Fix VSCode template for debugging. (#1014)
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96b0563249
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6
projects/VSCode/.vscode/launch.json
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6
projects/VSCode/.vscode/launch.json
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@ -8,7 +8,7 @@
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"name": "Debug",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/${fileBasenameNoExtension}",
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"program": "${workspaceFolder}/game",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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@ -42,10 +42,10 @@
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"program": "${workspaceFolder}/${fileBasenameNoExtension}",
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"program": "${workspaceFolder}/game",
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"MIMode": "gdb",
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"windows": {
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"program": "${workspaceFolder}/${fileBasenameNoExtension}.exe",
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"program": "${workspaceFolder}/game.exe",
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe"
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},
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"osx": {
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2
projects/VSCode/.vscode/tasks.json
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2
projects/VSCode/.vscode/tasks.json
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@ -9,7 +9,7 @@
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"command": "make",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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"DEBUGGING=TRUE"
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"BUILD_MODE=DEBUG"
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],
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"windows": {
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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@ -183,18 +183,21 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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# Define compiler flags:
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# -O0 defines optimization level (no optimization, better for debugging)
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -s strip unnecessary data from build -> do not use in debug builds
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g
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CFLAGS += -g -O0
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else
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CFLAGS += -s -O1
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endif
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# Additional flags for compiler (if desired)
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