Avoid all MSVC compile warnings

Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
This commit is contained in:
raysan5 2020-05-06 19:12:09 +02:00
parent 9a1e934621
commit fdad1f023b
9 changed files with 140 additions and 140 deletions

View File

@ -161,7 +161,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
</ClCompile>
@ -178,7 +178,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
</ClCompile>
@ -195,7 +195,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -214,7 +214,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -235,7 +235,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
@ -253,7 +253,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
@ -271,7 +271,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -291,7 +291,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@ -1690,7 +1690,7 @@ int GetFPS(void)
if ((GetTime() - last) > FPS_STEP)
{
last = GetTime();
last = (float)GetTime();
index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT;
average -= history[index];
history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
@ -1752,10 +1752,10 @@ Color ColorFromNormalized(Vector4 normalized)
{
Color result;
result.r = normalized.x*255.0f;
result.g = normalized.y*255.0f;
result.b = normalized.z*255.0f;
result.a = normalized.w*255.0f;
result.r = (unsigned char)(normalized.x*255.0f);
result.g = (unsigned char)(normalized.y*255.0f);
result.b = (unsigned char)(normalized.z*255.0f);
result.a = (unsigned char)(normalized.w*255.0f);
return result;
}
@ -1821,28 +1821,28 @@ Color ColorFromHSV(Vector3 hsv)
float h = hsv.x, s = hsv.y, v = hsv.z;
// Red channel
float k = fmod((5.0f + h/60.0f), 6);
float k = fmodf((5.0f + h/60.0f), 6);
float t = 4.0f - k;
k = (t < k)? t : k;
k = (k < 1)? k : 1;
k = (k > 0)? k : 0;
color.r = (v - v*s*k)*255;
color.r = (unsigned char)((v - v*s*k)*255.0f);
// Green channel
k = fmod((3.0f + h/60.0f), 6);
k = fmodf((3.0f + h/60.0f), 6);
t = 4.0f - k;
k = (t < k)? t : k;
k = (k < 1)? k : 1;
k = (k > 0)? k : 0;
color.g = (v - v*s*k)*255;
color.g = (unsigned char)((v - v*s*k)*255.0f);
// Blue channel
k = fmod((1.0f + h/60.0f), 6);
k = fmodf((1.0f + h/60.0f), 6);
t = 4.0f - k;
k = (t < k)? t : k;
k = (k < 1)? k : 1;
k = (k > 0)? k : 0;
color.b = (v - v*s*k)*255;
color.b = (unsigned char)((v - v*s*k)*255.0f);
return color;
}
@ -2023,7 +2023,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
if (filePath != NULL) strcpy(fileName, GetFileName(filePath)); // Get filename with extension
int len = strlen(fileName);
int len = (int)strlen(fileName);
for (int i = 0; (i < len) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++)
{
@ -2080,7 +2080,7 @@ const char *GetPrevDirectoryPath(const char *dirPath)
{
static char prevDirPath[MAX_FILEPATH_LENGTH];
memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
int pathLen = strlen(dirPath);
int pathLen = (int)strlen(dirPath);
if (pathLen <= 3) strcpy(prevDirPath, dirPath);
@ -2886,9 +2886,9 @@ static bool InitGraphicsDevice(int width, int height)
// Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
for (int i = 0; i < count; i++)
{
if (modes[i].width >= CORE.Window.screen.width)
if ((unsigned int)modes[i].width >= CORE.Window.screen.width)
{
if (modes[i].height >= CORE.Window.screen.height)
if ((unsigned int)modes[i].height >= CORE.Window.screen.height)
{
CORE.Window.display.width = modes[i].width;
CORE.Window.display.height = modes[i].height;

