Replaced #defines by enums
This commit is contained in:
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1774260dab
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469
src/raylib.h
469
src/raylib.h
@ -91,223 +91,11 @@
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#define DEG2RAD (PI/180.0f)
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#define RAD2DEG (180.0f/PI)
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// raylib Config Flags
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#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
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#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
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#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
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#define FLAG_WINDOW_UNDECORATED 8 // Set to disable window decoration (frame and buttons)
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#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
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#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
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#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
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#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
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// Keyboard Function Keys
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#define KEY_SPACE 32
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#define KEY_ESCAPE 256
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#define KEY_ENTER 257
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#define KEY_TAB 258
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#define KEY_BACKSPACE 259
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#define KEY_INSERT 260
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#define KEY_DELETE 261
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#define KEY_RIGHT 262
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#define KEY_LEFT 263
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#define KEY_DOWN 264
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#define KEY_UP 265
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#define KEY_PAGE_UP 266
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#define KEY_PAGE_DOWN 267
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#define KEY_HOME 268
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#define KEY_END 269
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#define KEY_CAPS_LOCK 280
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#define KEY_SCROLL_LOCK 281
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#define KEY_NUM_LOCK 282
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#define KEY_PRINT_SCREEN 283
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#define KEY_PAUSE 284
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#define KEY_F1 290
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#define KEY_F2 291
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#define KEY_F3 292
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#define KEY_F4 293
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#define KEY_F5 294
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#define KEY_F6 295
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#define KEY_F7 296
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#define KEY_F8 297
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#define KEY_F9 298
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#define KEY_F10 299
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#define KEY_F11 300
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#define KEY_F12 301
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#define KEY_LEFT_SHIFT 340
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#define KEY_LEFT_CONTROL 341
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#define KEY_LEFT_ALT 342
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#define KEY_LEFT_SUPER 343
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#define KEY_RIGHT_SHIFT 344
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#define KEY_RIGHT_CONTROL 345
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#define KEY_RIGHT_ALT 346
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#define KEY_RIGHT_SUPER 347
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#define KEY_KB_MENU 348
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#define KEY_LEFT_BRACKET 91
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#define KEY_BACKSLASH 92
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#define KEY_RIGHT_BRACKET 93
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#define KEY_GRAVE 96
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// Keyboard Number Pad Keys
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#define KEY_KP_0 320
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#define KEY_KP_1 321
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#define KEY_KP_2 322
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#define KEY_KP_3 323
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#define KEY_KP_4 324
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#define KEY_KP_5 325
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#define KEY_KP_6 326
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#define KEY_KP_7 327
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#define KEY_KP_8 328
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#define KEY_KP_9 329
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#define KEY_KP_DECIMAL 330
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#define KEY_KP_DIVIDE 331
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#define KEY_KP_MULTIPLY 332
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#define KEY_KP_SUBTRACT 333
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#define KEY_KP_ADD 334
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#define KEY_KP_ENTER 335
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#define KEY_KP_EQUAL 336
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// Keyboard Alpha Numeric Keys
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#define KEY_APOSTROPHE 39
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#define KEY_COMMA 44
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#define KEY_MINUS 45
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#define KEY_PERIOD 46
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#define KEY_SLASH 47
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#define KEY_ZERO 48
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#define KEY_ONE 49
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#define KEY_TWO 50
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#define KEY_THREE 51
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#define KEY_FOUR 52
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#define KEY_FIVE 53
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#define KEY_SIX 54
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#define KEY_SEVEN 55
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#define KEY_EIGHT 56
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#define KEY_NINE 57
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#define KEY_SEMICOLON 59
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#define KEY_EQUAL 61
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#define KEY_A 65
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#define KEY_B 66
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#define KEY_C 67
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#define KEY_D 68
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#define KEY_E 69
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#define KEY_F 70
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#define KEY_G 71
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#define KEY_H 72
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#define KEY_I 73
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#define KEY_J 74
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#define KEY_K 75
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#define KEY_L 76
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#define KEY_M 77
