This uses the legacy DRM API it incomplete and no longer works anyways.
At this point, weston is no longer DRM master, so these calls fail with
"Permission denied".
So just remove the corresponding code.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
Now we've got a wrapper which tells us whether or not the surface has
valid content, use it.
The 'XXX' comment was removed because it's the same pattern as every
other surface-role implementor: if the surface is not mapped but does
have valid content, then map it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
"max bpc" property is meant for working around faulty sink hardware.
Normally it should be set to the maximum possible value so that the
kernel driver has full freedom to choose the link bpc without being
artificially forced to lower color precision.
The default value is 16 because that is a nice round number and more
than any link technology I've heard is using today which would be 12.
Also offer an API set the value, so that weston.ini could be used in the
next patch for sink workaround purposes.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/612
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop plugins from overwriting the struct weston_output::destroy vfunc,
as that will be used by backends to recognize their outputs.
Instead, pass a plugin-specific destroy callback when creating the
virtual output.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The get file descriptor functions are being deprecated and a two step
process of getting handles and then getting the descriptors for the
handles is being used instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update to a newer FreeRDP release so we can start cleaning up
some of our usage of things that will be deprecated in the next
major release.
For this, I've simply picked the newest version currently in
our CI images.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 6914064066.
This is a follow-up change of b623fd2a ("drm-backend: stop parsing IN_FORMATS
blobs, use libdrm instead"). Weston now has a hard-requirement on libdrm
2.4.108, clean up remaining and unnecessary conditional code. Change 69140640
("backend-drm: add HDR_OUTPUT_METADATA definitions") is no longer needed
and stop including libdrm-updates.h from kms-color.c.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Before this change the drm-backend in Weston did the work of parsing DRM
blobs in order to query IN_FORMATS data, if available. This is also the
case for other DRM/KMS clients that use IN_FORMATS (i.e. X).
libdrm 2.4.108 with e641e2a6 ("xf86drm: add iterator API for DRM/KMS
IN_FORMATS blobs") introduced a dedicated API for querying IN_FORMATS data.
Bump the minimum required version to 2.4.108, stop parsing IN_FORMATS in
Weston and start using DRM iterators. In addition, remove fallback code for
libdrm <2.4.107.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
This patch makes sure we have a gl_buffer_state present when using
direct-display protocol extensions (which forbids any GL imports, and
assumes a direct path with the display unit to perform a KMS import).
Without this patch we would basically have no gl_buffer_state at repaint
time because we never manged to create one, as direct-display code path
will return much early.
Partially fixes gitlab.freedesktop.org/wayland/weston/-/issues/621.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
It's bad form to set the same variable in multiple places, and not all
of them were even equivalent.
Move lcms2 finding to the root level build file only. It is still an
optional dependency like before, and the if-not-found checks are still
in place where actually needed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When color management is disabled, the fragment shader was still first
ensuring straight alpha and then immediately just going back to
pre-multiplied. This is near-impossible for a shader compiler to
optimize out, I guess because of the if-statement to handle division by
zero. Having view alpha applied in between certainly didn't make it
easier.
That causes extra fragment computations that are unnecessary. In the
issue report this was found to cause a notable performance regression.
Fix the performance regression by introducing special-case paths for
when straight alpha is not needed. This skips the unnecessary
computations.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/623
Fixes: 9a6a4e7032
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.
This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The drm_device is initialized as a side effect of the (badly named)
drm_device_is_kms function. Explicitly pass the drm_device to be able to
initialize kms devices that are not the main drm device of the drm backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If we have multiple drm devices, we cannot use the drm device from the backend,
because we would only get the primary device and not the device of the output.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If Weston receives a hotplug event, it has to check if the hotplug device
actually belongs to the drm device before updating the heads of the device. The
hotplug event should only remove heads that belong to the device and must not
change heads of other devices.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The compositor lists the heads from all devices, but we must only disable the
connectors that belong to the current device. Therefore, other heads must be
ignored.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The outputs, heads, crtcs, and connectors are specific to a drm device and not
the backend in general.
Link them to the device that they belong to to be able to retrieve the
respective device.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The commits happen per device instead of per backend. The pending state is
therefore per device as well. Allow to retrieve the device from the pending
state.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The scanout format for the dma-buf feedback are specific to the kms device that
is used for scanout. Therefore, we have to pass the device of the output when
retrieving the scanout formats.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The fbs are specific to the device on which they will be displayed. Therefore,
we have to tell which device shall be used when we are creating the fb.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The atomic commit is device specific. If we have multiple kms devices, we need
to know which device was used for the atomic commit.
Pass the device instead of the backend through the atomic commit.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Extract the kms device from the backend to allow a better separation of the
backend and the kms device. This will allow to handle multiple kms devices with
a single drm backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Get the backend at the beginning of the function instead of retrieving it from
another object in the debug statement. This simplifies refactoring, as the debug
statement is not affected by changes how the backend is retrieved.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The gbm_format is the same as the drm format used by the pixel format.
Print the format name using the pixel format in the error message to make the
error message easier to understand for humans.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The fb already contains a DRM fd for later use. So just use that one instead of
fetching it from the backend.
This is necessary if the fbs are allocated on different devices, since otherwise
the wrong device might be used to get the fd of the passed fb.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Looks like we missed this one during the conversion to
weston_signal_emit_mutable.
Found by running weston under valgrind and running/killing
weston-simple-dmabuf-egl
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The RDP spec says we can trust x, y position on all messages except
PTR_FLAGS_WHEEL and PTR_FLAGS_HWHEEL, so let's do that to ensure
proper sync with the RDP client.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
And use it to get a feedback event for when adding scanout tranche.
With this change, I get back a feedback event for dmabuf-feedback
on VC4:
���� tranche: target device /dev/dri/card0, scanout
� ���� format ABGR2101010, modifier LINEAR (0x0)
� ���� format XBGR2101010, modifier LINEAR (0x0)
� ���� format ARGB8888, modifier LINEAR (0x0)
� ���� format ABGR8888, modifier LINEAR (0x0)
� ���� format XRGB8888, modifier LINEAR (0x0)
� ���� format XBGR8888, modifier LINEAR (0x0)
� ���� format RGB565, modifier LINEAR (0x0)
� ���� format YUV420, modifier LINEAR (0x0)
� ���� format YUV422, modifier LINEAR (0x0)
� ���� format YVU420, modifier LINEAR (0x0)
� ���� format YVU422, modifier LINEAR (0x0)
� ���� format NV12, modifier LINEAR (0x0)
� ���� format NV12, modifier BROADCOM_SAND128 (0x700000000000004)
� ���� format NV16, modifier LINEAR (0x0)
� ���� end of tranche
Besides that, it can place a fullscreen state of simple-egl on the
primary plane, which without this change wasn't possible.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Obviously the first allocation is always leaked, there is a second
zalloc() right below. Fix the leak.
Found by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As we could have situations where dmabuf import failed when attempting
to figure it the framebuffer is scanout-capable, make sure we also have
a way to store that information. Otherwise, we could end up
NULL-dereferencing, as we don't provide a valid storage for it.
Further more, with this, we also print out the reason why it failed, to
aid in further debugging.
Observed on platforms where GBM_BO_HANDLE failed + in combination w/
direct-display proto extension.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.
Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.
The code added here is more of a reminder of what should happen than a
tested path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Forward the HDR Static Metadata Type 1 to the video sink. This makes the
sink aware of our video content parameters and may be able to produce a
better picture. This type of metadata is used only with the ST 2084 HDR
mode a.k.a PQ.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This creates a new file for KMS related color code, to avoid making
drm.c even longer.
The moved code was just added in 5151f9fe9e
so the new file copyrights are written based on that.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised. The return value and logged error messages are checked.
Other cases test the weston_hdr_metadata_type1 validation.
These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the beginnings of creating composited content HDR metadata for
the ST2084 HDR mode. The immediate goal is to allow essentially setting
the HDR metadata from weston.ini, so that it can be experimented with.
Setting an output ICC profile will stop weston.ini metadata from taking
effect, but using an ICC profile in HDR mode is an open question anyway.
maxDML, maxCLL, and minDML are set based on the assumption that we want
to make use of the full sink/monitor dynamic range.
This also adds several TODOs about how we should handle output profiles,
basic output color characteristics, and HDR metadata. Implementing these
properly will take more thought and effort.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.
Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.
The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.
This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.
The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.
There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Allow the front end to register audio setup and teardown functions. These
functions should use FreeRDP's rdpsnd_server_context or
audin_server_context and set up their own handler threads.
The backend remains mostly ignorant to any audio details beyond setting up
and tearing down.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of a meson option or hidden define, just run these checks always.
It is not Weston's style to add build options for specific asserts, and
currently weston's codebase is expected to always run with asserts
enabled.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's three planes, not two.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 8b167a1703 ("gl-renderer: Store EGL buffer state in weston_buffer")
There's just no good reason to do this.
The query entrypoints already tell us if we need to use
GL_TEXTURE_EXTERNAL_OES for a particular format/modifier. We also have
RGB -> YUV fallbacks which should be able to work well with TEXTURE_2D.
