ghassanpl
4960e6b6d7
Fixes for some Lua bugs
2016-08-06 16:58:48 +02:00
raysan5
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
raysan5
5f1b4e9474
Updated Lua module
2016-08-06 11:30:34 +02:00
LelixSuper
3d519c7a39
Fix install command of src/ makefile
2016-08-04 15:48:37 +02:00
raysan5
80789e6140
Updated Lua binding
2016-08-04 13:40:53 +02:00
raysan5
055d501345
Corrected bug
2016-08-03 23:25:39 +02:00
raysan5
70ec517fda
Updated some functions
2016-08-03 23:15:44 +02:00
raysan5
5c30e079f4
[rlua] new module: raylib Lua binding
2016-08-03 21:39:22 +02:00
raysan5
735968e685
[rlua] new module: raylib Lua binding
2016-08-03 21:38:21 +02:00
raysan5
8c0bd30fcb
Corrected issue with Music type
2016-08-02 19:09:07 +02:00
raysan5
68d647c1af
Complete review and update
...
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e
Review audio module and examples
2016-08-01 21:37:45 +02:00
raysan5
36cf1f7dfd
Improved support for C++
...
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
2dc5f580a6
Removed audio errors register
2016-08-01 12:58:30 +02:00
raysan5
02c456432d
Complete review of audio system
...
Still some work left...
2016-08-01 12:49:17 +02:00
Ray
a61b832c4a
Merge pull request #166 from Bil152/develop
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Code refractoring of music module to be more user-friendly (issue #144 )
2016-07-30 12:45:31 +02:00
Bil152
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
2016-07-29 21:35:57 +02:00
raysan5
a008d49230
Corrected some issues to compile with MSC
2016-07-29 13:17:50 +02:00
raysan5
a422e39492
Corrected issue on OSX with High DPI display
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Many thanks to Marcelo Paez (paezao)
2016-07-26 16:55:46 +02:00
raysan5
07a375e2d6
Corrected issue with HIghDPI display on OSX
...
Well, not tested yet but it should work...
2016-07-26 13:02:25 +02:00
raysan5
6d68c78989
Updated log output info
2016-07-26 12:44:33 +02:00
raysan5
4facc03a64
Upload ptheads Win32 DLL
2016-07-25 08:50:40 +02:00
sol-prog
32a671b9da
OS X comaptiblity changes and compiled library
2016-07-22 11:55:04 -04:00
raysan5
76c9e9883d
Update runtime DLL to version 1.6
2016-07-19 10:03:05 +02:00
Ray
5139948ef9
Updated to Oculus PC SDK 1.6
2016-07-19 09:42:48 +02:00
raysan5
af46222b12
Updated
2016-07-18 17:23:50 +02:00
raysan5
0e6b249260
Review outputs by platform
2016-07-18 17:07:50 +02:00
raysan5
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
Ray
6c2dc5574f
Merge pull request #134 from LelixSuper/develop
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Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
LelixSuper
de865a9b55
fix small things on 'src/' makefile
2016-07-18 15:13:43 +02:00
raysan5
697e1d4941
Update pthreads library (win32)
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This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
LelixSuper
ebfb1978b8
allow to compile shared version of raylib
2016-07-17 17:56:57 +02:00
LelixSuper
13c56887f1
fix 'external/stb_vorbis.c" compilation
2016-07-17 17:23:41 +02:00
LelixSuper
2272a4722f
restore the original method to compile all modules
...
This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
LelixSuper
94a5fc5c2c
add some explanation of makefile in 'src/'
2016-07-17 15:54:52 +02:00
raysan5
a36cc7075a
Corrected issue on drawing order
2016-07-17 12:40:56 +02:00
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
2016-07-16 22:41:13 +02:00
LelixSuper
d38fb9bda2
fix small things on makefile of 'src/' folder
2016-07-16 21:23:21 +02:00
LelixSuper
6efaa78058
improve the compilation of all modules
2016-07-16 21:01:43 +02:00
LelixSuper
e62c30c8b1
improve 'clean' target of 'src/' makefile
2016-07-16 20:24:14 +02:00
raysan5
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
raysan5
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
LelixSuper
6f335d2c9e
add 'install' and 'unistall' target
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The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
2016-07-16 18:38:17 +02:00
LelixSuper
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
2016-07-16 17:31:54 +02:00
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
raysan5
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
raysan5
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
raysan5
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
raysan5
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
raysan5
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
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Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
24c267d324
Compute stereo config from device parameters
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Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
2016-07-08 17:22:37 +02:00
Ray
3922bc27cd
Supporting multiple HMD configurations
...
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
raysan5
7cefbd8a94
Updated lighting system...
...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
raysan5
e2a3a52ad6
Edited comment
2016-07-06 20:02:33 +02:00
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
2016-07-06 20:02:15 +02:00
Ray
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
2016-07-04 18:34:28 +02:00
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
2016-07-04 18:34:02 +02:00
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
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This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
Ray
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
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Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
raysan5
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
raysan5
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
2016-06-26 18:43:10 +02:00
raysan5
9127b5a57d
Enable/Disable VR experience
2016-06-26 15:36:12 +02:00
raysan5
8652e644dd
Corrected bug on stereo rendering
2016-06-26 14:13:11 +02:00
raysan5
6981e2bffa
Get supported videomodes for fullscreen
2016-06-26 01:36:06 +02:00
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
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Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5
369b8532c0
Review rlglInitGraphics()
2016-06-25 22:42:35 +02:00
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
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Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5
5f7ac64c44
Removed function SetModelTexture()
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It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5
b358402cb3
Some code tweaks (view description)
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- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
raysan5
a522b6e23b
Corrected issue with unclosed threads
2016-06-24 19:34:47 +02:00
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
2016-06-21 13:49:13 +02:00
raysan5
afe033412b
Code tweak
2016-06-21 13:45:13 +02:00
Ray
6062201e8f
Simplify Oculus example...
...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
raysan5
b01f5ff6a7
Starting work on VR simulator support
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If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
Ray
24c9b1f717
Improving Oculus Rift example...
...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
2016-06-17 00:29:46 +02:00
Ray
4df7a0f2f8
Added support for OpenGL 2.1
2016-06-16 20:25:50 +02:00
Ray
3468af213f
Reviewing Oculus rendering...
2016-06-15 00:54:55 +02:00
victorfisac
1b0996fb0b
Updated physac header documentation
2016-06-14 20:54:20 +02:00
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
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and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac
1a8fbe5cf0
Add pthread external library to source...
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and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac
5a1cbb2842
Fix current time value
2016-06-14 20:25:08 +02:00
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
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and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac
c9c1263e6f
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-14 19:16:24 +02:00
raysan5
c914010606
Correct issue on Oculus drawing
2016-06-14 18:37:28 +02:00
raysan5
d60dc7c2eb
Added Oculus Rift library dll
2016-06-14 17:34:51 +02:00
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
2016-06-14 17:15:00 +02:00
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
2016-06-14 15:42:04 +02:00