Commit Graph

1705 Commits

Author SHA1 Message Date
Derek Foreman
e2e0a73335 compositor: Factor out check if a view takes input for a point
Make this into its own function so we can use it for sanity checks later.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-11-02 10:25:15 +00:00
Derek Foreman
160a4ba3ad data-device: Split set_focus and clear_focus
Removes the need to fabricate a fake coordinate pair when calling
weston_drag_set_focus to clear focus.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-27 12:17:51 -05:00
Derek Foreman
c754847d68 data-device: Refactor grab and touch grab focus handlers
Reduce a tiny bit of code duplication.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-27 11:31:08 -05:00
Derek Foreman
5079f0b2f9 helpers: Add a u64 from 2 u32 helper
We do this enough that having a single implementation for it is probably
a win.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-27 08:13:30 +00:00
Derek Foreman
2ca2eac39a libweston: Split notify_pointer focus into notify/clear
This lets us say what we really mean instead of passing a NULL output
and garbage co-ordinates.

This will help later when manufacturing garbage coordinates becomes much
harder to do.

The clear_pointer_focus() path continues to do nothing, and is just a FIXME
macro, as it has been for a very long time...

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-10-25 15:58:24 -05:00
Philipp Zabel
2f0be4b4d0 backend-vnc: use configured keymap
Use the keymap rules/model/layout configured in the weston.ini [keyboard]
section.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 16:06:13 +02:00
Philipp Zabel
5cd87ff801 backend-vnc: implement direct key code handling
Allow clients that support the QEMU Extended Key Event Message to send
keycodes directly.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 16:06:13 +02:00
Stefan Agner
12f7665310 backend-vnc: add VNC support using Neat VNC library
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.

This implementation does not support authentication and hardcodes the
pixel format currently.

Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
 - use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
 - transform repaint damage to output coordinates
 - transform pointer coordinates into global space
 - check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
 - track damage across multiple frame buffers
 - choose pixel format by drm_fourcc, see 8b6c3fe0ad
 - enable ctrl and alt modifiers
 - fix frame timing to achieve a constant repaint rate
 - pass initial size explicitly, see f4559b0760
 - use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
 - allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-10-18 07:31:42 +02:00
Simon Ser
722f211518 build: deprecate launcher-logind
Deprecate launcher-logind and disable it by default.

launcher-libseat supports logind, so this shouldn't cause any
regression.

Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/488
2022-10-10 13:58:09 +02:00
Paul Kocialkowski
0afd3428dc screenshooter: Add SHM buffer destroy listener to avoid invalid memcpy
This adds a destroy listener on the SHM buffer provided by our client.
It will unregister the frame notify listener in case our buffer is
destroyed before the frame signal is emitted and thus avoid a memcpy
to invalid memory.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2022-10-03 16:52:16 +02:00
Vitaly Prosyak
6678f8150c color-lcms: add support for matrices
This patch adds the essential LittleCMS color pipeline optimizations and
analysis that is necessary for extracting matrices from pipelines
correctly. When we can extract a matrix and 1D curve sets, we can use
those with GL-renderer without needing an inherently heavy and imprecise
3D LUT. This should improve color transformation precision and
performance when a 3D LUT is not necessary.

The core of the optimization and analysis is a custom plugin for
LittleCMS. The optimization step comprises of repeatedly merging
sequential matrices and sequential curve sets into one and eliminating
identity elements which may allow for more merging. The analysis step
takes the optimized LittleCMS pipeline and attempts to fit all of its
elements into the weston_color_transform model. If it fits, we have an
optimized color transformation and do not need a 3D LUT. If it does not
fit, we use a 3D LUT as before.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen
1874f4db92 color-lcms: add cmlcms_category_name()
This will be used by debug logging and error reporting.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
f3277a4fa5 color-lcms: drop locals in cmlcms_color_transform_create()
Restructing cmlcms_color_transform_create for readibility.

Also dropped zalloc() check in favor of xzalloc() as per the recent
Weston development policy.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen
40e06794ad color-lcms: restructure xform_set_cmap_3dlut()
Right now this function only creates a CMM pipeline and produces a 3D
LUT from it, but in the future it can produce other types of
transformations. The function is renamed to xform_realize_chain()
because it creates a chain of profiles, forms a multi-profile-transform
from them, and fits that into weston_color_transform.

The further refactoring supports the future changes, and attempts to
make the code more readable.

There is provision for easily adding more profiles into the chain.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Pekka Paalanen
711b27797d color-lcms: relax cmlcms_fill_in_output_inv_eotf_vcgt()
Relax the types of color transformations categories where this function
can be used. Yes, it is only useful for BLEND_TO_OUTPUT, but that is for
the user of this function to take care of. This function always works as
named regardless. The only condition is that output_inv_eotf_vcgt has
been populated, so fill_in_curves() may as well assert that.

While at it, make the code a little more concise. The 'len' assertion
belongs in fill_in_curves() because that is where the problem would
appear if the assertion failed.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
06d89fe192 color-lcms: rename cmslcms_fill_in_pre_curve
Rename cmslcms_fill_in_pre_curve to cmlcms_fill_in_output_inv_eotf_vcgt
due to importance what the function is fetching:
profile->output_inv_eotf_vcgt.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
003252a5bb color-lcms: rename output_eotf to eotf
Eotf is the transfer function whose inverse must be used for
converting from output light-linear space to sink electrical space.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
cd888bde6f gl-renderer: add matrix
Add matrix in color.h
Matrix is used as an optimized method for
color mapping vs 3DLUT.
Nothing sets color mapping to matrix yet.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Vitaly Prosyak
96f0fc3974 gl-renderer: add post-curve set to identity
Add post-curve support in color.h.
Pre-curve and post-curve describe color pipeline components
in a single GL shader invocation.The GL shader is supposed
to match struct weston_color_transform exactly.
We have the following color pipeline:
shader A -> blending -> shader B -> KMS. Both A and B shaders
using the same source file :fragment.glsl.
Each shader has pre and post curve.

The typical color pipeline with 3DLUT:
Shader A: pre-curve identity->3DLUT->blending->post-curve identity
Shader B: pre-curve->3DLUT identity->post-curve identity->KMS

The typical color pipeline with matrix (in next commits):
Shader A: pre-curve->matrix->blending->post-curve identity
Shader B: pre-curve->matrix identity->post-curve identity->KMS
The pre-curve plays role of EOTF (shader A) or INV_EOTF
(shader B) becouse we are stiching the shaders.

We assume that someone in the future may use both pre-curve
and post-curve, for example, when it is not possible to combine
these curves into 3DLUT and we will do mapping elements based on
their location in ICC profile.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
2022-09-28 10:28:28 +00:00
Michael Olbrich
631b60b38b backend-wayland: always propagate touch frame event
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-09-24 13:54:57 +02:00
Michael Olbrich
5448580111 input: send touch frame event after up event
Currently the frame event gets lost: The touch focus is removed in the 'up'
event. So the focus is gone when the frame event arrives so it is never sent to
the clients.

To avoid this, keep the touch focus until the frame is handled.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-09-24 13:54:57 +02:00
Pekka Paalanen
db47898ff8 gl-renderer: replace remaining current_mode and borders[]
Replace all the remaining weston_output::current_mode and borders[] uses
with the fb_size and the compositing area. The result is the same, but
we stop depending on weston_output, and border texture sizes which may
not be the same as border sizes.

This is more correct, semantically.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
02879a93d7 gl-renderer: use fb_size/area in egl_y_invert
Do not use border texture size when we have the area stored. This
decouples border texture size further.

We also have buffer_height available directly from fb_size, so do not
reverse-engineer it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
39a9b654b9 gl-renderer: use a loop in output_get_border_damage()
Pure refactoring to make the code easier to read.

Also drop the redundant all-clean check.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
326a762e25 gl-renderer: use a loop in draw_output_borders()
Pure refactoring to make the code easier to read.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
5b82324b79 gl-renderer: stop using texture sizes for border area
Compute the border area from the framebuffer size and composited area
only.

Now the border textures can be freely sized while they will be stretched
to fill the respective border areas. In fact, this was already made use
of by having left/right image height=1 as special cases. Now all the
texture dimensions behave the same.

No change in behavior, the values are the same, just computed
differently.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
Pekka Paalanen
fccb21f17e gl-renderer: refactor into output_get_border_area()
This moves the identical code from draw_output_borders() and
output_get_border_damage() into a new shared function. Reduces code
duplication.

