Adding window visibility functions.

This commit is contained in:
Marco Lizza 2019-01-10 14:55:19 +01:00
parent 5adcc30a2e
commit a15251bcdb
2 changed files with 20 additions and 0 deletions

View File

@ -831,6 +831,24 @@ void SetWindowSize(int width, int height)
#endif
}
// Set window visibility
void SetWindowVisible(bool visible)
{
#if defined(PLATFORM_DESKTOP)
if (visible) glfwShowWindow(window);
else glfwHideWindow(window);
#endif
}
// Set window visibility
bool IsWindowVisible()
{
#if defined(PLATFORM_DESKTOP)
return glfwGetWindowAttrib(window, GLFW_VISIBLE) != GL_FALSE;
#endif
return true;
}
// Get current screen width
int GetScreenWidth(void)
{

View File

@ -827,6 +827,8 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowVisible(bool visible); // Set window visibility
RLAPI bool IsWindowVisible(); // Check if window is currently visible
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
RLAPI void *GetWindowHandle(void); // Get native window handle