gl-renderer: implement 3 x 1D LUT color pre-curve
This makes weston_color_transform object be able to express three-channel one-dimensional look-up table transformations. They are useful for applying EOTF and EOTF^-1 mapping, or, gamma curves. They will also be useful in optimizing a following 3D LUT tap distribution once support for 3D LUT is added. The code added here translates from the lut_3x1d fill_in() interface to a GL texture to be used with SHADER_COLOR_CURVE_LUT_3x1D for weston_surfaces. It demonstrates how renderer data is attached to weston_color_transform and cached. GL_OES_texture_float_linear is required to be able to use bilinear texture filtering with 32-bit floating-point textures, used for the LUT. As the size of the LUT depends on what implements it, lut_3x1d fill_in() interface is a callback to the color management component to ask for an arbitrary size. For GL-renderer this is not important as it can easily realize any LUT size, but when DRM-backend wants to offload the EOTF^-1 mapping to KMS (GAMMA_LUT), the LUT size comes from KMS. Nothing actually implements lut_3x1d fill_in() yet, that will come in a later patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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@ -40,7 +40,28 @@ enum weston_color_curve_type {
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/** LUT_3x1D parameters */
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struct weston_color_curve_lut_3x1d {
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/* To be defined */
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/**
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* Approximate a color curve with three 1D LUTs
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*
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* A 1D LUT is a mapping from [0.0, 1.0] to arbitrary values. The first
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* element in the LUT corresponds to input value 0.0, and the last
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* element corresponds to input value 1.0. The step from one element
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* to the next in input space is 1.0 / (len - 1). When input value is
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* between two elements, linear interpolation should be used.
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*
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* This function fills in the given array with the LUT values.
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*
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* \param xform This color transformation object.
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* \param len The number of elements in each 1D LUT.
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* \param values Array of 3 x len elements. First R channel
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* LUT, immediately followed by G channel LUT, and then B channel LUT.
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*/
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void
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(*fill_in)(struct weston_color_transform *xform,
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float *values, unsigned len);
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/** Optimal 1D LUT length for storage vs. precision */
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unsigned optimal_len;
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};
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/**
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@ -83,6 +83,7 @@ static_assert(sizeof(struct gl_shader_requirements) ==
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"struct gl_shader_requirements must not contain implicit padding");
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struct gl_shader;
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struct weston_color_transform;
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#define GL_SHADER_INPUT_TEX_MAX 3
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struct gl_shader_config {
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@ -234,4 +235,8 @@ gl_renderer_use_program(struct gl_renderer *gr,
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struct weston_log_scope *
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gl_shader_scope_create(struct gl_renderer *gr);
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bool
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gl_shader_config_set_color_transform(struct gl_shader_config *sconf,
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struct weston_color_transform *xform);
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#endif /* GL_RENDERER_INTERNAL_H */
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@ -987,7 +987,6 @@ gl_shader_config_init_for_paint_node(struct gl_shader_config *sconf,
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if (!pnode->surf_xform_valid)
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return false;
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assert(pnode->surf_xform.transform == NULL);
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*sconf = (struct gl_shader_config) {
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.projection = go->output_matrix,
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@ -997,6 +996,11 @@ gl_shader_config_init_for_paint_node(struct gl_shader_config *sconf,
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gl_shader_config_set_input_textures(sconf, gs);
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if (!gl_shader_config_set_color_transform(sconf, pnode->surf_xform.transform)) {
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weston_log("GL-renderer: failed to generate a color transformation.\n");
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return false;
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}
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return true;
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}
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@ -3831,6 +3835,7 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
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gr->has_egl_image_external = true;
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if (gr->gl_version >= gr_gl_version(3, 0) &&
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weston_check_egl_extension(extensions, "GL_OES_texture_float_linear") &&
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weston_check_egl_extension(extensions, "GL_EXT_color_buffer_half_float")) {
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gr->gl_supports_color_transforms = true;
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}
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217
libweston/renderer-gl/gl-shader-config-color-transformation.c
Normal file
217
libweston/renderer-gl/gl-shader-config-color-transformation.c
Normal file
@ -0,0 +1,217 @@
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/*
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* Copyright 2021 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "config.h"
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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#include <assert.h>
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#include <libweston/libweston.h>
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#include "color.h"
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#include "gl-renderer.h"
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#include "gl-renderer-internal.h"
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#include "shared/weston-egl-ext.h"
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struct gl_renderer_color_curve {
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enum gl_shader_color_curve type;
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GLuint tex;
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float scale;
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float offset;
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};
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struct gl_renderer_color_transform {
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struct weston_color_transform *owner;
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struct wl_listener destroy_listener;
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struct gl_renderer_color_curve pre_curve;
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};
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static void
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gl_renderer_color_curve_fini(struct gl_renderer_color_curve *gl_curve)
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{
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if (gl_curve->tex)
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glDeleteTextures(1, &gl_curve->tex);
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}
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static void
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gl_renderer_color_transform_destroy(struct gl_renderer_color_transform *gl_xform)
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{
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gl_renderer_color_curve_fini(&gl_xform->pre_curve);
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wl_list_remove(&gl_xform->destroy_listener.link);
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free(gl_xform);
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}
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static void
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color_transform_destroy_handler(struct wl_listener *l, void *data)
