raysan5
0cf92c59d7
Corrected timing typo
2018-07-28 18:13:19 +02:00
raysan5
6f61e26a3c
Reviewed custom logging functionality
2018-07-28 17:57:05 +02:00
Pablo Marcos Oltra
c69f7953c7
Add SetTraceLogCallback to enable users setting custom logging ( #597 )
2018-07-26 21:57:45 +02:00
Ray
198a023527
First working version of IQM animations
...
Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ray
0c631e6b5a
Corrected comment
2018-07-15 21:24:59 +02:00
raysan5
3c02a9fc66
Support multiple data type aliases
...
Vector4 -> Quaternion
Texture2D -> Texture
RenderTexture2D -> RenderTexture
Camera3D -> Camera
SpriteFont -> Font
2018-07-09 10:23:53 +02:00
raysan5
c6d188a09a
Reviewed latest commit for Android gamepad support
2018-07-07 10:15:19 +02:00
Seth Archambault
f981daf1df
Added SNES-style GAMEPAD SUPPORT
2018-07-06 13:33:46 -04:00
raysan5
103bc7dfc6
Corrected issue with GetFontDefault()
...
Note for me: Replace All is NOT your friend...
2018-07-05 19:17:06 +02:00
raysan5
d881c73257
Renamed GetDefaultFont() to GetFontDefault()
...
Library consistency rename... yes, I know, it breaks the API...
2018-07-05 19:08:24 +02:00
Ray
74fd0e7ca4
Added function: ImageColorReplace()
2018-07-03 00:57:58 +02:00
Ray
7b971e0623
Added Quaternion typedef
2018-07-02 18:53:46 +02:00
Ray
d0166c9d45
Spacing tweaks
2018-06-30 21:56:26 +02:00
Ray
afe81d94ce
Re-added: LoadFontEx()
2018-06-30 19:58:44 +02:00
Ray
dbfd8d713f
Reviewed comments section
2018-06-26 01:36:13 +02:00
maficccc@gmail.com
59ebe1b7c3
Added support OpenBSD, NetBSD, DragonFly
2018-06-23 17:02:07 +02:00
Ray
0e135118fd
Improved GenImageFontAtlas()
2018-06-21 00:18:13 +02:00
Ray
75ba5aca55
Improved font generation and SDF
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Added: data to CharInfo struct
Added: LoadFontData()
Added: GenImageFontAtlas()
Removed: LoadFontEx()
Removed: LoadTTF() [internal]
Some code tweaks
2018-06-20 00:52:14 +02:00
Ray San
59fd261491
Added function: GetImageDataNormalized()
...
Reviewed: GetImageData()
Reviewed: ImageFormat()
2018-06-12 13:13:09 +02:00
Ray
0e6458cfee
Added ImageRotate*() functions
2018-06-03 21:05:01 +02:00
Ray
9688c677de
Review window creation hints
2018-06-02 18:26:57 +02:00
Ray
b1b4a11bdb
Corrected issue with function definition
2018-06-02 13:05:23 +02:00
Ray
2536bea379
Added: ImageResizeCanvas() -WIP-
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Added note idea on ImageFormat() for future redesign (to support
16bit-32bit pixel-formats)
2018-06-01 00:53:40 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
...
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
6324697ffd
Rectangle parameters changed to float
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- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ray San
9d103b7c2f
Removed line breaks from functions
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Useful to parse raylib.h to generate raylib-lua and Notepad++
intellisense XML info
2018-05-03 19:19:35 +02:00
raysan5
198d739256
BREAKING CHANGE: Renamed Camera -> Camera3D
...
Just added a fallback in the meantime...
2018-05-01 12:31:03 +02:00
raysan5
dff1028466
Replaced ColorToFloat() by ColorNormalize()
2018-04-29 18:39:46 +02:00
lumaio teon
5ef6cc1fb9
Add more key definitions
2018-04-13 17:14:04 -04:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
Ray
8e44f7b3c7
Reviewed config.h formatting
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Added raylib version to config
2018-04-09 23:01:20 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a
2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel
2018-04-06 12:04:09 -04:00
Ray
931b672c92
Added: ImageDrawRectangle()
...
Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-04 12:02:20 +02:00
raysan5
bbdf9f4880
Review InitWindow() to avoid void pointer
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Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02 14:49:01 +02:00
Max Danielsson
5ecee69088
Add 3d orthographic projection mode
2018-03-25 18:33:19 +02:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
Ray
487bc613fd
Updated raylib dev version
2018-03-15 12:37:52 +01:00
Ray
6c6d6776c0
Merge pull request #482 from a3f/master
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raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
raysan5
a0127d8300
Corrected typo
2018-03-11 10:49:51 +01:00
Ray San
df50eada53
Added new functions
...
- SetWindowSize() to scale Windows in runtime
- SetMouseScale() to scale mouse input, useful when rendering game to a
RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-09 11:43:53 +01:00
Ray
fd2adbe62d
Renamed CalculateBoundingBox() to MeshBoundingBox()
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Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ahmad Fatoum
f52d2de582
raymath.h: Use C99 inline semantics
...
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.
By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.
In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.
Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 23:39:23 +01:00
Ahmad Fatoum
ed6962edd3
Make MatrixToFloat and Vector3ToFloat reentrant
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Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 23:39:17 +01:00
Ahmad Fatoum
a5881fb9cc
Revert "raymath.h: Use C99 inline semantics"
...
This reverts commit 6ffc8cb799
.
and commit e4d7bbec1e
.
which I pushed by mistake...
2018-02-24 15:40:08 +01:00
Ahmad Fatoum
6ffc8cb799
raymath.h: Use C99 inline semantics
...
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.
By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.
In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.
Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 15:37:37 +01:00
Ahmad Fatoum
e4d7bbec1e
Make MatrixToFloat and Vector3ToFloat reentrant
...
Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 15:37:37 +01:00
Ray
077bef4286
Support 4 components mesh.tangent data
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Added struct Vector4 for convenience
2018-02-24 12:31:32 +01:00
raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
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Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
Ray
36750ffb9a
BREAKING CHANGE: Renamed function for consistency
...
Rename: GetHexValue() renamed to ColorToInt()
Added: ColorToHSV()
2018-02-12 11:55:22 +01:00
Ray
4d5d1e0434
Added function LoadShaderCode()
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Allows loading of shader from text code string directly
2018-02-05 01:03:13 +01:00
raysan5
3a11cc5e31
Incremeted version to align with CMake
2018-02-04 13:44:41 +01:00
raysan5
6dc2f979cc
Updated raylib version
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Note that this version is under development and could be buggy on some
platforms...
2018-02-04 12:33:46 +01:00
raysan5
70e0070a85
Reviewed window initialization
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In case graphic device could not be created it returns false instead of
failing with an error tracelog (and consequently closing the program).
Window initialization success could be checked with new function
IsWindowReady()
2018-02-04 12:26:28 +01:00
Ahmad Fatoum
26c9176a14
Return false from InitWindow if glfwInit or glfwCreateWindow fails
...
You can't do much with raylib if glfwInit or glfwCreateWindow fails,
currently it just exits by means of TraceLog(LOG_ERROR.
User code, however, might want to fall back to a text-only UI
or display a warning if raylib can't be used.
2018-02-03 14:53:58 +01:00
Ray San
d1ef6869a9
Added function DrawRectangleLinesEx()
2018-02-02 11:01:38 +01:00
Ray
58346414f7
Corrected typo
2018-01-31 15:32:40 +01:00
Ray
44c95af463
Added missing keys definitions
2018-01-31 14:08:08 +01:00
Ray
ce9f191f1b
Added function: ImageMipmaps()
2018-01-18 00:23:45 +01:00
Ray
c8e97df233
Reviewed function GenImagePerlinNoise()
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Added support for noise image offset
2018-01-17 00:43:30 +01:00
Ray
278d8575bd
Added new function: ImageAlphaCrop()
2018-01-11 10:22:32 +01:00
raysan5
e4be917d1b
Added new image functions
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- Added: ImageAlphaClear()
- Added: ImageAlphaPremultiply()
- Reorganized some functions
2018-01-07 00:51:26 +01:00
raysan5
7caa3201d5
Improved pixel formats support
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- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
2018-01-06 13:43:48 +01:00
raysan5
1f0f8c33fa
Added function declaration
2018-01-06 02:51:28 +01:00
raysan5
7fa2861160
Added function: GetPixelDataSize()
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Just found I need that function...