This is a pure refactoring, all the computations stay the same.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:39 +03:00
Pekka Paalanen
7e49d1ada1 gl-renderer: use fb_size and area for border
This step prepares to share the coordinate computations between
draw_output_borders() and output_get_border_damage(). The use of
weston_output is replaced with gl_output_state, so that when sharing the
code in a new function, it does not need a weston_output.

This stops the function from accessing output->current_mode and use the
gl-renderer tracked frambuffer size and compositing area instead. Not
using current_mode is a small step towards allowing gl-renderer to
render for other targets than an output.

No behavioral changes, all the values are still the same.

See the diagram in gl-renderer.h for the border areas.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:47:00 +03:00
Pekka Paalanen
8c4f75f0ea backend-x11: use resize_output with GL-renderer
We get rid of unnecessary GL-renderer output state destroy and create,
meaning we don't destroy and create an EGLSurface either.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
a989d12c04 gl-renderer: implement shadow resizing
This is necessary if you want to resize an output that uses a shadow
framebuffer, instead of destroying and re-creating the renderer state.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
7886cbe4b9 gl-renderer: pass initial output area explicitly
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.

GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.

All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
84b5d0eb4b backend-x11: use resize_output with pixman-renderer
Now that resize_output() exists and is implemented for Pixman-renderer,
use it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
e78e0cf53d backend-rdp: use resize_output with pixman-renderer
This is a slightly better way of keeping pixman-renderer aware of the
target size.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
55d08f9634 pixman-renderer: track framebuffer size explicitly
This will make sure that backends do not forget to tell us about
resizes.

composite_*() functions still read the size from the destination buffer,
because pixman_output_state is not available there.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
f4559b0760 pixman-renderer: pass initial size explicitly
In a journey to decouple renderer from weston_output, pass the initial
framebuffer size to Pixman-renderer explicitly.

Now Pixman-renderer will never look into weston_output::current_mode.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
deff50963e pixman-renderer: implement shadow resize
This is necessary if you want to resize a Pixman rendered output that
uses the shadow.

Also reset the current hw_buffer to NULL, because surely it needs to
change and we don't want to keep an old buffer live for no reason if
there happens to be one.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Pekka Paalanen
8636422309 libweston: add weston_renderer::resize_output()
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.

This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.

Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00
Derek Foreman
bb8ef7d271 libweston: Refactor point in output test
This is arguably a little nicer without calling the pixman functions
directly.

In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:08:34 +00:00
Derek Foreman
5c352b8f4f compositor: Remove output dirty bit
This was actually introduced as part of desktop zoom. We no longer have
use of it.

This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 12:04:00 +00:00
Derek Foreman
64c618e47e libweston: Remove x,y from weston_plane_init
This is always passed as 0 right now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:53:16 +00:00
Marius Vlad
eaf2de3441 compositor: Use weston_load_module
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:47:40 +00:00
Derek Foreman
21deaee6a9 libweston: use weston_region_global_to_output more often
Use this anywhere we used weston_matrix_transform_region with an output
matrix.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
342afb390b libweston: rename weston_output_region_from_global
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.

Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.

This becomes a very thin wrapper around weston_matrix_transform_region.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
2e5b62079b compositor: Remove weston_transformed_ functions
These no longer have any callers, so they can go.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
c12ec7a2e5 compositor: Remove weston_transformed_region
Replace all uses of weston_transform_region with
weston_matrix_transform_region, then remove the function completely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
df96fd435c backend-drm: Use weston_matrix_transform_region for plane setup
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
8191aa2188 compositor: use matrix transforms for surface_to_buffer functions
Now that we have weston_matrix_transform_rect we can use that
instead of weston_transformed_coord + viewport_surface_to_buffer.

viewport_surface_to_buffer no longer has users, so remove it.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Derek Foreman
77f094ed7e compositor: add weston_matrix_transform_rect() and use it
New function that transforms a pixman_box32_t rectangle by a matrix.

Since pixman rectangles are represented by 2 corners, non-90 degree
rotations can't be properly represented.  This function gives the
axis aligned rectangle that encloses the rotated rectangle.

We use this for weston_matrix_transform_region(), simplifying it and
allowing it to work for non 90 degree rotations.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-09-23 11:41:59 +00:00
Marius Vlad
9455ad7c7c backend-rdp/rdpclip: Avoid printing negative index
As clipboard_find_supported_format_by_mime_type() can return -1 if it
can't find out an index avoid trying to print outside of the array.

Fixes the following warnings triggered when enabling FORTIFY_SOURCE
combined with optimizations (-O)

../libweston/backend-rdp/rdpclip.c:1114:17: error: array subscript -1 is below array bounds of ‘uint32_t[5]’ {aka ‘unsigned int[5]’} [-Werror=array-bounds]
 1114 |                 weston_log("RDP %s (%p:%s) specified format \"%s\" index:%d formatId:%d is not supported by client\n",
      |                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 1115 |                            __func__, source, clipboard_data_source_state_to_string(source),
      |                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 1116 |                            mime_type, index, source->client_format_id_table[index]);
      |                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../libweston/backend-rdp/rdpclip.c:131:18: note: while referencing ‘client_format_id_table’
  131 |         uint32_t client_format_id_table[RDP_NUM_CLIPBOARD_FORMATS];

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 11:32:19 +00:00
vanfanel
3240ccc69d Don't change the max_bpc connector prop if mode=current.
As things are, even when mode=current is specified on the .ini file,
a full modeset is needed (and done), which causes a very noticeable
screen blinking. That is because setting the max_bpc on a connector
needs full modesetting.
The idea here is that if mode=current on the .ini, no modesetting
should be done, so the current max_bpc is programmed into the
connector.
But if a custom max-bpc=... is specified, that will be used instead,
even if mode=current on the .ini

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/660

Signed-off-by: vanfanel <redwindwanderer@gmail.com>
2022-09-23 11:05:34 +00:00
Marius Vlad
1b4def3c48 libweston/desktop: Migrate libweston-desktop/libweston-desktop.h
With commit 'Move libweston-desktop into libweston' we've moved out
libweston-desktop DSO into libweston.  Move also the header to
libweston/desktop.

This removes removes the libweston-desktop pc file and bumps libweston
major version to 12.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-23 13:57:26 +03:00
Alexandros Frantzis
0669d4de4f libweston: Skip views without a layer assignment in output_mask calculations
Surface views that are not assigned to a layer are not going to be
rendered, and thus should not participate in determining the outputs the
surface is on.

There are other view properties that may determine if the view should be
considered in output_mask calculations, e.g., is_mapped, but checking
for this currently breaks tests. Such additional checks are left for
future fixes or reworkings of the view infrastructure.

Fixes #646

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
2022-09-14 17:08:09 +03:00
Marius Vlad
1aa935e6d8 libweston/input: Assert if we're still having a notify listener installed
Tracking correctly previous events shouldn't corrupt the surface destroy
signal list. This enforces that by ensuring that we wouldn't have
a .notify wl_listener still being set (which shouldn't happen if we do
eventually get a focus_in event that clears it out).

Suggested-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-02 15:45:13 +03:00
Marius Vlad
d6ab6da988 libweston/backend-x11: Tracking previous events over multiple calls
Rather than doing it with a local variable, track any previous events by
hanging it out of the x11 backend and use it to handle keymap notify
events.

In this way we avoid corrupting the surface destroy signal list, in
notify_keyboard_focus_out(), ultimately leading to a crash.

Fixes #649, #650

Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Reported-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-09-02 15:45:11 +03:00
Michael Olbrich
4cde507be6 backend-drm: fix plane sorting
The planes in the plane_list must be sorted from largest zpos_max to smallest.

Currently the plane order is only correct when the planes are already ordered
and added starting with the smallest zpos_max. This works accidentally in most
cases because the primary plane is usually first and there is often only one
overlay plane or the zpos is sufficiantly configurable.

To fix this, insert a new plane before the first plane with a smaller zpos_max.
And if none is found, insert it at the end of the list.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-31 08:28:55 +02:00
Marius Vlad
37a3025d89 libweston/desktop/xdg-shell: Add tiled orientation states
With the help of a newly introduced function, weston_desktop_surface_set_orientation(),
this patch adds missing tiled states from the xdg-shell protocol.
The orientation state is passed on as a bitmask enumeration flag, which the
shell can set, allowing multiple tiling states at once.