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#define KEY_N 78
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#define KEY_O 79
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#define KEY_P 80
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#define KEY_Q 81
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#define KEY_R 82
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#define KEY_S 83
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#define KEY_T 84
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#define KEY_U 85
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#define KEY_V 86
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#define KEY_W 87
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#define KEY_X 88
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#define KEY_Y 89
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#define KEY_Z 90
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// Android Physical Buttons
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#define KEY_BACK 4
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#define KEY_MENU 82
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#define KEY_VOLUME_UP 24
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#define KEY_VOLUME_DOWN 25
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// Mouse Buttons
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#define MOUSE_LEFT_BUTTON 0
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#define MOUSE_RIGHT_BUTTON 1
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#define MOUSE_MIDDLE_BUTTON 2
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// Touch points registered
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#define MAX_TOUCH_POINTS 10
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// Gamepad Number
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#define GAMEPAD_PLAYER1 0
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#define GAMEPAD_PLAYER2 1
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#define GAMEPAD_PLAYER3 2
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#define GAMEPAD_PLAYER4 3
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// Gamepad Buttons/Axis
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// PS3 USB Controller Buttons
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#define GAMEPAD_PS3_BUTTON_TRIANGLE 0
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#define GAMEPAD_PS3_BUTTON_CIRCLE 1
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#define GAMEPAD_PS3_BUTTON_CROSS 2
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#define GAMEPAD_PS3_BUTTON_SQUARE 3
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#define GAMEPAD_PS3_BUTTON_L1 6
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#define GAMEPAD_PS3_BUTTON_R1 7
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#define GAMEPAD_PS3_BUTTON_L2 4
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#define GAMEPAD_PS3_BUTTON_R2 5
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#define GAMEPAD_PS3_BUTTON_START 8
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#define GAMEPAD_PS3_BUTTON_SELECT 9
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#define GAMEPAD_PS3_BUTTON_UP 24
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#define GAMEPAD_PS3_BUTTON_RIGHT 25
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#define GAMEPAD_PS3_BUTTON_DOWN 26
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#define GAMEPAD_PS3_BUTTON_LEFT 27
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#define GAMEPAD_PS3_BUTTON_PS 12
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// PS3 USB Controller Axis
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#define GAMEPAD_PS3_AXIS_LEFT_X 0
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#define GAMEPAD_PS3_AXIS_LEFT_Y 1
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#define GAMEPAD_PS3_AXIS_RIGHT_X 2
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#define GAMEPAD_PS3_AXIS_RIGHT_Y 5
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#define GAMEPAD_PS3_AXIS_L2 3 // [1..-1] (pressure-level)
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#define GAMEPAD_PS3_AXIS_R2 4 // [1..-1] (pressure-level)
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// Xbox360 USB Controller Buttons
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#define GAMEPAD_XBOX_BUTTON_A 0
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#define GAMEPAD_XBOX_BUTTON_B 1
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#define GAMEPAD_XBOX_BUTTON_X 2
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#define GAMEPAD_XBOX_BUTTON_Y 3
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#define GAMEPAD_XBOX_BUTTON_LB 4
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#define GAMEPAD_XBOX_BUTTON_RB 5
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#define GAMEPAD_XBOX_BUTTON_SELECT 6
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#define GAMEPAD_XBOX_BUTTON_START 7
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#define GAMEPAD_XBOX_BUTTON_UP 10
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#define GAMEPAD_XBOX_BUTTON_RIGHT 11
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#define GAMEPAD_XBOX_BUTTON_DOWN 12
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#define GAMEPAD_XBOX_BUTTON_LEFT 13
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#define GAMEPAD_XBOX_BUTTON_HOME 8
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// Android Gamepad Controller (SNES CLASSIC)
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#define GAMEPAD_ANDROID_DPAD_UP 19
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#define GAMEPAD_ANDROID_DPAD_DOWN 20
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#define GAMEPAD_ANDROID_DPAD_LEFT 21
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#define GAMEPAD_ANDROID_DPAD_RIGHT 22
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#define GAMEPAD_ANDROID_DPAD_CENTER 23
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#define GAMEPAD_ANDROID_BUTTON_A 96
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#define GAMEPAD_ANDROID_BUTTON_B 97
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#define GAMEPAD_ANDROID_BUTTON_C 98
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#define GAMEPAD_ANDROID_BUTTON_X 99
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#define GAMEPAD_ANDROID_BUTTON_Y 100
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#define GAMEPAD_ANDROID_BUTTON_Z 101
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#define GAMEPAD_ANDROID_BUTTON_L1 102
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#define GAMEPAD_ANDROID_BUTTON_R1 103
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#define GAMEPAD_ANDROID_BUTTON_L2 104
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#define GAMEPAD_ANDROID_BUTTON_R2 105
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// Xbox360 USB Controller Axis
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// NOTE: For Raspberry Pi, axis must be reconfigured
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#if defined(PLATFORM_RPI)
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right)
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [-1..1] (up->down)
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 3 // [-1..1] (left->right)
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 4 // [-1..1] (up->down)
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#define GAMEPAD_XBOX_AXIS_LT 2 // [-1..1] (pressure-level)
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level)
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#else
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right)
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down)
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right)
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down)
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#define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level)
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level)
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#endif
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// Shader and material limits
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct
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#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized from { } initializers.
