Ray
b44b7dd310
WARNING: Complete review of raudio -WIP-
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This module has been completely reviewed, old structures still contained OpenAL useless data, a full module revision. Some of the changes:
- Redesigned internal MusicData structure
- Exposed MusicStream structure data
- Reviewed AudioStream structure
- Redesigned Sound structure
Still some work to do...
2019-07-23 22:21:01 +02:00
Ray
632d064b21
Review text functions return value
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It needs to be freed
2019-07-22 21:29:50 +02:00
Ray
892813de76
Review multichannel PR addition
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- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852
add multi channel audio to raudio ( #895 )
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* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile
* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
e0854696b4
ADDED: DrawTriangleStrip()
2019-06-17 10:29:58 +02:00
Ray
dccd61bef9
Support new flag: FLAG_WINDOW_ALWAYS_RUN
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Do not stop update/draw on window minimized
WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
Ray
498c172d8e
Review function prototype
2019-06-06 11:38:45 +02:00
Ray
9824387773
Added resource file for raylib.dll
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Some minor tweaks
2019-05-07 15:16:14 +02:00
raysan5
100c82e369
Review formatting to follow raylib style
2019-04-28 18:23:21 +02:00
Reece Mackie
86eba24970
This is dumb...
2019-04-28 16:08:07 +01:00
Reece Mackie
7ca856f9b7
Formatting changes
2019-04-28 15:59:39 +01:00
Reece Mackie
f8c6226826
Merge branch 'master' into gamepad-rework
2019-04-28 15:54:50 +01:00
raysan5
604a8c0b78
WARNING: Functions renamed
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Two functions have been renamed for coherence; previous naming was confusing for several users:
- DrawPolyEx() ---> DrawTriangleFan()
- DrawPolyExLines() ---> DrawLineStrip()
2019-04-28 14:45:46 +02:00
Reece Mackie
c1f33eb817
Line cleaning
2019-04-27 21:43:32 +01:00
Reece Mackie
56ded3259d
More work, UWP now supports it and deleted old gamepads
2019-04-27 21:36:57 +01:00
Reece Mackie
b911cefab3
First gamepad stuff
2019-04-27 20:49:33 +01:00
Ray
e67ebabb02
Support custom memory management macros
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Users can define their custom memory management macros.
NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
2d4c2ff351
Review rnet errors
2019-04-22 20:54:50 +02:00
Ray
f7d978e726
Reviewed rnet inclusion
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Move to own header for a more deep review of the module
2019-04-22 20:27:54 +02:00
Jak
4b8d06f501
[rnet] module WIP ( #809 )
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Added experimental network module
2019-04-22 20:03:00 +02:00
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
2019-04-21 12:27:46 +03:00
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
2019-04-12 21:41:30 +02:00
Ray
4e58d4102c
Corrected typo
2019-04-12 13:29:37 +02:00
Ray
30d51ec26c
Reorganize struct
2019-04-12 11:29:01 +02:00
Ray
5bfa675350
Review VR simulator mechanism
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- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
1934f2a2f4
Some tweaks
2019-04-11 00:11:11 +02:00
Ray
6168a4ca37
Comments review
2019-04-10 23:50:48 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
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Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a103086443
Removed trail spaces
2019-04-04 13:50:52 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
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Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
2019-04-04 13:33:54 +02:00
Vlad Adrian
1415d514ba
Update raylib.h
2019-03-31 13:20:45 +03:00
Demizdor
a28023b58f
Added DrawRoundedRect()
2019-03-30 22:18:29 +02:00
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
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Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
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This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 16:22:09 +02:00
Ray
88dfd2ab23
REDESIGNED: DrawCircleSector()
2019-03-28 18:53:41 +01:00
raysan5
f02a0334d8
ADDED: GetScreenData()
2019-03-17 11:58:02 +01:00
Rafael Sachetto
9f54a69cec
Adding DrawCubeWiresV for convenience
2019-03-08 15:06:17 -03:00
Ray
2f97a3f835
Proposed Model struct review
2019-03-05 16:46:48 +01:00
Ray
2e99c6cefb
ADDED: IsWindowResized()
2019-03-04 22:58:20 +01:00
Ray
297dd641e8
ADDED: DrawCircleSector()
2019-02-13 00:06:06 +01:00
Ray
e996fe2ff5
ADDED: GetClipboardText(), SetClipboardText()
2019-02-11 18:03:06 +01:00
Ray
d356b1d1cc
Reviewed fbo creation and VR system
2019-02-06 14:21:44 +01:00
Ray
fce48e85f4
ADDED: LoadTextureCubemap()
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Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
Ray
5755c5e310
Review DrawTextRecEx() formatting
2019-02-04 09:57:02 +01:00
Demizdor
6f66425946
Added DrawTextRecEx()
2019-01-23 21:36:54 +02:00
Ray
4467292a2d
Review last PR formatting
2019-01-21 10:32:14 +01:00
Ray
9b97cf6972
Merge pull request #731 from MarcoLizza/reorganizing-logging
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Reorganizing logging
2019-01-21 10:09:51 +01:00
Marco Lizza
343fef4aa4
Changing enums, now referenced as int.
2019-01-21 10:05:40 +01:00
Marco Lizza
f1d13aa469
Adding function to control the "exit-on-error" behaviour.
