gl-renderer: do not unbind the context on output destroy
If we make EGL_NO_CONTEXT current, all following GL calls are no-ops. This will be a problem when gl-renderer introduces gl_renderer_color_transform containing GL textures and needs to destroy them when weston_color_transform is destroyed. Mesa would print the the warning that glDeleteTextures is no-op. To fix this, keep our GL context current when destroying a GL output. In case EGL_KHR_surfaceless_context is not available, we must use dummy_surface. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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@ -3442,8 +3442,7 @@ gl_renderer_output_destroy(struct weston_output *output)
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gl_fbo_texture_fini(&go->shadow);
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eglMakeCurrent(gr->egl_display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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gr->dummy_surface, gr->dummy_surface, gr->egl_context);
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weston_platform_destroy_egl_surface(gr->egl_display, go->egl_surface);
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