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@ -347,10 +135,6 @@
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#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
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// Shader and material limits
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct
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#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct
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//----------------------------------------------------------------------------------
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// Structures Definition
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//----------------------------------------------------------------------------------
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@ -617,14 +401,243 @@ typedef struct VrDeviceInfo {
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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// Trace log type
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// System config flags
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// NOTE: Used for bit masks
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typedef enum {
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LOG_INFO = 1,
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LOG_WARNING = 2,
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LOG_ERROR = 4,
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LOG_DEBUG = 8,
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LOG_OTHER = 16
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} LogType;
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FLAG_SHOW_LOGO = 1, // Set to show raylib logo at startup
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FLAG_FULLSCREEN_MODE = 2, // Set to run program in fullscreen
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FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window
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FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window
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FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
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FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
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} ConfigFlag;
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// Trace log type
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// NOTE: Used for bit masks
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typedef enum {
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LOG_INFO = 1,
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LOG_WARNING = 2,
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LOG_ERROR = 4,
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LOG_DEBUG = 8,
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LOG_OTHER = 16
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} TraceLogType;
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// Keyboard keys
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typedef enum {
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// Alphanumeric keys
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KEY_APOSTROPHE = 39,
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KEY_COMMA = 44,
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KEY_MINUS = 45,
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KEY_PERIOD = 46,
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KEY_SLASH = 47,
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KEY_ZERO = 48,
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KEY_ONE = 49,
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KEY_TWO = 50,
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KEY_THREE = 51,
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KEY_FOUR = 52,
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KEY_FIVE = 53,
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KEY_SIX = 54,
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KEY_SEVEN = 55,
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KEY_EIGHT = 56,
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KEY_NINE = 57,
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KEY_SEMICOLON = 59,
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KEY_EQUAL = 61,
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KEY_A = 65,
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KEY_B = 66,
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KEY_C = 67,
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KEY_D = 68,
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KEY_E = 69,
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KEY_F = 70,
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KEY_G = 71,
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KEY_H = 72,
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KEY_I = 73,
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KEY_J = 74,
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KEY_K = 75,
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KEY_L = 76,
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KEY_M = 77,
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KEY_N = 78,
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KEY_O = 79,
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KEY_P = 80,
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KEY_Q = 81,
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KEY_R = 82,
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KEY_S = 83,