These new states are incorporated the same way as the others, retaining
the set state, but also avoiding sending new configure events if nothing
changed since previously acked data.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-08-09 13:36:40 +03:00
Michael Olbrich
6275a0fb32 backend-drm: delay mode switches until the last commit is completed
Changing the mode will destoy the GBM surface for the output. As a result all
corresponding BOs are deleted regardless of the drm_fb refcount.

While a commit is pending, the last_state may contain a reference to such a BO.
So delay the mode switch until the commit is finished and the reference is
release.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-08 14:37:50 +00:00
Derek Foreman
6ee486ff95 libweston: Don't send output_changed signal when moving disabled outputs
weston_output_set_position() currently assumes the output is enabled, but
we could be using weston_output_move() to configure an output that hasn't
yet been enabled.

If that's the case, we don't want to send signals or perform setup that
will eventually happen when the output is enabled anyway.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
7e7198bd88 libweston: Check output placement
Make sure we don't enable an output that overlaps with other enabled
outputs.

We should probably do something similar when moving outputs, but we can't
realistically do that right now, so at least leave a comment explaining
why we're ignoring that case.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Derek Foreman
8409b74ec2 libweston: Don't move outputs during enable
This is pretty counter-intuitive, and should probably happen outside of
the core in the front end while configuring the outputs.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-08-05 06:08:30 +00:00
Michael Olbrich
3b3fdc52c3 backend-drm: improve atomic commit failure handling
When an atomic commit fails then the output will be stuck in
REPAINT_AWAITING_COMPLETION state. It is waiting for a vblank event that was
never scheduled.
If the error is EBUSY then it can be expected to be a transient error. So
propagate the error and schedule a new repaint in the core compositor.

This is necessary because there are some circumstances when the commit can fail
unexpectedly:
- With 'state_invalid == true' one commit will disable all planes. If another
  commit for a different output is triggered immediately afterwards, then this
  commit can temporarily fail with EBUSY because it tries to use the same
  planes.
- At least with i915, if one commit enables an output then a second commit for a
  different output immediately afterwards can temporarily fail with EBUSY. This
  is probably caused by some hardware interdependency.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-08-03 17:35:26 +02:00
Pekka Paalanen
d4eafbaa98 backend-wayland: fix pixman buffer size
As wayland-backend is blitting the output decorations into the output
buffer itself, it pretends towards the pixman-renderer that there is no
decorations area. The pixman_image_create_bits() call wraps the
previously allocated buffer with an offset so that pixman-renderer will
paint in the right position.

The bug is that this pixman image was using the original buffer width
and height, instead of the composited area width and height. So the
pixman image looks too big to pixman-renderer, but the renderer didn't
care. The image being too big does risk access out of bounds in
pixman-renderer.

I found this when I was making renderers explicitly aware of the
frambuffer size and resizing, added asserts, and they surprisingly
failed. This fixes that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 13:10:42 +00:00
Pekka Paalanen
851b16f00c gl-renderer: use pixel_format_info in read_pixels
The GL format and type are already recorded with pixel_format_info, use
that instead of a switch on Pixman formats.

Less special-casing, less dependency on Pixman formats.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 14:33:48 +03:00
Pekka Paalanen
b966fd07ea libweston: change read_format to struct pixel_format_info
Everywhere we are standardising to drm_fourcc.h pixel format codes, and
using struct pixel_format_info as a general handle that allows us to
access the equivalent format in various APIs. In the name of
standardisation, convert weston_compositor::read_format to
pixel_format_info.

Pixman formats are defined CPU-endian, while DRM formats are defined
always little-endian. OpenGL has various definitions. Correctly mapping
between these when the CPU is big-endian is an extra chore we can
hopefully offload to pixel-formats.c.

GL-renderer read_format is still defined based on Pixman format, because
of the pecualiar way OpenGL defines a pixel format with
GL_UNSIGNED_BYTE. That matches the same Pixman format on big-endian but
not the same drm_fourcc.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 14:33:48 +03:00
Pekka Paalanen
d2aa62a074 libweston: add pixel_format_get_info_by_pixman()
Sometimes you will have a pixman_image_t and you need the corresponding
drm_fourcc format.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-08-03 14:33:48 +03:00
Pekka Paalanen
aac8eefc44 backend-x11: use shorthand for current_mode
Pure refactoring to reduce statement lengths.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
9e1c96bce7 backend-wayland: restructure wayland_output_resize_surface()
A following patch is going to need the introduced 'area' and 'fb_size'
variables. Until then though, a little hack is needed to avoid no-gl
builds failing with error: variable 'fb_size' set but not used.

While starting to use struct weston_geometry, convert also the input and
opaque regions to use it. This shortens and simplifies the code, as we
can drop the roughly duplicate code of doing stuff for with vs. without
a frame.

No change in behavior, this is pure refactoring.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
8b6c3fe0ad backend-headless: choose pixel format by drm_fourcc
Pixman image formats are CPU-endianess dependent while drm_fourcc are
not. Standardise around drm_fourcc because DRM-backend uses them anyway.

This also makes Pixman-renderer use the same format as GL-renderer will
prefer on headless.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
dd706d5953 backend-headless: let pixman allocate the image
No need to manually allocate the storage, Pixman can do that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Pekka Paalanen
7323ddec62 pixman-renderer: let pixman allocate shadow
There is no need for us to allocate the storage manually, Pixman can do
that for us.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-07-29 08:54:21 +00:00
Jonas Ådahl
5ffa1962a5 compositor: Add support for wl_surface.offset()
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2022-07-26 17:43:01 +00:00
Derek Foreman
4564a40cb0 rdp: Move peer list from output to backend
In the future we'll have multiple output support, which makes storing
the peer list on an output rather tricky.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-07-26 17:34:20 +00:00
Michael Olbrich
27d2a4cfab libweston: don't reset the plane for views from other outputs
The paint_node_z_order_list contains all views, not just the ones visible on the
current output. So all views are moved to the primary plane when one output
does not support planes.

This will be relevant with multiple backends: When an output without plane
support is rendered then the views of all other outputs are removed from
the current planes and the corresponding outputs will be repainted
unnecessarily.

So only reset the plane if the view is actually on the current output.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-26 17:28:15 +00:00
Marius Vlad
78ccc99d0a libweston: Remove runtime render switching
It is only enabled by a debug key binding, currently not tested at all,
and is seems it doesn't really work, so let's remove it. This also
removes it from the man page.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-26 13:40:43 +00:00
Daniel Stone
a8048c5c1c libweston: Properly namespace solid_buffer_values
It's exported by libweston, so shouldn't leak unprefixed types.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 11:52:24 +01:00
Joshua Watt
a09f02d43a libweston: Compute output protection when head is attached
A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.

Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
2022-07-26 13:03:23 +03:00
Daniel Stone
b047f989a5 xdg-shell: Implement xdg-shell v5 capabilities event
This skips over xdg-shell v4, which can be implemented with no changes
as it's just another optional event.

v5 adds a capabilities event, which we send to inform clients of the
window manager's capabilities.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 12:09:04 +03:00
Daniel Stone
1541c44777 libweston-desktop: Add shell capability queries
Allow other components to query which window-management operations are
supported by the shell.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 12:09:04 +03:00
Daniel Stone
28caa08be6 Implement wp_single_pixel_buffer_v1 protocol
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.

This bumps the build container version, as we now depend on
wayland-protocols v1.26.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-07-26 10:26:55 +03:00
Marius Vlad
7fd22ae44d libweston/compositor: Check whether flushing is allowed
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.

A more proper fix would be to handle compositor side damage correctly.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:55:30 +03:00
Marius Vlad
50f98b1006 backend-drm/state-propose: Amend an older comment
Since b38b735e20, 'backend-drm: Remove Pixman conditional
for keep_buffer' the Pixman renderer keeps its own reference to buffers
when attached to surfaces, rather than flipping keep_buffer variable for
the surface. Problem is that when switching from the Pixman render to
the GL would not work and could result in a crash upon first repaint.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-15 12:54:05 +03:00
Michael Olbrich
f5a4fb5abc backend-drm: make sure all buffers are released when an output is removed
When an output is destroyed then the output state is freed immediately. In this
case, the plane state is only partially destroyed because it is the currently
active state. This includes the buffer reference.

Without the output, the plane will not be updated any more until it is used by a
different output (if possible) or the output returns and the plane is used
again.
As a result, the buffer reference is kept for a long time. This will cause some
applications to stall because weston now keeps two buffers (the one here and
another one for a different output where the application is now displayed).

To avoid this, do a synchronous commit that disables the output. The output
needs to be disabled anyways and this way the current state contains no
buffers that would remain.