View File

@ -142,8 +142,8 @@ void DrawPoint3D(Vector3 position, Color color)
rlTranslatef(position.x, position.y, position.z);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(0.0,0.0,0.0);
rlVertex3f(0.0,0.0,0.1);
rlVertex3f(0.0f, 0.0f, 0.0f);
rlVertex3f(0.0f, 0.0f, 0.1f);
rlEnd();
rlPopMatrix();
}
@ -863,7 +863,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
#endif
// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
for (int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
*materialCount = count;
return materials;
@ -998,7 +998,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
fseek(iqmFile, iqm.ofs_frames, SEEK_SET);
fread(framedata, iqm.num_frames*iqm.num_framechannels*sizeof(unsigned short), 1, iqmFile);
for (int a = 0; a < iqm.num_anims; a++)
for (unsigned int a = 0; a < iqm.num_anims; a++)
{
animations[a].frameCount = anim[a].num_frames;
animations[a].boneCount = iqm.num_poses;
@ -1006,19 +1006,19 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
//animations[a].framerate = anim.framerate; // TODO: Use framerate?
for (int j = 0; j < iqm.num_poses; j++)
for (unsigned int j = 0; j < iqm.num_poses; j++)
{
strcpy(animations[a].bones[j].name, "ANIMJOINTNAME");
animations[a].bones[j].parent = poses[j].parent;
}
for (int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqm.num_poses*sizeof(Transform));
for (unsigned int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqm.num_poses*sizeof(Transform));
int dcounter = anim[a].first_frame*iqm.num_framechannels;
for (int frame = 0; frame < anim[a].num_frames; frame++)
for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
{
for (int i = 0; i < iqm.num_poses; i++)
for (unsigned int i = 0; i < iqm.num_poses; i++)
{
animations[a].framePoses[frame][i].translation.x = poses[i].channeloffset[0];
@ -1105,7 +1105,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
}
// Build frameposes
for (int frame = 0; frame < anim[a].num_frames; frame++)
for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
{
for (int i = 0; i < animations[a].boneCount; i++)
{
@ -2458,10 +2458,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
Color colorTint = WHITE;
colorTint.r = (((float)color.r/255.0)*((float)tint.r/255.0))*255;
colorTint.g = (((float)color.g/255.0)*((float)tint.g/255.0))*255;
colorTint.b = (((float)color.b/255.0)*((float)tint.b/255.0))*255;
colorTint.a = (((float)color.a/255.0)*((float)tint.a/255.0))*255;
colorTint.r = (unsigned char)((((float)color.r/255.0)*((float)tint.r/255.0))*255.0f);
colorTint.g = (unsigned char)((((float)color.g/255.0)*((float)tint.g/255.0))*255.0f);
colorTint.b = (unsigned char)((((float)color.b/255.0)*((float)tint.b/255.0))*255.0f);
colorTint.a = (unsigned char)((((float)color.a/255.0)*((float)tint.a/255.0))*255.0f);
model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint;
rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
@ -2845,7 +2845,7 @@ static Model LoadOBJ(const char *fileName)
if (fileData != NULL)
{
int dataSize = strlen(fileData);
unsigned int dataSize = (unsigned int)strlen(fileData);
char currentDir[1024] = { 0 };
strcpy(currentDir, GetWorkingDirectory());
chdir(GetDirectoryPath(fileName));
@ -2897,7 +2897,7 @@ static Model LoadOBJ(const char *fileName)
int vtCount = 0;
int vnCount = 0;
for (int f = 0; f < attrib.num_faces; f++)
for (unsigned int f = 0; f < attrib.num_faces; f++)
{
// Get indices for the face
tinyobj_vertex_index_t idx0 = attrib.faces[3*f + 0];
@ -2934,7 +2934,7 @@ static Model LoadOBJ(const char *fileName)
}
// Init model materials
for (int m = 0; m < materialCount; m++)
for (unsigned int m = 0; m < materialCount; m++)
{
// Init material to default
// NOTE: Uses default shader, only MAP_DIFFUSE supported
@ -2970,18 +2970,18 @@ static Model LoadOBJ(const char *fileName)
model.materials[m].maps[MAP_DIFFUSE].texture = GetTextureDefault(); // Get default texture, in case no texture is defined
if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (float)(materials[m].diffuse[0]*255.0f), (float)(materials[m].diffuse[1]*255.0f), (float)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
model.materials[m].maps[MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
model.materials[m].maps[MAP_DIFFUSE].value = 0.0f;