TEXTURE_EXTERNAL pessimises quite hard, forcing GPU-side reloads as well
as bad filtering. Allowing multi-planar formats to use TEXTURE_2D should
thus result in performance and quality improvements.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that we can pull everything we need from pixel-formats, go one step
further and reuse the same YUV format descriptors we use to emulate
dmabuf/EGLImage imports for SHM.
This eliminates all special-case YUV/SHM handling.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a new hide_from_clients flag which, if set, specifies that the
format is only for internal information and processing, and should not
be advertised for clients.
This will be used for formats like R8 and GR88, which are not useful for
client buffers, but are used internally to implement YUV -> RGB
conversion.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We support this as an explicit YUV fallback path in gl-renderer's dmabuf
EGLImage import path, so might as well support it in the SHM path, given
it's just YUV420 with no subsampling.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're doing partial uploads from SHM buffers, we need to use the
vertical subsampling factor rather than the horizontal for secondary
planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already had these with effective width and height, but they're useful
externally as well. Pull them out to a helper.
Signed-off-by: Daniel Stone <daniels@collabora.com>
'depth' isn't actually used to determine the bit depth of meaningful
components generally, but specifically to determine whether we can use
the legacy drmModeAddFB (pre-AddFB2) with those formats.
Rename the member to make it more clear what it's used for.
Signed-off-by: Daniel Stone <daniels@collabora.com>
pixel-formats already stores the gl_format, at least for single-planar
formats; use that instead of storing our own copies.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of checking for each format whether we need compatibility
workarounds for GL implementations not supporting ES3.x or when
GL_EXT_texture_rg isn't present, have each format declare the ideal case
and fix it up later.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than checking all the pixel-format components which are currently
duplicated inside gl-renderer, just check for equality of the pixel
format itself, which will become useful as we remove some of the
duplicate content.
This means that the texture storage will now be reallocated when clients
switch between pixel formats which could've had compatible GL storage
(e.g. XRGB <-> ARGB) on the same surface. However this does not seem
like a case worth optimising, and simplifies the code somewhat.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We've got a nice shiny ARRAY_COPY macro, so use it rather than memcpy or
hand-unrolled assignments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Allow clipboard pasting in and out of an RDP session.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
RDP exposes certain features (audio, clipboard, RAIL) through a facility
called "virtual channels". Set up the communications framework for using
these.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
FreeRDP has some features that start new threads and run
callback functions in them.
We need a way to punt work from these threads back to the
compositor thread.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Log EGL features similar to how GL ES features are logged: listing just
the ones weston tests for.
This replaces some log messages from gl-renderer.c that become
redundant or belong with EGL better.
has_native_fence_sync and has_wait_sync are not logged, because missing
them already logs warnings.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Feels like this might be nice to log.
The failure case is not fatal, so say it's a warning only.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a human readable replacement for printing out the list of all
available GL extensions that doesn't happen anymore by default.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Print all EGL and OpenGL extension lists into a new log scope
"gl-renderer" instead of the usual log.
These lists cluttered the log while they were very rarely actually
useful. Sometimes they might be interesting, so make them still
available through the new log scope.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Plumb struct gl_renderer all the way through to
gl_renderer_log_extensions(). In the future, the extension lists will be
printed into a debug scope specifically, and it will get the debug scope
from gr.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that the gl_buffer_state owns everything related to buffers, move
the textures from there rather than living on the surface, to join the
EGLImage and/or SHM params.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that EGLImages are strongly associated with a gl_buffer_state, which
has a lifetime strictly bounded by a weston_buffer, we don't need to
have an egl_image wrapper having its own separate refcounting anymore.
Signed-off-by: Daniel Stone <daniels@collabora.com>
... apart from SHM.
EGL and dmabuf buffers already have a gl_buffer_state created for them
when we first attach the weston_buffer. By turning
gl_surface_state::buffer into a pointer, we can just reference rather
than inline the gl_buffer_state.
SHM buffers are special, in that we don't keep individual copies of them
within the GL renderer. Instead, the GL surface has a texture allocated
with a shadow copy of the most up-to-date surface content. Handle this
by allocating and destroying gl_buffer_state every time we need to
respecify textures or somehow meaningfully change the parameters.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Similarly to EGL buffers, store the gl_buffer_state for a dmabuf buffer
inside weston_buffer, rather than on the linux_dmabuf_buffer. This
slightly simplifies our gl_buffer_state handling, and will be used later
to eliminate the egl_image refcounting.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Introduce a renderer_private hook for weston_buffer, and use this to
store a copy of the gl_buffer_state for EGL buffers (i.e. non-dmabuf, via
EGL_WL_bind_wayland_display).
As part of this, we create the EGLImage along with the weston_buffer
information, and just take a reference to it each time it is attached.
If you have bisected a failure to update surface content to this commit,
it very likely means that your EGL implementation requires images to be
recreated rather than only rebound in order to have their content
updated, which is contrary to specification.
Signed-off-by: Daniel Stone <daniels@collabora.com>
At the moment, attach_shm() will modify the gl_buffer_state in place,
then compare it and see if it differs enough to require a new one. That
rather mixes up the old and new worlds, so quite explicitly build up a
shadow gl_buffer_state with variables first before we change the one
which already exists.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that we can reliably access buffer dimensions from weston_buffer,
and gl-renderer isn't doing strange things with buffer widths, just use
that. The renderer interface is now unused and can be deleted.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This was only used for what was presumably an attempt at an
optimisation, to force the texture's pitch in pixels to match the SHM
buffer. This is really unlikely to have ever made a difference, given
the alignments GPUs demand.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's just a shadow of weston_buffer.buffer_origin, which also has a
slightly more descriptive name.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we can reuse the textures we already have, just return early, rather
than putting all the work in a large indented body.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Allow the various attach handlers to access the existing buffer, only
referencing the new buffer when they have successfully attached.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Deduplicate the no-buffer and the import-fail case, and try to fall
through where we can. This will make it easier to shift the buffer
reference change later, so the attach subhandlers can reference the old
buffer when checking for compatibility.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's good to know if we succeeded or failed to import our buffers. This
will also later make for a more smooth transition when we start
returning a gl_buffer_state from them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This only happens for the legacy renderer, but still, might as well
clean up after ourselves when we can't import a secondary plane.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_surface_state has a bunch of members which are tied to the input
buffer, rather than the surface per se.
Split them out into a separate gl_buffer_state member as a first step
towards sanitising its use and lifetime.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No-one should be implementing an external renderer, so move the
interface out of the public header.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This value is always `NULL`.
Silences:
`warning: ‘%s’ directive argument is null [-Wformat-overflow=]`
Signed-off-by: Robert Mader <robert.mader@collabora.com>
clang-13 complains about bitwise xor assigments like the following:
../libweston/noop-renderer.c:62:25: warning: variable 'unused' set but
not used [-Wunused-but-set-variable] volatile unsigned char unused = 0;
Use the __attribute__((unused)) instead.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.
Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.
Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().
The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well. This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).
If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.
Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.
A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.
Also, if we don't have a surface being passed, do no attempt to
use it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
To me, the use of setup_search_param() makes the code harder to
understand than it needs to be. Replacing that function with open-coding
the struct cmlcms_color_transform_search_param initialization makes it
more clear that:
- get_surface_color_transform is the only one that actually uses a
surface to initialize it
- get_blend_to_output does not use an input profile at all
- get_sRGB_to_output and get_sRGB_to_blend hardcode the sRGB profile
like they should
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.
Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.
In this first step, the new struct is added and replaces the fields in
weston_output.
The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.
This is a pure refactoring, no functional changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Trying to do HDR with XRGB8888 is a bit like using RGB565 on SDR: you
get visible color quantization and banding in gradients (without dithering
which Weston does not implement yet, and might not work too well for HDR
anyway).
Therefore, on any HDR mode, default output framebuffer format to 10 bpc
instead of 8 bpc.
Ideally we'd also optionally try 16F or 16 bpc formats, but automatic
fallbacks for those are more complicated to arrange. You can still
configure 16F or 16 bpc manually.
This patch also moves the default format setting from
drm_output_set_gbm_format() to drm_output_enable(), because setting the
default now requires eotf_mode. Frontends may call set_gbm_format()
first and set eotf_mode next. This does create an awkward situation for
outputs that a frontend disables and re-enables. This patch here makes
sure that the old output configuration remains, but changing eotf_mode
may not change the default format. One needs to call
set_gbm_format(NULL) to re-evaluate the default format. Resetting the
format on drm_output_deinit() would lose the current setting.
DRM_FORMAT_INVALID was introduced in libdrm 2.4.95 which we already
hard-depend on.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Program the connector property HDR_OUTPUT_METADATA based on the EOTF
mode of the output.
For now, this changes only the EOTF. The colorimetry and luminance are
left undefined, to be filled in by later patches. This should still be
enough to put a video sink into HDR mode, albeit the response is
probably unknown.
drm_output keeps track of the currently existing blob id. If the blob
contents need to be re-created, this blob would be destroyed and the
field set to zero. In this patch, there is no provision for runtime
changing of HDR metadata, so there is no code doing that.
Destroying the blob at arbitrary times is not a problem, because the
kernel keeps a reference to the data as long as the blob id remains with
KMS.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check whether HDR_OUTPUT_METADATA property exists on a KMS connector. If
yes, pretend that EDID claims support for all EOTF modes and update the
head supported EOTFs mask accordingly. If not, then only SDR is
possible.
