libweston: iterate paint nodes on output repaint
Iterate paint nodes instead of the global view list. Right now this does not change behavior. This is a step towards using per-output view lists that can then be optimized for the output in libweston core. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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@ -2837,7 +2837,7 @@ static int
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weston_output_repaint(struct weston_output *output, void *repaint_data)
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{
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struct weston_compositor *ec = output->compositor;
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struct weston_view *ev;
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struct weston_paint_node *pnode;
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struct weston_animation *animation, *next;
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struct weston_frame_callback *cb, *cnext;
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struct wl_list frame_callback_list;
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@ -2855,18 +2855,20 @@ weston_output_repaint(struct weston_output *output, void *repaint_data)
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weston_compositor_build_view_list(ec, output);
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/* Find the highest protection desired for an output */
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wl_list_for_each(ev, &ec->view_list, link) {
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if (ev->surface->output_mask & (1u << output->id)) {
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/*
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* The desired_protection of the output should be the
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* maximum of the desired_protection of the surfaces,
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* that are displayed on that output, to avoid
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* reducing the protection for existing surfaces.
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*/
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if (ev->surface->desired_protection > highest_requested)
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highest_requested =
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ev->surface->desired_protection;
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}
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wl_list_for_each(pnode, &output->paint_node_z_order_list,
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z_order_link) {
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/* TODO: turn this into assert once z_order_list is pruned. */
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if ((pnode->surface->output_mask & (1u << output->id)) == 0)
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continue;
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/*
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* The desired_protection of the output should be the
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* maximum of the desired_protection of the surfaces,
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* that are displayed on that output, to avoid
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* reducing the protection for existing surfaces.
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*/
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if (pnode->surface->desired_protection > highest_requested)
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highest_requested = pnode->surface->desired_protection;
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}
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output->desired_protection = highest_requested;
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@ -2874,23 +2876,25 @@ weston_output_repaint(struct weston_output *output, void *repaint_data)
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if (output->assign_planes && !output->disable_planes) {
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output->assign_planes(output, repaint_data);
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} else {
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wl_list_for_each(ev, &ec->view_list, link) {
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weston_view_move_to_plane(ev, &ec->primary_plane);
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ev->psf_flags = 0;
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wl_list_for_each(pnode, &output->paint_node_z_order_list,
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z_order_link) {
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weston_view_move_to_plane(pnode->view, &ec->primary_plane);
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pnode->view->psf_flags = 0;
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}
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}
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wl_list_init(&frame_callback_list);
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wl_list_for_each(ev, &ec->view_list, link) {
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wl_list_for_each(pnode, &output->paint_node_z_order_list,
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z_order_link) {
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/* Note: This operation is safe to do multiple times on the
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* same surface.
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*/
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if (ev->surface->output == output) {
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if (pnode->surface->output == output) {
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wl_list_insert_list(&frame_callback_list,
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&ev->surface->frame_callback_list);
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wl_list_init(&ev->surface->frame_callback_list);
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&pnode->surface->frame_callback_list);
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wl_list_init(&pnode->surface->frame_callback_list);
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weston_output_take_feedback_list(output, ev->surface);
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weston_output_take_feedback_list(output, pnode->surface);
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}
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}
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