`device->state_invalid = true` in drm_output_detach_crtc() is no longer
needed, because drm_output_detach_crtc() is called only when initialization
failed and the crtc was not yet used or in drm_output_deinit() when the
crtc was already disabled with the new synchronous commit.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-07-04 18:42:48 +00:00
Marius Vlad
7932664b3b weston-log: Fix documentation for weston_log_subscription_create
Introduced with e0a858a5f2, commit 'weston-debug: Introduce
weston_log_subscription and weston_log_subscriber objects'. We don't
really return a weston_log_subscription so let's remove it.

Some newer doxygen detects this and we are treating warning as errors.

Fixes #594

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-07-01 17:20:18 +03:00
Daniel Stone
01c57eca43 backend-drm: Don't leak drm_device on shutdown
This was introduced in a partial MR, where the later commits in the new
multi-GPU MR fully fix it, but the initially cherry-picked ones don't.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 14:33:21 +01:00
Daniel Stone
97f664815d backend-wayland: Don't leak parent output trackers
We were only destroying these when the parent display removed the output
global. Do it on shutdown too, so we can avoid leaking it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 14:33:21 +01:00
Derek Foreman
23e3a3285a libweston-desktop: Add get_position
Plumb the new weston_desktop_api_get_position() through to xwayland.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-29 11:44:48 +00:00
Derek Foreman
d615abdffd shells: Add libweston-desktop API to query position and add to shells
We're going to need this to properly send xwayland events later, so add
API to get the current x,y co-ordinates of a shell surface and add it to
the kiosk and desktop shells.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-29 11:44:48 +00:00
Daniel Stone
450ec38d79 noop-renderer: Make sure buffer access doesn't get optimised out
noop-renderer needs to actually access the buffer content, to ensure
that the bad-buffer test works. This was previously done using a
volatile variable, but clang rightly pointed out that the variable
access had no effect (since the volatile stack variable was never read
from, and the source is not volatile), so 9b0b5b57dd changed it to be
explicitly marked it as unused to suppress the compiler warning.

Unfortunately suppressing the warning still leaves the compiler free to
optimise out the access.

Replace the variable decorations with actually using the result of the
read, so we can be really sure that it's never going to be optimised
away.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 11:38:36 +00:00
Daniel Stone
19278569a3 noop-renderer: weston_buffer properties are set by the core
ca9bb01fe6 made it so that we already set shm_buffer, width, height,
etc, in the core. There's no need for the renderer to do this.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-29 11:38:36 +00:00
Hideyuki Nagase
e4100f856d xwayland: Change layer for xwayland override redirect windows
Our positioning of override redirect windows falls apart when an
app is on the fullscreen layer, because we end up putting its
menus and tooltips beneath it. This patch raises the special
override redirect layer to be just below things like on-screen
keyboards (and, unfortunately, above things like panels).

There is no perfect way to deal with this problem, especially
for content like tooltips that don't come with transience hints.

In some cases override redirect menus could be better placed by
using the parenting/transience information provided with them
at map time, and we should probably do that at some point, but
that would still leave us with tooltips below full screen
applications, and the need for this layer change.

based on a patch
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>

I changed the layer position and the comments, so:
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-28 11:37:54 +00:00
Daniel Stone
9336263d9b Move libweston-desktop into libweston
It's not really useful to have libweston without libweston-desktop. It's
also very little code.

Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Daniel Stone
0774a321c5 scene-graph: Print when surface/view is not mapped
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-28 10:35:52 +00:00
Michael Olbrich
10403a85ec libweston: disable a pending idle_repaint_source when the output is removed
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.

However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.

Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.

Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-27 09:03:09 +00:00
Michael Olbrich
48e8c158ea compositor: only reflow the outputs if the shell did not move them
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.

If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 18:02:00 +00:00
Michael Olbrich
2929b6c483 backend-drm: check that outputs are in fact ours
This is another followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-23 14:00:04 +00:00
Pekka Paalanen
57d32722a2 gl-renderer: simplify main() in frag
By moving the application of view_alpha after pre-multiplication we can
simplify main() considerably.

The cost is that for straight-alpha input or color_pipeline() we might
be doing three multiplications more than before. However,

 a) the cost of running color_pipeline() probably dominates anyway, and
 b) to get straight-alpha input you have to use a future Wayland
   extension that probably won't be advertised without color management.

So we keep the optimization for the simple case (no color management)
while potentially incurring a small cost on the heavy case (with color
management).

Thanks to Pierre-Yves Mordred for the inspiration in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/889#note_1411774

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Pekka Paalanen
932c374779 gl-renderer: move undo-premult to color_pipeline()
Now that we have the if-else ladder to call color_pipeline() only when
necessary, and since only color_pipeline() needs undo-premult, move
undo-premult into color_pipeline().

This is a small step towards improving code readability.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Pekka Paalanen
924b94bc94 gl-renderer: call it view_alpha in frag
We always talk about "view alpha", so the name variable in the fragment
shader the same. Now it's clear without the comments, making the code
easier to read overall.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-22 12:15:58 +00:00
Ivan Nikolaenko
0d3e438d08 build: fix possible race/error for some backends
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.

With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).

Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
2022-06-20 16:14:01 +03:00
Michael Olbrich
78933093a1 backend-drm: check that outputs are in fact ours
This is a followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-16 09:53:01 +00:00
Michael Olbrich
3e44a6eb3d backend-drm: don't try to disable planes on session deactivation
This uses the legacy DRM API it incomplete and no longer works anyways.
At this point, weston is no longer DRM master, so these calls fail with
"Permission denied".

So just remove the corresponding code.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-16 09:53:01 +00:00
Daniel Stone
f962b48958 compositor: Only create paint nodes for mapped surfaces/views
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
2022-06-16 12:17:15 +03:00
Daniel Stone
0c69688aa2 libweston: Add weston_surface_map() wrapper
Change all instances of surface->is_mapped = true, to a specialised
function.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
51fe874ad4 libweston: Use weston_surface_has_content() in core compositor
Used when taking the size from a buffer, as well as in subsurface
handling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
dd6b5a190e data-device: Use weston_surface_has_content()
Now we've got a wrapper which tells us whether or not the surface has
valid content, use it.

The 'XXX' comment was removed because it's the same pattern as every
other surface-role implementor: if the surface is not mapped but does
have valid content, then map it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Daniel Stone
13ead893e2 Add weston_surface_has_content()
Just a trivial wrapper to tell you whether or not the surface has valid
content.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-06-16 12:17:15 +03:00
Pekka Paalanen
d24adbbe25 backend-drm: set connector max bpc
"max bpc" property is meant for working around faulty sink hardware.
Normally it should be set to the maximum possible value so that the
kernel driver has full freedom to choose the link bpc without being
artificially forced to lower color precision.

The default value is 16 because that is a nice round number and more
than any link technology I've heard is using today which would be 12.

Also offer an API set the value, so that weston.ini could be used in the
next patch for sink workaround purposes.

Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/612

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-15 12:58:38 +00:00
Philipp Zabel
c6e47d177a libweston: consolidate weston_compositor_create_output(_with_head)
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel
060ef82d93 backend-x11: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel
69c4cec4f1 backend-wayland: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel
5b41ffa9da backend-rdp: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel
5159af0607 backend-headless: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel
ffc011d6a3 backend-drm: check that outputs and heads are in fact ours
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Philipp Zabel
aab722bb17 backend-drm: prepare virtual output API for heterogeneous outputs
Stop plugins from overwriting the struct weston_output::destroy vfunc,
as that will be used by backends to recognize their outputs.
Instead, pass a plugin-specific destroy callback when creating the
virtual output.

See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2022-06-10 09:27:43 +00:00
Derek Foreman
982e59a942 rdp: Stop using deprecated functions
The get file descriptor functions are being deprecated and a two step
process of getting handles and then getting the descriptors for the
handles is being used instead.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-09 13:17:03 +00:00
Derek Foreman
5014eb03a3 rdp: Update to new FreeRDP structure layout
In an upcoming release the old style will be deprecated, so let's update
now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-09 13:17:03 +00:00
Derek Foreman
da386c827e rdp: Update to newer FreeRDP release
Update to a newer FreeRDP release so we can start cleaning up
some of our usage of things that will be deprecated in the next
major release.

For this, I've simply picked the newest version currently in
our CI images.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-09 13:17:03 +00:00
Luigi Santivetti
8b654c47eb Revert "backend-drm: add HDR_OUTPUT_METADATA definitions"
This reverts commit 6914064066.

