Add projects/CMake example
The CMakeLists.txt checks for an installed raylib and downloads and installs one if none is found. Afterwards, it builds core_basic_window.c
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projects/CMake/CMakeLists.txt
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projects/CMake/CMakeLists.txt
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cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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project(example)
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find_package(raylib 2.0 QUIET) # Let CMake search for a raylib-config.cmake
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# You could change the QUIET above to REQUIRED and remove this if() clause
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# This part downloads raylib and builds it if it's not installed on your system
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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FetchContent_Declare(
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raylib
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URL https://github.com/raysan5/raylib/archive/master.tar.gz
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)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_Populate(raylib)
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set(BUILD_EXAMPLES OFF) # don't build the supplied examples
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set(BUILD_GAMES OFF) # or games
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# build raylib
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add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
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endif()
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endif()
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# This is the main part:
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add_executable(${PROJECT_NAME} core_basic_window.c)
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#set(raylib_VERBOSE 1)
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target_link_libraries(${PROJECT_NAME} raylib)
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# That's it! You should have an example executable that you can run. Have fun!
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projects/CMake/core_basic_window.c
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projects/CMake/core_basic_window.c
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -43,7 +43,7 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
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list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
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else()
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MESSAGE(STATUS "Using external GLFW")
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set(GLFW_PKG_DEPS glfw)
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set(GLFW_PKG_DEPS glfw3)
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endif()
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add_definitions("-DRAYLIB_CMAKE=1")
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