if (materials[m].specular_texname != NULL) model.materials[m].maps[MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname); //char *specular_texname; // map_Ks
model.materials[m].maps[MAP_SPECULAR].color = (Color){ (float)(materials[m].specular[0]*255.0f), (float)(materials[m].specular[1]*255.0f), (float)(materials[m].specular[2]*255.0f), 255 }; //float specular[3];
model.materials[m].maps[MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2]*255.0f), 255 }; //float specular[3];
model.materials[m].maps[MAP_SPECULAR].value = 0.0f;
if (materials[m].bump_texname != NULL) model.materials[m].maps[MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname); //char *bump_texname; // map_bump, bump
model.materials[m].maps[MAP_NORMAL].color = WHITE;
model.materials[m].maps[MAP_NORMAL].value = materials[m].shininess;
model.materials[m].maps[MAP_EMISSION].color = (Color){ (float)(materials[m].emission[0]*255.0f), (float)(materials[m].emission[1]*255.0f), (float)(materials[m].emission[2]*255.0f), 255 }; //float emission[3];
model.materials[m].maps[MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2]*255.0f), 255 }; //float emission[3];
if (materials[m].displacement_texname != NULL) model.materials[m].maps[MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname); //char *displacement_texname; // disp
}
@ -3175,7 +3175,7 @@ static Model LoadIQM(const char *fileName)
{
int tcounter = 0;
for (int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
for (unsigned int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
{
// IQM triangles are stored counter clockwise, but raylib sets opengl to clockwise drawing, so we swap them around
model.meshes[m].indices[tcounter + 2] = tri[i].vertex[0] - imesh[m].first_vertex;
@ -3190,7 +3190,7 @@ static Model LoadIQM(const char *fileName)
fseek(iqmFile, iqm.ofs_vertexarrays, SEEK_SET);
fread(va, iqm.num_vertexarrays*sizeof(IQMVertexArray), 1, iqmFile);
for (int i = 0; i < iqm.num_vertexarrays; i++)
for (unsigned int i = 0; i < iqm.num_vertexarrays; i++)
{
switch (va[i].type)
{
@ -3200,10 +3200,10 @@ static Model LoadIQM(const char *fileName)
fseek(iqmFile, va[i].offset, SEEK_SET);
fread(vertex, iqm.num_vertexes*3*sizeof(float), 1, iqmFile);
for (int m = 0; m < iqm.num_meshes; m++)
for (unsigned int m = 0; m < iqm.num_meshes; m++)
{
int vCounter = 0;
for (int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
for (unsigned int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
{
model.meshes[m].vertices[vCounter] = vertex[i];
model.meshes[m].animVertices[vCounter] = vertex[i];
@ -3217,10 +3217,10 @@ static Model LoadIQM(const char *fileName)
fseek(iqmFile, va[i].offset, SEEK_SET);
fread(normal, iqm.num_vertexes*3*sizeof(float), 1, iqmFile);
for (int m = 0; m < iqm.num_meshes; m++)
for (unsigned int m = 0; m < iqm.num_meshes; m++)
{
int vCounter = 0;
for (int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
for (unsigned int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++)
{
model.meshes[m].normals[vCounter] = normal[i];
model.meshes[m].animNormals[vCounter] = normal[i];
@ -3234,10 +3234,10 @@ static Model LoadIQM(const char *fileName)
fseek(iqmFile, va[i].offset, SEEK_SET);
fread(text, iqm.num_vertexes*2*sizeof(float), 1, iqmFile);
for (int m = 0; m < iqm.num_meshes; m++)
for (unsigned int m = 0; m < iqm.num_meshes; m++)
{
int vCounter = 0;
for (int i = imesh[m].first_vertex*2; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*2; i++)
for (unsigned int i = imesh[m].first_vertex*2; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*2; i++)
{
model.meshes[m].texcoords[vCounter] = text[i];
vCounter++;
@ -3250,10 +3250,10 @@ static Model LoadIQM(const char *fileName)
fseek(iqmFile, va[i].offset, SEEK_SET);
fread(blendi, iqm.num_vertexes*4*sizeof(char), 1, iqmFile);
for (int m = 0; m < iqm.num_meshes; m++)
for (unsigned int m = 0; m < iqm.num_meshes; m++)
{
int boneCounter = 0;
for (int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
{
model.meshes[m].boneIds[boneCounter] = blendi[i];
boneCounter++;
@ -3266,10 +3266,10 @@ static Model LoadIQM(const char *fileName)
fseek(iqmFile, va[i].offset, SEEK_SET);
fread(blendw, iqm.num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
