Improved pixel formats support

- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
This commit is contained in:
raysan5 2018-01-06 13:43:48 +01:00
parent 1f0f8c33fa
commit 7caa3201d5
4 changed files with 33 additions and 56 deletions

View File

@ -341,7 +341,7 @@ typedef struct Image {
int width; // Image base width
int height; // Image base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat type)
int format; // Data format (PixelFormat type)
} Image;
// Texture2D type
@ -351,7 +351,7 @@ typedef struct Texture2D {
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat type)
int format; // Data format (PixelFormat type)
} Texture2D;
// RenderTexture2D type, for texture rendering
@ -571,18 +571,19 @@ typedef enum {
#define MAP_DIFFUSE MAP_ALBEDO
#define MAP_SPECULAR MAP_METALNESS
// Texture formats
// Pixel formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
UNCOMPRESSED_GRAY_ALPHA, // 16 bpp (2 channels)
UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
UNCOMPRESSED_R5G6B5, // 16 bpp
UNCOMPRESSED_R8G8B8, // 24 bpp
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8, // 32 bpp
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32G32B32A32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@ -594,7 +595,7 @@ typedef enum {
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} TextureFormat;
} PixelFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture

View File

@ -1420,6 +1420,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) LoadTextureCompressed((unsigned char *)data, width, height, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, mipmapCount); break;
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
case UNCOMPRESSED_R32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_RGB, GL_FLOAT, (float *)data); break; // NOTE: Requires extension OES_texture_float
case UNCOMPRESSED_R32G32B32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_FLOAT, (float *)data); break; // NOTE: Requires extension OES_texture_float
case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGB, GL_FLOAT, (float *)data); break; // NOTE: Requires extension OES_texture_float
case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) LoadTextureCompressed((unsigned char *)data, width, height, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, mipmapCount); break;
@ -1475,6 +1476,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
case UNCOMPRESSED_R5G5B5A1: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
case UNCOMPRESSED_R4G4B4A4: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
case UNCOMPRESSED_R8G8B8A8: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
case UNCOMPRESSED_R32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, width, height, 0, GL_RGB, GL_FLOAT, (float *)data); break;
case UNCOMPRESSED_R32G32B32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, height, 0, GL_RGB, GL_FLOAT, (float *)data); break;
case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGB, GL_FLOAT, (float *)data); break;
case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) LoadTextureCompressed((unsigned char *)data, width, height, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, mipmapCount); break;

View File

@ -169,7 +169,7 @@ typedef unsigned char byte;
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat)
int format; // Data format (PixelFormat)
} Texture2D;
// RenderTexture2D type, for texture rendering
@ -259,8 +259,9 @@ typedef unsigned char byte;
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8, // 32 bpp
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32G32B32A32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@ -272,7 +273,7 @@ typedef unsigned char byte;
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} TextureFormat;
} PixelFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture

View File

@ -226,11 +226,11 @@ Image LoadImage(const char *fileName)
image.mipmaps = 1;
if (imgBpp == 3) image.format = UNCOMPRESSED_R32G32B32;
if (imgBpp == 1) image.format = UNCOMPRESSED_R32;
else if (imgBpp == 3) image.format = UNCOMPRESSED_R32G32B32;
else if (imgBpp == 4) image.format = UNCOMPRESSED_R32G32B32A32;
else
{
// TODO: Support different number of channels at 32 bit float
TraceLog(LOG_WARNING, "[%s] Image fileformat not supported", fileName);
UnloadImage(image);
}
@ -318,21 +318,9 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
{
if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
unsigned int size = width*height;
switch (format)
{
case UNCOMPRESSED_GRAYSCALE: image.data = (unsigned char *)malloc(size); break; // 8 bit per pixel (no alpha)
case UNCOMPRESSED_GRAY_ALPHA: image.data = (unsigned char *)malloc(size*2); size *= 2; break; // 16 bpp (2 channels)
case UNCOMPRESSED_R5G6B5: image.data = (unsigned short *)malloc(size); break; // 16 bpp
case UNCOMPRESSED_R8G8B8: image.data = (unsigned char *)malloc(size*3); size *= 3; break; // 24 bpp
case UNCOMPRESSED_R5G5B5A1: image.data = (unsigned short *)malloc(size); break; // 16 bpp (1 bit alpha)
case UNCOMPRESSED_R4G4B4A4: image.data = (unsigned short *)malloc(size); break; // 16 bpp (4 bit alpha)
case UNCOMPRESSED_R8G8B8A8: image.data = (unsigned char *)malloc(size*4); size *= 4; break; // 32 bpp
case UNCOMPRESSED_R32G32B32: image.data = (float *)malloc(size*12); size *= 12; break; // 4 byte per channel (12 byte)
case UNCOMPRESSED_R32G32B32A32: image.data = (float *)malloc(size*16); size *= 16; break; // 4 byte per channel (16 byte)
default: TraceLog(LOG_WARNING, "Image format not suported"); break;
}
unsigned int size = GetPixelDataSize(width, height, format);
image.data = malloc(size); // Allocate required memory in bytes
// NOTE: fread() returns num read elements instead of bytes,
// to get bytes we need to read (1 byte size, elements) instead of (x byte size, 1 element)
@ -531,6 +519,7 @@ int GetPixelDataSize(int width, int height, int format)
case UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
case UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
case UNCOMPRESSED_R8G8B8: bpp = 24; break;
case UNCOMPRESSED_R32: bpp = 32; break;
case UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
case UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
case COMPRESSED_DXT1_RGB:
@ -727,6 +716,15 @@ void ImageFormat(Image *image, int newFormat)
k++;
}
} break;
case UNCOMPRESSED_R32:
{
image->data = (float *)malloc(image->width*image->height*sizeof(float));
for (int i = 0; i < image->width*image->height; i++)
{
((float *)image->data)[i] = (float)((float)pixels[i].r*0.299f/255.0f + (float)pixels[i].g*0.587f/255.0f + (float)pixels[i].b*0.114f/255.0f);
}
} break;
case UNCOMPRESSED_R32G32B32:
{
image->data = (float *)malloc(image->width*image->height*3*sizeof(float));
@ -858,39 +856,14 @@ Image ImageCopy(Image image)
{
Image newImage = { 0 };
int byteSize = image.width*image.height;
int size = GetPixelDataSize(image.width, image.height, image.format);
switch (image.format)
{
case UNCOMPRESSED_GRAYSCALE: break; // 8 bpp (1 byte)
case UNCOMPRESSED_GRAY_ALPHA: // 16 bpp
case UNCOMPRESSED_R5G6B5: // 16 bpp
case UNCOMPRESSED_R5G5B5A1: // 16 bpp
case UNCOMPRESSED_R4G4B4A4: byteSize *= 2; break; // 16 bpp (2 bytes)
case UNCOMPRESSED_R8G8B8: byteSize *= 3; break; // 24 bpp (3 bytes)
case UNCOMPRESSED_R8G8B8A8: byteSize *= 4; break; // 32 bpp (4 bytes)
case UNCOMPRESSED_R32G32B32: byteSize *= 12; break; // 4 byte per channel (12 bytes)
case UNCOMPRESSED_R32G32B32A32: byteSize *= 16; break; // 4 byte per channel (16 bytes)
case COMPRESSED_DXT3_RGBA:
case COMPRESSED_DXT5_RGBA:
case COMPRESSED_ETC2_EAC_RGBA:
case COMPRESSED_ASTC_4x4_RGBA: break; // 8 bpp (1 byte)
case COMPRESSED_DXT1_RGB:
case COMPRESSED_DXT1_RGBA:
case COMPRESSED_ETC1_RGB:
case COMPRESSED_ETC2_RGB:
case COMPRESSED_PVRT_RGB:
case COMPRESSED_PVRT_RGBA: byteSize /= 2; break; // 4 bpp
case COMPRESSED_ASTC_8x8_RGBA: byteSize /= 4; break;// 2 bpp
default: TraceLog(LOG_WARNING, "Image format not recognized"); break;
}
newImage.data = malloc(byteSize);
newImage.data = malloc(size);
if (newImage.data != NULL)
{
// NOTE: Size must be provided in bytes
memcpy(newImage.data, image.data, byteSize);
memcpy(newImage.data, image.data, size);
newImage.width = image.width;
newImage.height = image.height;