2018-01-06 02:50:20 +01:00
raysan5
1a82e1ab26
Added function GetFileName()
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Review comments
2018-01-02 02:26:05 +01:00
raysan5
e1baae0249
Removed function DrawRectangleT()
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Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
2018-01-01 16:54:32 +01:00
raysan5
b19e155b34
Support UNCOMPRESSED_R32G32B32A32 texture format
2017-12-28 17:58:37 +01:00
raysan5
0bd06eec51
Renamed function to SetTraceLog()
...
I think is clearer this way...
2017-12-24 16:49:54 +01:00
raysan5
e517d8fd16
Added function SetTraceLogTypes()
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Trace log messages could be configured with this function to select wich
ones are shown
2017-12-24 16:47:33 +01:00
Ray
b63ffcfa0f
Some code tweaks
...
Audio module requires a complete formatting review....
2017-12-20 00:34:31 +01:00
Ray San
5290390494
Expose GetTime() function to users
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Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19 14:06:54 +01:00
Ray San
53ad53d051
Manually review previous PR
2017-12-15 13:44:31 +01:00
user
2affac820e
make raylib not clash with windows-header
2017-12-14 11:52:45 +01:00
user
48d0c93ace
make GetTime available to user of library
2017-12-14 11:50:35 +01:00
user
b872de951b
fix for GetMatrixModelview (former cl)
2017-12-14 11:49:31 +01:00
Ray
a6f9cc5629
Remove rres support
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Let the user choose if using rres external library
2017-12-11 11:55:02 +01:00
Ray San
acbfba9250
Updated library features and dependencies
2017-12-05 13:22:26 +01:00
Ray
9d0ee6c2f6
Merge pull request #413 from mackron/dr/mini_al
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mini_al integration
2017-12-05 11:23:16 +01:00
Ray
54d0acc3b6
Change version number for develop
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Updated raylib version to 1.9-dev for development pourposes.
Next raylib version is planned to implement a big amount of changes, so
the version bump.
2017-12-05 00:05:05 +01:00
David Reid
60d7215b2a
mini_al: Unify the buffer system for Sounds and AudioStreams.
2017-11-18 08:42:14 +10:00
David Reid
88d2810fa3
Bug fixes for Music with mini_al.
2017-11-14 21:15:50 +10:00
David Reid
ac4c911ad7
Work on porting Music to mini_al.
2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701
Initial work on porting AudioStream to use mini_al.
2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
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Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
2017-11-12 11:00:28 +01:00
David Reid
b0852002b8
Rename SoundInternal to SoundData for consistency with MusicData.
2017-11-12 14:54:37 +10:00
David Reid
75433a670e
Initial work on adding support for mini_al.
2017-11-12 14:17:05 +10:00
Wilhem Barbier
879c2f484b
SetShaderValue take const pointer
2017-11-05 21:57:29 +01:00
Ray
9e0105a1a3
Corrected function name
2017-11-04 16:57:20 +01:00
Ray
539a9ca50e
Corrected ImageTextEx()
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- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray San
7057d08369
Review VR functionality
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To be more generic and configurable
2017-10-17 13:32:15 +02:00
raysan5
8928248c71
Review comments about raylib
2017-10-12 14:07:31 +02:00
Ray San
399d4b5f46
Check to avoid bool redefinition
2017-10-11 13:29:01 +02:00
Ray San
b2789949ee
Working on Makefiles...
2017-10-02 14:12:03 +02:00
Ray
4f9de9527f
Review gradient rectangle drawing
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Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
2017-09-30 00:46:31 +02:00
raysan5
20968830c0
Added mesh generation functions
2017-09-18 00:59:22 +02:00
raysan5
f3f6d3fd8e
Added new functions
...
SetWindowTitle()
GetExtension()
2017-09-08 09:35:54 +02:00
raysan5
12cb3afd9e
Added function DrawRectangleGradientEx()
...
Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00