for (int m = 0; m < iqm.num_meshes; m++)
for (unsigned int m = 0; m < iqm.num_meshes; m++)
{
int boneCounter = 0;
for (int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
{
model.meshes[m].boneWeights[boneCounter] = blendw[i]/255.0f;
boneCounter++;
@ -3288,7 +3288,7 @@ static Model LoadIQM(const char *fileName)
model.bones = RL_MALLOC(iqm.num_joints*sizeof(BoneInfo));
model.bindPose = RL_MALLOC(iqm.num_joints*sizeof(Transform));
for (int i = 0; i < iqm.num_joints; i++)
for (unsigned int i = 0; i < iqm.num_joints; i++)
{
// Bones
model.bones[i].parent = ijoint[i].parent;
@ -3460,17 +3460,17 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co
else if (image->buffer_view)
{
unsigned char *data = RL_MALLOC(image->buffer_view->size);
int n = image->buffer_view->offset;
int stride = image->buffer_view->stride ? image->buffer_view->stride : 1;
int n = (int)image->buffer_view->offset;
int stride = (int)image->buffer_view->stride ? (int)image->buffer_view->stride : 1;
for (int i = 0; i < image->buffer_view->size; i++)
for (unsigned int i = 0; i < image->buffer_view->size; i++)
{
data[i] = ((unsigned char *)image->buffer_view->buffer->data)[n];
n += stride;
}
int width, height;
unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &width, &height, NULL, 4);
unsigned char *raw = stbi_load_from_memory(data, (int)image->buffer_view->size, &width, &height, NULL, 4);
free(data);
rimage.data = raw;
@ -3511,12 +3511,12 @@ static Model LoadGLTF(const char *fileName)
#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
{ \
int n = 0; \
type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \
for (int k = 0; k < acc->count; k++) {\
type* buf = (type*)acc->buffer_view->buffer->data + acc->buffer_view->offset/sizeof(type) + acc->offset/sizeof(type); \
for (unsigned int k = 0; k < acc->count; k++) {\
for (int l = 0; l < nbcomp; l++) {\
dst[nbcomp*k+l] = buf[n+l];\
dst[nbcomp*k + l] = buf[n + l];\
}\
n += acc->stride/sizeof(type);\
n += (int)(acc->stride/sizeof(type));\
}\
}
@ -3544,12 +3544,12 @@ static Model LoadGLTF(const char *fileName)
int primitivesCount = 0;
for (int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count;
for (unsigned int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count;
// Process glTF data and map to model
model.meshCount = primitivesCount;
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
model.materialCount = data->materials_count + 1;
model.materialCount = (int)data->materials_count + 1;
model.materials = RL_MALLOC(model.materialCount*sizeof(Material));
model.meshMaterial = RL_MALLOC(model.meshCount*sizeof(int));
@ -3625,16 +3625,16 @@ static Model LoadGLTF(const char *fileName)
int primitiveIndex = 0;
for (int i = 0; i < data->meshes_count; i++)
for (unsigned int i = 0; i < data->meshes_count; i++)
{
for (int p = 0; p < data->meshes[i].primitives_count; p++)
for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++)
{
for (int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
{
if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position)
{
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
model.meshes[primitiveIndex].vertexCount = acc->count;
model.meshes[primitiveIndex].vertexCount = (int)acc->count;
model.meshes[primitiveIndex].vertices = RL_MALLOC(sizeof(float)*model.meshes[primitiveIndex].vertexCount*3);
LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].vertices)
@ -3669,7 +3669,7 @@ static Model LoadGLTF(const char *fileName)
{
if (acc->component_type == cgltf_component_type_r_16u)
{
model.meshes[primitiveIndex].triangleCount = acc->count/3;
model.meshes[primitiveIndex].triangleCount = (int)acc->count/3;
model.meshes[primitiveIndex].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[primitiveIndex].triangleCount*3);
LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[primitiveIndex].indices)
}
@ -3688,7 +3688,7 @@ static Model LoadGLTF(const char *fileName)
if (data->meshes[i].primitives[p].material)
{
// Compute the offset
model.meshMaterial[primitiveIndex] = data->meshes[i].primitives[p].material - data->materials;
model.meshMaterial[primitiveIndex] = (int)(data->meshes[i].primitives[p].material - data->materials);
}
else
{