Parsing EDID to take monitor capabilities into account is left for
later.
HDR mode cannot be set without HDR_OUTPUT_METADATA.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are fallback definitions in case libdrm is not new enough.
They are copied from libdrm 2.4.107.
struct hdr_output_metadata defines the contents of the blob to be used
with the connector property "HDR_OUTPUT_METADATA".
This is needed for programming a HDR mode in KMS.
This headers need to be excluded from Doxygen, because Doxygen chokes on
the kerneldoc markup.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A reminder that this variable needs to be taken into account when
crafting color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The no-op color manager will not support any other EOTF mode than SDR.
Other modes would require it to set up color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The headless backend does not display to anything, so it doesn't care
what the EOTF mode is. To allow testing compositor internal behavior,
claim to support all EOTF modes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the switch to turn HDR mode on.
The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.
All the details like what HDR metadata to use are left for the color
manager.
This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.
The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Even if the weston_buffer_reference is still alive in situations like
when we have closing animations, the underyling buffer (wl_shm_buffer)
is no longer available. Call the appropriate destroy handler to
invalidate the pixman image and avoid touch the shm_buffer.
Fixes: #613
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Synchronize events carry keylock status, so we should update it.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
When RDP indicates that a Japanese keyboard layout is used without
a Japanese 106/109 keyboard (keyboard type 7), use the "us" layout,
since the "jp" layout in xkb expects the Japanese 106/109 keyboard
layout.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Korean keyboards are keyboard type 8:
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getkeyboardtype
While type 8 is not explicitly mentioned in the RDP documentation,
it can be sent over the wire. Let's support the variants we can.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
This code will eventually be used by RAIL as well, so let's
split it out now.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Use the common abnt2 variant, instead of the niche nativo one.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We move this into a function for when we add horizontal wheel support
later.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We currently hardcode a 60Hz update rate for the rdp backend.
In some cases it may be useful to override this to increase the rate
for a faster monitor, or to decrease it to reduce network traffic.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Instead of hard coding a 16ms refresh interval, use the refresh rate
from the current mode to determine when the next frame should be.
Currently, we still hard code the refresh rate, so this will end up
with roughly the same value we've been using, but in the future
we'll allow setting it via command line.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We already have a way for a single RDP client connection to be
passed from a parent process to a child using a combination
of environment variable (RDP_FD) and env var (--env-socket)
This patch allows a bound socket fd (as opposed to a client
connection) to be established in a parent process and provided
to the rdp backend. WSLg uses this to set up an AF_VSOCK
socket for communication between a Windows RDP client and a
weston compositor running under a hypervisor.
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
These events carry the 4th and 5th mouse buttons, so
we should propagate them. We also need to use pointer
frames to ensure the buttons are properly paired with
the pointer co-ordinates.
Unfortunately, there is no way in RDP to determine if
a mouse event and an extended mouse event should be in
the same pointer frame, so this is the best we can do.
We also enable extended mouse events so they'll be used.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.
This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.
It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're checking to see if a view is suitable to go on a plane, check
for (and reject) solid-colour buffers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The Pixman renderer keeps its own reference to buffers when attached to
surfaces, through its surface state: just use that instead.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Refactor the buffer-type check slightly so we can handle solid-color
buffers, which we do exactly nothing with.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.
Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.
This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When the renderer/backend indicate that they do not need a surface's
buffer content to be preserved, most often because they have copied it,
simply downgrade the buffer reference to 'will not access', rather than
drop the buffer reference altogether.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.
This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.
Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.
This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a mode argument to weston_buffer_reference which indicates whether a
buffer's storage may/will be accessed, or whether the underlying storage
will no longer be accessed, e.g. because it has been copied. This will
be used to retain a pointer to the weston_buffer whilst being able to
send a release event to the client.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Keep the weston_buffer alive for as long as at least one of the
underlying wl_buffer or a backend usage exists.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure we don't die if we're asked to flush the damage on a SHM
buffer which has subsequently been destroyed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We currently allow a weston_buffer to outlive the underlying wl_buffer
iff the renderer/backend has cached it. Currently the 'is this buffer
valid?' test relies on looking for the validity of the weston_buffer
itself; shift these tests to looking at the validity of the underlying
resource.
Signed-off-by: Daniel Stone <daniels@collabora.com>
y_inverted meant that the buffer's origin was (0,0), and non-inverted
meant that the buffer's origin was (0,height). In practice, every buffer
was 'inverted' into our natural co-ordinate space that we use
everywhere.
Switch to using an explicit origin enum to make this more clear.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than calling accessors (wl_shm_buffer_get etc) to figure out
which type our buffer is, just look in the structure.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than open-coding various resource -> type accessors, just stick a
type enum in the buffer struct.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure we only import dmabufs where the underlying pixel_format is
known: if we can't reason about the buffer content, we're not entirely
likely to be able to display it well.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we first see a buffer attached, we create a weston_buffer for it.
The weston_buffer doesn't contain any useful information in and of
itself; that's left to renderers to populate later.
Switch this to doing it in the core at the first opportunity, at least
for SHM and dmabuf buffers; EGL buffers will follow in the next commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already have the buffer in the caller, and every no-op implementation
will want to access the buffer. So might as well pass it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The comment about needing to have destroyed images is somewhat less true
now that we actively avoid doing so.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 0b51b02c5e ("gl-renderer: Don't re-import dmabufs")
Add some logging helper functions along with two log scopes for debug
and extremely verbose debugging information.
Also add tangentially related logging for the synchronize event, so
the debug stream isn't empty right now. The vast majority of verbose
usage will come later.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
There are currently compatibility issues between FreeRDP's implementation
of the RemoteFX codec and Microsoft's implementation.
Perhaps this will be fixed in the future and this option can go away,
but for now it's necessary to have a way to disable the codec if the
windows client is going to be connecting to a weston server.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Seems that we're still missing layer clean-ups, with the touch
calibrator being one of them. Call the appropriate function when
shutting down the compositor instance.
Fixes: #603
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Server generated key repeats are ignored - and they don't generate
matching release events. We early return to avoid generating events
for them.
We also need to push the idle inhibition counting after that early
return to prevent breaking idle inhibition with unmatched events.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Refactor some of rdp.c into a header file.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We've already allocated the listener by the time we hit this failure,
so we must exit through the path that frees it.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
In 913d7c15f7 stricter error checking was
introduced to the strtol call, which broke reading backlight values.
Since every sysfs backlight file ends with a newline.
As noted in a comment in the previous MR to prevent damaged pointers
after calling asprintf, replace every asprintf call with str_printf.
Previous-MR: https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/543
Signed-off-by: Sören Meier <soerenmeier@livgood.ch>
The repaint_data is entirely backend specific. Moreover, it is only used by the
drm backend, while other backends ignore the repaint data.
There will always be only one repaint active, thus, there is no need to pass the
repaint data from the outside.
The repaint_data breaks with the multi-backend series, which calls repaint begin
for all backends to get the repaint_data. The repaint_data of the last backend
will then be passed to all other backend. At the moment, this works, because the
drm backend is the only backend that implements the begin_repaint call.
Another option would be to track the repaint data per backend in the compositor,
but actually, it the backend needs to track state across the calls, it's its own
responsibility.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The pending_state is already stored in the backend and can be directly retrieved
from there.
This avoids involving the compositor in passing state between the repaint
phases for a single backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.
Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.
I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.
Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are supported by some other compositors already.
Add them to the list so `weston-simple-dmabuf-feedback`
reports them correctly.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The built-in backend of libseat requires users to enable a logging
level in order for libseat to start writing out log messages. For that
to happen we split out the info and error log level messages into the
compositor's log scope, while debug level messages go into a dedicated
scope.
With that, this patch brings in a new scope, called libseat-debug, which
users need to explicity create a subscription for it as to retrieve/have
access to debug message coming out of libseat. Note that by default we
have a subscription for the log-scope so any errors/info from libseat
would be displayed to the user.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Otherwise, the client will assume that dragging is in progress and remains in
that state forever.
This can happen when weston processes the mouse up event just before the
start_drag() arrives.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This doesn't work with any of the launchers we've kept. Remove the option
and all the bits that handle it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Moving forward we're going to be supporting libseat and logind as our
only launchers. We're doing this to reduce our maintenance burden,
and security impact.
Libseat supports all our existing use cases, and seatd can replace
weston-launch so we no longer have to carry a setuid-root program.
This patch removes weston-launch, and launcher-direct, leaving only
libseat and logind.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fix a typo. No CM functional change, just redirect LCMS error
into created cmsContext which output into weston log.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
This is probably the simplest case to demonstrate how to use
WESTON_EXPORT_FOR_TESTS.
Previously, vertex-clip test re-built vertex-clipping.c for itself. Now
it directly links in gl-renderer.so instead as that is where
vexter-clipping.c gets built into for actual use. This probably will not
work for any installed program, but luckily tests are never installed,
so Meson makes sure the DSO is found.
Unfortunately we cannot remove the definition of dep_vertex_clipping
yet, because clients/cliptest.c needs it.
This makes vertex-clip test depend on GL-renderer, but that is where the
code is really used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Although weston_compositor_run_key_binding() is called when the current
keyboard grab is default_grab or input_method_grab, swallowing the key
event is processed only on default_grab. As a result key events that
should be swallowed are sent to the input method unexpectedly.