This is a follow-up change of b623fd2a ("drm-backend: stop parsing IN_FORMATS
blobs, use libdrm instead"). Weston now has a hard-requirement on libdrm
2.4.108, clean up remaining and unnecessary conditional code. Change 69140640
("backend-drm: add HDR_OUTPUT_METADATA definitions") is no longer needed
and stop including libdrm-updates.h from kms-color.c.

Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
2022-06-07 09:35:14 +01:00
Luigi Santivetti
a62bf5ff48 drm-backend: stop parsing IN_FORMATS blobs, use libdrm instead
Before this change the drm-backend in Weston did the work of parsing DRM
blobs in order to query IN_FORMATS data, if available. This is also the
case for other DRM/KMS clients that use IN_FORMATS (i.e. X).

libdrm 2.4.108 with e641e2a6 ("xf86drm: add iterator API for DRM/KMS
IN_FORMATS blobs") introduced a dedicated API for querying IN_FORMATS data.

Bump the minimum required version to 2.4.108, stop parsing IN_FORMATS in
Weston and start using DRM iterators. In addition, remove fallback code for
libdrm <2.4.107.

Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
2022-06-07 09:35:14 +01:00
Marius Vlad
7ceda8cbba gl-renderer: Ensure gl_buffer_state is present for direct-display
This patch makes sure we have a gl_buffer_state present when using
direct-display protocol extensions (which forbids any GL imports, and
assumes a direct path with the display unit to perform a KMS import).

Without this patch we would basically have no gl_buffer_state at repaint
time because we never manged to create one, as direct-display code path
will return much early.

Partially fixes gitlab.freedesktop.org/wayland/weston/-/issues/621.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-06-03 14:46:37 +03:00
Pekka Paalanen
7fa9b15348 build: consolidate lcms2 dependencies
It's bad form to set the same variable in multiple places, and not all
of them were even equivalent.

Move lcms2 finding to the root level build file only. It is still an
optional dependency like before, and the if-not-found checks are still
in place where actually needed.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-03 10:22:25 +00:00
Pekka Paalanen
6234cb98d1 gl-renderer: fix performance regression in frag
When color management is disabled, the fragment shader was still first
ensuring straight alpha and then immediately just going back to
pre-multiplied. This is near-impossible for a shader compiler to
optimize out, I guess because of the if-statement to handle division by
zero. Having view alpha applied in between certainly didn't make it
easier.

That causes extra fragment computations that are unnecessary. In the
issue report this was found to cause a notable performance regression.

Fix the performance regression by introducing special-case paths for
when straight alpha is not needed. This skips the unnecessary
computations.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/623
Fixes: 9a6a4e7032

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-06-03 09:38:10 +00:00
Michael Olbrich
81912dc2a6 compositor: improve opacity handling for scaled surfaces
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Michael Olbrich
e2426960d4 compositor: set transform.opaque for surfaces without alpha channel
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.

This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2022-06-03 08:19:29 +00:00
Michael Tretter
dfceb60274 backend-drm: explicitly pass device to initialization
The drm_device is initialized as a side effect of the (badly named)
drm_device_is_kms function. Explicitly pass the drm_device to be able to
initialize kms devices that are not the main drm device of the drm backend.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:18:12 +02:00
Michael Tretter
deebfd99e3 backend-drm: get the drm device from the output
If we have multiple drm devices, we cannot use the drm device from the backend,
because we would only get the primary device and not the device of the output.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:49 +02:00
Michael Tretter
6e36787dfd backend-drm: handle hotplug events per drm device
If Weston receives a hotplug event, it has to check if the hotplug device
actually belongs to the drm device before updating the heads of the device. The
hotplug event should only remove heads that belong to the device and must not
change heads of other devices.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:32 +02:00
Michael Tretter
d990c6a939 backend-drm: ignore heads from other devices
The compositor lists the heads from all devices, but we must only disable the
connectors that belong to the current device. Therefore, other heads must be
ignored.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:16 +02:00
Michael Tretter
345e705e33 backend-drm: move drm objects from backend to drm device
The outputs, heads, crtcs, and connectors are specific to a drm device and not
the backend in general.

Link them to the device that they belong to to be able to retrieve the
respective device.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:17:15 +02:00
Michael Tretter
c4685d9463 backend-drm: attach device to pending state
The commits happen per device instead of per backend. The pending state is
therefore per device as well. Allow to retrieve the device from the pending
state.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:14:11 +02:00
Michael Tretter
615a37dc88 backend-drm: make dma-buf feedback device specific
The scanout format for the dma-buf feedback are specific to the kms device that
is used for scanout. Therefore, we have to pass the device of the output when
retrieving the scanout formats.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:13:55 +02:00
Michael Tretter
101c0f6b8b backend-drm: get the fb using the device instead of the backend
The fbs are specific to the device on which they will be displayed. Therefore,
we have to tell which device shall be used when we are creating the fb.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:13:40 +02:00
Michael Tretter
d89fcf10cb backend-drm: pass device through atomic commit handler
The atomic commit is device specific. If we have multiple kms devices, we need
to know which device was used for the atomic commit.

Pass the device instead of the backend through the atomic commit.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:13:23 +02:00
Michael Tretter
0d967bd7f4 backend-drm: extract device from backend
Extract the kms device from the backend to allow a better separation of the
backend and the kms device. This will allow to handle multiple kms devices with
a single drm backend.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:12:57 +02:00
Michael Tretter
2860933ded backend-drm: cleanup debugging
Get the backend at the beginning of the function instead of retrieving it from
another object in the debug statement. This simplifies refactoring, as the debug
statement is not affected by changes how the backend is retrieved.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:04:29 +02:00
Michael Tretter
00b74293e8 backend-drm: use pixel format to print gbm format
The gbm_format is the same as the drm format used by the pixel format.

Print the format name using the pixel format in the error message to make the
error message easier to understand for humans.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:04:29 +02:00
Michael Olbrich
83d1eafd81 backend-drm: virtual: use the DRM fd from the fb
The fb already contains a DRM fd for later use. So just use that one instead of
fetching it from the backend.

This is necessary if the fbs are allocated on different devices, since otherwise
the wrong device might be used to get the fd of the passed fb.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2022-06-03 09:04:29 +02:00
Derek Foreman
c0cafde80f drm: Remove destroy listener from list when fired
Looks like we missed this one during the conversion to
weston_signal_emit_mutable.

Found by running weston under valgrind and running/killing
weston-simple-dmabuf-egl

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-06-03 09:58:09 +03:00
Hideyuki Nagase
8508f93f2b rdp: Update cursor position on most mouse messages
The RDP spec says we can trust x, y position on all messages except
PTR_FLAGS_WHEEL and PTR_FLAGS_HWHEEL, so let's do that to ensure
proper sync with the RDP client.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-06-01 12:16:37 +00:00
Marius Vlad
b0257e0ffc backend-drm: Add GBM_BO_HANDLE as a failure reason
And use it to get a feedback event for when adding scanout tranche.

With this change, I get back a feedback event for dmabuf-feedback
on VC4:

���� tranche: target device /dev/dri/card0, scanout
�   ���� format ABGR2101010, modifier LINEAR (0x0)
�   ���� format XBGR2101010, modifier LINEAR (0x0)
�   ���� format ARGB8888, modifier LINEAR (0x0)
�   ���� format ABGR8888, modifier LINEAR (0x0)
�   ���� format XRGB8888, modifier LINEAR (0x0)
�   ���� format XBGR8888, modifier LINEAR (0x0)
�   ���� format RGB565, modifier LINEAR (0x0)
�   ���� format YUV420, modifier LINEAR (0x0)
�   ���� format YUV422, modifier LINEAR (0x0)
�   ���� format YVU420, modifier LINEAR (0x0)
�   ���� format YVU422, modifier LINEAR (0x0)
�   ���� format NV12, modifier LINEAR (0x0)
�   ���� format NV12, modifier BROADCOM_SAND128 (0x700000000000004)
�   ���� format NV16, modifier LINEAR (0x0)
�   ���� end of tranche

Besides that, it can place a fullscreen state of simple-egl on the
primary plane, which without this change wasn't possible.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-06-01 07:38:17 +00:00
Pekka Paalanen
e67a0cb57c gl-renderer: fix double-alloc of gl_buffer_state
Obviously the first allocation is always leaked, there is a second
zalloc() right below. Fix the leak.

