raysan5
dbb2bbf207
REMOVED: VS2017 project, outdated
...
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04 20:58:18 +02:00
raysan5
64916ba232
REMOVED: Old VSCode project
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It would be nice that TCC option was integrated in main VSCode project
2021-07-04 20:55:39 +02:00
Ray
8a7812f1f5
Update README.md
2021-07-04 20:51:57 +02:00
raysan5
a6728a2203
REVIEWED: emscripten versions
2021-06-30 17:12:58 +02:00
PtitLuca
c37f776e87
fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox ( #1836 )
2021-06-18 13:11:10 +02:00
FSasquatch
ae9cea03f0
Changed windows-build to build-windows ( #1822 )
2021-06-12 18:23:56 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
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Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
2021-05-24 11:05:08 +02:00
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
2021-05-21 21:59:21 +02:00
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
2021-05-20 19:14:20 +02:00
Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
2021-05-12 19:20:27 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
c4eaf0076d
Update raylib version
2021-05-04 11:19:28 +02:00
Ray
fe607323aa
Updated projects
2021-04-27 23:00:49 +02:00
Ray
131672f199
Updated linkage libraries #1732
2021-04-27 22:58:49 +02:00
Jeffery Myers
30db611e92
Disable projects that won't build by default from 2019 solution build configuration. ( #1734 )
2021-04-25 23:56:32 +02:00
raysan5
8719858655
Added opengl32.lib to the linker #1732
2021-04-25 13:51:17 +02:00
raysan5
c4041043f5
Reviewed VS2019 projects
2021-04-24 19:58:24 +02:00
Ray
09e6f42f2e
Update Notepad++ Intellisense
2021-04-09 01:28:52 +02:00
raysan5
b8c3b8277c
Reviewed UWP project #1681
2021-03-28 20:21:50 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
75038baf71
Reviewed UWP project config
2021-03-13 13:08:05 +01:00
Jeffery Myers
0726491ef8
Fixes to make rnet and it's examples build on Windows in visual studio 2019. ( #1602 )
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Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 21:13:20 +01:00
raysan5
6037adcace
Update raylib.rc
2021-02-11 16:32:07 +01:00
raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
2021-02-11 16:02:17 +01:00
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
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REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
Ray
b845f3886a
Minor tweak to Makefile
2021-01-20 17:18:45 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
ayshvab
f5815b781a
Update project.4coder ( #1503 )
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Fix run .cmd for win
2021-01-02 11:36:11 +01:00
raysan5
ef46003270
Update raylib functions parser to generate XML intellisense file
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Update Notepad++ functions intellisense
2020-12-23 16:35:39 +01:00
Jeffery Myers
11ebb54674
Don't put the obj and temp files for all the projects in the same place, it causes conflicts ( #1458 )
2020-12-13 16:08:22 +01:00
Ray
dd45d0ed64
Update VS2019 project
2020-12-03 20:22:06 +01:00
Ray
c4aee2d09a
Add VS2019 project
2020-12-03 20:19:54 +01:00
Jeffery Myers
679a26a195
Two small quality of life changes to projects. ( #1448 )
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1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-12-02 07:35:48 +01:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
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* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible ( #1397 )
2020-10-05 20:16:23 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
raysan5
0d05004468
Added resource file for DLL compilation info
2020-08-19 11:59:50 +02:00
Gaëtan Blaise-Cazalet
810f51b3e7
Change raylib version for VSCode mingw project makefile ( #1347 )
2020-08-12 15:04:17 +02:00
Henrique de Lima
702341ae6e
Making the windows build script a bit faster by verifying if the msvc environment was set up previously and only setting it up if it wasn't ( #1346 )
2020-08-10 21:08:51 +02:00