For example, when a user press `Super + s` on weston-editor to take a
screen shot, `s` will be unexpectedly entered to the text area.
I confirmed such behaviour with weston-simple-im and fcitx5-5.0.10.
It doesn't occur with weston-keyboard because it doesn't install
keyboard grab.
Signed-off-by: Takuro Ashie <ashie@clear-code.com>
Use 3D LUT for color mapping.
For category CMLCMS_CATEGORY_INPUT_TO_BLEND use transform which has
3 profiles: input, output and light linearizing transfer function.
For category CMLCMS_CATEGORY_INPUT_TO_OUTPUT use input and output profiles +VCGT.
For category CMLCMS_CATEGORY_BLEND_TO_OUTPUT use output inverse EOTF + VCGT.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Graeme sketched a linearization method there:
https://lists.freedesktop.org/archives/wayland-devel/2019-March/040171.html
Sebastian prototyped there:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/14/commits
Thanks to Pekka for great simplifications in implementation, like the xyz_dot_prod()
Quote: "should help untangle lots of the multiplications and summations by saying
we are computing dot products, etc".
The approach was validated using matrix-shaper and cLUT type of profiles.
If profile is matrix-shaper type then an optimization is applied.
The extracted EOTF is inverted and concatenated with VCGT, if it is availible.
Introduce function cmlcms_reasonable_1D_points which would be shared between
linearization method and number of points in 1DLUT for the transform.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add to search parameter cmlcms_category, input and output profiles,
and render intent for output which would be used for both profiles.
Add common function setup_search_param for every category.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
The stock profile would be used when client or output
do not provide any profile or unaware of color management.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
1. The cmlcms_category is used to identify the purpose of transform:
- CMLCMS_CATEGORY_INPUT_TO_BLEND
- CMLCMS_CATEGORY_BLEND_TO_OUTPUT
- CMLCMS_CATEGORY_INPUT_TO_OUTPUT
2. Added following fields to cmlcms_color_profile:
- output_eotf - If the profile does support being an output profile and it
is used as an output then this field represents a light linearizing
transfer function and it can not be null. The field is null only if
the profile is not usable as an output profile. The field is set when
cmlcms_color_profile is created.
- vcgt - VCGT tag cached from output profile, it could be null if not exist
- output_inv_eotf_vcgt - if the profile does support being an output profile and it
is used as an output then this field represents a concatenation of inverse
EOTF + VCGT, if the tag exists and it can not be null.
3. Added field cmsHTRANSFORM to cmlcms_color_transform.
It is used to store LCMS optimized pipeline.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
The following GL extensions provide support for shaders CM:
-GL_OES_texture_float_linear makes GL_RGB32F linear filterable.
-GL ES 3.0 provides Texture3D support in GL API.
-GL_OES_texture_3D provides sampler3D support in ESSL 1.00.
If abovesaid is supported then renderer sets flag WESTON_CAP_COLOR_OPS
which means that all fields in struct weston_color_transform are
supported, for example, 1DLUT and 3DLUT.
Use GL_OES_texture_3D to implement 3DLUT function which
uses trilinear interpolation for pixel processing or bypass as is.
Quote from https://nick-shaw.github.io/cinematiccolor/luts-and-transforms.html
"3D LUTs have long been embraced by color scientists and are one of
the tools commonly used for gamut mapping. In fact, 3D LUTs are used
within ICC profiles to model the complex device behaviors necessary
for accurate color image reproduction".
Quote from https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/
chapter-24-using-lookup-tables-accelerate-color
is about interpolation: "By generating intermediate results based
on a weighted average of the eight corners of the bounding cube,
this algorithm is typically sufficient for color processing,
and it is implemented in graphics hardware".
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Introduce shader color mapping identity and 3D LUT.
Shader requirements struct uses union for color mapping
to prepare the place for 3x3 matrix.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Introduce 3D LUT definition as part of Weston
color transform struct. A 3D LUT is a LUT containing
entries for each possible RGB triplets.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
We can end in `subsurface_committed()` in different scenarios
without the surface having an attached buffer. While setting
the mapped state to `true` in that case doesn't matter for
that (sub)surface itself, it triggers its own child subsurfaces
to get mapped when they shouldn't.
Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/426
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Many years ago (2014) systemd-logind was brought into libsystemd.
We've supported old versions of systemd-logind ever since.
Let's remove support for old versions of systemd-logind before the
merge for a tiny code simplification.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.
It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.
Remove it to simplify desktop-shell and compositor.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The spec states:
> Because buffer transformation changes and damage requests may be
> interleaved in the protocol stream, it is impossible to determine
> the actual mapping between surface and buffer damage until
> wl_surface.commit time. Therefore, compositors wishing to take both
> kinds of damage into account will have to accumulate damage from the
> two requests separately and only transform from one to the other after
> receiving the wl_surface.commit.
For subsurfaces in sync mode, arguably the same is the case until the
cached state gets applied eventually. Thus, in order to keep complexity
to a sane level, just accumulate buffer damage and convert it only
when the cached state gets applied.
This mirrors how other compositors like Mutter implement cached damage
and what the spec arguably should demand.
Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/446
Signed-off-by: Robert Mader <robert.mader@collabora.com>
These formats are useful because they are often easier to produce
on CPU than half-float formats, and abgr16161616 has both >= 10bpc
color channels and adequate alpha, unlike abgr2101010.
The 16-bpc textures created from buffers with these formats require
the GL_EXT_texture_norm16 extension.
As WL_SHM_FORMAT_ABGR16161616 was introduced in libwayland 1.20,
update Weston's build requirements and CI.
The formats also needed to be registered in the pixel format table,
and defined in a fallback path if recent libdrm is not available.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Specifically log if there were no suitable planes for us to use, or if
we tried to place it on a plane but were told no by the kernel.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There's no real reason for these to be separate now that the eligibility
checks have been moved up so we don't call them unless it makes sense.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We just copy the SHM buffer straight into a separately-allocated GBM BO,
so no need to take a reference on the buffer itself or keep it from
being released.
All drm_output_try_view_on_plane really does at this point is to call
the prepare_*_view function for the requisite plane type, and take a ref
on the weston_buffer from the client. Given that we don't need to keep
the client buffer alive, we can short-circuit
drm_output_try_view_on_plane, and instead just call
drm_output_prepare_cursor_view directly when we have a cursor plane.
This also makes it easier to just remove drm_output_try_view_on_plane in
following patches when we merge the overlay/scanout plane path into one.
Doing so gives us two clearly-separated paths: one for copying a SHM
client buffer into a cursor, and another for directly scanning out
client content.
Signed-off-by: Daniel Stone <daniels@collabora.com>
At some point this got hobbled, such that NO_PLANES and
NO_PLANES_ACCEPTED became the same thing, so we can just check if the
returned plane_state is NULL or not.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For views which cover the entire output, we always attempt to place them
on the primary plane, to avoid a situation where we place a fullscreen
view into an overlay plane and then have to disable the primary plane,
which doesn't always work.
Move this check earlier, so we don't consider overlay planes to be
candidates for fullscreen views. This check should be changed in future
to only filter for opaque views, but that's for another time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We shouldn't get down into trying to place a view on a cursor plane if
these checks are not met, so change them to asserts rather than early
returns.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we introduced support for variable zpos, we did so by filtering the
list of acceptable planes and then creating a separate zpos-ordered
list. Now that the planes are already zpos-sorted in the backend list,
and we have more early filtering, we can replace this with a single
plane-list walk.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For better or worse, cursor planes can only be used by uploaded SHM
buffers right now, so ignore them when we're calculating the acceptable
plane mask for client dmabufs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're in renderer-only mode, we can only use the renderer and the
cursor plane. Don't even try to import client buffers as it makes no
sense.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we have a SHM buffer, it can only go into a cursor plane - and only
then if it's of the right format.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Each output is hardcoded to the use of a single 'special' (primary or
cursor) plane; make sure we don't try to steal them from other outputs
which might not be happy to discover that we've taken it off them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
GBM is how we import all our client content into DRM FBs, so don't try
anything other than renderer-only without it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's possible to write this with a few less twisty special cases. Tested
manually with a randomly-distributed input tree as well as manually
trying to hit special cases around first/last entries.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This ensures that users that previously set the option explicitly will also have
a chance to notice the deprecation.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
weston-launch will be removed in a future release as this feature has
been offloaded to libseat and seatd-launch. Print an early deprecation
warning to give existing users time to migrate.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
Transforming the scanout damage by the zoom will result in rectangles
outside of the display, and some with negative co-ordinates. This makes
at least some drivers unhappy (tested on vmware), and the page flip fails,
and weston hangs indefinitely.
Clip the damage to the output so we don't fall down.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Rename the build option to "deprecated-backend-fbdev" so that a
previously configured build dir doesn't retain the old setting.
This is consistent with the existing "deprecated-wl-shell" option.
Make the option default to "false".
Print a warning when fbdev is force-enabled.
Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
The invariant is clearly documented in code comments, but the code
failed to ensure it in all cases. Fix it.