Found by code inspection.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-31 13:08:01 +03:00
Marius Vlad
7412a01437 backend-drm: Retrieve reason if dmabuf import failed
As we could have situations where dmabuf import failed when attempting
to figure it the framebuffer is scanout-capable, make sure we also have
a way to store that information. Otherwise, we could end up
NULL-dereferencing, as we don't provide a valid storage for it.

Further more, with this, we also print out the reason why it failed, to
aid in further debugging.

Observed on platforms where GBM_BO_HANDLE failed + in combination w/
direct-display proto extension.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-30 16:22:35 +03:00
Pekka Paalanen
8ebebb20ef drm-backend: add color_outcome / HDR metadata serial
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.

Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.

The code added here is more of a reminder of what should happen than a
tested path.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
c217453c85 backend-drm: forward HDR metadata
Forward the HDR Static Metadata Type 1 to the video sink. This makes the
sink aware of our video content parameters and may be able to produce a
better picture. This type of metadata is used only with the ST 2084 HDR
mode a.k.a PQ.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
c4fedd503f backend-drm: move code to kms-color.c
This creates a new file for KMS related color code, to avoid making
drm.c even longer.

The moved code was just added in 5151f9fe9e
so the new file copyrights are written based on that.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
ccb4c383d7 tests: add color-metadata-errors test
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised.  The return value and logged error messages are checked.

Other cases test the weston_hdr_metadata_type1 validation.

These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
e108c1a2fe color-lcms: color characteristics into HDR metadata
This is the beginnings of creating composited content HDR metadata for
the ST2084 HDR mode. The immediate goal is to allow essentially setting
the HDR metadata from weston.ini, so that it can be experimented with.

Setting an output ICC profile will stop weston.ini metadata from taking
effect, but using an ICC profile in HDR mode is an open question anyway.

maxDML, maxCLL, and minDML are set based on the assumption that we want
to make use of the full sink/monitor dynamic range.

This also adds several TODOs about how we should handle output profiles,
basic output color characteristics, and HDR metadata. Implementing these
properly will take more thought and effort.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
cea53a90d4 libweston: add HDR metadata to weston_output
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.

Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.

The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Pekka Paalanen
3696d9b6a1 libweston: add basic output color characteristics API
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.

This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.

The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.

There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-27 10:30:35 +00:00
Derek Foreman
c8db957a0b rdp: Add audio support
Allow the front end to register audio setup and teardown functions. These
functions should use FreeRDP's rdpsnd_server_context or
audin_server_context and set up their own handler threads.

The backend remains mostly ignorant to any audio details beyond setting up
and tearing down.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-05-26 19:06:19 +00:00
Derek Foreman
f8ca784737 rdp: Fix some accidental style errors in new clipboard code
I missed a few things when this was initially merged.

No functional changes.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-05-26 12:43:18 -05:00
Derek Foreman
2df71c6dd7 rdp: Make thread checks unconfigurable
Instead of a meson option or hidden define, just run these checks always.

It is not Weston's style to add build options for specific asserts, and
currently weston's codebase is expected to always run with asserts
enabled.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-05-24 07:29:45 -05:00
Daniel Stone
dfaba9f107 gl-renderer: Use common value for maximum plane index
Most everything else only supports 3 planes, and we don't support any
four-plane YUV formats, so.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
c3d84293b9 gl-renderer: Fix plane count for legacy YUV420 images
It's three planes, not two.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 8b167a1703 ("gl-renderer: Store EGL buffer state in weston_buffer")
2022-05-20 11:24:41 +00:00
Daniel Stone
f36d77a199 gl-renderer: Don't use TEXTURE_EXTERNAL for multi-planar formats
There's just no good reason to do this.

The query entrypoints already tell us if we need to use
GL_TEXTURE_EXTERNAL_OES for a particular format/modifier. We also have
RGB -> YUV fallbacks which should be able to work well with TEXTURE_2D.

TEXTURE_EXTERNAL pessimises quite hard, forcing GPU-side reloads as well
as bad filtering. Allowing multi-planar formats to use TEXTURE_2D should
thus result in performance and quality improvements.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
67fc71214d gl-renderer: Add comment for yuv_format_descriptor
Try to describe this and yuv_plane_descriptor as well, since they're not
blindingly obvious.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
18a31a6af8 gl-renderer: Remove special-cased YUV SHM formats
Now that we can pull everything we need from pixel-formats, go one step
further and reuse the same YUV format descriptors we use to emulate
dmabuf/EGLImage imports for SHM.

This eliminates all special-case YUV/SHM handling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
1a86963d51 gl-renderer: Get YUV subsampling from pixel-formats
We already have the subsampling levels in pixel-formats - no need to
type it out again here.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
1654813903 gl-renderer: Get YUV plane count from pixel-formats
We already have this elsewhere.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
727c4ef6fb pixel-formats: Add R8 and GR88
These formats are used within gl-renderer to do YUV -> RGB colourspace
conversion.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
1db2fbef61 pixel-formats: Add internal-only format flag
Add a new hide_from_clients flag which, if set, specifies that the
format is only for internal information and processing, and should not
be advertised for clients.

This will be used for formats like R8 and GR88, which are not useful for
client buffers, but are used internally to implement YUV -> RGB
conversion.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
32ee42d261 gl-renderer: Remove useless texture_type enum
This was just a duplicate of shader variants, for historical reasons.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
820f3ae866 gl-renderer: Add support for WL_SHM_FORMAT_YUV444
We support this as an explicit YUV fallback path in gl-renderer's dmabuf
EGLImage import path, so might as well support it in the SHM path, given
it's just YUV420 with no subsampling.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
c2cfadfce9 gl-renderer: Use hsub and vsub from pixel-formats
No need to open-code everything here.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
742f10f32c gl-renderer: Use vsub for y offset in SHM
If we're doing partial uploads from SHM buffers, we need to use the
vertical subsampling factor rather than the horizontal for secondary
planes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
4161948da9 pixel-formats: Add hsub and vsub helpers
We already had these with effective width and height, but they're useful
externally as well. Pull them out to a helper.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
e08df66bd3 gl-renderer: Use pixel-formats data for RGB formats
No need to open-code bits per pixel and shader variants.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
2ade128ae2 pixel-formats: Fill in bpp everywhere
Doing this allows us to get rid of some open-coded per-format
calculations inside gl-renderer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
c54eace91d pixel-formats: Rename addfb_legacy_depth
'depth' isn't actually used to determine the bit depth of meaningful
components generally, but specifically to determine whether we can use
the legacy drmModeAddFB (pre-AddFB2) with those formats.

Rename the member to make it more clear what it's used for.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
d37d73a9a0 gl-renderer: Use DRM format codes instead of SHM
Since the buffer now has a pixel_format hook, just use that consistently
instead of the SHM code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
2c40260397 gl-renderer: Remove unsupported-SHM-format fallback
Clients can't reach this because libwayland-server already checks
whether the format is supported.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
badd774c28 gl-renderer: Use pixel-formats GL format for single-planar formats
pixel-formats already stores the gl_format, at least for single-planar
formats; use that instead of storing our own copies.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
38f933dd46 gl-renderer: Move GL compatibility workarounds out of per-format
Instead of checking for each format whether we need compatibility
workarounds for GL implementations not supporting ES3.x or when
GL_EXT_texture_rg isn't present, have each format declare the ideal case
and fix it up later.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
2e6827d70e gl-renderer: Ensure SHM buffer format stays the same
Rather than checking all the pixel-format components which are currently
duplicated inside gl-renderer, just check for equality of the pixel
format itself, which will become useful as we remove some of the
duplicate content.

This means that the texture storage will now be reallocated when clients
switch between pixel formats which could've had compatible GL storage
(e.g. XRGB <-> ARGB) on the same surface. However this does not seem
like a case worth optimising, and simplifies the code somewhat.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
d696f8df1f gl-renderer: Use ARRAY_COPY for buffer state
We've got a nice shiny ARRAY_COPY macro, so use it rather than memcpy or
hand-unrolled assignments.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Daniel Stone
89d0d90306 pixel-formats: Add GL types for 16bpc formats
Carried over from gl-renderer's equivalent code.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-20 11:24:41 +00:00
Hideyuki Nagase
297ad403d6 rdp: Add clipboard redirection support
Allow clipboard pasting in and out of an RDP session.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-19 14:31:59 +00:00
Hideyuki Nagase
252771d9aa rdp: add virtual channel support
RDP exposes certain features (audio, clipboard, RAIL) through a facility
called "virtual channels". Set up the communications framework for using
these.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-19 14:31:59 +00:00
Hideyuki Nagase
3bdc29b934 rdp: Add cross thread work queues
FreeRDP has some features that start new threads and run
callback functions in them.