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{
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struct gl_renderer_color_transform *gl_xform;
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gl_xform = wl_container_of(l, gl_xform, destroy_listener);
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assert(gl_xform->owner == data);
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gl_renderer_color_transform_destroy(gl_xform);
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}
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static struct gl_renderer_color_transform *
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gl_renderer_color_transform_create(struct weston_color_transform *xform)
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{
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struct gl_renderer_color_transform *gl_xform;
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gl_xform = zalloc(sizeof *gl_xform);
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if (!gl_xform)
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return NULL;
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gl_xform->owner = xform;
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gl_xform->destroy_listener.notify = color_transform_destroy_handler;
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wl_signal_add(&xform->destroy_signal, &gl_xform->destroy_listener);
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return gl_xform;
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}
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static struct gl_renderer_color_transform *
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gl_renderer_color_transform_get(struct weston_color_transform *xform)
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{
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struct wl_listener *l;
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l = wl_signal_get(&xform->destroy_signal,
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color_transform_destroy_handler);
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if (!l)
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return NULL;
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return container_of(l, struct gl_renderer_color_transform,
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destroy_listener);
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}
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static bool
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gl_color_curve_lut_3x1d(struct gl_renderer_color_curve *gl_curve,
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const struct weston_color_curve *curve,
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struct weston_color_transform *xform)
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{
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const unsigned lut_len = curve->u.lut_3x1d.optimal_len;
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const unsigned nr_rows = 4;
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GLuint tex;
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float *lut;
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/*
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* Four rows, see fragment.glsl sample_color_pre_curve_lut_2d().
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* The fourth row is unused in fragment.glsl color_pre_curve().
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*/
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lut = calloc(lut_len * nr_rows, sizeof *lut);
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if (!lut)
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return false;
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curve->u.lut_3x1d.fill_in(xform, lut, lut_len);
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glActiveTexture(GL_TEXTURE0);
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof (float));
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, lut_len, nr_rows, 0,
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GL_RED_EXT, GL_FLOAT, lut);
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glBindTexture(GL_TEXTURE_2D, 0);
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free(lut);
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gl_curve->type = SHADER_COLOR_CURVE_LUT_3x1D;
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gl_curve->tex = tex;
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gl_curve->scale = (float)(lut_len - 1) / lut_len;
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gl_curve->offset = 0.5f / lut_len;
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return true;
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}
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static const struct gl_renderer_color_transform *
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gl_renderer_color_transform_from(struct weston_color_transform *xform)
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{
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static const struct gl_renderer_color_transform no_op_gl_xform = {
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.pre_curve.type = SHADER_COLOR_CURVE_IDENTITY,
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.pre_curve.tex = 0,
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.pre_curve.scale = 0.0f,
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.pre_curve.offset = 0.0f,
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};
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struct gl_renderer_color_transform *gl_xform;
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bool ok = false;
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/* Identity transformation */
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if (!xform)
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return &no_op_gl_xform;
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/* Cached transformation */
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gl_xform = gl_renderer_color_transform_get(xform);
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if (gl_xform)
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return gl_xform;
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/* New transformation */
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gl_xform = gl_renderer_color_transform_create(xform);
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if (!gl_xform)
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return NULL;
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switch (xform->pre_curve.type) {
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case WESTON_COLOR_CURVE_TYPE_IDENTITY:
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gl_xform->pre_curve = no_op_gl_xform.pre_curve;
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ok = true;
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break;
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case WESTON_COLOR_CURVE_TYPE_LUT_3x1D:
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ok = gl_color_curve_lut_3x1d(&gl_xform->pre_curve,
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&xform->pre_curve, xform);
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break;
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}
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if (!ok) {
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gl_renderer_color_transform_destroy(gl_xform);
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return NULL;
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}
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return gl_xform;
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}
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bool
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gl_shader_config_set_color_transform(struct gl_shader_config *sconf,
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struct weston_color_transform *xform)
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{
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const struct gl_renderer_color_transform *gl_xform;
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gl_xform = gl_renderer_color_transform_from(xform);
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if (!gl_xform)
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return false;
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sconf->req.color_pre_curve = gl_xform->pre_curve.type;
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sconf->color_pre_curve_lut_tex = gl_xform->pre_curve.tex;
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sconf->color_pre_curve_lut_scale_offset[0] = gl_xform->pre_curve.scale;
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sconf->color_pre_curve_lut_scale_offset[1] = gl_xform->pre_curve.offset;
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return true;
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}
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@ -23,6 +23,7 @@ srcs_renderer_gl = [
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fragment_glsl,
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'gl-renderer.c',
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'gl-shaders.c',
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'gl-shader-config-color-transformation.c',
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linux_dmabuf_unstable_v1_protocol_c,
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linux_dmabuf_unstable_v1_server_protocol_h,
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vertex_glsl,
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