Ray
|
bc80174357
|
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
|
2016-07-06 00:54:38 +02:00 |
raysan5
|
2ff2096b36
|
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
|
2016-07-04 18:35:50 +02:00 |
raysan5
|
3fb1c446ea
|
Corrected issue on RPI on model drawing
|
2016-07-04 18:34:28 +02:00 |
raysan5
|
8bdd03eeac
|
Updated Oculus PC SDK to version 1.5
|
2016-07-04 18:34:02 +02:00 |
Ray
|
2f9abe6e13
|
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
|
2016-07-04 01:30:07 +02:00 |
Ray
|
ee72654b55
|
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
|
2016-07-04 01:29:23 +02:00 |
Ray
|
164ead03c9
|
Update README.md
|
2016-07-02 10:29:30 +02:00 |
Ray
|
f88c95ce2d
|
Updated examples and makefile
|
2016-06-30 00:26:56 +02:00 |
raysan5
|
308fcbb96c
|
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
|
2016-06-27 20:10:28 +02:00 |
raysan5
|
be61d2f8c1
|
Added missing parameter
|
2016-06-27 20:09:10 +02:00 |
raysan5
|
6fbf6a1c23
|
Redesigned distortion shader, added chromatic aberration
|
2016-06-27 19:18:53 +02:00 |
raysan5
|
5a4eb34c39
|
Corrected issue on distortion shader
|
2016-06-27 18:59:03 +02:00 |
raysan5
|
c4922c9e88
|
Reorganize shaders to respective folders
|
2016-06-27 18:32:56 +02:00 |
raysan5
|
e977915577
|
Review examples makefile for RPI
|
2016-06-27 18:31:23 +02:00 |
raysan5
|
572936ec65
|
Added Oculus functions to raylib header
|
2016-06-27 18:30:58 +02:00 |
raysan5
|
a8bed54586
|
Corrected stream playing with index
|
2016-06-27 18:30:18 +02:00 |
raysan5
|
4b444e7cc3
|
Comment glBlitFramebuffer()
|
2016-06-26 18:43:10 +02:00 |
raysan5
|
9127b5a57d
|
Enable/Disable VR experience
|
2016-06-26 15:36:12 +02:00 |
raysan5
|
8652e644dd
|
Corrected bug on stereo rendering
|
2016-06-26 14:13:11 +02:00 |
Ray
|
4ff85c2ac2
|
Added notes about chromatic aberration
|
2016-06-26 10:22:17 +02:00 |
raysan5
|
6981e2bffa
|
Get supported videomodes for fullscreen
|
2016-06-26 01:36:06 +02:00 |
raysan5
|
8fb84d9e63
|
Updated to new rlgl
|
2016-06-25 23:29:03 +02:00 |
raysan5
|
71ab202295
|
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
|
2016-06-25 23:28:50 +02:00 |
raysan5
|
369b8532c0
|
Review rlglInitGraphics()
|
2016-06-25 22:42:35 +02:00 |
raysan5
|
f9f33926f7
|
Corrected window size to unify with other examples
|
2016-06-25 22:41:45 +02:00 |
raysan5
|
9ee96bea95
|
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
|
2016-06-25 21:28:50 +02:00 |
raysan5
|
5f7ac64c44
|
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
|
2016-06-24 19:49:36 +02:00 |
raysan5
|
b358402cb3
|
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
|
2016-06-24 19:37:52 +02:00 |
raysan5
|
a522b6e23b
|
Corrected issue with unclosed threads
|
2016-06-24 19:34:47 +02:00 |
raysan5
|
03d9583b94
|
Add oculus simulator (in case device is not detected)
|
2016-06-21 13:49:13 +02:00 |
raysan5
|
e913de58c7
|
Added distortion shader for testing
|
2016-06-21 13:45:35 +02:00 |
raysan5
|
afe033412b
|
Code tweak
|
2016-06-21 13:45:13 +02:00 |
raysan5
|
c28a5fbd62
|
Code tweak
|
2016-06-21 13:44:56 +02:00 |
Ray
|
6062201e8f
|
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
|
2016-06-21 08:59:29 +02:00 |
raysan5
|
b01f5ff6a7
|
Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
|
2016-06-19 19:12:47 +02:00 |
Ray
|
24c9b1f717
|
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
|
2016-06-17 13:54:45 +02:00 |
Ray
|
9fdf4420d5
|
Corrected bugs on OpenGL 2.1
|
2016-06-17 00:29:46 +02:00 |
Ray
|
4df7a0f2f8
|
Added support for OpenGL 2.1
|
2016-06-16 20:25:50 +02:00 |
Ray
|
3468af213f
|
Reviewing Oculus rendering...
|
2016-06-15 00:54:55 +02:00 |
Ray
|
d5d1305bc0
|
Merge pull request #131 from victorfisac/develop
Physac 1.0 module completed
|
2016-06-14 21:38:09 +02:00 |
victorfisac
|
1b0996fb0b
|
Updated physac header documentation
|
2016-06-14 20:54:20 +02:00 |
victorfisac
|
1879a8129e
|
Fixed little bug in physac example
|
2016-06-14 20:40:12 +02:00 |
victorfisac
|
4e84ded7ef
|
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
|
2016-06-14 20:38:49 +02:00 |
victorfisac
|
1a8fbe5cf0
|
Add pthread external library to source...
and add instructions in physac examples to run it successful.
|
2016-06-14 20:31:48 +02:00 |
victorfisac
|
5a1cbb2842
|
Fix current time value
|
2016-06-14 20:25:08 +02:00 |
victorfisac
|
54537e8f0b
|
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
|
2016-06-14 20:23:46 +02:00 |
victorfisac
|
c9c1263e6f
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-14 19:16:24 +02:00 |
raysan5
|
d1a5374ac4
|
raylib Oculus Rift CV1 example... IT WORKS!!!
|
2016-06-14 18:38:57 +02:00 |
raysan5
|
c914010606
|
Correct issue on Oculus drawing
|
2016-06-14 18:37:28 +02:00 |
raysan5
|
56bd9da07c
|
Update Oculus sample (will be moved soon)
|
2016-06-14 18:37:06 +02:00 |