Commit Graph

489 Commits

Author SHA1 Message Date
Joshua Reisenauer
6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
raysan5
6acfda599e Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
raysan5
aee5d9a390 Code tweak 2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Joshua Reisenauer
b7f8e97b03 final fix for audiocontext system
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2 Added reference 2016-05-09 13:16:44 +02:00
Ray
c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray
3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd Added MTL loading info 2016-05-09 01:18:46 +02:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
eeb151586f Corrected issues with OpenGL 1.1 backend 2016-05-07 18:28:40 +02:00
raysan5
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
raysan5
ec72a8868e Comment tweak 2016-05-07 18:04:22 +02:00
Joshua Reisenauer
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
raysan5
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
raysan5
e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
Joshua Reisenauer
d6feeb14ff pause on no data 2016-05-03 02:52:45 -07:00
Joshua Reisenauer
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
c3208c5cd6 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-02 14:43:37 -07:00
Joshua Reisenauer
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Joshua Reisenauer
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer
790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
Joshua Reisenauer
289a53221d merge fix 2016-05-01 20:00:51 -07:00
Joshua Reisenauer
a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray
17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
Ray
6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer
34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
Joshua Reisenauer
a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
Joshua Reisenauer
5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer
91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer
f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer
299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
Joshua Reisenauer
3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer
04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
Joshua Reisenauer
f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
Joshua Reisenauer
62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
Joshua Reisenauer
89a84a621b implement 2016-04-24 22:04:31 -07:00
Joshua Reisenauer
1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
Joshua Reisenauer
cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
Joshua Reisenauer
ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5
9639b14e1b Reduce PCM buffer size for Android to avoid stalls 2016-04-17 14:48:20 +02:00
raysan5
17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5
2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
raysan5
6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
raysan5
c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5
3b67a4cfba Update stb libs to latest version 2016-04-06 17:45:25 +02:00
LelixSuper
9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5
0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray
b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5
a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
LelixSuper
a04a7b6ea5 Fix cleaning recipies for GNU/Linux 2016-04-03 16:07:44 +02:00
LelixSuper
f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
raysan5
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f Setting up for raylib 1.5.0 2016-03-28 01:18:40 +02:00
raysan5
136408d8b8 Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
raysan5
956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
raysan5
8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
victorfisac
ea7afc8ec8 Fix spacing and some comments 2016-03-23 22:47:39 +01:00
victorfisac
60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
raysan5
269b120104 Review Android button inputs 2016-03-21 20:15:11 +01:00
raysan5
584e74c676 Corrected bug on touch position 2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4 Understand mouse as touch in web 2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286 Improved windows resizing system...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5
5e45c3c824 Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray
95c1bf9544 Removed previous change that introduced a bug 2016-03-16 19:10:19 +01:00
Ray
db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray
d6bc7b8877 Reset pointCount for gestures 2016-03-16 17:51:21 +01:00
Ray
ee52b13ae6 Corrected bug on GetCollisionRec() 2016-03-16 17:50:51 +01:00
victorfisac
0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
victorfisac
7128ef686d physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.

COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...

The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
LelixSuper
2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
Ray
dcabb49244 GESTURE SWIPE
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd Review GuiToggleButton() 2016-03-07 09:38:55 +01:00
raysan5
6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
raysan5
7053724fd6 Default style tweak 2016-03-06 12:24:44 +01:00
raysan5
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
78e4772f21 Fixed physac header little mistake 2016-03-05 19:36:40 +01:00
victorfisac
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
raysan5
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
raysan5
fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5
a167067cbd Security check for unsupported BMFonts
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5
6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
raysan5
1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
8ca6f8c6ec Do not free model mesh 2016-03-01 15:37:01 +01:00
raysan5
04caf1c262 Corrected memory leak 2016-03-01 15:36:45 +01:00
Ray
0dfc7fffff Removed a couple of TODOs 2016-02-23 00:57:50 +01:00
raysan5
d042ed52fa Updated 2016-02-21 16:19:40 +01:00
raysan5
2cc05e5e92 Corrected typo 2016-02-21 16:19:31 +01:00
raysan5
84252f9b70 Uploaded raylib bitcode library (PLATFORM_WEB) 2016-02-20 20:29:20 +01:00
raysan5
83459159f4 Corrected compiler complaint 2016-02-20 19:01:41 +01:00
Ray
954ced21a4 Merge branch 'master' into develop
# Conflicts:
#	src/gestures.c
#	src/makefile
2016-02-20 01:08:43 +01:00
Ray San
98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
Ray
09f28d0f57 Working on RPI gamepad support 2016-02-19 00:16:16 +01:00
Ray San
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5
30fafb77db Updated fullscreen issue comment 2016-02-13 17:39:38 +01:00
raysan5
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
94c92a58a1 Some tweaks 2016-02-13 17:08:09 +01:00
raysan5
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5
9cbfcbb820 Add a note about an issue 2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 2016-02-11 14:27:18 +01:00
Ray
c69ce1d750 Updated comments 2016-02-10 13:54:32 +01:00
Ray
84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray
a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7 Updated 2016-02-08 09:06:26 +01:00
Ray
e98ea900cf Reviewing gestures module (IN PROGRESS) 2016-02-08 09:06:23 +01:00
Ray
2ef9552454 WARNING message shortened 2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
raysan5
c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75 Cleaned code a little bit 2016-02-02 17:59:13 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3 2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
5d6475c93b Fix raylib compiling on Linux 2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9 Review comments 2016-01-23 12:37:42 +01:00
victorfisac
233f7611da Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00