Review UWP implementation

Basically, formating review and some variables naming to follow raylib conventions.
This commit is contained in:
raysan5 2019-04-27 22:47:03 +02:00
parent 2de1f31821
commit e8c413b7cd
7 changed files with 299 additions and 385 deletions

View File

@ -17,7 +17,7 @@ int main(Platform::Array<Platform::String^>^)
App::App()
{
//This does not work... need to fix this.
// This does not work... need to fix this.
SetConfigFlags(0);
Setup(640, 480);
@ -30,49 +30,50 @@ static int gTime = 0;
// This method is called every frame
void App::Update()
{
//return;
// Draw
// Update
//----------------------------------------------------------------------------------
posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
auto mPos = GetMousePosition();
if (IsKeyPressed(KEY_A))
{
posX -= 50;
EnableCursor();
}
if (IsKeyPressed(KEY_D))
{
posX += 50;
DisableCursor();
}
static int pos = 0;
pos -= GetMouseWheelMove();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
DrawRectangle(posX, posY, 400, 100, RED);
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
auto mPos = GetMousePosition();
DrawCircle(mPos.x, mPos.y, 40, BLUE);
if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
if (IsKeyPressed(KEY_A))
{
posX -= 50;
EnableCursor();
}
if (IsKeyPressed(KEY_D))
{
posX += 50;
DisableCursor();
}
if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
if (IsKeyDown(KEY_LEFT_ALT))
DrawRectangle(250, 250, 20, 20, BLACK);
if (IsKeyDown(KEY_BACKSPACE))
DrawRectangle(280, 250, 20, 20, BLACK);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
DrawRectangle(280, 250, 20, 20, BLACK);
static int pos = 0;
pos -= GetMouseWheelMove();
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
EndDrawing();
//----------------------------------------------------------------------------------
}

View File

@ -4,10 +4,10 @@
#include "pch.h"
//Define what header we use for BaseApp.h
// Define what header we use for BaseApp.h
#define PCH "pch.h"
//Enable hold hack
// Enable hold hack
#define HOLDHACK
#include "BaseApp.h"

