raysan5
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836d3341a5
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Renamed OpenAL32 dll library
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2016-10-31 13:54:37 +01:00 |
raysan5
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988d39029f
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Support textures filtering
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2016-10-29 22:17:19 +02:00 |
raysan5
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43fd9ffe08
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Tweak to avoid warnings
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2016-10-29 22:16:54 +02:00 |
raysan5
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02842a3e2f
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Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
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2016-10-27 13:41:43 +02:00 |
raysan5
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4ff98f34bb
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Function to set texture parameters -IN PROGRESS-
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2016-10-27 13:40:48 +02:00 |
raysan5
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5c80f65082
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Funtions added to set texture parameters
SetTextureFilter()
SetTextureWrap()
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2016-10-27 13:40:17 +02:00 |
raysan5
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137057f499
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Function added: GenSpriteFont()
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2016-10-27 13:39:47 +02:00 |
raysan5
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6d34adbd60
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Improving sprite fonts support...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
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2016-10-24 19:11:29 +02:00 |
raysan5
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1142d4edae
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Force threads to finish on CloseWindow()
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2016-10-24 19:08:23 +02:00 |
Ray
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b8ce680511
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Improved Android support
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2016-10-18 00:15:23 +02:00 |
raysan5
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0ce7f0c409
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Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
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2016-10-17 18:18:13 +02:00 |
raysan5
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d5e0f4e84e
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Added notes on vr tracking -> camera update
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2016-10-17 17:02:33 +02:00 |
Ray
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8f60996b64
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Corrected some warnings
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2016-10-17 00:03:38 +02:00 |
Ray
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1c05017548
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Added OpenAL static library
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2016-10-15 13:51:33 +02:00 |
Ray
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9e285d8dc3
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Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
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2016-10-15 13:17:57 +02:00 |
Ray
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98d7a10c08
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Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
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2016-10-14 11:14:41 +02:00 |
Ray
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4a3ed6d73c
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Merge branch 'develop' of https://github.com/raysan5/raylib into develop
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2016-10-14 00:47:48 +02:00 |
Ray
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b3bc4b21d1
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Working on better gamepad support
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2016-10-14 00:47:43 +02:00 |
raysan5
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76a67a149e
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Added new wave functions to lua binding
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2016-10-12 10:27:14 +02:00 |
Ray
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97e3277d58
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Updated standard shader
Corrects weird artifacts on web
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2016-10-11 00:39:07 +02:00 |
raysan5
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648676f46b
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Update examples to new camera system
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2016-10-10 19:43:27 +02:00 |
raysan5
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5fecf5c088
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Review UpdateVrTracking() and rlglLoadRenderTexture()
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2016-10-10 19:42:59 +02:00 |
raysan5
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c384b375df
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Tweak to avoid warning
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2016-10-10 19:42:02 +02:00 |
raysan5
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b1651baea5
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Added support for FLAC audio loading/streaming
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2016-10-10 18:22:55 +02:00 |
Ray
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4c791100cc
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Tweak int to float
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2016-10-09 20:57:14 +02:00 |
Ray
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5af1b4a7c9
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Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
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2016-10-09 20:56:58 +02:00 |
Ray
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3396743aba
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Corrected old issue with mouse buttons on web
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2016-10-09 13:25:50 +02:00 |
Ray
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efa286a550
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Allow no default font loading
Useful if text module is not required...
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2016-10-09 13:09:08 +02:00 |
Ray
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b4a3f294bf
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Correct warning
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2016-10-09 13:07:55 +02:00 |
Ray
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db6538859c
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Added flag to allow resizable window
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2016-10-05 00:48:44 +02:00 |
raysan5
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b082807b0b
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Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
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2016-10-03 13:29:01 +02:00 |
raysan5
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637d3195ec
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More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
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2016-10-03 13:27:22 +02:00 |
Ray
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2ae9ce29eb
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Corrected issue on DrawPolyEx()
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2016-10-02 23:04:46 +02:00 |
raysan5
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978c49472a
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Working on camera system...
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2016-09-26 19:15:44 +02:00 |
raysan5
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753b549aa5
|
Improving camera system -IN PROGRESS-
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2016-09-25 14:28:24 +02:00 |
Ray
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87fc7254e7
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Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
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2016-09-23 23:25:13 +02:00 |
raysan5
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65d4eb5e82
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Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
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2016-09-22 14:38:17 +02:00 |
raysan5
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4a65b19f0f
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Simplify supported image formats
Removed support for some unusual image formats
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2016-09-22 14:35:50 +02:00 |
raysan5
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1ffe713d93
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Corrected bug
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2016-09-21 12:29:03 +02:00 |
raysan5
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478d3cbb79
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Added standard shader for testing
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2016-09-21 12:28:49 +02:00 |
raysan5
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c5bf9623d1
|
Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
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2016-09-20 20:16:19 +02:00 |
raysan5
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79c8eb543e
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Corrected audio bugs and improved examples
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2016-09-15 11:53:16 +02:00 |
raysan5
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9923fe51a7
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Tweak to avoid warning
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2016-09-12 19:36:55 +02:00 |
raysan5
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7f0880a735
|
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
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2016-09-12 19:36:41 +02:00 |
raysan5
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173f199313
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Corrected text drawing within an image
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2016-09-12 19:25:58 +02:00 |
Ray
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94142ecce5
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Some more work on audio...
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2016-09-09 01:34:30 +02:00 |
Ray
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0c58c1198f
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Working on new audio functions...
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2016-09-08 01:03:05 +02:00 |
Ray
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1e55c30824
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Removed raygui from raylib repo (own repo)
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2016-09-08 01:02:42 +02:00 |
Ray
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8b35de3276
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Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
|
2016-09-08 00:20:06 +02:00 |
Ray
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10280c4b91
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Some code tweaks
|
2016-09-07 23:14:16 +02:00 |