Pekka Paalanen
02879a93d7
gl-renderer: use fb_size/area in egl_y_invert
...
Do not use border texture size when we have the area stored. This
decouples border texture size further.
We also have buffer_height available directly from fb_size, so do not
reverse-engineer it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 15:48:51 +03:00
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