Commit Graph

1106 Commits

Author SHA1 Message Date
Ray bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5 2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
raysan5 3fb1c446ea Corrected issue on RPI on model drawing 2016-07-04 18:34:28 +02:00
raysan5 8bdd03eeac Updated Oculus PC SDK to version 1.5 2016-07-04 18:34:02 +02:00
Ray 2f9abe6e13 Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
Ray ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
Ray 164ead03c9 Update README.md 2016-07-02 10:29:30 +02:00
Ray f88c95ce2d Updated examples and makefile 2016-06-30 00:26:56 +02:00
raysan5 308fcbb96c Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
raysan5 be61d2f8c1 Added missing parameter 2016-06-27 20:09:10 +02:00
raysan5 6fbf6a1c23 Redesigned distortion shader, added chromatic aberration 2016-06-27 19:18:53 +02:00
raysan5 5a4eb34c39 Corrected issue on distortion shader 2016-06-27 18:59:03 +02:00
raysan5 c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
raysan5 e977915577 Review examples makefile for RPI 2016-06-27 18:31:23 +02:00
raysan5 572936ec65 Added Oculus functions to raylib header 2016-06-27 18:30:58 +02:00
raysan5 a8bed54586 Corrected stream playing with index 2016-06-27 18:30:18 +02:00
raysan5 4b444e7cc3 Comment glBlitFramebuffer() 2016-06-26 18:43:10 +02:00
raysan5 9127b5a57d Enable/Disable VR experience 2016-06-26 15:36:12 +02:00
raysan5 8652e644dd Corrected bug on stereo rendering 2016-06-26 14:13:11 +02:00
Ray 4ff85c2ac2 Added notes about chromatic aberration 2016-06-26 10:22:17 +02:00
raysan5 6981e2bffa Get supported videomodes for fullscreen 2016-06-26 01:36:06 +02:00
raysan5 8fb84d9e63 Updated to new rlgl 2016-06-25 23:29:03 +02:00
raysan5 71ab202295 Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5 369b8532c0 Review rlglInitGraphics() 2016-06-25 22:42:35 +02:00
raysan5 f9f33926f7 Corrected window size to unify with other examples 2016-06-25 22:41:45 +02:00
raysan5 9ee96bea95 Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5 5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5 b358402cb3 Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
raysan5 a522b6e23b Corrected issue with unclosed threads 2016-06-24 19:34:47 +02:00
raysan5 03d9583b94 Add oculus simulator (in case device is not detected) 2016-06-21 13:49:13 +02:00
raysan5 e913de58c7 Added distortion shader for testing 2016-06-21 13:45:35 +02:00
raysan5 afe033412b Code tweak 2016-06-21 13:45:13 +02:00
raysan5 c28a5fbd62 Code tweak 2016-06-21 13:44:56 +02:00
Ray 6062201e8f Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
raysan5 b01f5ff6a7 Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
Ray 24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray 9fdf4420d5 Corrected bugs on OpenGL 2.1 2016-06-17 00:29:46 +02:00
Ray 4df7a0f2f8 Added support for OpenGL 2.1 2016-06-16 20:25:50 +02:00
Ray 3468af213f Reviewing Oculus rendering... 2016-06-15 00:54:55 +02:00
Ray d5d1305bc0 Merge pull request #131 from victorfisac/develop
Physac 1.0 module completed
2016-06-14 21:38:09 +02:00
victorfisac 1b0996fb0b Updated physac header documentation 2016-06-14 20:54:20 +02:00
victorfisac 1879a8129e Fixed little bug in physac example 2016-06-14 20:40:12 +02:00
victorfisac 4e84ded7ef Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac 1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac 5a1cbb2842 Fix current time value 2016-06-14 20:25:08 +02:00
victorfisac 54537e8f0b Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac c9c1263e6f Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-14 19:16:24 +02:00
raysan5 d1a5374ac4 raylib Oculus Rift CV1 example... IT WORKS!!! 2016-06-14 18:38:57 +02:00
raysan5 c914010606 Correct issue on Oculus drawing 2016-06-14 18:37:28 +02:00
raysan5 56bd9da07c Update Oculus sample (will be moved soon) 2016-06-14 18:37:06 +02:00