View File

@ -126,44 +126,43 @@ public:
void Setup(int width, int height)
{
//Set dimensions
// Set dimensions
this->width = width;
this->height = height;
}
virtual void Run()
{
//Get display dimensions
// Get display dimensions
DisplayInformation^ dInfo = DisplayInformation::GetForCurrentView();
Vector2 screenSize = { dInfo->ScreenWidthInRawPixels, dInfo->ScreenHeightInRawPixels };
//Send display dimensions
UWPMessage* msg = CreateUWPMessage();
msg->Type = SetDisplayDims;
msg->Vector0 = screenSize;
// Send display dimensions
UWPMessage *msg = CreateUWPMessage();
msg->type = UWP_MSG_SET_DISPLAY_DIMS;
msg->paramVector0 = screenSize;
UWPSendMessage(msg);
//Send the time to the core
// Send the time to the core
using clock = std::chrono::high_resolution_clock;
auto timeStart = clock::now();
//Set fps if 0
if (GetFPS() <= 0)
SetTargetFPS(60);
// Set fps if 0
if (GetFPS() <= 0) SetTargetFPS(60);
while (!mWindowClosed)
{
if (mWindowVisible)
{
//Send time
// Send time
auto delta = clock::now() - timeStart;
UWPMessage* timeMsg = CreateUWPMessage();
timeMsg->Type = SetGameTime;
timeMsg->Double0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
UWPMessage *timeMsg = CreateUWPMessage();
timeMsg->type = UWP_MSG_SET_GAME_TIME;
timeMsg->paramDouble0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
UWPSendMessage(timeMsg);
//Call update function
// Call update function
Update();
PollInput();
@ -191,38 +190,38 @@ protected:
{
// Process Messages
{
//Loop over pending messages
// Loop over pending messages
while (UWPHasMessages())
{
//Get the message
// Get the message
auto msg = UWPGetMessage();
//Carry out the command
switch(msg->Type)
// Carry out the command
switch(msg->type)
{
case ShowMouse: //Do the same thing because of how UWP works...
case UnlockMouse:
case UWP_MSG_SHOW_MOUSE: // Do the same thing because of how UWP works...
case UWP_MSG_UNLOCK_MOUSE:
{
CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor;
cursorLocked = false;
MoveMouse(GetMousePosition());
break;
}
case HideMouse: //Do the same thing because of how UWP works...
case LockMouse:
case UWP_MSG_HIDE_MOUSE: // Do the same thing because of how UWP works...
case UWP_MSG_LOCK_MOUSE:
{
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
cursorLocked = true;
break;
}
case SetMouseLocation:
case UWP_MSG_SET_MOUSE_LOCATION:
{
MoveMouse(msg->Vector0);
MoveMouse(msg->paramVector0);
break;
}
}
//Delete the message
// Delete the message
DeleteUWPMessage(msg);
}
}
@ -233,8 +232,8 @@ protected:
auto state = CoreWindow::GetForCurrentThread()->GetKeyState((Windows::System::VirtualKey) k);
#ifdef HOLDHACK
//Super hacky way of waiting three frames to see if we are ready to register the key as deregistered
//This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering
// Super hacky way of waiting three frames to see if we are ready to register the key as deregistered
// This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering
if (KeyboardStateHack[k] == 2)
{
if ((state & CoreVirtualKeyStates::None) == CoreVirtualKeyStates::None)
@ -261,10 +260,10 @@ protected:
}
}
#endif
//Left and right alt, KeyUp and KeyDown are not called for it
//No need to hack because this is not a character
// Left and right alt, KeyUp and KeyDown are not called for it
// No need to hack because this is not a character
//TODO: Maybe do all other key registrations like this, no more key events?
// TODO: Maybe do all other key registrations like this, no more key events?
if (k == 0xA4 || k == 0xA5)
{
@ -283,7 +282,8 @@ protected:
// Process Mouse
{
if (CurrentPointerID > -1) {
if (CurrentPointerID > -1)
{
