy(screenFrame.right - frame.right, 0);
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}
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return frame;
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}
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@ -1688,13 +1711,12 @@ BMenu::UpdateWindowViewSize(bool upWind)
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// TODO: Improve this, we already resize the menu
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// in "LayoutItems()"
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bool scroll;
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BRect maxFrame = CalcFrame(ScreenLocation(), &scroll);
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float width = min_c(Frame().Width(), maxFrame.Width());
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ResizeTo(width, Frame().Height());
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if (fCachedMenuWindow != NULL) {
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fCachedMenuWindow->ResizeTo(Bounds().Width() + 2, Bounds().Height() + 2);
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fCachedMenuWindow->MoveTo(ScreenLocation());
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}
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BRect frame = CalcFrame(ScreenLocation(), &scroll);
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//float width = min_c(Frame().Width(), maxFrame.Width());
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ResizeTo(frame.Width(), frame.Height());
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fCachedMenuWindow->ResizeTo(Bounds().Width() + 2, Bounds().Height() + 2);
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fCachedMenuWindow->MoveTo(frame.LeftTop());
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}
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