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KEY_T = 84,
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KEY_U = 85,
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KEY_V = 86,
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KEY_W = 87,
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KEY_X = 88,
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KEY_Y = 89,
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KEY_Z = 90,
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// Function keys
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KEY_SPACE = 32,
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KEY_ESCAPE = 256,
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KEY_ENTER = 257,
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KEY_TAB = 258,
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KEY_BACKSPACE = 259,
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KEY_INSERT = 260,
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KEY_DELETE = 261,
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KEY_RIGHT = 262,
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KEY_LEFT = 263,
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KEY_DOWN = 264,
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KEY_UP = 265,
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KEY_PAGE_UP = 266,
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KEY_PAGE_DOWN = 267,
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KEY_HOME = 268,
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KEY_END = 269,
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KEY_CAPS_LOCK = 280,
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KEY_SCROLL_LOCK = 281,
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KEY_NUM_LOCK = 282,
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KEY_PRINT_SCREEN = 283,
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KEY_PAUSE = 284,
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KEY_F1 = 290,
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KEY_F2 = 291,
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KEY_F3 = 292,
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KEY_F4 = 293,
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KEY_F5 = 294,
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KEY_F6 = 295,
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KEY_F7 = 296,
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KEY_F8 = 297,
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KEY_F9 = 298,
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KEY_F10 = 299,
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KEY_F11 = 300,
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KEY_F12 = 301,
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KEY_LEFT_SHIFT = 340,
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KEY_LEFT_CONTROL = 341,
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KEY_LEFT_ALT = 342,
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KEY_LEFT_SUPER = 343,
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KEY_RIGHT_SHIFT = 344,
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KEY_RIGHT_CONTROL = 345,
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KEY_RIGHT_ALT = 346,
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KEY_RIGHT_SUPER = 347,
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KEY_KB_MENU = 348,
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KEY_LEFT_BRACKET = 91,
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KEY_BACKSLASH = 92,
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KEY_RIGHT_BRACKET = 93,
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KEY_GRAVE = 96,
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// Keypad keys
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KEY_KP_0 = 320,
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KEY_KP_1 = 321,
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KEY_KP_2 = 322,
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KEY_KP_3 = 323,
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KEY_KP_4 = 324,
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KEY_KP_5 = 325,
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KEY_KP_6 = 326,
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KEY_KP_7 = 327,
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KEY_KP_8 = 328,
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KEY_KP_9 = 329,
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KEY_KP_DECIMAL = 330,
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KEY_KP_DIVIDE = 331,
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KEY_KP_MULTIPLY = 332,
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KEY_KP_SUBTRACT = 333,
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KEY_KP_ADD = 334,
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KEY_KP_ENTER = 335,
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KEY_KP_EQUAL = 336
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} KeyboardKey;
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// Android buttons
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typedef enum {
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KEY_BACK = 4,
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KEY_MENU = 82,
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KEY_VOLUME_UP = 24,
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KEY_VOLUME_DOWN = 25
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} AndroidButton;
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// Mouse buttons
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typedef enum {
