Proposed Model struct review
This commit is contained in:
parent
2e99c6cefb
commit
2f97a3f835
11
src/raylib.h
11
src/raylib.h
@ -342,6 +342,15 @@ typedef struct Model {
|
||||
Mesh mesh; // Vertex data buffers (RAM and VRAM)
|
||||
Matrix transform; // Local transform matrix
|
||||
Material material; // Shader and textures data
|
||||
/*
|
||||
Mesh *meshes; // Vertex data buffers (RAM and VRAM)
|
||||
int meshCount;
|
||||
|
||||
Material *materials; // Shader and textures data
|
||||
int materialCount;
|
||||
|
||||
int *meshMaterial; // Material assigned to every mesh
|
||||
*/
|
||||
} Model;
|
||||
|
||||
// Ray type (useful for raycast)
|
||||
@ -1180,7 +1189,7 @@ RLAPI const char *TextSubtext(const char *text, int position, int length);
|
||||
RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!)
|
||||
RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!)
|
||||
RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
|
||||
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
|
||||
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
|
||||
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
|
||||
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
|
||||
RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
|
||||
|
Loading…
Reference in New Issue
Block a user