We need a way to punt work from these threads back to the
compositor thread.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-19 14:31:59 +00:00
Pekka Paalanen
e884e7c7b8 gl_renderer: log EGL features
Log EGL features similar to how GL ES features are logged: listing just
the ones weston tests for.

This replaces some log messages from gl-renderer.c that become
redundant or belong with EGL better.

has_native_fence_sync and has_wait_sync are not logged, because missing
them already logs warnings.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen
2f115047de gl-renderer: log rendering device
Feels like this might be nice to log.

The failure case is not fatal, so say it's a warning only.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen
f3bf7a0d5a gl-renderer: add error messages for missing EGL platforms
Found by inspection, looks like these cases could use an explicit error
message.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen
b383f52d31 gl_renderer: print more GL ES feature flags
This is a human readable replacement for printing out the list of all
available GL extensions that doesn't happen anymore by default.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 14:18:53 +03:00
Pekka Paalanen
092115786e gl-renderer: move extension lists away from log
Print all EGL and OpenGL extension lists into a new log scope
"gl-renderer" instead of the usual log.

These lists cluttered the log while they were very rarely actually
useful. Sometimes they might be interesting, so make them still
available through the new log scope.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 13:45:53 +03:00
Pekka Paalanen
ccb0d4f7ce gl-renderer: pass gr to gl_renderer_log_extensions()
Plumb struct gl_renderer all the way through to
gl_renderer_log_extensions(). In the future, the extension lists will be
printed into a debug scope specifically, and it will get the debug scope
from gr.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-18 13:45:53 +03:00
Daniel Stone
4815936630 gl-renderer: Allocate textures per-buffer, not per-surface
Now that the gl_buffer_state owns everything related to buffers, move
the textures from there rather than living on the surface, to join the
EGLImage and/or SHM params.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
62c0f1621c gl-renderer: Delete egl_image wrapper
Now that EGLImages are strongly associated with a gl_buffer_state, which
has a lifetime strictly bounded by a weston_buffer, we don't need to
have an egl_image wrapper having its own separate refcounting anymore.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
3297d10287 gl-renderer: Cache gl_buffer_state on the weston_buffer
... apart from SHM.

EGL and dmabuf buffers already have a gl_buffer_state created for them
when we first attach the weston_buffer. By turning
gl_surface_state::buffer into a pointer, we can just reference rather
than inline the gl_buffer_state.

SHM buffers are special, in that we don't keep individual copies of them
within the GL renderer. Instead, the GL surface has a texture allocated
with a shadow copy of the most up-to-date surface content. Handle this
by allocating and destroying gl_buffer_state every time we need to
respecify textures or somehow meaningfully change the parameters.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
acc3762506 gl-renderer: Store dmabuf buffer state in weston_buffer
Similarly to EGL buffers, store the gl_buffer_state for a dmabuf buffer
inside weston_buffer, rather than on the linux_dmabuf_buffer. This
slightly simplifies our gl_buffer_state handling, and will be used later
to eliminate the egl_image refcounting.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
56dc4b8aaa gl-renderer: Remove unused dmabuf import_type
We don't need this now we don't try to reimport them on attach.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
8b167a1703 gl-renderer: Store EGL buffer state in weston_buffer
Introduce a renderer_private hook for weston_buffer, and use this to
store a copy of the gl_buffer_state for EGL buffers (i.e. non-dmabuf, via
EGL_WL_bind_wayland_display).

As part of this, we create the EGLImage along with the weston_buffer
information, and just take a reference to it each time it is attached.
If you have bisected a failure to update surface content to this commit,
it very likely means that your EGL implementation requires images to be
recreated rather than only rebound in order to have their content
updated, which is contrary to specification.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
8544a4d09b weston_buffer: Move direct_display out of gl-renderer
Just make it a generic buffer attribute, not hidden away in GL.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
57c34139d3 gl-renderer: Don't modify buffer_state in attach
At the moment, attach_shm() will modify the gl_buffer_state in place,
then compare it and see if it differs enough to require a new one. That
rather mixes up the old and new worlds, so quite explicitly build up a
shadow gl_buffer_state with variables first before we change the one
which already exists.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
c9253c0012 renderer: Set surface->is_opaque in the core
No need for the renderers to do this now that we know what all of the
formats are.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:42 +01:00
Daniel Stone
193de3c2cf renderer: Remove get_content_size hook
Now that we can reliably access buffer dimensions from weston_buffer,
and gl-renderer isn't doing strange things with buffer widths, just use
that. The renderer interface is now unused and can be deleted.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:41 +01:00
Daniel Stone
21c65d7c9b gl-renderer: Remove gl_buffer_state.buffer_type
We can just get this from the weston_buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:25 +01:00
Daniel Stone
5fdb5fdd90 gl-renderer: Don't match texture width to input pitch
This was only used for what was presumably an attempt at an
optimisation, to force the texture's pitch in pixels to match the SHM
buffer. This is really unlikely to have ever made a difference, given
the alignments GPUs demand.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
907c9d1ffd gl-renderer: Clarify comment
Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
90dbf4522d gl-renderer: Remove gl_buffer_state.y_inverted
It's just a shadow of weston_buffer.buffer_origin, which also has a
slightly more descriptive name.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
c6af9c8581 gl-renderer: Remove gl_buffer_state.height
Low-hanging fruit: just get this from the weston_buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
70874428d6 gl-renderer: Make attach_shm return early on cache hit
If we can reuse the textures we already have, just return early, rather
than putting all the work in a large indented body.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
1a65c1b8b1 gl-renderer: Shift buffer reference later in attach
Allow the various attach handlers to access the existing buffer, only
referencing the new buffer when they have successfully attached.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
77e1a04220 gl-renderer: Remove extraneous parameters from attach
The handlers can chase the details of the buffers themselves.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
0cdf576c92 gl-renderer: Convert attach to flat-return style
Deduplicate the no-buffer and the import-fail case, and try to fall
through where we can. This will make it easier to shift the buffer
reference change later, so the attach subhandlers can reference the old
buffer when checking for compatibility.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
428ae215e8 gl-renderer: Add return value to attach handlers
It's good to know if we succeeded or failed to import our buffers. This
will also later make for a more smooth transition when we start
returning a gl_buffer_state from them.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
bb624754f1 gl-renderer: Don't leak EGLImages on import fail
This only happens for the legacy renderer, but still, might as well
clean up after ourselves when we can't import a secondary plane.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
4519461439 gl-renderer: Move EGL buffer error checks into attach_egl
Makes it more consistent with the others, and also easier to return
success/fail.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
8f56743590 gl-renderer: Change surface_set_color to attach_solid
No functional change.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
72fc647a96 gl-renderer: Split buffer state away from surface state
gl_surface_state has a bunch of members which are tied to the input
buffer, rather than the surface per se.

Split them out into a separate gl_buffer_state member as a first step
towards sanitising its use and lifetime.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
0c65b23848 libweston: Move renderer interface to internal header
No-one should be implementing an external renderer, so move the
interface out of the public header.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Robert Mader
564828fb96 rdp: Silence compiler warning
This value is always `NULL`.

Silences:
`warning: ‘%s’ directive argument is null [-Wformat-overflow=]`

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-16 09:41:29 +00:00
Robert Mader
2a2eeb6a33 libweston: Silence compiler warning
Silences:
`warning: ‘fourcc’ may be used uninitialized [-Wmaybe-uninitialized]`

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-16 09:41:29 +00:00
Marius Vlad
9b0b5b57dd noop-renderer: Remove volatile and use compiler attribute
clang-13 complains about bitwise xor assigments like the following:

../libweston/noop-renderer.c:62:25: warning: variable 'unused' set but
not used [-Wunused-but-set-variable] volatile unsigned char unused = 0;

Use the __attribute__((unused)) instead.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-16 08:24:59 +00:00
Marius Vlad
bd8314078d libweston, desktop-shell: Add a wrapper for weston_surface reference
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.

Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.

Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().

The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well.  This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).

If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.

Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.

A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:53:34 +03:00
Marius Vlad
d3ed2eb345 libweston: Assert if ref-count balance is wrong
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.