There is one very specific protocol sequence triggered by a development
version of the Wine Wayland driver when Chrome (win64 app) is switched
from window to fullscreen and then back by pressing F11 key. The switch
back triggered
weston: ../libweston/color.c:217: weston_paint_node_ensure_color_transform: Assertion 'it->surf_xform_valid == false' failed
For some reason, that specific protocol sequence causes
weston_compositor_build_view_list() to create a transient second view
for a sub-surface. In the Chrome traces, I have seen that happen twice
per run. The first time it works, the old view gets immediately
destroyed. The second time (during un-fullscreening) a new transient
view is create and then it fails the invariant check.
The fix is in weston_paint_node_create() which is supposed to ensure the
invariant. However, it went through the (new) view's paint node list,
which will not contain paint nodes from other views. In hindsight this
is an obvious bug, but perhaps all views having exactly one associated
surface each somehow confused the author. Since the invariant is about
surface+output, go through the surface's paint node list instead. That
list contains all the relevant paint nodes by definition.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/568
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Commit 0e4f097d broke opaque regions, and since then weston will waste
time rendering occluded areas.
I think this is because we're taking the intersection of the opaque
and scissor regions even when the scissor region isn't enabled.
An easy test is to turn on triangle fan debugging with the gl renderer,
then run weston-simple-damage and move another opaque application such as
weston-terminal over it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Leak found running drm-smoke-test with ASan.
Do not forget to free the launcher before returning when we can't open
the launcher fd. Also, just set 'out = launcher' after all error paths,
otherwise we give the caller a stale pointer.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
weston_touch_destroy(), which is called from weston_seat_release(),
asserts that all its touch devices have been destroyed. The Wayland
backend currently destroys the touch devices ... immediately after
calling weston_seat_release().
Invert the ordering so that touch devices are destroyed first and we
don't trip over the assert.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When EGL initialization fails (failure to create a GLES3 or GLES2
context) we will end up calling gbm_device_destroy() twice, once
in init_egl() and once in the drm_backend_create() error path.
Given that we should also take care of properly destroying the gbm
device when we don't have any inputs for instance, mark the gbm device
as NULL to avoid calling gbm_device_destroy() once more when destroying
the DRM-backend.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Replaces potential corruption signal emit call sites with the more safer
weston_signal_emit_mutable().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This uses the more safer version of signal emission to avoid a potential
crash when the output is destroyed that will follow a surface/view
destruction for which it has a listener attached (to the output_destroy
signal).
Fixes: #734
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This avoids crashes due to removal of notification listeners from within
invocations of other listener callbacks in the same signal emission.
Fixes: #415
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Walking the format/modifier list to try to find out if our FB is
compatible with the plane is surprisingly expensive. Since the plane's
capabilities are static over the lifetime of the KMS device, cache the
set of planes for which the FB is theoretically
format/modifier-compatible when it's created, and use that to do an
early cull of the set of acceptable planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we first create a drm_fb from a weston_buffer, cache it and keep it
alive as long as the buffer lives. This allows us to reuse the gbm_bo
and kernel-side DRM framebuffer, rather than constantly creating and
destroying them at every repaint. The overhead of doing so (e.g. MMU
updates) can be significant on some platforms.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently each drm_fb takes a reference on a client buffer it wraps.
This prevents us from being able to reuse a drm_fb in multiple places
(e.g. two views of the same client buffer) simultaneously, or even back
to back.
Move the buffer reference to the plane state, as preparation for
allowing drm_fb to be cached inside the weston_buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently we take a reference on the underlying client buffer every time
we materialise a drm_fb from a view, and release it when the drm_fb is
destroyed. This means that we need to create and destroy a drm_fb every
time we want to use it, which is pathologically unperformant on some
platforms.
To start working towards being able to cache drm_fb, only take the
reference when we apply it to a plane state.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No sense walking the plane list every frame if we can't use it because
it's neither a SHM buffer nor a client buffer we can directly import as
a framebuffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we still have a pending idle timer when the compositor is being
destroyed, make sure to free it first.
Signed-off-by: Daniel Stone <daniels@collabora.com>
EGLNativeWindowType can be a lot of different things, including a
pointer which an XID is not. Explicitly cast it through uintptr_t so we
don't throw build warnings either way.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In commit "libweston: add initial dma-buf feedback implementation" we've
added initial support to dma-buf feedback, but it was not using the
feedback from DRM-backend to add useful per-surface feedback.
In this patch we add this. The scanout tranche of the per-surface
feedback is based on the union of formats/modifiers of the primary and
overlay planes available. These are intersected with the
formats/modifiers supported by the renderer device.
Also, it's important to mention that the scene can change a lot and we
can't predict much. So this patch also adds hysteresis to the dma-buf
feedback. We wait a few seconds to be sure that we reached stability
before adding or removing the scanout tranche from dma-buf feedback and
resending them. This help us to avoid spamming clients and leading to
unnecessary buffer reallocations on their end.
Here's an example of what we want to avoid:
1. We detect that a view was not placed in a plane only because its
format is not supported by the plane, so we add the scanout tranche
to the feedback and send the events.
2. A few milliseconds after, the view gets occluded. So now the view
can't be placed in a plane anymore. We need to remove the scanout
tranche and resend the feedback with formats/modifiers optimal for
the renderer device. The client will then reallocate its buffers.
3. A few milliseconds after, the view that was causing the occlusion
gets minimized. So we got back to the first situation, in which the
format of the view is not compatible with the plane. Then we need to
add a scanout tranche and resend the feedback...
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Add enum try_view_on_plane_failure_reasons to help us to keep track of
the reason why promoting view to a plane failed. We also add a variable
to struct weston_paint_node so that we can update this information in
each output repaint.
This will be used in the next commits, in which we add proper surface
dma-buf feedback support.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This adds the initial dma-buf feedback implementation, following the
changes in the dma-buf protocol extension.
The initial dma-buf feedback implementation gives support to send
default feedback and per-surface feedback. For now the per-surface
feedback support is very basic and is still not implemented in the
DRM-backend, what basically means that KMS plane's formats/modifiers are
not being exposed to clients. In the next commits of this series we add
the DRM-backend implementation.
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This just documents why we can be sure that
renderer->get_supported_formats() is set in bind_linux_dmabuf().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
It simply returns the number of format/modifier pairs in the array. This
will be useful for the next commits, in which we add support for dma-buf
feedback.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Add function to query the DRM device given an EGLDisplay. It is the
device being used by the compositor to perform composition.
This will be useful in the next commits of this series, where we add
support for dma-buf feedback.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Errors happening to devices being added or removed shouldn't fail
silently so exit if any of that happens.
Sprinkle some debug logs for other cases as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Add API to set an output's color profile. This new function can also be
called while the output is enabled. This allows changing the output
color profile even at runtime if desired.
color-noop has no way of creating weston_color_profile objects, so it
just asserts that no color profile is set.
color-lcms does not yet implement taking the output color profile into
account, so for now it just fails everything if a profile is set.
weston_surface_color_transform_fini() was previously used only prior to
freeing the struct, but now it is used also to just clear the struct,
hence it needs to reset the fields.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the code into a new function that either succeeds in setting all
the color transformations or does not change anything. This will be
useful when implementing output color profiles changes while the output
is enabled.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function will be useful for Weston to load output ICC profiles from
weston.ini.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Roughly speaking, a color profile describes the color space of content
or an output. Under the hood, the description includes one or more ways
to map colors between the profile space and some standard profile
connecting space (PCS).
This object is not called a color space. A color space has a unique
definition, while a color profile may contain multiple different
mappings depending on render intent. Some of these mappings may be
subjective, with an artistic touch.
When a source color profile and a destination color profile are combined
under a specific render intent, they produce a color transformation.
Color transformations are already preresented by weston_color_transform.
This patch adds the basic API for color profile objects. Everything
worthwhile of these objects is implemented in the color managers:
color-noop never creates these, and in color-lcms they are basically a
container for cmsHPROFILE, the Little CMS object for color profiles.
Color profile objects will not be interpreted outside of the color
managers, unlike color transformations.
For a start, the color manager API has one function to create color
profiles: from ICC profile data. More creation functions for other
sources will be added later.
The API has errmsg return parameter for error messages. These are not
simply weston_log()'d, because CM&HDR protocol will allow clients to
trigger errors and the protocol handles that gracefully. Therefore
instead of flooding the compositor logs, the error messages will
probably need to be relayed back to clients.
Color-lcms is expected to create a cmsHPROFILE for all kinds of color
profiles, not just for those created from ICC profile data. Hence,
color-lcms will fingerprint color profiles by the MD5 hash which Little
CMS computes for us. The fingerprint is used for de-duplication: instead
of creating copies, reference existing color profiles.
This code is very much based on Sebastian Wick's earlier work on Weston
color management, but structured and named differently.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These formats will be eventually be useful for color managed clients
using wl_shm that wish to submit buffers encoding high dynamic range
images.
While the minimum requirement for linearly filterable half float
textures is GL ES 2.0 + GL_OES_texture_half_float_linear, to keep
the code simple, this commit only enables the new formats when
the requirements for color management (notably including GL ES 3.0
and GL_EXT_color_buffer_half_float) are available.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
This fixes the tear-down and the destroying part in case RDP back-end
couldn't be initialized. The first issue is the rdp_output which will
not be created in some circumstances (can't open the socket for
instance) and requires a guard check, and secondly, the
rdp_head being created above of that, wasn't removed and tripped an
assert when destroying the compositor instance.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Adding these formats makes it possible for clients using wl_shm to
submit buffers with 10 bits per pixel, and thus (if Weston is
configured with an xrgb2101010 frame buffer) display more precise
colors on some computer monitors.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
The struct wayland_input objects tracking the outer compositor's
wl_seats are now properly destroyed when the wayland backend is.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
The wl_display_roundtrip call was originally introduced to let the
display_add_seat function wait until a wl_seat.name event was received.
