Some code tweaks
- Reorganized some variables: Not used on OpenGL 1.1 - Now mipmaps can be generated on OpenGL 1.1 backend - Renamed whiteTexture to defaultTextureId
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c0c329b231
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src/rlgl.h
100
src/rlgl.h
@ -814,7 +814,10 @@ static bool useTransformMatrix = false;
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static DrawCall *draws = NULL;
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static int drawsCounter = 0;
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// Shaders
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// Default texture (1px white) useful for plain color polys (required by shader)
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static unsigned int defaultTextureId;
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// Default shaders
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static unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program)
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static unsigned int defaultFShaderId; // Default fragment shader Id (used by default shader program)
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@ -825,11 +828,33 @@ static Shader currentShader; // Shader to be used on rendering (b
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static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
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// Extension supported flag: Compressed textures
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static bool texCompDXTSupported = false; // DDS texture compression support
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static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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// Extension supported flag: Textures format
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static bool texNPOTSupported = false; // NPOT textures full support
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static bool texFloatSupported = false; // float textures support (32 bit per channel)
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// Extension supported flag: Clamp mirror wrap mode
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static bool texMirrorClampSupported = false; // Clamp mirror wrap mode supported
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// Extension supported flag: Anisotropic filtering
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static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
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static bool debugMarkerSupported = false; // Debug marker support
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
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static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray;
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static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
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#endif
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#if defined(SUPPORT_VR_SIMULATOR)
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// VR global variables
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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@ -840,33 +865,8 @@ static bool vrStereoRender = false; // VR stereo rendering enabled/disab
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Extension supported flag: Anisotropic filtering
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static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
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// Extension supported flag: Clamp mirror wrap mode
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static bool texMirrorClampSupported = false; // Clamp mirror wrap mode supported
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
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static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray;
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static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
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#endif
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static bool debugMarkerSupported = false;
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// Compressed textures support flags
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static bool texCompDXTSupported = false; // DDS texture compression support
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static bool texNPOTSupported = false; // NPOT textures full support
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static bool texFloatSupported = false; // float textures support (32 bit per channel)
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static int blendMode = 0; // Track current blending mode
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// White texture useful for plain color polys (required by shader)
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static unsigned int whiteTexture;
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// Default framebuffer size
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static int screenWidth; // Default framebuffer width
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static int screenHeight; // Default framebuffer height
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@ -1098,7 +1098,7 @@ void rlBegin(int mode)
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draws[drawsCounter - 1].mode = mode;
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draws[drawsCounter - 1].vertexCount = 0;
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draws[drawsCounter - 1].textureId = whiteTexture;
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draws[drawsCounter - 1].textureId = defaultTextureId;
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}
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}
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@ -1284,13 +1284,19 @@ void rlTextureParameters(unsigned int id, int param, int value)
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case RL_TEXTURE_WRAP_S:
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case RL_TEXTURE_WRAP_T:
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{
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if ((value == RL_WRAP_MIRROR_CLAMP) && !texMirrorClampSupported) TraceLog(LOG_WARNING, "Clamp mirror wrap mode not supported");
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if (value == RL_WRAP_MIRROR_CLAMP)
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{
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#if !defined(GRAPHICS_API_OPENGL_11)
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if (!texMirrorClampSupported) TraceLog(LOG_WARNING, "Clamp mirror wrap mode not supported");
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#endif
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}
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else glTexParameteri(GL_TEXTURE_2D, param, value);
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} break;
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case RL_TEXTURE_MAG_FILTER:
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case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
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case RL_TEXTURE_ANISOTROPIC_FILTER:
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{
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#if !defined(GRAPHICS_API_OPENGL_11)
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if (value <= maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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else if (maxAnisotropicLevel > 0.0f)
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{
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@ -1298,6 +1304,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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}
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else TraceLog(LOG_WARNING, "Anisotropic filtering not supported");
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#endif
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} break;
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default: break;
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}
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@ -1614,9 +1621,9 @@ void rlglInit(int width, int height)
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// Init default white texture
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unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
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whiteTexture = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
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defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
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if (whiteTexture != 0) TraceLog(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
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if (defaultTextureId != 0) TraceLog(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", defaultTextureId);
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else TraceLog(LOG_WARNING, "Base white texture could not be loaded");
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// Init default Shader (customized for GL 3.3 and ES2)
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@ -1638,7 +1645,7 @@ void rlglInit(int width, int height)
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draws[i].vertexCount = 0;
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//draws[i].vaoId = 0;
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//draws[i].shaderId = 0;
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draws[i].textureId = whiteTexture;
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draws[i].textureId = defaultTextureId;
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//draws[i].projection = MatrixIdentity();
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//draws[i].modelview = MatrixIdentity();
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}
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@ -1695,9 +1702,9 @@ void rlglClose(void)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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UnloadShaderDefault(); // Unload default shader
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UnloadBuffersDefault(); // Unload default buffers
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glDeleteTextures(1, &whiteTexture); // Unload default texture
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glDeleteTextures(1, &defaultTextureId); // Unload default texture
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TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture);
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TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", defaultTextureId);
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free(draws);
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#endif
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@ -1808,8 +1815,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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TraceLog(LOG_WARNING, "OpenGL 1.1 does not support GPU compressed texture formats");
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return id;
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}
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#endif
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#else
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if ((!texCompDXTSupported) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) ||
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(format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA)))
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{
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@ -1841,6 +1847,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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return id;
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}
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#endif
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#endif // defined(GRAPHICS_API_OPENGL_11)
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@ -2136,9 +2143,9 @@ void rlGenerateMipmaps(Texture2D *texture)
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if (((texture->width > 0) && ((texture->width & (texture->width - 1)) == 0)) &&
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((texture->height > 0) && ((texture->height & (texture->height - 1)) == 0))) texIsPOT = true;
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if ((texIsPOT) || (texNPOTSupported))
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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if (texIsPOT)
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{
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// WARNING: Manual mipmap generation only works for RGBA 32bit textures!
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if (texture->format == UNCOMPRESSED_R8G8B8A8)
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{
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@ -2173,9 +2180,10 @@ void rlGenerateMipmaps(Texture2D *texture)
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TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps);
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}
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else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id);
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#endif
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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}
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((texIsPOT) || (texNPOTSupported))
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{
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(LOG_INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id);
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@ -2187,8 +2195,8 @@ void rlGenerateMipmaps(Texture2D *texture)
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#define MAX(a,b) (((a)>(b))?(a):(b))
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texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
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#endif
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}
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#endif
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else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id);
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -2741,14 +2749,14 @@ void *rlReadTexturePixels(Texture2D texture)
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// Get default internal texture (white texture)
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Texture2D GetTextureDefault(void)
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{
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Texture2D texture;
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texture.id = whiteTexture;
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Texture2D texture = { 0 };
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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texture.id = defaultTextureId;
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texture.width = 1;
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texture.height = 1;
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texture.mipmaps = 1;
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texture.format = UNCOMPRESSED_R8G8B8A8;
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#endif
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return texture;
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}
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@ -4053,7 +4061,7 @@ static void DrawBuffersDefault(void)
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// Reset draws counter
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draws[0].mode = RL_QUADS;
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draws[0].vertexCount = 0;
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draws[0].textureId = whiteTexture;
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draws[0].textureId = defaultTextureId;
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drawsCounter = 1;
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// Change to next buffer in the list
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