View File

@ -2024,7 +2024,7 @@ static int SaveWAV(Wave wave, const char *fileName)
fwrite(&waveFormat, sizeof(WaveFormat), 1, wavFile);
fwrite(&waveData, sizeof(WaveData), 1, wavFile);
success = fwrite(wave.data, dataSize, 1, wavFile);
success = (int)fwrite(wave.data, dataSize, 1, wavFile);
fclose(wavFile);
}

View File

@ -1577,10 +1577,10 @@ void rlglInit(int width, int height)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
// Allocate numExt strings pointers
const char **extList = RL_MALLOC(sizeof(const char *)*numExt);
char **extList = RL_MALLOC(sizeof(char *)*numExt);
// Get extensions strings
for (int i = 0; i < numExt; i++) extList[i] = (const char *)glGetStringi(GL_EXTENSIONS, i);
for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
#elif defined(GRAPHICS_API_OPENGL_ES2)
// Allocate 512 strings pointers (2 KB)

View File

@ -223,13 +223,13 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
if (segments <= 0) segments = 4;
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = startAngle;
float angle = (float)startAngle;
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(4*segments/2)) rlglDraw();
@ -312,13 +312,13 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
if (segments <= 0) segments = 4;
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = startAngle;
float angle = (float)startAngle;
// Hide the cap lines when the circle is full
bool showCapLines = true;
@ -364,11 +364,11 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
rlVertex2f(centerX, centerY);
rlVertex2f((float)centerX, (float)centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radius, (float)centerY + cosf(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radius, (float)centerY + cosf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@ -406,9 +406,9 @@ void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color c
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(centerX, centerY);
rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV);
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV);
rlVertex2f((float)centerX, (float)centerY);
rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radiusH, (float)centerY + cosf(DEG2RAD*i)*radiusV);
rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radiusH, (float)centerY + cosf(DEG2RAD*(i + 10))*radiusV);
}
rlEnd();
}
@ -455,7 +455,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
if (segments <= 0) segments = 4;
}
@ -468,7 +468,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = startAngle;
float angle = (float)startAngle;
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(4*segments)) rlglDraw();
@ -546,7 +546,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
if (segments <= 0) segments = 4;
}
@ -558,7 +558,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = startAngle;
float angle = (float)startAngle;
bool showCapLines = true;
int limit = 4*(segments + 1);
@ -755,7 +755,7 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = ceilf(2*PI/th)/4;
segments = (int)(ceilf(2*PI/th)/4.0f);
if (segments <= 0) segments = 4;
}
@ -975,7 +975,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
{
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = ceilf(2*PI/th)/2;
segments = (int)(ceilf(2*PI/th)/2.0f);
if (segments <= 0) segments = 4;
}

View File

@ -957,7 +957,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
bool isGlyphSelected = false;
if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
{
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (int)((float)font.baseSize*scaleFactor) }, selectBackTint);
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, (float)glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
isGlyphSelected = true;
}
@ -1229,7 +1229,7 @@ char *TextReplace(char *text, const char *replace, const char *by)
while (count--)
{
insertPoint = strstr(text, replace);
lastReplacePos = insertPoint - text;
lastReplacePos = (int)(insertPoint - text);
temp = strncpy(temp, text, lastReplacePos) + lastReplacePos;
temp = strcpy(temp, by) + byLen;
text += lastReplacePos + replaceLen; // Move to next "end of replace"
@ -1346,7 +1346,7 @@ int TextFindIndex(const char *text, const char *find)
char *ptr = strstr(text, find);
if (ptr != NULL) position = ptr - text;
if (ptr != NULL) position = (int)(ptr - text);
return position;
}

