gl-renderer: color transform output borders
Use the sRGB to output color space transformation when blitting the borders (decorations) into an output window (nested compositor). Nested output does not need to be sRGB anymore, as far as the decorations are concerned. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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@ -1294,7 +1294,6 @@ draw_output_borders(struct weston_output *output,
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.req = {
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.variant = SHADER_VARIANT_RGBA,
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.input_is_premult = true,
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.color_pre_curve = SHADER_COLOR_CURVE_IDENTITY,
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},
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.view_alpha = 1.0f,
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};
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@ -1306,7 +1305,10 @@ draw_output_borders(struct weston_output *output,
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if (border_status == BORDER_STATUS_CLEAN)
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return; /* Clean. Nothing to do. */
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assert(output->from_sRGB_to_output == NULL);
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if (!gl_shader_config_set_color_transform(&sconf, output->from_sRGB_to_output)) {
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weston_log("GL-renderer: %s failed to generate a color transformation.\n", __func__);
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return;
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}
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top = &go->borders[GL_RENDERER_BORDER_TOP];
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bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
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