auto point = PointerPoint::GetCurrentPoint(CurrentPointerID);
auto props = point->Properties;
@ -355,9 +355,9 @@ protected:
// e.g. player 1, 2, and 3 are playing a game - if player2 disconnects, p3's controller would now be mapped to p2's character since p3 is now second in the list.
UWPMessage* msg = CreateUWPMessage();
msg->Type = MarkGamepadActive;
msg->Int0 = i;
msg->Bool0 = i < Gamepad::Gamepads->Size;
msg->type = UWP_MSG_SET_GAMEPAD_ACTIVE;
msg->paramInt0 = i;
msg->paramBool0 = i < Gamepad::Gamepads->Size;
UWPSendMessage(msg);
}
@ -410,7 +410,7 @@ protected:
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = HandleResize;
msg->type = UWP_MSG_HANDLE_RESIZE;
UWPSendMessage(msg);
}
@ -439,8 +439,8 @@ protected:
void PointerWheelChanged(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = ScrollWheelUpdate;
msg->Float0 = args->CurrentPoint->Properties->MouseWheelDelta;
msg->type = UWP_MSG_SCROLL_WHEEL_UPDATE;
msg->paramFloat0 = args->CurrentPoint->Properties->MouseWheelDelta;
UWPSendMessage(msg);
}
@ -453,7 +453,7 @@ protected:
void OnKeyDown(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
{
#ifdef HOLDHACK
//Start the hack
// Start the hack
KeyboardStateHack[(int)args->VirtualKey] = 1;
#endif
@ -463,7 +463,7 @@ protected:
void OnKeyUp(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
{
#ifdef HOLDHACK
//The same hack
// The same hack
if (KeyboardStateHack[(int)args->VirtualKey] == 1)
{
KeyboardStateHack[(int)args->VirtualKey] = 2;
@ -482,7 +482,7 @@ protected:
KeyboardStateHack[(int)args->VirtualKey] = 0;
}
#else
//No hack, allow flickers
// No hack, allow flickers
RegisterKey((int)args->VirtualKey, 0);
#endif
}
@ -492,9 +492,9 @@ private:
void RegisterKey(int key, char status)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = UWPMessageType::RegisterKey;
msg->Int0 = key;
msg->Char0 = status;
msg->type = UWPMessageType::UWP_MSG_REGISTER_KEY;
msg->paramInt0 = key;
msg->paramChar0 = status;
UWPSendMessage(msg);
}
@ -508,37 +508,37 @@ private:
void RegisterGamepadButton(int gamepad, int button, char status)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = MarkGamepadButton;
msg->Int0 = gamepad;
msg->Int1 = button;
msg->Char0 = status;
msg->type = UWP_MSG_SET_GAMEPAD_BUTTON;
msg->paramInt0 = gamepad;
msg->paramInt1 = button;
msg->paramChar0 = status;
UWPSendMessage(msg);
}
void RegisterGamepadAxis(int gamepad, int axis, float value)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = MarkGamepadAxis;
msg->Int0 = gamepad;
msg->Int1 = axis;
msg->Float0 = value;
msg->type = UWP_MSG_SET_GAMEPAD_AXIS;
msg->paramInt0 = gamepad;
msg->paramInt1 = axis;
msg->paramFloat0 = value;
UWPSendMessage(msg);
}
void UpdateMousePosition(Vector2 pos)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = UpdateMouseLocation;
msg->Vector0 = pos;
msg->type = UWP_MSG_UPDATE_MOUSE_LOCATION;
msg->paramVector0 = pos;
UWPSendMessage(msg);
}
void RegisterClick(int button, char status)
{
UWPMessage* msg = CreateUWPMessage();
msg->Type = UWPMessageType::RegisterClick;
msg->Int0 = button;
msg->Char0 = status;
msg->type = UWPMessageType::UWP_MSG_REGISTER_CLICK;
msg->paramInt0 = button;
msg->paramChar0 = status;
UWPSendMessage(msg);
}
@ -551,11 +551,11 @@ private:
int CurrentPointerID = -1;
#ifdef HOLDHACK
char KeyboardStateHack[0xA6]; //0xA6 because the highest key we compare against is 0xA5
char KeyboardStateHack[0xA6]; // 0xA6 because the highest key we compare against is 0xA5
#endif
};
//Application source for creating the program
// Application source for creating the program
template<typename AppType>
ref class ApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{