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
2020-06-20 21:13:32 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
1c15dc7292
Reviewed UWP update
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Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
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* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
Stefan E. Mayer
6582084e9b
Set the correct version of make on macos ( #1202 )
2020-04-14 19:50:53 +02:00
raysan5
8d51ad567f
Review UWP project -WIP-
2020-04-13 16:40:04 +02:00
raysan5
26f39e41a9
Remove games from building
2020-04-13 15:10:42 +02:00
raysan5
eb04be8141
Review VSCode tasks
2020-04-13 12:07:05 +02:00
Stefan E. Mayer
c21e9a721b
Fix VSCode ( #1193 )
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* Executable is called game, not main
* Use make not mingw32-make on macOS
2020-04-13 11:51:40 +02:00
pah arif
b4af1b2cc0
add makefile to support multiple C files ( #1195 )
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* tcc-based vscode project for windows
Signed-off-by: misterpah <misterpah@gmail.com>
* add makefile to support multiple C files
2020-04-11 20:01:28 +02:00
pah arif
17ee57c458
tcc-based vscode project for windows ( #1191 )
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Signed-off-by: misterpah <misterpah@gmail.com>
2020-04-11 11:23:00 +02:00
raysan5
2b5188c4b3
Updated VS2017.UWP output folders
2020-04-07 21:19:43 +02:00
raysan5
a25d3b7ff4
Update raylib.vcxproj
2020-04-07 21:14:36 +02:00
raysan5
f31b87fae8
Remove ANGLE project
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Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
raysan5
3b174876b3
Update launch.json
2020-04-07 16:43:40 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
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* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
Henrique de Lima
92e1205f40
Adding the option to change the target platform(x86/x64), Generating the .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' ( #1133 )
2020-03-16 10:32:39 +01:00
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
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We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
.
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
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* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
2020-03-08 18:04:29 +01:00
Ray
80dbbef0f5
Update Notepad++ intellisense
2020-02-14 23:48:40 +01:00
raysan5
64c23f8477
REVIEWED: VS2017.UWP project
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It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00
Ray
a748c3bf25
Review VS2017 project to support x64 properly
2020-01-12 13:52:01 +01:00
raysan5
615cb35d96
VS2017 project: Added x64 platform configuration
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NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.
2020-01-05 20:13:35 +01:00
raysan5
21c30f43d4
Update year to 2020
2020-01-05 20:01:54 +01:00
Ray
9fbf5c8ca2
Review VS2017 project configuration
2019-12-25 10:12:59 +01:00
Ray
8dece6a179
Update README.md
2019-12-15 23:09:20 +01:00
Ray
ccf085ac70
Merge branch 'master' of https://github.com/raysan5/raylib
2019-12-15 23:02:35 +01:00
Ray
dde1d68a02
Remove KDevelop
2019-12-15 23:02:04 +01:00
Ray
14884a2a6c
Update supported projects
2019-12-15 23:01:08 +01:00
Ray
9c62d8a400
Remove VS2015 project
2019-12-15 22:57:53 +01:00
JuDelCo
74642ba1c6
Fix VSCode template for debugging. ( #1014 )
2019-11-12 19:30:45 +01:00
Ray
64c588e9d8
Review latest PR #1003
2019-10-29 15:56:14 +01:00
Jean-Seb / jseb
862ef0524e
Raysan ( #1003 )
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* new linux makefile for Android portages
* Revert "projects: CMake: bump up minimal raylib version (#983 )"
This reverts commit 82306af111
.
* new PR for upstream
* for Raysan
2019-10-29 15:54:01 +01:00
elitepleb
82306af111
projects: CMake: bump up minimal raylib version ( #983 )
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While at it, add comment to indicate what the version signifies.
