gl-renderer: Simplify surface->is_opaque
We already have the format; no need to go chasing it again. Signed-off-by: Daniel Stone <daniels@collabora.com>
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@ -2846,19 +2846,6 @@ gl_renderer_import_dmabuf(struct weston_compositor *ec,
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return true;
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}
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static bool
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dmabuf_is_opaque(struct linux_dmabuf_buffer *dmabuf)
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{
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const struct pixel_format_info *info;
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info = pixel_format_get_info(dmabuf->attributes.format &
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~DRM_FORMAT_BIG_ENDIAN);
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if (!info)
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return false;
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return pixel_format_is_opaque(info);
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}
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static void
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gl_renderer_attach_dmabuf(struct weston_surface *surface,
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struct weston_buffer *buffer,
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@ -2879,7 +2866,7 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
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gs->buffer_type = BUFFER_TYPE_EGL;
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gs->y_inverted = (buffer->buffer_origin == ORIGIN_TOP_LEFT);
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gs->direct_display = dmabuf->direct_display;
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surface->is_opaque = dmabuf_is_opaque(dmabuf);
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surface->is_opaque = pixel_format_is_opaque(buffer->pixel_format);
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if (dmabuf->direct_display)
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return;
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