View File

@ -391,7 +391,6 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto
static pthread_t gamepadThreadId; // Gamepad reading thread id
static char gamepadName[64]; // Gamepad name holder
#endif
//-----------------------------------------------------------------------------------
// Timming system variables
@ -402,7 +401,6 @@ static double updateTime = 0.0; // Time measure for frame update
static double drawTime = 0.0; // Time measure for frame draw
static double frameTime = 0.0; // Time measure for one frame
static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
//-----------------------------------------------------------------------------------
// Config internal variables
@ -1027,8 +1025,8 @@ void ShowCursor(void)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
#if defined(PLATFORM_UWP)
UWPMessage* msg = CreateUWPMessage();
msg->Type = ShowMouse;
UWPMessage *msg = CreateUWPMessage();
msg->type = UWP_MSG_SHOW_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = false;
@ -1041,8 +1039,8 @@ void HideCursor(void)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
#endif
#if defined(PLATFORM_UWP)
UWPMessage* msg = CreateUWPMessage();
msg->Type = HideMouse;
UWPMessage *msg = CreateUWPMessage();
msg->type = UWP_MSG_HIDE_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = true;
@ -1064,8 +1062,8 @@ void EnableCursor(void)
toggleCursorLock = true;
#endif
#if defined(PLATFORM_UWP)
UWPMessage* msg = CreateUWPMessage();
msg->Type = LockMouse;
UWPMessage *msg = CreateUWPMessage();
msg->type = UWP_MSG_LOCK_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = false;
@ -1081,8 +1079,8 @@ void DisableCursor(void)
toggleCursorLock = true;
#endif
#if defined(PLATFORM_UWP)
UWPMessage* msg = CreateUWPMessage();
msg->Type = UnlockMouse;
UWPMessage *msg = CreateUWPMessage();
msg->type = UWP_MSG_UNLOCK_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = true;
@ -1165,7 +1163,7 @@ void EndDrawing(void)
frameTime += extraTime;
}
return;
return;
}
// Initialize 2D mode with custom camera (2D)
@ -1444,8 +1442,8 @@ double GetTime(void)
#endif
#if defined(PLATFORM_UWP)
//Updated through messages
return currentTime;
// Updated through messages
return currentTime;
#endif
}
@ -2236,10 +2234,10 @@ void SetMousePosition(int x, int y)
glfwSetCursorPos(window, mousePosition.x, mousePosition.y);
#endif
#if defined(PLATFORM_UWP)
UWPMessage* msg = CreateUWPMessage();
msg->Type = SetMouseLocation;
msg->Vector0.x = mousePosition.x;
msg->Vector0.y = mousePosition.y;
UWPMessage *msg = CreateUWPMessage();
msg->type = UWP_MSG_SET_MOUSE_LOCATION;
msg->paramVector0.x = mousePosition.x;
msg->paramVector0.y = mousePosition.y;
SendMessageToUWP(msg);
#endif
}
@ -2711,8 +2709,6 @@ static bool InitGraphicsDevice(int width, int height)
}
}
//SetupFramebuffer(displayWidth, displayHeight);
EGLint numConfigs = 0;
if ((eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0))
{
@ -2769,8 +2765,6 @@ static bool InitGraphicsDevice(int width, int height)
eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
//SetupFramebuffer(displayWidth, displayHeight); //Borked
#else // PLATFORM_ANDROID, PLATFORM_RPI
EGLint numConfigs;
@ -2941,8 +2935,8 @@ static void SetupFramebuffer(int width, int height)
TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight);
// Downscaling to fit display with border-bars
float widthRatio = (float)displayWidth / (float)screenWidth;
float heightRatio = (float)displayHeight / (float)screenHeight;
float widthRatio = (float)displayWidth/(float)screenWidth;
float heightRatio = (float)displayHeight/(float)screenHeight;
if (widthRatio <= heightRatio)
{
@ -2960,7 +2954,7 @@ static void SetupFramebuffer(int width, int height)
}
// Screen scaling required
float scaleRatio = (float)renderWidth / (float)screenWidth;
float scaleRatio = (float)renderWidth/(float)screenWidth;
screenScaling = MatrixScale(scaleRatio, scaleRatio, scaleRatio);
// NOTE: We render to full display resolution!
@ -2976,13 +2970,13 @@ static void SetupFramebuffer(int width, int height)
TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight);
// Upscaling to fit display with border-bars
float displayRatio = (float)displayWidth / (float)displayHeight;
float screenRatio = (float)screenWidth / (float)screenHeight;
float displayRatio = (float)displayWidth/(float)displayHeight;
float screenRatio = (float)screenWidth/(float)screenHeight;
if (displayRatio <= screenRatio)
{
renderWidth = screenWidth;
renderHeight = (int)round((float)screenWidth / displayRatio);
