Commit Graph

1106 Commits

Author SHA1 Message Date
raysan5 836d3341a5 Renamed OpenAL32 dll library 2016-10-31 13:54:37 +01:00
raysan5 988d39029f Support textures filtering 2016-10-29 22:17:19 +02:00
raysan5 43fd9ffe08 Tweak to avoid warnings 2016-10-29 22:16:54 +02:00
raysan5 02842a3e2f Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5 4ff98f34bb Function to set texture parameters -IN PROGRESS- 2016-10-27 13:40:48 +02:00
raysan5 5c80f65082 Funtions added to set texture parameters
SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5 137057f499 Function added: GenSpriteFont() 2016-10-27 13:39:47 +02:00
raysan5 6d34adbd60 Improving sprite fonts support...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
raysan5 1142d4edae Force threads to finish on CloseWindow() 2016-10-24 19:08:23 +02:00
Ray b8ce680511 Improved Android support 2016-10-18 00:15:23 +02:00
raysan5 0ce7f0c409 Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
raysan5 d5e0f4e84e Added notes on vr tracking -> camera update 2016-10-17 17:02:33 +02:00
Ray 8f60996b64 Corrected some warnings 2016-10-17 00:03:38 +02:00
Ray 1c05017548 Added OpenAL static library 2016-10-15 13:51:33 +02:00
Ray 9e285d8dc3 Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray 98d7a10c08 Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray 4a3ed6d73c Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-10-14 00:47:48 +02:00
Ray b3bc4b21d1 Working on better gamepad support 2016-10-14 00:47:43 +02:00
raysan5 76a67a149e Added new wave functions to lua binding 2016-10-12 10:27:14 +02:00
Ray 97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5 648676f46b Update examples to new camera system 2016-10-10 19:43:27 +02:00
raysan5 5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 2016-10-10 19:42:59 +02:00
raysan5 c384b375df Tweak to avoid warning 2016-10-10 19:42:02 +02:00
raysan5 b1651baea5 Added support for FLAC audio loading/streaming 2016-10-10 18:22:55 +02:00
Ray 4c791100cc Tweak int to float 2016-10-09 20:57:14 +02:00
Ray 5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray 3396743aba Corrected old issue with mouse buttons on web 2016-10-09 13:25:50 +02:00
Ray efa286a550 Allow no default font loading
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray b4a3f294bf Correct warning 2016-10-09 13:07:55 +02:00
Ray db6538859c Added flag to allow resizable window 2016-10-05 00:48:44 +02:00
raysan5 b082807b0b Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5 637d3195ec More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-03 13:27:22 +02:00
Ray 2ae9ce29eb Corrected issue on DrawPolyEx() 2016-10-02 23:04:46 +02:00
raysan5 978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5 753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
Ray 87fc7254e7 Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5 65d4eb5e82 Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
2016-09-22 14:38:17 +02:00
raysan5 4a65b19f0f Simplify supported image formats
Removed support for some unusual image formats
2016-09-22 14:35:50 +02:00
raysan5 1ffe713d93 Corrected bug 2016-09-21 12:29:03 +02:00
raysan5 478d3cbb79 Added standard shader for testing 2016-09-21 12:28:49 +02:00
raysan5 c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5 79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
raysan5 9923fe51a7 Tweak to avoid warning 2016-09-12 19:36:55 +02:00
raysan5 7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5 173f199313 Corrected text drawing within an image 2016-09-12 19:25:58 +02:00
Ray 94142ecce5 Some more work on audio... 2016-09-09 01:34:30 +02:00
Ray 0c58c1198f Working on new audio functions... 2016-09-08 01:03:05 +02:00
Ray 1e55c30824 Removed raygui from raylib repo (own repo) 2016-09-08 01:02:42 +02:00
Ray 8b35de3276 Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
Ray 10280c4b91 Some code tweaks 2016-09-07 23:14:16 +02:00