[a3f: updated commit message]
2019-10-10 12:39:40 +02:00
Ray
64575e711b
Update README.md
2019-08-20 13:15:48 +02:00
Ray
3414910809
Update README.md
2019-08-20 13:15:10 +02:00
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
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* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
raysan5
1da7e1da8c
Review VSCode project
2019-07-30 14:00:10 +02:00
Antonio Radovcic
814952c01d
#917 This commit changes the path to 'shell.html' in all Makefiles ( #918 )
2019-07-27 11:45:49 +02:00
Ray
b4da7b6777
Review VSCode project
2019-07-02 18:36:09 +02:00
Mohamed Shazan
eb1b2535f6
Change ANGLE binaries location
2019-06-06 16:44:37 +05:30
Ray
af38e18389
Review projects <PlatformToolset> to use default
2019-06-06 12:19:39 +02:00
Mohamed Shazan
272d9d58e3
Add VS2017.ANGLE Project
2019-06-06 15:03:03 +05:30
Ray
df7a058216
Review projects paths
2019-06-05 00:04:31 +02:00
Ray
65474c621c
Update raylib.c.tags
2019-05-31 11:59:06 +02:00
Ray
22a363d1ec
Update npes_saved_tcc.txt
2019-05-31 10:03:17 +02:00
Ray
e5a73b7398
Review compiler scripts
2019-05-30 17:44:06 +02:00
Ray
22cd55d585
Updated Notepad++ intellisense to raylib 2.5
2019-05-30 17:25:01 +02:00
Jens Pitkanen
228f86d3ca
Fix and update projects/scripts
2019-05-29 17:36:44 +03:00
Ray
be7e56f51e
Move emscripten web shell to src
2019-05-22 10:40:51 +02:00
Ray
0027868d1f
Review Makefiles
2019-05-21 17:46:52 +02:00
raysan5
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Reece Mackie
e0580e6322
Fix merge
2019-04-27 21:59:01 +01:00
raysan5
e8c413b7cd
Review UWP implementation
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Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27 22:47:03 +02:00
Reece Mackie
56ded3259d
More work, UWP now supports it and deleted old gamepads
2019-04-27 21:36:57 +01:00
Reece Mackie
9434dc588a
Merge branch 'master' into gamepad-rework
2019-04-27 20:51:04 +01:00
Reece Mackie
b911cefab3
First gamepad stuff
2019-04-27 20:49:33 +01:00
Reece Mackie
2de1f31821
UWP Support Overhaul ( #819 )
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* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Tested some desktop stuff and added projection matrix updates for window resizing.
* Fixed big bad mouse bug
* Fix alt buttons and add hack to combat flickery key presses (far from perfect)
* Remove debug code
* Final commit
* Well, so I thought
* Wow, i am bad
* Remove packages folder
* Remove useless include
* Apply requested changes and fix linux build
* Try to stop packages folder
* Have we fixed the formatting properly?
* Third time's the charm?
* Where did this come from?
* Re-fix
* Autoformat is gonna kill
* Fixed XBOX ONE Support
* Fix tabs
2019-04-27 20:33:51 +02:00
Chris Dill
6d65aa1acb
Removed game binary
2019-04-24 10:13:13 +01:00
Chris Dill
303c886852
Added project for 4coder
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Using example from the VSCode project
2019-04-24 09:44:08 +01:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
0a492b5dea
Retarget VS2017 solution
2019-04-01 12:09:00 +02:00
Ray
1203b7ad8f
Add Geany autocomplete tags
2019-03-20 10:58:06 +01:00
Ray
76e968f6b7
Updated audio library: mini_al -> miniaudio
2019-03-12 11:54:45 +01:00
Ray
2e3310c9de
Review scripts name and mini_al inclusion
2019-02-12 12:18:26 +01:00
Ray
944a388b1b
Include mini_al directly, no separate module
2019-02-12 12:18:01 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility
2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf
Reworking API upon suggestion.
2019-01-10 16:43:21 +01:00
Ray
93471b0a7c
WARNING: Renamed module: audio -> raudio
...
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Marco Lizza
c743734235
Ditto.
2019-01-10 14:55:25 +01:00
Ray
7c4a0f963d
Reviewed path
2019-01-10 11:24:34 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
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Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
73597332b6
Adding uniform array support for shaders.