renderHeight = (int)round((float)screenWidth/displayRatio);
renderOffsetX = 0;
renderOffsetY = (renderHeight - screenHeight);
}
@ -3126,7 +3120,6 @@ static void PollInputEvents(void)
#endif
#if defined(PLATFORM_UWP)
// Register previous keys states
for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
@ -3141,180 +3134,140 @@ static void PollInputEvents(void)
// Register previous mouse states
previousMouseWheelY = currentMouseWheelY;
currentMouseWheelY = 0;
for (int i = 0; i < 3; i++)
{
previousMouseState[i] = currentMouseState[i];
}
for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i];
// Loop over pending messages
while (HasMessageFromUWP())
{
UWPMessage* msg = GetMessageFromUWP();
UWPMessage *msg = GetMessageFromUWP();
switch (msg->Type)
switch (msg->type)
{
case RegisterKey:
{
//Convert from virtualKey
int actualKey = -1;
switch (msg->Int0)
case UWP_MSG_REGISTER_KEY:
{
case 0x08: actualKey = KEY_BACKSPACE; break;
case 0x20: actualKey = KEY_SPACE; break;
case 0x1B: actualKey = KEY_ESCAPE; break;
case 0x0D: actualKey = KEY_ENTER; break;
case 0x2E: actualKey = KEY_DELETE; break;
case 0x27: actualKey = KEY_RIGHT; break;
case 0x25: actualKey = KEY_LEFT; break;
case 0x28: actualKey = KEY_DOWN; break;
case 0x26: actualKey = KEY_UP; break;
case 0x70: actualKey = KEY_F1; break;
case 0x71: actualKey = KEY_F2; break;
case 0x72: actualKey = KEY_F3; break;
case 0x73: actualKey = KEY_F4; break;
case 0x74: actualKey = KEY_F5; break;
case 0x75: actualKey = KEY_F6; break;
case 0x76: actualKey = KEY_F7; break;
case 0x77: actualKey = KEY_F8; break;
case 0x78: actualKey = KEY_F9; break;
case 0x79: actualKey = KEY_F10; break;
case 0x7A: actualKey = KEY_F11; break;
case 0x7B: actualKey = KEY_F12; break;
case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
case 0xA4: actualKey = KEY_LEFT_ALT; break;
case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
case 0xA5: actualKey = KEY_RIGHT_ALT; break;
case 0x30: actualKey = KEY_ZERO; break;
case 0x31: actualKey = KEY_ONE; break;
case 0x32: actualKey = KEY_TWO; break;
case 0x33: actualKey = KEY_THREE; break;
case 0x34: actualKey = KEY_FOUR; break;
case 0x35: actualKey = KEY_FIVE; break;
case 0x36: actualKey = KEY_SIX; break;
case 0x37: actualKey = KEY_SEVEN; break;
case 0x38: actualKey = KEY_EIGHT; break;
case 0x39: actualKey = KEY_NINE; break;
case 0x41: actualKey = KEY_A; break;
case 0x42: actualKey = KEY_B; break;
case 0x43: actualKey = KEY_C; break;
case 0x44: actualKey = KEY_D; break;
case 0x45: actualKey = KEY_E; break;
case 0x46: actualKey = KEY_F; break;
case 0x47: actualKey = KEY_G; break;
case 0x48: actualKey = KEY_H; break;
case 0x49: actualKey = KEY_I; break;
case 0x4A: actualKey = KEY_J; break;
case 0x4B: actualKey = KEY_K; break;
case 0x4C: actualKey = KEY_L; break;
case 0x4D: actualKey = KEY_M; break;
case 0x4E: actualKey = KEY_N; break;
case 0x4F: actualKey = KEY_O; break;
case 0x50: actualKey = KEY_P; break;
case 0x51: actualKey = KEY_Q; break;
case 0x52: actualKey = KEY_R; break;
case 0x53: actualKey = KEY_S; break;
case 0x54: actualKey = KEY_T; break;
case 0x55: actualKey = KEY_U; break;
case 0x56: actualKey = KEY_V; break;
case 0x57: actualKey = KEY_W; break;
case 0x58: actualKey = KEY_X; break;
case 0x59: actualKey = KEY_Y; break;
case 0x5A: actualKey = KEY_Z; break;
}
// Convert from virtualKey
int actualKey = -1;
if (actualKey > -1)
currentKeyState[actualKey] = msg->Char0;
break;
}
switch (msg->paramInt0)
{
case 0x08: actualKey = KEY_BACKSPACE; break;
case 0x20: actualKey = KEY_SPACE; break;
case 0x1B: actualKey = KEY_ESCAPE; break;
case 0x0D: actualKey = KEY_ENTER; break;
case 0x2E: actualKey = KEY_DELETE; break;
case 0x27: actualKey = KEY_RIGHT; break;
case 0x25: actualKey = KEY_LEFT; break;
case 0x28: actualKey = KEY_DOWN; break;
case 0x26: actualKey = KEY_UP; break;
case 0x70: actualKey = KEY_F1; break;
case 0x71: actualKey = KEY_F2; break;
case 0x72: actualKey = KEY_F3; break;
case 0x73: actualKey = KEY_F4; break;
case 0x74: actualKey = KEY_F5; break;
case 0x75: actualKey = KEY_F6; break;
case 0x76: actualKey = KEY_F7; break;
case 0x77: actualKey = KEY_F8; break;
case 0x78: actualKey = KEY_F9; break;
case 0x79: actualKey = KEY_F10; break;
case 0x7A: actualKey = KEY_F11; break;
case 0x7B: actualKey = KEY_F12; break;
case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
case 0xA4: actualKey = KEY_LEFT_ALT; break;
case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
case 0xA5: actualKey = KEY_RIGHT_ALT; break;
case 0x30: actualKey = KEY_ZERO; break;