This change replaces the wl_display_roundtrip call with an
asynchronous, nonrecursive equivalent. Now a wl_display.sync callback
is used to delay the final steps of adding a seat until one protocol
roundtrip has occured/the name has been received.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
My reading of the GL spec is that a dmabuf becomes a sibling to the
EGLImage created from it, and that all updates to the dmabuf will be
propagated to the EGLImage.
A rebind is still required every time the dmabuf content changes,
but this should be satisfied by gl_renderer_attach(), which does
a rebind when the buffer is commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
So, turns out the GL implementation is allowed to destroy EGLImage
sources if this isn't set. Apparently none we've ever been tested on do
this, but it looks like we should be setting this anyway.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If we're not in a session we can fall back to sd_uid_get_display() to
find the user's primary session.
This allows launching weston from an ssh session or as a systemd
user service if a viable session is available.
It also more closely follows how libseat finds the session. The libseat
launcher can already do these things, so this change makes these
features common to both launchers.
Based on a patch by Sjoerd Simons <sjoerd.simons@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Reported in !179 adding weston_output_repaint_failed resets the output
Co-authored-by: Daniel Stone
Co-authored-by: Julius Krah
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
If two or more clients were running and the one that was focused when
weston itself lost keyboard focus was killed, weston would crash.
This is because commit 85d55540cb changed the way we handle saved keyboard
focus when we lose focus, and did so in such a way that the saved keyboard
focus listener could be removed from the surface destroy signal list
during the emit of the surface destroy signal. This corrupted the list
and led to a NULL pointer dereference.
Fix this by using a boolean flag to determine whether we should obey the
saved keyboard focus. We can set this safely in cases where
removing the listener would cause a crash.
Fixes#138
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Adds a Pixman format field to the pixel format table, and
adjusts the shm format handling code in the Pixman renderer
to use this table.
Pixman formats have been registered only for specific 565, 8888,
and 2101010 layouts, as these have corresponding DRM format codes
and are commonly used.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
EGL_KHR_partial_update can be implemented independently of
EGL_EXT_buffer_age so we handle each case seperately.
Signed-off-by: Ben Davis <ben.davis@arm.com>
Signed-off-by: Dennis Tsiang <dennis.tsiang@arm.com>
weston_output_enable() initializes the list, but weston_output_release()
maybe be called even if the output was never enabled, triggering the
assert due to uninitialized (actually NULL) list head.
This can be triggered with a bad weston.ini, for example using an
invalid output transform value.
Check in weston_output_disable() instead, but because it too may be
called for non-enabled output, only if it was actually enabled.
Fixes: 1a4f87dec5
"libweston: introduce weston_paint_node"
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since commit "drm-formats: save result of intersection in the first
array", every block of code where weston_drm_format_array_create() and
destroy() are being called could use init() and fini() instead.
Remove these two functions from the API to make it leaner. This patch
also modifies the code that depends on these functions to use init() and
fini().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
In the current API, we have some set operations: join, intersect and
subtract. Both join and subtract receives two DRM format arrays and save
the result in the first one.
For the intersection we have a slightly different approach, what makes
the API weird. We don't save the result in the arguments, instead we
return a new array with the result.
Modify weston_drm_format_array_intersect() in order to make it similar
to the other two set operations.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
EGL's native display type is not particularly well defined; in
gl-renderer we get around this by always treating it as a void *, since
for all the platforms we care about it's a pointer - gbm_device,
wl_display, or Display *.
The surfaceless platform doesn't care what the native display is (since
it doesn't have one by definition), so just use NULL instead of what may
be either NULL or 0 depending on environmental factors.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The API expects uintptr_t (good!), but we're passing an unsigned long
here. Make the conversion explicit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
pointer/touch drag-n-drop operations could happen if there's no keyboard
hooked up or when it is unplugged.
Fixes: #235
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
And ultimately, fail to start when there are no input devices on the
system. Patchs adds consistency to touch/pointer initialization to
return -1 in case same thing happens.
Further more, when the device is not created we can't assume to retrieve
a valid one from a libinput_device so guard against it. This takes care of
hot-plugging situations when we couldn't create the (keyboard) device,
or when removing it.
Fixes: #117, #402, #485
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Some graphics drivers (currently at least VMware and AMD) will give a 0
timestamp for the atomic mode flip completion event when turning off
the display. This causes us to trip an assertion in
weston_output_frame_finish() because the clock jumps backwards, which
isn't a condition the presentation feedback code should be dealing with.
This is a good assertion and we'd like to keep it. And there's some
expectation that this is buggy behaviour in the graphics drivers that will
be fixed at some point.
Pragmatically speaking though, there's nothing productive we can do with a
correct timestamp for the display shutdown. So let's just flag the
event sent for DPMS off as invalid so presentation feedback doesn't have
to worry about it, and the assert doesn't fire.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_frame_callback is needed primarily to store the doubly-linked list link,
but it can be also retrieved by using the wl_resource_get_link() function.
This removes an extra heap allocation per every wl_callback object.
Signed-off-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
Conditionally build support when libdrm is at least 2.4.107 to make use
of it. Plug it in when printing out the buffer information.
With this in, we add a hard dependecy for libweston to link against
libdrm.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Potential failures when creating the EGL image could cause an incorrect
number of num images (num_planes > num_images). With this change
egl_image_unref() requires an additional check to avoid any potential NULL
derefs when cleaning up. We do it straight in egl_image_unref() instead
of adding guards all over the necessary parts.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As observed on some platforms, importing known DMA buffers can cause
failures, leading to an attempt of destroyng an EGL image not set. This patch
resets the num_images such that loop becomes inert when destroying the
DMA buffer, and avoids passing an egl image to it.
The initial import doesn't have this issue as it sets the num_images in
case it succeeds. This also corrects the assumption that the num_images
were 0 at that point which, if the initial import succeded, was actually set
to 1.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The wayland.c actually include 'xdg-shell-client-protocol.h' instead of
the server one, so fix it. Otherwise, it's possible to get build failure
due to race condition.
Signed-off-by: Chen Qi <Qi.Chen@windriver.com>
Signed-off-by: Daniel Stone <daniels@collabora.com>
[daniels: Found in OpenEmbedded/Yocto source.]
Fixes a minor leak due to launcher-libseatd:
Direct leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7f15664e5037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
#1 0x7f156305c59f in zalloc ../include/libweston/zalloc.h:38
#2 0x7f156305c99b in seat_open_device ../libweston/launcher-libseat.c:114
#3 0x7f1563056341 in weston_launcher_open ../libweston/launcher-util.c:79
#4 0x7f156302f1e2 in drm_device_is_kms ../libweston/backend-drm/drm.c:2616
#5 0x7f156302f751 in find_primary_gpu ../libweston/backend-drm/drm.c:2715
#6 0x7f15630309a5 in drm_backend_create ../libweston/backend-drm/drm.c:2970
#7 0x7f15630317ab in weston_backend_init ../libweston/backend-drm/drm.c:3162
#8 0x7f1566025b61 in weston_compositor_load_backend ../libweston/compositor.c:8201
#9 0x7f156640cb9e in load_drm_backend ../compositor/main.c:2596
#10 0x7f156641193c in load_backend ../compositor/main.c:3079
#11 0x7f1566413cc3 in wet_main ../compositor/main.c:3356
#12 0x562ba484b179 in main ../compositor/executable.c:33
#13 0x7f156624fcc9 in __libc_start_main ../csu/libc-start.c:308
But also use the launcher interface to actually close the DRM fd, in
mirror to what weston_launcher_open() does.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Initialize LittleCMS and use it to generate the sRGB EOTF and inverse
curves. Use these curves to define the blending color space as optical
(linear) sRGB by assuming that both content and output color spaces are
sRGB.
As a consequence, this causes Weston to do "gamma correct blending", as
in, blend in light linear space which should avoid distorting colors in
alpha gradients, when color-lcms is active.
This makes use of the 3x1D LUT support added in gl-renderer earlier, and
shows how the color manager is responsible for re-using existing color
transformation objects.
Co-authored-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the blending to output color space transformation when blitting from
the shadow to a framebuffer.
This allows the blending and output color spaces to differ as long as
shadow is used, in case a backend does not off-load the color
transformation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the sRGB to output color space transformation when blitting the
borders (decorations) into an output window (nested compositor).
Nested output does not need to be sRGB anymore, as far as the
decorations are concerned.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the sRGB to blending color space transformation for the censoring
color fill and triangle fan debug drawings.
This removes the assert that the output's blending space is (non-linear)
sRGB.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This makes weston_color_transform object be able to express
three-channel one-dimensional look-up table transformations. They are
useful for applying EOTF and EOTF^-1 mapping, or, gamma curves. They
will also be useful in optimizing a following 3D LUT tap distribution
once support for 3D LUT is added.