2019-01-09 16:18:00 +01:00
Jens Pitkanen
fa250e5d17
Add project/scripts
2019-01-08 18:31:50 +02:00
Ray
4ec4dc691f
Use stb_vorbis.h as header only
2018-12-21 00:17:44 +01:00
Ray
ee20ccc86d
Create raylib_compile_sources.bat
2018-11-22 12:29:33 +01:00
Ray
ab4b0508a2
Added Geany project template for Windows
2018-11-22 11:55:27 +01:00
Ray
98fee844d1
Some tweaks on VSCode
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Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
2018-11-20 19:02:26 +01:00
Ray
ac23af9bf0
Review resources naming
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raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data
Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed9ef642ad
Update README.md
2018-11-14 23:24:38 +01:00
Murray Campbell
d916ac9b5d
Update Makefile
2018-10-24 14:36:57 -05:00
Murray Campbell
411b2827a8
Update tasks.json
2018-10-24 14:35:51 -05:00
Murray Campbell
5b0ab656f1
Update launch.json
2018-10-24 14:35:03 -05:00
Ray
555fdec958
Corrected issues with VS2017 compilation
2018-10-09 00:20:39 +02:00
Murray Campbell
d17c323f98
Update tasks.json
2018-09-21 18:18:38 -05:00
Murray Campbell
65c74c7cfa
Update c_cpp_properties.json
2018-09-21 18:16:27 -05:00
Murray Campbell
46b171a80c
Update Makefile
2018-09-21 18:12:11 -05:00
Murray Campbell
4757ead493
Update launch.json
2018-09-21 18:10:50 -05:00
Murray Campbell
f97bb085bf
Merge pull request #4 from MurrayIRC/patch-4
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Added OSX build tasks
2018-08-30 09:50:09 -05:00
Murray Campbell
ea84cce27d
Merge pull request #3 from MurrayIRC/patch-3
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Added OSX launch configurations for debug and release
2018-08-30 09:49:23 -05:00
Murray Campbell
1feb68baaa
Merge pull request #2 from MurrayIRC/patch-2
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Fixed included libs for OSX
2018-08-30 09:47:27 -05:00
Murray Campbell
be29c13bfd
Merge pull request #1 from MurrayIRC/patch-1
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Added a configuration for OSX
2018-08-30 09:46:51 -05:00
Murray Campbell
04c4537283
Update README.md
2018-08-30 09:43:53 -05:00
Murray Campbell
921e4eaa87
Added OSX build tasks
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Users will have to specify their personal installation of raylib.
2018-08-30 09:42:33 -05:00
Murray Campbell
1608745312
Added OSX launch configurations for debug and release
2018-08-30 09:40:58 -05:00
Murray Campbell
166fdbe9c0
Fixed included libs for OSX
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This was causing linker errors on OSX
2018-08-30 09:33:41 -05:00
Murray Campbell
5eded83d68
Added a configuration for OSX
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This requires the user to explicitly specify the path to their raylib folder. We need a better way around this (something like what we do for windows would help).
2018-08-30 09:29:37 -05:00
raysan5
ba257bc447
Support autosave also on C compilation
2018-08-25 18:07:08 +02:00
raysan5
a2de3d99e0
Updated compilation script to save file automatically
2018-08-25 18:06:13 +02:00
ChrisDill
a23feee6f3
Added Sublime Text 3 project template
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- Added Sublime Text project file.
- Added Sublime Text build system.
2018-08-15 11:38:38 +01:00
Ray
d999e5a016
Added VSCode project template
2018-07-31 11:26:52 +02:00
Ahmad Fatoum
8bea6abe8c
Add CMake entry to projects/README.md
2018-07-30 12:24:04 +02:00
Ahmad Fatoum
78487f7521
CMake: Make the raylib project as a whole embeddable
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So user code can use add_subdirectory to build it (similar to what we do
with GLFW or what the projects/CMake/CMakeLists.txt can do).
2018-07-29 21:28:23 +02:00
Ahmad Fatoum
e82505b873
Add projects/CMake example
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The CMakeLists.txt checks for an installed raylib and downloads and
installs one if none is found. Afterwards, it builds core_basic_window.c
2018-07-29 18:27:59 +02:00
raysan5
0cf92c59d7
Corrected timing typo
2018-07-28 18:13:19 +02:00
Michael Vetter
01197172cc
Update Builder example
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Update Builder example for raylib 2.0.0.
External OpenAL and GLFW are not required anymore.
2018-07-25 13:01:16 +02:00
raysan5
864511fe57
Review VS2015 and VS2017 projects
2018-07-21 15:44:59 +02:00
raysan5
2875f4cf11
Remove VS2017 UWP project
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Not properly configured, use VS2015.UWP as reference
2018-07-21 15:44:06 +02:00