case 0x31: actualKey = KEY_ONE; break;
case 0x32: actualKey = KEY_TWO; break;
case 0x33: actualKey = KEY_THREE; break;
case 0x34: actualKey = KEY_FOUR; break;
case 0x35: actualKey = KEY_FIVE; break;
case 0x36: actualKey = KEY_SIX; break;
case 0x37: actualKey = KEY_SEVEN; break;
case 0x38: actualKey = KEY_EIGHT; break;
case 0x39: actualKey = KEY_NINE; break;
case 0x41: actualKey = KEY_A; break;
case 0x42: actualKey = KEY_B; break;
case 0x43: actualKey = KEY_C; break;
case 0x44: actualKey = KEY_D; break;
case 0x45: actualKey = KEY_E; break;
case 0x46: actualKey = KEY_F; break;
case 0x47: actualKey = KEY_G; break;
case 0x48: actualKey = KEY_H; break;
case 0x49: actualKey = KEY_I; break;
case 0x4A: actualKey = KEY_J; break;
case 0x4B: actualKey = KEY_K; break;
case 0x4C: actualKey = KEY_L; break;
case 0x4D: actualKey = KEY_M; break;
case 0x4E: actualKey = KEY_N; break;
case 0x4F: actualKey = KEY_O; break;
case 0x50: actualKey = KEY_P; break;
case 0x51: actualKey = KEY_Q; break;
case 0x52: actualKey = KEY_R; break;
case 0x53: actualKey = KEY_S; break;
case 0x54: actualKey = KEY_T; break;
case 0x55: actualKey = KEY_U; break;
case 0x56: actualKey = KEY_V; break;
case 0x57: actualKey = KEY_W; break;
case 0x58: actualKey = KEY_X; break;
case 0x59: actualKey = KEY_Y; break;
case 0x5A: actualKey = KEY_Z; break;
default: break;
}
case RegisterClick:
{
currentMouseState[msg->Int0] = msg->Char0;
break;
}
if (actualKey > -1) currentKeyState[actualKey] = msg->paramChar0;
case ScrollWheelUpdate:
{
currentMouseWheelY += msg->Int0;
break;
}
} break;
case UWP_MSG_REGISTER_CLICK: currentMouseState[msg->paramInt0] = msg->paramChar0; break;
case UWP_MSG_SCROLL_WHEEL_UPDATE: currentMouseWheelY += msg->paramInt0; break;
case UWP_MSG_UPDATE_MOUSE_LOCATION: mousePosition = msg->paramVector0; break;
case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) gamepadReady[msg->paramInt0] = msg->paramBool0; break;
case UWP_MSG_SET_GAMEPAD_BUTTON:
{
if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) currentGamepadState[msg->paramInt0][msg->paramInt1] = msg->paramChar0;
} break;
case UWP_MSG_SET_GAMEPAD_AXIS:
{
if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) gamepadAxisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0;
} break;
case UWP_MSG_SET_DISPLAY_DIMS:
{
displayWidth = msg->paramVector0.x;
displayHeight = msg->paramVector0.y;
} break;
case UWP_MSG_HANDLE_RESIZE:
{
eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
case UpdateMouseLocation:
{
mousePosition = msg->Vector0;
break;
}
// If window is resized, viewport and projection matrix needs to be re-calculated
rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height
rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
rlLoadIdentity(); // Reset current matrix (PROJECTION)
rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
rlClearScreenBuffers(); // Clear screen buffers (color and depth)
case MarkGamepadActive:
{
if (msg->Int0 < MAX_GAMEPADS)
gamepadReady[msg->Int0] = msg->Bool0;
break;
}
// Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
currentWidth = screenWidth;
currentHeight = screenHeight;
case MarkGamepadButton:
{
if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_BUTTONS)
currentGamepadState[msg->Int0][msg->Int1] = msg->Char0;
break;
}
case MarkGamepadAxis:
{
if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
break;
}
case SetDisplayDims:
{
displayWidth = msg->Vector0.x;
displayHeight = msg->Vector0.y;
break;
}
case HandleResize:
{
eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
// If window is resized, viewport and projection matrix needs to be re-calculated
rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height
rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
rlLoadIdentity(); // Reset current matrix (PROJECTION)
rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
rlClearScreenBuffers(); // Clear screen buffers (color and depth)
// Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
currentWidth = screenWidth;
currentHeight = screenHeight;
// NOTE: Postprocessing texture is not scaled to new size
windowResized = true;
break;
}
case SetGameTime:
{
currentTime = msg->Double0;
break;
}
// NOTE: Postprocessing texture is not scaled to new size
windowResized = true;
} break;
case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break;
default: break;
}
DeleteUWPMessage(msg); //Delete, we are done
}
#endif
#endif // defined(PLATFORM_UWP)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
// Mouse input polling