2019-01-20 22:24:41 +01:00
Marco Lizza
932e9dbd09
Fixing logging level configuration API.
2019-01-20 22:24:09 +01:00
Marco Lizza
c1c801e5c3
Reworking log level as incremental.
2019-01-20 22:22:21 +01:00
raysan5
d41e50f866
Allow ShowWindow usage ;)
2019-01-19 12:34:04 +01:00
Ray
3703430f57
Renamed ShowWindow() to UnhideWindow() -WIP-
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Function provisional renaming... that's not the end of this issue...
2019-01-17 16:29:36 +01:00
Ray
a43f87e391
Crazy test
2019-01-16 17:25:48 +01:00
Ray
e811279a75
Review code formatting on ColorFromHSV()
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Following raylib notation rules
2019-01-14 13:49:17 +01:00
Demizdor
da1714f411
Added ColorFromHSV()
2019-01-14 12:49:00 +02:00
Ray
25205b5113
Reverted flag value (but kept order)
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This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-11 12:21:02 +01:00
Ray
7132ba44db
Reviewed latest PR
2019-01-10 17:06:26 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility
2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf
Reworking API upon suggestion.
2019-01-10 16:43:21 +01:00
Marco Lizza
a15251bcdb
Adding window visibility functions.
2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e
Adding window visibility configuration flag.
2019-01-10 14:54:55 +01:00
Ray
64fd131ed5
Some improvements on SetShaderValue()
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- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
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Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
73597332b6
Adding uniform array support for shaders.
2019-01-09 16:18:00 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
raysan5
644eddda11
REMOVED: ShowLogo()
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Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03 13:55:59 +01:00
raysan5
d427f17210
REVIEWED some functions parameters
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Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use.
- SetMousePosition()
- SetMouseOffset()
- SetMouseScale()
2019-01-03 13:53:20 +01:00
ChrisDill
f9c43dc379
Mouse functions changed
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- SetMouseScale changed to take in a Vector2.
- Added mouseOffset global which is used in mouse read functions.
2019-01-02 19:09:34 +00:00
ChrisDill
8933298864
Added SetMouseOffset
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- Changed mouseScale to Vector2.
- Added SetMouseOffset to change XY of mouseScale.
2019-01-02 10:14:55 +00:00
raysan5
0619571149
ADDED: DrawTextRec() and example
2018-12-29 14:44:28 +01:00
raysan5
414c3ee1f9
ADDED: DrawTextureQuad()
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Useful for tiling and offset parameters definition.
2018-12-26 23:44:16 +01:00
raysan5
91a7b0e5ef
Corrected typo
2018-12-26 13:57:10 +01:00
raysan5
01338b0a14
WARNING: BREAKING CHANGE
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Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
raysan5
9a8320c52b
REVIEWED: DrawRectanglePro()
2018-12-26 10:51:13 +01:00
raysan5
96207a8a02
REVIEWED: LoadFontEx()
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Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
raysan5
92f68ac6be
Review DrawPolyEx()
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Also reviewed rlCheckBufferLimit()
2018-12-24 14:09:51 +01:00
Ray
87ad244ee0
Exposed LoadFontFromImage()
2018-12-20 12:58:27 +01:00
Ray
4008a075a8
Added scissor functionality
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To draw only in defined area of the screen
ADDED: BeginScissorMode(), EndScissorMode()
2018-12-15 23:30:55 +01:00
Ray
8b75a1a990
Improved textures wrap support
2018-12-03 12:00:05 +01:00
Ray
f552d43547
Reviewed some comments
2018-12-03 11:24:11 +01:00
Ray
5086c60e2f
Replaced #defines by enums
2018-12-03 11:04:32 +01:00
Ray
5167f78d5f
ADDED: OpenURL()
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Corrected bug on ImageDrawRectangleLines()
2018-11-09 23:09:02 +01:00
Ray
b356ef5564
Modifies some Image functions
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REVIEWED: ImageDrawRectangle()
ADDED: ImageDrawRectangleLines()
2018-11-07 17:58:26 +01:00
Ray
065994219e
Review parameter issue with MSVC
2018-11-06 16:11:11 +01:00
Ray
fc1c9505ba
Remove end-line spaces
2018-11-06 15:10:50 +01:00
Ray
e340517a73
Support custom texture on shapes drawing
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By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.
Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
Ray
298203a41a
ADDED: Some functions...
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text: IsEqualText() -WIP-
audio: SaveWAV()
audio: ExportWaveAsCode()
textures: ExportImageAsCode()
2018-10-29 16:18:06 +01:00
Ray
550dd40cb3
ADDED: SplitText() function
2018-10-23 15:43:19 +02:00
Berni8k
e07ec6a2e8
Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread
2018-10-21 00:09:17 +01:00
Ray
764766bfb2
Some formatting tweaks
2018-10-18 16:00:11 +02:00
Ray
b8b8936cd7
Review defines
2018-10-16 10:53:01 +02:00
Michael Vetter
d8331bde3a
Add FileExists() function
2018-10-14 14:21:02 +02:00
raysan5
68d2b0c071
Corrected description
2018-10-13 16:30:44 +02:00
raysan5
c7b601b624
Renamed new PR function
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RENAME: GetLastWriteTime() to GetFileModTime()
2018-10-13 15:59:17 +02:00