gl-renderer: Prepare for buffer to outlive resource
Make sure we don't die if we're asked to flush the damage on a SHM buffer which has subsequently been destroyed. Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
parent
7b3efabd88
commit
d2a858e879
|
@ -1849,6 +1849,12 @@ gl_renderer_flush_damage(struct weston_surface *surface,
|
|||
pixman_region32_union(&gs->texture_damage,
|
||||
&gs->texture_damage, &surface->damage);
|
||||
|
||||
/* This can happen if a SHM wl_buffer gets destroyed before we flush
|
||||
* damage, because wayland-server just nukes the wl_shm_buffer from
|
||||
* underneath us */
|
||||
if (!buffer->shm_buffer)
|
||||
return;
|
||||
|
||||
/* Avoid upload, if the texture won't be used this time.
|
||||
* We still accumulate the damage in texture_damage, and
|
||||
* hold the reference to the buffer, in case the surface
|
||||
|
|
Loading…
Reference in New Issue