View File

@ -422,8 +422,8 @@ RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current ma
RLAPI void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix
RLAPI void rlFrustum(double left, double right, double bottom, double top, double near, double far);
RLAPI void rlOrtho(double left, double right, double bottom, double top, double near, double far);
RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar);
RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area
//------------------------------------------------------------------------------------
@ -888,14 +888,14 @@ void rlMatrixMode(int mode)
}
}
void rlFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
{
glFrustum(left, right, bottom, top, zNear, zFar);
glFrustum(left, right, bottom, top, znear, zfar);
}
void rlOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
{
glOrtho(left, right, bottom, top, zNear, zFar);
glOrtho(left, right, bottom, top, znear, zfar);
}
void rlPushMatrix(void) { glPushMatrix(); }
@ -1491,7 +1491,6 @@ void rlglInit(int width, int height)
GLint numExt = 0;
#if defined(GRAPHICS_API_OPENGL_33)
// NOTE: On OpenGL 3.3 VAO and NPOT are supported by default
vaoSupported = true;
@ -1504,12 +1503,7 @@ void rlglInit(int width, int height)
// NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
#if defined(_MSC_VER)
const char **extList = RL_MALLOC(sizeof(const char *)*numExt);
#else
const char *extList[numExt];
#endif
for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
#elif defined(GRAPHICS_API_OPENGL_ES2)
@ -1523,10 +1517,10 @@ void rlglInit(int width, int height)
// NOTE: String could be splitted using strtok() function (string.h)
// NOTE: strtok() modifies the passed string, it can not be const
char *extList[512]; // Allocate 512 strings pointers (2 KB)
// Allocate 512 strings pointers (2 KB)
const char **extList = RL_MALLOC(sizeof(const char *)*512);
extList[numExt] = strtok(extensionsDup, " ");
while (extList[numExt] != NULL)
{
numExt++;
@ -1619,9 +1613,7 @@ void rlglInit(int width, int height)
if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
}
#if defined(_WIN32) && defined(_MSC_VER) && !defined(PLATFORM_UWP) //is this a hotfix? I may need to find out why this is broken
RL_FREE(extList);
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
if (vaoSupported) TraceLog(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully");
@ -1642,11 +1634,8 @@ void rlglInit(int width, int height)
if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported");
// Initialize buffers, default shaders and default textures
//----------------------------------------------------------
// Init default white texture
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
@ -4623,6 +4612,6 @@ int GetPixelDataSize(int width, int height, int format)
return dataSize;
}
#endif
#endif // RLGL_STANDALONE
#endif // RLGL_IMPLEMENTATION
#endif // RLGL_IMPLEMENTATION

View File

@ -205,73 +205,64 @@ static int android_close(void *cookie)
#if defined(PLATFORM_UWP)
#define MAX_MESSAGES 512 //If there are over 128 messages, I will cry... either way, this may be too much EDIT: Welp, 512
#define MAX_MESSAGES 512 // If there are over 128 messages, I will cry... either way, this may be too much EDIT: Welp, 512
static int UWPOutMessageId = -1; //Stores the last index for the message
static UWPMessage* UWPOutMessages[MAX_MESSAGES]; //Messages out to UWP
static int UWPOutMessageId = -1; // Stores the last index for the message
static UWPMessage* UWPOutMessages[MAX_MESSAGES]; // Messages out to UWP
static int UWPInMessageId = -1; //Stores the last index for the message
static UWPMessage* UWPInMessages[MAX_MESSAGES]; //Messages in from UWP
static int UWPInMessageId = -1; // Stores the last index for the message
static UWPMessage* UWPInMessages[MAX_MESSAGES]; // Messages in from UWP
UWPMessage* CreateUWPMessage(void)
{
UWPMessage* msg = (UWPMessage*)RL_MALLOC(sizeof(UWPMessage));
msg->Type = None;
Vector2 v0 = {0, 0};
msg->Vector0 = v0;
msg->Int0 = 0;
msg->Int1 = 0;
msg->Char0 = 0;
msg->Float0 = 0;
msg->Double0 = 0;
msg->Bool0 = false;
UWPMessage *msg = (UWPMessage *)RL_MALLOC(sizeof(UWPMessage));
msg->type = UWP_MSG_NONE;
Vector2 v0 = { 0, 0 };
msg->paramVector0 = v0;
msg->paramInt0 = 0;
msg->paramInt1 = 0;
msg->paramChar0 = 0;
msg->paramFloat0 = 0;
msg->paramDouble0 = 0;
msg->paramBool0 = false;
return msg;
}
void DeleteUWPMessage(UWPMessage* msg)
void DeleteUWPMessage(UWPMessage *msg)
{
RL_FREE(msg);
}
bool UWPHasMessages(void)
{
return UWPOutMessageId > -1;
return (UWPOutMessageId > -1);
}
UWPMessage* UWPGetMessage(void)
UWPMessage *UWPGetMessage(void)
{
if (UWPHasMessages())
{
return UWPOutMessages[UWPOutMessageId--];
}
if (UWPHasMessages()) return UWPOutMessages[UWPOutMessageId--];
return NULL;
}
void UWPSendMessage(UWPMessage* msg)
void UWPSendMessage(UWPMessage *msg)
{
if (UWPInMessageId + 1 < MAX_MESSAGES)
{
UWPInMessageId++;
UWPInMessages[UWPInMessageId] = msg;
}
else
{
TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message.");
}
else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message.");
}
void SendMessageToUWP(UWPMessage* msg)
void SendMessageToUWP(UWPMessage *msg)
{
if (UWPOutMessageId + 1 < MAX_MESSAGES)
{
UWPOutMessageId++;
UWPOutMessages[UWPOutMessageId] = msg;
}
else
{
TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message.");
}
else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message.");
}
bool HasMessageFromUWP(void)
@ -281,12 +272,8 @@ bool HasMessageFromUWP(void)
UWPMessage* GetMessageFromUWP(void)
{
if (HasMessageFromUWP())
{
return UWPInMessages[UWPInMessageId--];
}
if (HasMessageFromUWP()) return UWPInMessages[UWPInMessageId--];
return NULL;
}
#endif
#endif // defined(PLATFORM_UWP)

View File

@ -60,79 +60,63 @@ FILE *android_fopen(const char *fileName, const char *mode); // Replacement f
#endif
#if defined(PLATFORM_UWP)
// UWP Messages System
typedef enum {
UWP_MSG_NONE = 0,
typedef enum
{
None = 0,
// Send
UWP_MSG_SHOW_MOUSE,
UWP_MSG_HIDE_MOUSE,
UWP_MSG_LOCK_MOUSE,
UWP_MSG_UNLOCK_MOUSE,
UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos)
//Send
ShowMouse,
HideMouse,
LockMouse,
UnlockMouse,
SetMouseLocation, //Vector0 (pos)
//Recieve (Into C)
RegisterKey, //Int0 (key), Char0 (status)
RegisterClick, //Int0 (button), Char0 (status)
ScrollWheelUpdate, //Int0 (delta)
UpdateMouseLocation, //Vector0 (pos)
MarkGamepadActive, //Int0 (gamepad), Bool0 (active or not)
MarkGamepadButton, //Int0 (gamepad), Int1 (button), Char0 (status)
MarkGamepadAxis,//Int0 (gamepad), int1 (axis), Float0 (value)
SetDisplayDims, //Vector0 (display dimensions)
HandleResize, //Vector0 (new dimensions) - Onresized event
SetGameTime, //Int0
// Receive (Into C)
UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status)
UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status)
UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta)
UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos)
UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not)
UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status)
UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value)
UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions)
UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event
UWP_MSG_SET_GAME_TIME, // paramInt0
} UWPMessageType;
typedef struct UWPMessage
{
//The message type
UWPMessageType Type;
typedef struct UWPMessage {
UWPMessageType type; // Message type
Vector2 paramVector0; // Vector parameters
int paramInt0; // Int parameter
int paramInt1; // Int parameter
char paramChar0; // Char parameters
float paramFloat0; // Float parameters
double paramDouble0; // Double parameters
bool paramBool0; // Bool parameters
//Vector parameters
Vector2 Vector0;
//Int parameters
int Int0;
int Int1;
//Char parameters
char Char0;
//Float parameters
float Float0;
//Double parameters
double Double0;
//Bool parameters
bool Bool0;
//More parameters can be added and fed to functions
// More parameters can be added and fed to functions
} UWPMessage;
//Allocate UWP Message
// Allocate UWP Message
RLAPI UWPMessage* CreateUWPMessage(void);
//Free UWP Message
// Free UWP Message
RLAPI void DeleteUWPMessage(UWPMessage* msg);
//Get messages into C++
// Get messages into C++
RLAPI bool UWPHasMessages(void);
RLAPI UWPMessage* UWPGetMessage(void);
RLAPI void UWPSendMessage(UWPMessage* msg);
//For C to call
#ifndef _cplusplus //Hide from C++ code
// For C to call
#ifndef __cplusplus // Hide from C++ code
void SendMessageToUWP(UWPMessage* msg);
bool HasMessageFromUWP(void);
UWPMessage* GetMessageFromUWP(void);
#endif
#endif
#endif //defined(PLATFORM_UWP)
#ifdef __cplusplus
}