The code added here translates from the lut_3x1d fill_in() interface to
a GL texture to be used with SHADER_COLOR_CURVE_LUT_3x1D for
weston_surfaces.
It demonstrates how renderer data is attached to weston_color_transform
and cached.
GL_OES_texture_float_linear is required to be able to use bilinear
texture filtering with 32-bit floating-point textures, used for the LUT.
As the size of the LUT depends on what implements it, lut_3x1d fill_in()
interface is a callback to the color management component to ask for an
arbitrary size. For GL-renderer this is not important as it can easily
realize any LUT size, but when DRM-backend wants to offload the EOTF^-1
mapping to KMS (GAMMA_LUT), the LUT size comes from KMS.
Nothing actually implements lut_3x1d fill_in() yet, that will come in a
later patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds shader support for using a three-channel one-dimensional
look-up table for de/encoding input colors. This operation will be useful
for applying EOTF or its inverse, in other words, gamma curves. It will
also be useful in optimizing a following 3D LUT tap distribution once
support for 3D LUT is added.
Even though called three-channel and one-dimensional, it is actually
implemented as a one-channel two-dimensional texture with four rows.
Each row corresponds to a source color channel except the fourth one is
unused. The reason for having the fourth row is to get texture
coordinates in 1/8 steps instead of 1/6 steps. 1/6 may would not be
exact in floating- or fixed-point arithmetic and might perhaps risk
unintended results from bilinear texture filtering when we want linear
filtering only in x but not in y texture coordinates. I may be paranoid.
The LUT is applied on source colors after they have been converted to
straight RGB. It cannot be applied with pre-multiplied alpha. A LUT can
be used for both applying EOTF to go from source color space to blending
color space, and EOTF^-1 to go from blending space to output
(electrical) space. However, this type of LUT cannot do color space
conversions.
For now, this feature is hardcoded to off everywhere, to be enabled in
following patches.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Always when supported, make the fragment shader default floating point
precision high. The medium precision is roughly like half-floats, which
can be surprisingly bad. High precision does not reach even normal
32-bit float precision (by specification), but it's better. GL ES
implementations are allowed to exceed the minimum precision requirements
given in the specification.
This is an advance attempt to avoid nasty surprises from poor shader
precision.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a new shader requirements bit input_is_premult which says whether
the texture sampling results in premultiplied alpha or not. Currently
this can be deduced fully from the shader texture variant, but in the
future there might a protocol extension to explicitly control it. Hence
the need for a new bit.
yuva2rgba() is changed to produce straight alpha always. This makes
sample_input_texture() sometimes produce straight or premultiplied
alpha. The input_is_premult bit needs to match sample_input_texture()
behavior. Doing this should save three multiplications in the shader for
straight alpha formats.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Leak found running drm-formats-test with ASan:
==58755==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67deca in subtract_arrays_modifier_invalid ../tests/drm-formats-test.c:613
#5 0x55723c67da3d in wrapsubtract_arrays_modifier_invalid ../tests/drm-formats-test.c:593
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67c9c0 in subtract_arrays_same_content ../tests/drm-formats-test.c:521
#5 0x55723c67c55b in wrapsubtract_arrays_same_content ../tests/drm-formats-test.c:504
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
#5 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
#5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 320 byte(s) in 5 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae74473c10 in wl_array_copy (/usr/lib/libwayland-client.so.0+0xac10)
#3 0x7fae744dbfe0 in add_format_and_modifiers ../libweston/drm-formats.c:108
#4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
#5 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
#6 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
#7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#13 0x55723c680844 in main ../tests/weston-test-runner.c:661
#14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 256 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dbfb7 in add_format_and_modifiers ../libweston/drm-formats.c:104
#4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
#5 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
#6 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
#7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#13 0x55723c680844 in main ../tests/weston-test-runner.c:661
#14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 256 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 128 byte(s) in 2 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae74473c10 in wl_array_copy (/usr/lib/libwayland-client.so.0+0xac10)
#3 0x7fae744dbfe0 in add_format_and_modifiers ../libweston/drm-formats.c:108
#4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
#5 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#6 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#13 0x55723c680844 in main ../tests/weston-test-runner.c:661
#14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 96 byte(s) in 3 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dd142 in modifiers_subtract ../libweston/drm-formats.c:384
#3 0x7fae744dd408 in weston_drm_format_array_subtract ../libweston/drm-formats.c:431
#4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 64 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dd142 in modifiers_subtract ../libweston/drm-formats.c:384
#3 0x7fae744dd408 in weston_drm_format_array_subtract ../libweston/drm-formats.c:431
#4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
#5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
#5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67deca in subtract_arrays_modifier_invalid ../tests/drm-formats-test.c:613
#5 0x55723c67da3d in wrapsubtract_arrays_modifier_invalid ../tests/drm-formats-test.c:593
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67c9c0 in subtract_arrays_same_content ../tests/drm-formats-test.c:521
#5 0x55723c67c55b in wrapsubtract_arrays_same_content ../tests/drm-formats-test.c:504
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The DRM backend uses changes in the cursor view memory address and
surface damage to detect when it needs to re-upload to a cursor plane
framebuffer.
However, when a cursor view is destroyed and then recreated, e.g., when
the pointer cursor surface is updated, the newly created view may have
the same memory address as the just destroyed one. If no new cursor
buffer is provided (because it was attached, committed and used
previously) when this address reuse occurs, then there also isn't any
updated surface damage and the backend doesn't update the cursor plane
framebuffer at all.
To fix this issue utilize the destroy signal to track when the cursor
view is destroyed, and clear the cached cursor_view value in drm_output.
After clearing the cached value, the next cursor view is always
considered new and thus uploaded to the plane properly.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This creates the FP16 shadow framebuffer automatically if the color
transformation from blending space to output space is not identity and
the backend does not claim to implement it on the renderer's behalf.
That makes the weston_output_set_renderer_shadow_buffer() API and
use-renderer-shadow weston.ini option obsolete.
To still cater for the one test that needs to enable the shadow
framebuffer in spite of not needing it for color correct blending, the
quirk it uses now also forces the shadow.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Compile time constants play an important role in keeping the shader
programs fast. Introduce an informal annotation to mark compile time
constants to make the shader code easier to reason with.
This will make much more sense once functions with compile time constant
parameters are added.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Trying to support GL ES 2.0 + extensions along with GL ES 3.0 for better
control is becoming too complicated fast. In this patch you see the
GL_RGBA vs. GL_RBA16F and GL_HALF_FLOAT vs. GL_HALF_FLOAT_OES paths.
More such cases will come, e.g. GL_RED_EXT vs. GL_R32F.
Make things simpler and require GL ES 3.0 +
GL_EXT_color_buffer_half_float for all color management related
functionality. If one doesn't have GL ES 3.0, all you lose is color
management.
Also, all extensions needed by color transformation operations are
gathered under one boolean flag instead of having a flag per extension,
again for simplicity.
This makes the GL ES extension handling much easier.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts commit 36d699a164.
A different way to fix this same issue is the previous commit
"gl-renderer: do not unbind the context on output destroy"
which is needed for other reasons.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we make EGL_NO_CONTEXT current, all following GL calls are
no-ops. This will be a problem when gl-renderer introduces
gl_renderer_color_transform containing GL textures and needs to destroy
them when weston_color_transform is destroyed. Mesa would print the the
warning that glDeleteTextures is no-op.
To fix this, keep our GL context current when destroying a GL output.
In case EGL_KHR_surfaceless_context is not available, we must use
dummy_surface.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This creates the color-lcms plugin that in the future will be using
Little CMS as the color matching module, processing ICC profiles, and
producing HDR tone mappings.
Right now, this new plugin is functionally equivalent to the no-op color
manager, except it already links to lcms2 and checks that the renderer
supports color operations.
Color-lcms is a libweston plugin that is loaded with explicit
weston_compositor API. This does not currently allow loading alternative
color manager plugins. External color manager plugins might be
considered in the future when the libweston APIs around color management
stabilize.
This libweston plugin uses the same build option as the old cms-static
Weston plugins, as they both need lcms2. The minimum version for lcms2
was chosen by what Debian Buster provides today and for no other reason.
This plugin intends to support the Wayland CM&HDR protocol extension and
hence sets supports_client_protocol to true. This will expose the
protocol extension to clients when it gets implemented.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is needed when the compositor produces any content internally:
- the lines in triangle fan debug
- the censoring color fill (unmet HDCP requirements)
Solid color surfaces do not need this special-casing because
weston_surface is supposed to carry color space information, which will
get used in gl_shader_config_init_for_view().
This makes sure the internally produced graphics fit in, e.g on a
monitor in HDR mode.
For now, just ensure there is an identity transformation. Actual
implementations in GL-renderer will follow later.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is needed when drawing anything internal directly to an output,
like the borders/decorations in a nested compositor setup. This makes
the assumption that the internal stuff starts in sRGB, which should be
safe. As borders are never blended with other content, this should also
be sufficient.
This patch is a reminder that that path exists, rather than a real
implementation. To be implemented when someone needs it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the blending space to monitor space color transform. It needs to
be implemented in the renderers, unless a backend sets
from_blend_to_output_by_backend = true, in which case the backend does
it and the renderer does not.
The intention is that from_blend_to_output_by_backend can be toggled
frame by frame to allow backends to react to dynamic change of output
color profile.