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MOUSE_LEFT_BUTTON = 0,
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MOUSE_RIGHT_BUTTON = 1,
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MOUSE_MIDDLE_BUTTON = 2
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} MouseButton;
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// Gamepad number
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typedef enum {
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GAMEPAD_PLAYER1 = 0,
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GAMEPAD_PLAYER2 = 1,
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GAMEPAD_PLAYER3 = 2,
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GAMEPAD_PLAYER4 = 3
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} GamepadNumber;
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// PS3 USB Controller Buttons
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// TODO: Provide a generic way to list gamepad controls schemes,
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// defining specific controls schemes is not a good option
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typedef enum {
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GAMEPAD_PS3_BUTTON_TRIANGLE = 0,
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GAMEPAD_PS3_BUTTON_CIRCLE = 1,
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GAMEPAD_PS3_BUTTON_CROSS = 2,
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GAMEPAD_PS3_BUTTON_SQUARE = 3,
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GAMEPAD_PS3_BUTTON_L1 = 6,
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GAMEPAD_PS3_BUTTON_R1 = 7,
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GAMEPAD_PS3_BUTTON_L2 = 4,
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GAMEPAD_PS3_BUTTON_R2 = 5,
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GAMEPAD_PS3_BUTTON_START = 8,
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GAMEPAD_PS3_BUTTON_SELECT = 9,
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GAMEPAD_PS3_BUTTON_PS = 12,
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GAMEPAD_PS3_BUTTON_UP = 24,
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GAMEPAD_PS3_BUTTON_RIGHT = 25,
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GAMEPAD_PS3_BUTTON_DOWN = 26,
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GAMEPAD_PS3_BUTTON_LEFT = 27
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} GamepadPS3Button;
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// PS3 USB Controller Axis
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typedef enum {
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GAMEPAD_PS3_AXIS_LEFT_X = 0,
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GAMEPAD_PS3_AXIS_LEFT_Y = 1,
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GAMEPAD_PS3_AXIS_RIGHT_X = 2,
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GAMEPAD_PS3_AXIS_RIGHT_Y = 5,
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GAMEPAD_PS3_AXIS_L2 = 3, // [1..-1] (pressure-level)
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GAMEPAD_PS3_AXIS_R2 = 4 // [1..-1] (pressure-level)
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} GamepadPS3Axis;
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// Xbox360 USB Controller Buttons
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typedef enum {
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GAMEPAD_XBOX_BUTTON_A = 0,
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GAMEPAD_XBOX_BUTTON_B = 1,
|
||||
GAMEPAD_XBOX_BUTTON_X = 2,
|
||||
GAMEPAD_XBOX_BUTTON_Y = 3,
|
||||
GAMEPAD_XBOX_BUTTON_LB = 4,
|
||||
GAMEPAD_XBOX_BUTTON_RB = 5,
|
||||
GAMEPAD_XBOX_BUTTON_SELECT = 6,
|
||||
GAMEPAD_XBOX_BUTTON_START = 7,
|
||||
GAMEPAD_XBOX_BUTTON_HOME = 8,
|
||||
GAMEPAD_XBOX_BUTTON_UP = 10,
|
||||
GAMEPAD_XBOX_BUTTON_RIGHT = 11,
|
||||
GAMEPAD_XBOX_BUTTON_DOWN = 12,
|
||||
GAMEPAD_XBOX_BUTTON_LEFT = 13
|
||||
} GamepadXbox360Button;
|
||||
|
||||
// Xbox360 USB Controller Axis,
|
||||
// NOTE: For Raspberry Pi, axis must be reconfigured
|
||||
typedef enum {
|
||||
GAMEPAD_XBOX_AXIS_LEFT_X = 0, // [-1..1] (left->right)
|
||||
GAMEPAD_XBOX_AXIS_LEFT_Y = 1, // [1..-1] (up->down)
|
||||
GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right)
|
||||
GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down)
|
||||
GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level)
|
||||
GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level)
|
||||
} GamepadXbox360Axis;
|
||||
|
||||
// Android Gamepad Controller (SNES CLASSIC)
|
||||
typedef enum {
|
||||
GAMEPAD_ANDROID_DPAD_UP = 19,
|
||||
GAMEPAD_ANDROID_DPAD_DOWN = 20,
|
||||
GAMEPAD_ANDROID_DPAD_LEFT = 21,
|
||||
GAMEPAD_ANDROID_DPAD_RIGHT = 22,
|
||||
GAMEPAD_ANDROID_DPAD_CENTER = 23,
|
||||
GAMEPAD_ANDROID_BUTTON_A = 96,
|
||||
GAMEPAD_ANDROID_BUTTON_B = 97,
|
||||
GAMEPAD_ANDROID_BUTTON_C = 98,
|
||||
GAMEPAD_ANDROID_BUTTON_X = 99,
|
||||
GAMEPAD_ANDROID_BUTTON_Y = 100,
|
||||
GAMEPAD_ANDROID_BUTTON_Z = 101,
|
||||
GAMEPAD_ANDROID_BUTTON_L1 = 102,
|
||||
GAMEPAD_ANDROID_BUTTON_R1 = 103,
|
||||
GAMEPAD_ANDROID_BUTTON_L2 = 104,
|
||||
GAMEPAD_ANDROID_BUTTON_R2 = 105
|
||||
} GamepadAndroid;
|
||||
|
||||
// Shader location point type
|
||||
typedef enum {
|
||||
@ -749,7 +762,7 @@ typedef enum {
|
||||
GESTURE_SWIPE_DOWN = 128,
|
||||
GESTURE_PINCH_IN = 256,
|
||||
GESTURE_PINCH_OUT = 512
|
||||
} Gestures;
|
||||
} GestureType;
|
||||
|
||||
// Camera system modes
|
||||
typedef enum {
|
||||
|
Loading…
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Reference in New Issue
Block a user