Added scissor functionality
To draw only in defined area of the screen ADDED: BeginScissorMode(), EndScissorMode()
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@ -1158,6 +1158,7 @@ RLAPI void MeshTangents(Mesh *mesh);
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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// Mesh generation functions
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RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
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RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
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RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
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RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
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@ -1228,6 +1229,8 @@ RLAPI void BeginShaderMode(Shader shader); // Beg
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
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RLAPI void EndScissorMode(void); // End scissor mode
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// VR control functions
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RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
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19
src/rlgl.h
19
src/rlgl.h
@ -3313,6 +3313,25 @@ void EndBlendMode(void)
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BeginBlendMode(BLEND_ALPHA);
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}
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// Begin scissor mode (define screen area for following drawing)
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void BeginScissorMode(int x, int y, int width, int height)
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{
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rlglDraw(); // Force drawing elements
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glEnable(GL_SCISSOR_TEST);
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glScissor(x, y, width, height);
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rlClearScreenBuffers(); // Clear current scissor area
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}
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// End scissor mode
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void EndScissorMode(void)
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{
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rlglDraw(); // Force drawing elements
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glDisable(GL_SCISSOR_TEST);
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}
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#if defined(SUPPORT_VR_SIMULATOR)
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// Get VR device information for some standard devices
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VrDeviceInfo GetVrDeviceInfo(int vrDeviceType)
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