For now, renderers just assert that they don't need to do anything for
output color transform.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985
This starts building the framework required for implementing color
management.
The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.
weston_color_manager interface is incomplete and will be extended later.
Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.
This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.
As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.
As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.
Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.
As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.
This design is inspired by Sebastian Wick's Weston color management
work.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A following patch will need the paint node in
gl_shader_config_init_for_view() for color transformations.
While passing the paint node through, rename the functions to be more
appropriate and get surface/view/output from the paint node.
This is a pure refactoring with no functional change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A following patch will need the paint node in draw_view() for color
transformations.
While passing the paint node into draw_paint_node, also use the paint
node. This is a pure refactoring with no functional change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When setting a cursor surface, use the surface dimensions, instead of the
weston_surface buffer reference, to check if the surface has any
content. A weston_surface without any buffer reference may in fact
have a buffer which was committed in a previous pointer entry, dropped
by weston_surface and now held only internally by the renderer.
Without this fix, when a pointer enters a surface, the cursor image is
not correctly updated if we set a cursor surface with an already
committed buffer from a previous pointer entry, without recommitting the
cursor buffer for the current entry. This can be seen, for example, in
the experimental Wine Wayland driver which handles the cursor in a way
that leads to the following scenario:
Setup: cursor_surface.attach(buffer) & cursor_surface.commit()
On first wl_pointer.enter: pointer.set_cursor(cursor_surface)
compositor/renderer redraws
wl_pointer.leave
On second wl_pointer.enter: pointer.set_cursor(cursor_surface)
When handling the second pointer.set_cursor() request the current code
doesn't find a buffer attached to the cursor_surface (only the renderer
now has a reference to it), so it doesn't update the respective view for
the cursor.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Remove all the backend code to support drivers without universal planes.
From[1]:
"The code needed to support kernels where DRM does not support uiniversal
planes makes the DRM-backend a little more complicated, because it needs
to create fake planes for primary and cursor. The lifetimes of the fake
planes does not match the lifetime of "proper" planes, which is surprising."
And since the universal planes left the experimetal flag in 2014[2] it is
safe to remove the support now.
[1] https://gitlab.freedesktop.org/wayland/weston/-/issues/427
[2] https://cgit.freedesktop.org/drm/drm-tip/commit/?id=c7dbc6c9ae5c3baa3be755a228a349374d043b5b
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
Fix an issue where the keyboard leds will go out of sync when a new
keyboard is connected.
The issue can be easily reproduced by connecting two keyboards, enabling
caps lock, and reconnecting one of the keyboards. Without the patch the
leds on both keyboards will turn off while the actual caps lock state
will stay enabled.
Signed-off-by: Samu Nuutamo <samu.nuutamo@gmail.com>
Fixes a definitely lost:
== 56 bytes in 1 blocks are definitely lost in loss record 16 of 45
== at 0x48450F8: malloc (vg_replace_malloc.c:309)
== by 0x4B55E93: wl_event_loop_add_timer (event-loop.c:197)
== by 0x4126CF: weston_compositor_create (in /usr/local/bin/weston)
== by 0x409997: main (in /usr/local/bin/weston)
Signed-off-by: Lujin Wang <luwang@nvidia.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Layers did not have a fini sequence before, which means the compositor
layer list might have stale pointers temporarily when shutting down. A
bigger problem might be having views linger after the destruction of the
layer.
These problems were not observed yet, but if they exist, this patch
should help to find them and then fix them.
The check in weston_compositor_shutdown() is not an assert yet, because
it will trigger until all components call weston_layer_fini() correctly.
Some components do not even have a tear-down function to call it from at
all, like fullscreen-shell.
The same with the check in weston_layer_fini().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are all the remaining places that still use the global view_list,
and cannot avoid it. Add a comment to explain why in each.
Now all places that use view_list have been audited for paint node
lists.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch creates a per-output paint node list in the same z-order as
the global view_list in weston_compositor.
The next step is to switch output repaints and backends to use the
z-order list instead of view_list.
Having a per-output paint node list for repaints allows including only
those paint nodes that actually contribute to the output image, so that
completely occluded and out-of-screen views can be ignored in libweston
core already.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new object is created for every surface-view-output triplet. As
there is always exactly one surface for a view and it does not change
during a view's lifetime, this is really for a view-output pair or a
surface-output pair.
The object is created on-demand as a part of preparing for an output
repaint, so it applies only to surfaces that are going through repaint.
A prerequisite for that is that the surface is mapped, which means it
has a mapped view.
When any one of surface or view gets destroyed or output gets disabled,
all related paint nodes are destroyed.
In future, paint node will be useful for caching surface-output or
view-output pair dependent data:
- damage regions for overlapping outputs
- color transformations
- backend-specific bookkeeping (e.g. DRM KMS plane assigments)
- per-output repaint lists
- surface geometry transformed into output space
Suggested by Daniel Stone in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/582#note_899406
PS. The call in weston_view_destroy() to
weston_compositor_build_view_list() might be so that if the view has
sub-surfaces, rebuilding the view list removes those those too and
automagically deletes their views.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the real name of the seat instead of calling each seat 'default'. This makes
it easier to identify the current seat in a multi-seat environment.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This change fixes the "touch-up" operation to clear "data_source"
by setting "seat" to NULL. This operation is done in the mouse button
release operation, but seems to have been forgotten in the "touch up"
case.
Forgetting this operation causes weston to send a "premature finish
request" error to the client which causes the client to exit.
This issue can be reproduced with the "weston-dnd" program by performing
a drag-and-drop operation with a touch input device. Once the drag
is released, the weston-dnd program will exit with an error.
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
If sprites_are_broken, then we will only ever arrive in renderer_only
mode, so this case will be caught by the checks above.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Avoids an user-after-free when destroying the surface, like in the
following ASAN message:
==25180==ERROR: AddressSanitizer: heap-use-after-free on address 0x6060000589d8 at pc 0x7ff70a4f7102 bp 0x7fff8f7e13b0 sp 0x7fff8f7e13a8
READ of size 8 at 0x6060000589d8 thread T0
#0 0x7ff70a4f7101 in weston_schedule_surface_protection_update ../libweston/compositor.c:1163
#1 0x7ff70a4f743b in weston_surface_update_output_mask ../libweston/compositor.c:1212
#2 0x7ff70a4f7a47 in weston_surface_assign_output ../libweston/compositor.c:1298
#3 0x7ff70a4f7f44 in weston_view_assign_output ../libweston/compositor.c:1348
#4 0x7ff70a4fa12f in weston_view_update_transform ../libweston/compositor.c:1589
#5 0x7ff70a4ffc20 in view_list_add ../libweston/compositor.c:2657
#6 0x7ff70a5000ee in weston_compositor_build_view_list ../libweston/compositor.c:2688
#7 0x7ff70a4fd577 in weston_view_destroy ../libweston/compositor.c:2202
#8 0x7ff70a4fd7df in weston_surface_destroy ../libweston/compositor.c:2239
#9 0x7ff70a4fdbb0 in destroy_surface ../libweston/compositor.c:2285
#10 0x7ff70a4a2d3e in destroy_resource ../src/wayland-server.c:723
#11 0x7ff70a4a8940 in for_each_helper ../src/wayland-util.c:372
#12 0x7ff70a4a8e1f in wl_map_for_each ../src/wayland-util.c:385
#13 0x7ff70a4a3748 in wl_client_destroy ../src/wayland-server.c:882
#14 0x7ff6fe04e866 in shell_destroy ../desktop-shell/shell.c:5004
#15 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#16 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
#17 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
#18 0x560de7b3b179 in main ../compositor/executable.c:33
#19 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
#20 0x560de7b3b099 in _start (/home/mvlad/install-amd64/bin/weston+0x1099)
0x6060000589d8 is located 56 bytes inside of 64-byte region [0x6060000589a0,0x6060000589e0)
freed by thread T0 here:
#0 0x7ff70a9d3b6f in __interceptor_free (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xa9b6f)
#1 0x7ff70a5167d2 in cp_destroy_listener ../libweston/content-protection.c:193
#2 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#3 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
#4 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
#5 0x560de7b3b179 in main ../compositor/executable.c:33
#6 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
previously allocated by thread T0 here:
#0 0x7ff70a9d4037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
#1 0x7ff70a5160aa in zalloc ../include/libweston/zalloc.h:38
#2 0x7ff70a516cda in weston_compositor_enable_content_protection ../libweston/content-protection.c:329
#3 0x7ff7070247e0 in drm_backend_create ../libweston/backend-drm/drm.c:3180
#4 0x7ff707024cae in weston_backend_init ../libweston/backend-drm/drm.c:3250
#5 0x7ff70a515d02 in weston_compositor_load_backend ../libweston/compositor.c:7999
#6 0x7ff70a8fbcfb in load_drm_backend ../compositor/main.c:2614
#7 0x7ff70a900b46 in load_backend ../compositor/main.c:3103
#8 0x7ff70a902ecd in wet_main ../compositor/main.c:3380
#9 0x560de7b3b179 in main ../compositor/executable.c:33
#10 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
SUMMARY: AddressSanitizer: heap-use-after-free ../libweston/compositor.c:1163 in weston_schedule_surface_protection_update
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>