View File

@ -689,7 +689,7 @@ Rectangle GetImageAlphaBorder(Image image, float threshold)
// Check for empty blank image
if ((xMin != 65536) && (xMax != 65536))
{
crop = (Rectangle){ xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
crop = (Rectangle){ (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) };
}
RL_FREE(pixels);
@ -1273,12 +1273,12 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
Image faces = { 0 }; // Vertical column image
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size };
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
if (layoutType == CUBEMAP_LINE_VERTICAL)
{
faces = image;
for (int i = 0; i < 6; i++) faceRecs[i].y = size*i;
for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
}
else if (layoutType == CUBEMAP_PANORAMA)
{
@ -1287,24 +1287,24 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
}
else
{
if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i;
if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
{
faceRecs[0].x = size; faceRecs[0].y = size;
faceRecs[1].x = size; faceRecs[1].y = 3*size;
faceRecs[2].x = size; faceRecs[2].y = 0;
faceRecs[3].x = size; faceRecs[3].y = 2*size;
faceRecs[4].x = 0; faceRecs[4].y = size;
faceRecs[5].x = 2*size; faceRecs[5].y = size;
faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
faceRecs[2].x = (float)size; faceRecs[2].y = 0;
faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2;
faceRecs[4].x = 0; faceRecs[4].y = (float)size;
faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
}
else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
{
faceRecs[0].x = 2*size; faceRecs[0].y = size;
faceRecs[1].x = 0; faceRecs[1].y = size;
faceRecs[2].x = size; faceRecs[2].y = 0;
faceRecs[3].x = size; faceRecs[3].y = 2*size;
faceRecs[4].x = size; faceRecs[4].y = size;
faceRecs[5].x = 3*size; faceRecs[5].y = size;
faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
faceRecs[1].x = 0; faceRecs[1].y = (float)size;
faceRecs[2].x = (float)size; faceRecs[2].y = 0;
faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2;
faceRecs[4].x = (float)size; faceRecs[4].y = (float)size;
faceRecs[5].x = (float)size*3; faceRecs[5].y = (float)size;
}
// Convert image data to 6 faces in a vertical column, that's the optimum layout for loading
@ -1314,7 +1314,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
// TODO: Image formating does not work with compressed textures!
}
for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size }, WHITE);
for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
@ -1396,7 +1396,7 @@ void ImageAlphaCrop(Image *image, float threshold)
}
}
Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
Rectangle crop = { (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) };
RL_FREE(pixels);
@ -1479,23 +1479,23 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i
// Support offsets out of canvas new size -> original image is cropped
if (offsetX < 0)
{
ImageCrop(image, (Rectangle) { -offsetX, 0, image->width + offsetX, image->height });
ImageCrop(image, (Rectangle) { -(float)offsetX, 0, (float)(image->width + offsetX), (float)image->height });
offsetX = 0;
}
else if (offsetX > (newWidth - image->width))
{
ImageCrop(image, (Rectangle) { 0, 0, image->width - (offsetX - (newWidth - image->width)), image->height });
ImageCrop(image, (Rectangle) { 0, 0, (float)(image->width - (offsetX - (newWidth - image->width))), (float)image->height });
offsetX = newWidth - image->width;
}
if (offsetY < 0)
{
ImageCrop(image, (Rectangle) { 0, -offsetY, image->width, image->height + offsetY });
ImageCrop(image, (Rectangle) { 0, -(float)offsetY, (float)image->width, (float)(image->height + offsetY) });
offsetY = 0;
}
else if (offsetY > (newHeight - image->height))
{
ImageCrop(image, (Rectangle) { 0, 0, image->width, image->height - (offsetY - (newHeight - image->height)) });
ImageCrop(image, (Rectangle) { 0, 0, (float)image->width, (float)(image->height - (offsetY - (newHeight - image->height))) });
offsetY = newHeight - image->height;
}
@ -1525,15 +1525,15 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i
if (newWidth < image->width)
{
srcRec.x = offsetX;
srcRec.width = newWidth;
srcRec.x = (float)offsetX;
srcRec.width = (float)newWidth;
dstRec.x = 0.0f;
}
if (newHeight < image->height)
{
srcRec.y = offsetY;
srcRec.height = newHeight;
srcRec.y = (float)offsetY;
srcRec.height = (float)newHeight;
dstRec.y = 0.0f;
}
@ -1913,7 +1913,7 @@ Image ImageText(const char *text, int fontSize, Color color)
// Create an image from text (custom sprite font)
Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
{
int length = strlen(text);
int length = (int)strlen(text);
int textOffsetX = 0; // Image drawing position X
int textOffsetY = 0; // Offset between lines (on line break '\n')
@ -1940,14 +1940,14 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += (font.baseSize + font.baseSize/2);
textOffsetX = 0.0f;