Also, if we don't have a surface being passed, do no attempt to
use it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:32 +03:00
Marius Vlad
0d8e94af61 libweston: Rename weston_surface_destroy() to weston_surface_unref()
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:31 +03:00
Robert Mader
53a221ccaa libweston/linux-dmabuf: create surface feedback on demand
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Robert Mader
29d480813a backend-drm: Add failure reasons for failing gbm_bo_import
And add it to the list of failures triggering a resend of
dmabuf feedback scanout tranches.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/614

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Hideyuki Nagase
8a776be925 rdp: Add US international keyboard layout
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-09 08:56:23 -05:00
Hideyuki Nagase
e3b95f2d27 rdp: Add hebrew standard layout
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-09 08:56:23 -05:00
Pekka Paalanen
e3b6d04017 color-lcms: refactor away setup_seach_param()
To me, the use of setup_search_param() makes the code harder to
understand than it needs to be. Replacing that function with open-coding
the struct cmlcms_color_transform_search_param initialization makes it
more clear that:

- get_surface_color_transform is the only one that actually uses a
  surface to initialize it

- get_blend_to_output does not use an input profile at all

- get_sRGB_to_output and get_sRGB_to_blend hardcode the sRGB profile
  like they should

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
dfba19abde color: simplify color manager API with weston_output_color_outcome
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.

Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
6c0524fd80 libweston: add struct weston_output_color_outcome
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.

In this first step, the new struct is added and replaces the fields in
weston_output.

The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.

This is a pure refactoring, no functional changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
e6a9e3c4ee backend-drm: default to XRGB2101010 for HDR
Trying to do HDR with XRGB8888 is a bit like using RGB565 on SDR: you
get visible color quantization and banding in gradients (without dithering
which Weston does not implement yet, and might not work too well for HDR
anyway).

Therefore, on any HDR mode, default output framebuffer format to 10 bpc
instead of 8 bpc.

Ideally we'd also optionally try 16F or 16 bpc formats, but automatic
fallbacks for those are more complicated to arrange. You can still
configure 16F or 16 bpc manually.

This patch also moves the default format setting from
drm_output_set_gbm_format() to drm_output_enable(), because setting the
default now requires eotf_mode. Frontends may call set_gbm_format()
first and set eotf_mode next. This does create an awkward situation for
outputs that a frontend disables and re-enables. This patch here makes
sure that the old output configuration remains, but changing eotf_mode
may not change the default format. One needs to call
set_gbm_format(NULL) to re-evaluate the default format. Resetting the
format on drm_output_deinit() would lose the current setting.

DRM_FORMAT_INVALID was introduced in libdrm 2.4.95 which we already
hard-depend on.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
5151f9fe9e backend-drm: program HDR_OUTPUT_METADATA
Program the connector property HDR_OUTPUT_METADATA based on the EOTF
mode of the output.

For now, this changes only the EOTF. The colorimetry and luminance are
left undefined, to be filled in by later patches. This should still be
enough to put a video sink into HDR mode, albeit the response is
probably unknown.

drm_output keeps track of the currently existing blob id. If the blob
contents need to be re-created, this blob would be destroyed and the
field set to zero. In this patch, there is no provision for runtime
changing of HDR metadata, so there is no code doing that.

Destroying the blob at arbitrary times is not a problem, because the
kernel keeps a reference to the data as long as the blob id remains with
KMS.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
1d17e4991f backend-drm: check for HDR_OUTPUT_METADATA
Check whether HDR_OUTPUT_METADATA property exists on a KMS connector. If
yes, pretend that EDID claims support for all EOTF modes and update the
head supported EOTFs mask accordingly. If not, then only SDR is
possible.

Parsing EDID to take monitor capabilities into account is left for
later.

HDR mode cannot be set without HDR_OUTPUT_METADATA.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
6914064066 backend-drm: add HDR_OUTPUT_METADATA definitions
These are fallback definitions in case libdrm is not new enough.
They are copied from libdrm 2.4.107.

struct hdr_output_metadata defines the contents of the blob to be used
with the connector property "HDR_OUTPUT_METADATA".

This is needed for programming a HDR mode in KMS.

This headers need to be excluded from Doxygen, because Doxygen chokes on
the kerneldoc markup.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
271c11e9dc color-lcms: todo for eotf_mode
A reminder that this variable needs to be taken into account when
crafting color transformations.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
46c0383c14 color-noop: supports only SDR EOTF mode
The no-op color manager will not support any other EOTF mode than SDR.
Other modes would require it to set up color transformations.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
1e9b1a1047 backend-headless: support all EOTF modes
The headless backend does not display to anything, so it doesn't care
what the EOTF mode is. To allow testing compositor internal behavior,
claim to support all EOTF modes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
5f9b68d68f libweston: introduce weston_eotf_mode
This is the switch to turn HDR mode on.

The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.

All the details like what HDR metadata to use are left for the color
manager.

This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.

The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Marius Vlad
69a59359fa pixman-renderer: Unref the pixman image when wl_shm_buffer is gone
Even if the weston_buffer_reference is still alive in situations like
when we have closing animations, the underyling buffer (wl_shm_buffer)
is no longer available. Call the appropriate destroy handler to
invalidate the pixman image and avoid touch the shm_buffer.

Fixes: #613

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-04-29 11:48:08 +03:00
Hideyuki Nagase
b6fc6b2a8d rdp: sync keylocks on synchronize event
Synchronize events carry keylock status, so we should update it.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
6515df1333 rdp: Support using Japanese layouts with US keyboards
When RDP indicates that a Japanese keyboard layout is used without
a Japanese 106/109 keyboard (keyboard type 7), use the "us" layout,
since the "jp" layout in xkb expects the Japanese 106/109 keyboard
layout.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
5d939bc636 rdp: Korean keyboard support
Korean keyboards are keyboard type 8:
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getkeyboardtype

While type 8 is not explicitly mentioned in the RDP documentation,
it can be sent over the wire. Let's support the variants we can.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
4d5605b3a0 rdp: refactor xkbRuleNames code
This code will eventually be used by RAIL as well, so let's
split it out now.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
a29bcb7031 rdp: change japanese keyboard input from kana to alphabetical
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
e3a4552ecc rdp: Fix Farsi keyboard map
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
08f5edfe78 rdp: Fix Brazilian keyboard map
Use the common abnt2 variant, instead of the niche nativo one.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
d2a8165bb6 rdp: Add Persian keyboard map
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Derek Foreman
2eb5912960 rdp: Don't bother trying to pick an optimal keyboard model name
Nothing actually cares about this string, and pc105 will do just
fine.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-04-28 13:19:10 +00:00
Hideyuki Nagase
806e824809 rdp: Add horizontal scroll support
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase
4e907a67e5 rdp: Add high precision scrolling
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase
ce09c7835c rdp: refactor scrollwheel code
We move this into a function for when we add horizontal wheel support
later.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase
cf5ddd05cb rdp: Allow configuring the refresh rate
We currently hardcode a 60Hz update rate for the rdp backend.

In some cases it may be useful to override this to increase the rate
for a faster monitor, or to decrease it to reduce network traffic.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 07:35:57 -05:00
Hideyuki Nagase
bd214edf26 rdp: Calculate frame times from mode refresh rate
Instead of hard coding a 16ms refresh interval, use the refresh rate
from the current mode to determine when the next frame should be.

Currently, we still hard code the refresh rate, so this will end up
with roughly the same value we've been using, but in the future
we'll allow setting it via command line.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 07:35:04 -05:00
Brenton DeGeer
2f9319cef6 rdp: Allow specifying a listener fd on the command line
We already have a way for a single RDP client connection to be
passed from a parent process to a child using a combination
of environment variable (RDP_FD) and env var (--env-socket)

This patch allows a bound socket fd (as opposed to a client
connection) to be established in a parent process and provided
to the rdp backend. WSLg uses this to set up an AF_VSOCK
socket for communication between a Windows RDP client and a
weston compositor running under a hypervisor.

Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:27:56 +00:00
Hideyuki Nagase
13e62c9d18 rdp: validate button state
Discard and log duplicate release or press events. Log and discard
invalid button ids.

This prevents buggy clients from causing problems in weston's internal
state - like breaking idle inhibition button counting.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Hideyuki Nagase
873ec15412 rdp: Fix up xf_extendedMouseEvent
These events carry the 4th and 5th mouse buttons, so
we should propagate them. We also need to use pointer
frames to ensure the buttons are properly paired with
the pointer co-ordinates.

Unfortunately, there is no way in RDP to determine if
a mouse event and an extended mouse event should be in
the same pointer frame, so this is the best we can do.

We also enable extended mouse events so they'll be used.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Hideyuki Nagase
7f10997d92 rdp: add mouse input debug
Add extremely verbose mouse input debugging.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00