textOffsetX = 0;
}
else
{
if ((codepoint != ' ') && (codepoint != '\t'))
{
Rectangle rec = { textOffsetX + font.chars[index].offsetX, textOffsetY + font.chars[index].offsetY, font.recs[index].width, font.recs[index].height };
ImageDraw(&imText, font.chars[index].image, (Rectangle){ 0, 0, font.chars[index].image.width, font.chars[index].image.height }, rec, tint);
Rectangle rec = { (float)(textOffsetX + font.chars[index].offsetX), (float)(textOffsetY + font.chars[index].offsetY), (float)font.recs[index].width, (float)font.recs[index].height };
ImageDraw(&imText, font.chars[index].image, (Rectangle){ 0, 0, (float)font.chars[index].image.width, (float)font.chars[index].image.height }, rec, tint);
}
if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing);
@ -1974,13 +1974,13 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
// Draw rectangle within an image
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
{
ImageDrawRectangleRec(dst, (Rectangle){ posX, posY, width, height }, color);
ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color);
}
// Draw rectangle within an image (Vector version)
void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
{
ImageDrawRectangle(dst, position.x, position.y, size.x, size.y, color);
ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color);
}
// Draw rectangle within an image
@ -1997,10 +1997,10 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
// Draw rectangle lines within an image
void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
{
ImageDrawRectangle(dst, rec.x, rec.y, rec.width, thick, color);
ImageDrawRectangle(dst, rec.x, rec.y + thick, thick, rec.height - thick*2, color);
ImageDrawRectangle(dst, rec.x + rec.width - thick, rec.y + thick, thick, rec.height - thick*2, color);
ImageDrawRectangle(dst, rec.x, rec.y + rec.height - thick, rec.width, thick, color);
ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
}
// Clear image background with given color
@ -2338,10 +2338,10 @@ void ImageColorTint(Image *image, Color color)
for (int x = 0; x < image->width; x++)
{
int index = y * image->width + x;
unsigned char r = 255*((float)pixels[index].r/255*cR);
unsigned char g = 255*((float)pixels[index].g/255*cG);
unsigned char b = 255*((float)pixels[index].b/255*cB);
unsigned char a = 255*((float)pixels[index].a/255*cA);
unsigned char r = (unsigned char)(((float)pixels[index].r/255*cR)*255.0f);
unsigned char g = (unsigned char)(((float)pixels[index].g/255*cG)*255.0f);
unsigned char b = (unsigned char)(((float)pixels[index].b/255*cB)*255.0f);
unsigned char a = (unsigned char)(((float)pixels[index].a/255*cA)*255.0f);
pixels[y*image->width + x].r = r;
pixels[y*image->width + x].g = g;
@ -3614,7 +3614,7 @@ static int SaveKTX(Image image, const char *fileName)
if (ktxHeader.glFormat == -1) TRACELOG(LOG_WARNING, "IMAGE: GL format not supported for KTX export (%i)", ktxHeader.glFormat);
else
{
success = fwrite(&ktxHeader, sizeof(KTXHeader), 1, ktxFile);
success = (int)fwrite(&ktxHeader, sizeof(KTXHeader), 1, ktxFile);
int width = image.width;
int height = image.height;
@ -3624,8 +3624,8 @@ static int SaveKTX(Image image, const char *fileName)
for (int i = 0; i < image.mipmaps; i++)
{
unsigned int dataSize = GetPixelDataSize(width, height, image.format);
success = fwrite(&dataSize, sizeof(unsigned int), 1, ktxFile);
success = fwrite((unsigned char *)image.data + dataOffset, dataSize, 1, ktxFile);
success = (int)fwrite(&dataSize, sizeof(unsigned int), 1, ktxFile);
success = (int)fwrite((unsigned char *)image.data + dataOffset, dataSize, 1, ktxFile);
width /= 2;
height /= 2;

View File

@ -186,7 +186,7 @@ unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
data = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*size);
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
unsigned int count = fread(data, sizeof(unsigned char), size, file);
unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
*bytesRead = count;
if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
@ -212,7 +212,7 @@ void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
if (file != NULL)
{
unsigned int count = fwrite(data, sizeof(unsigned char), bytesToWrite, file);
unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file);
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
@ -241,13 +241,13 @@ char *LoadFileText(const char *fileName)
// text mode causes carriage return-linefeed translation...
// ...but using fseek() should return correct byte-offset
fseek(textFile, 0, SEEK_END);
int size = ftell(textFile);
unsigned int size = (unsigned int)ftell(textFile);
fseek(textFile, 0, SEEK_SET);
if (size > 0)
{
text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
int count = fread(text, sizeof(char), size, textFile);
unsigned int count = (unsigned int)fread(text, sizeof(char), size, textFile);
// WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines