Updated audio library: mini_al -> miniaudio
This commit is contained in:
parent
2f97a3f835
commit
76e968f6b7
@ -246,7 +246,7 @@
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<ClInclude Include="..\..\..\src\external\glad.h" />
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<ClInclude Include="..\..\..\src\external\jar_mod.h" />
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<ClInclude Include="..\..\..\src\external\jar_xm.h" />
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<ClInclude Include="..\..\..\src\external\mini_al.h" />
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<ClInclude Include="..\..\..\src\external\miniaudio.h" />
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<ClInclude Include="..\..\..\src\external\stb_image.h" />
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<ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
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<ClInclude Include="..\..\..\src\external\stb_image_write.h" />
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@ -173,7 +173,7 @@
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<ClInclude Include="..\..\..\src\external\glad.h" />
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<ClInclude Include="..\..\..\src\external\jar_mod.h" />
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<ClInclude Include="..\..\..\src\external\jar_xm.h" />
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<ClInclude Include="..\..\..\src\external\mini_al.h" />
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<ClInclude Include="..\..\..\src\external\miniaudio.h" />
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<ClInclude Include="..\..\..\src\external\stb_image.h" />
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<ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
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<ClInclude Include="..\..\..\src\external\stb_image_write.h" />
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29952
src/external/mini_al.h
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src/external/mini_al.h
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Load Diff
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src/external/miniaudio.h
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src/external/miniaudio.h
vendored
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Load Diff
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src/raudio.c
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src/raudio.c
@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raudio - A simple and easy-to-use audio library based on mini_al
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* raudio - A simple and easy-to-use audio library based on miniaudio
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*
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* FEATURES:
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* - Manage audio device (init/close)
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@ -26,7 +26,7 @@
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* supported by default, to remove support, just comment unrequired #define in this module
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*
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* DEPENDENCIES:
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* mini_al.h - Audio device management lib (https://github.com/dr-soft/mini_al)
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* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
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* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
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* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
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@ -35,7 +35,7 @@
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*
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* CONTRIBUTORS:
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* David Reid (github: @mackron) (Nov. 2017):
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* - Complete port to mini_al library
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* - Complete port to miniaudio library
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*
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* Joshua Reisenauer (github: @kd7tck) (2015)
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* - XM audio module support (jar_xm)
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@ -77,11 +77,9 @@
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#include "utils.h" // Required for: fopen() Android mapping
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#endif
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#define MAL_NO_SDL
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#define MAL_NO_JACK
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#define MAL_NO_OPENAL
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#define MINI_AL_IMPLEMENTATION
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#include "external/mini_al.h" // mini_al audio library
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#define MA_NO_JACK
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#define MINIAUDIO_IMPLEMENTATION
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#include "external/miniaudio.h" // miniaudio library
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#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
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#include <stdlib.h> // Required for: malloc(), free()
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@ -208,9 +206,9 @@ void TraceLog(int msgType, const char *text, ...); // Show trace lo
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#endif
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//----------------------------------------------------------------------------------
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// mini_al AudioBuffer Functionality
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// miniaudio AudioBuffer Functionality
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//----------------------------------------------------------------------------------
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#define DEVICE_FORMAT mal_format_f32
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#define DEVICE_FORMAT ma_format_f32
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#define DEVICE_CHANNELS 2
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#define DEVICE_SAMPLE_RATE 44100
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@ -220,7 +218,7 @@ typedef enum { AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioB
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// NOTE: Slightly different logic is used when feeding data to the playback device depending on whether or not data is streamed
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typedef struct rAudioBuffer rAudioBuffer;
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struct rAudioBuffer {
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mal_dsp dsp; // Required for format conversion
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ma_pcm_converter dsp; // Required for format conversion
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float volume;
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float pitch;
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bool playing;
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@ -239,26 +237,26 @@ struct rAudioBuffer {
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// NOTE: This system should probably be redesigned
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#define AudioBuffer rAudioBuffer
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// mini_al global variables
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static mal_context context;
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static mal_device device;
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static mal_mutex audioLock;
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static bool isAudioInitialized = MAL_FALSE;
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// miniaudio global variables
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static ma_context context;
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static ma_device device;
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static ma_mutex audioLock;
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static bool isAudioInitialized = MA_FALSE;
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static float masterVolume = 1.0f;
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// Audio buffers are tracked in a linked list
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static AudioBuffer *firstAudioBuffer = NULL;
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static AudioBuffer *lastAudioBuffer = NULL;
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// mini_al functions declaration
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static void OnLog(mal_context *pContext, mal_device *pDevice, const char *message);
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static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameCount, void *pFramesOut);
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static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, void *pFramesOut, void *pUserData);
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static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 frameCount, float localVolume);
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// miniaudio functions declaration
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static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message);
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static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
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static ma_uint32 OnAudioBufferDSPRead(ma_pcm_converter *pDSP, void *pFramesOut, ma_uint32 frameCount, void *pUserData);
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static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume);
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// AudioBuffer management functions declaration
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// NOTE: Those functions are not exposed by raylib... for the moment
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AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage);
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AudioBuffer *CreateAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 bufferSizeInFrames, AudioBufferUsage usage);
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void DeleteAudioBuffer(AudioBuffer *audioBuffer);
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bool IsAudioBufferPlaying(AudioBuffer *audioBuffer);
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void PlayAudioBuffer(AudioBuffer *audioBuffer);
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@ -270,35 +268,34 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch);
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void TrackAudioBuffer(AudioBuffer *audioBuffer);
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void UntrackAudioBuffer(AudioBuffer *audioBuffer);
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// Log callback function
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static void OnLog(mal_context *pContext, mal_device *pDevice, const char *message)
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static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message)
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{
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(void)pContext;
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(void)pDevice;
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TraceLog(LOG_ERROR, message); // All log messages from mini_al are errors
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TraceLog(LOG_ERROR, message); // All log messages from miniaudio are errors
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}
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// Sending audio data to device callback function
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static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameCount, void *pFramesOut)
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static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount)
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{
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// This is where all of the mixing takes place.
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(void)pDevice;
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// Mixing is basically just an accumulation. We need to initialize the output buffer to 0.
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memset(pFramesOut, 0, frameCount*pDevice->channels*mal_get_bytes_per_sample(pDevice->format));
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memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format));
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// Using a mutex here for thread-safety which makes things not real-time. This is unlikely to be necessary for this project, but may
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// want to consider how you might want to avoid this.
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mal_mutex_lock(&audioLock);
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ma_mutex_lock(&audioLock);
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{
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for (AudioBuffer *audioBuffer = firstAudioBuffer; audioBuffer != NULL; audioBuffer = audioBuffer->next)
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{
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// Ignore stopped or paused sounds.
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if (!audioBuffer->playing || audioBuffer->paused) continue;
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mal_uint32 framesRead = 0;
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ma_uint32 framesRead = 0;
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for (;;)
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{
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if (framesRead > frameCount)
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@ -310,21 +307,21 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameC
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if (framesRead == frameCount) break;
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// Just read as much data as we can from the stream.
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mal_uint32 framesToRead = (frameCount - framesRead);
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ma_uint32 framesToRead = (frameCount - framesRead);
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while (framesToRead > 0)
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{
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float tempBuffer[1024]; // 512 frames for stereo.
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mal_uint32 framesToReadRightNow = framesToRead;
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ma_uint32 framesToReadRightNow = framesToRead;
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if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS)
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{
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framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS;
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}
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mal_uint32 framesJustRead = (mal_uint32)mal_dsp_read(&audioBuffer->dsp, framesToReadRightNow, tempBuffer, audioBuffer->dsp.pUserData);
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ma_uint32 framesJustRead = (ma_uint32)ma_pcm_converter_read(&audioBuffer->dsp, tempBuffer, framesToReadRightNow);
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if (framesJustRead > 0)
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{
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float *framesOut = (float *)pFramesOut + (framesRead*device.channels);
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float *framesOut = (float *)pFramesOut + (framesRead*device.playback.channels);
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float *framesIn = tempBuffer;
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MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume);
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@ -357,18 +354,16 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameC
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}
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}
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mal_mutex_unlock(&audioLock);
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return frameCount; // We always output the same number of frames that were originally requested.
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ma_mutex_unlock(&audioLock);
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}
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// DSP read from audio buffer callback function
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static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, void *pFramesOut, void *pUserData)
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static ma_uint32 OnAudioBufferDSPRead(ma_pcm_converter *pDSP, void *pFramesOut, ma_uint32 frameCount, void *pUserData)
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{
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AudioBuffer *audioBuffer = (AudioBuffer *)pUserData;
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mal_uint32 subBufferSizeInFrames = (audioBuffer->bufferSizeInFrames > 1)? audioBuffer->bufferSizeInFrames/2 : audioBuffer->bufferSizeInFrames;
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mal_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
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ma_uint32 subBufferSizeInFrames = (audioBuffer->bufferSizeInFrames > 1)? audioBuffer->bufferSizeInFrames/2 : audioBuffer->bufferSizeInFrames;
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ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
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if (currentSubBufferIndex > 1)
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{
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@ -381,10 +376,10 @@ static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, voi
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isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
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isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
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mal_uint32 frameSizeInBytes = mal_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn)*audioBuffer->dsp.formatConverterIn.config.channels;
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ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn)*audioBuffer->dsp.formatConverterIn.config.channels;
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// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0.
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mal_uint32 framesRead = 0;
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ma_uint32 framesRead = 0;
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for (;;)
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{
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// We break from this loop differently depending on the buffer's usage. For static buffers, we simply fill as much data as we can. For
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@ -398,21 +393,21 @@ static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, voi
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if (isSubBufferProcessed[currentSubBufferIndex]) break;
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}
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mal_uint32 totalFramesRemaining = (frameCount - framesRead);
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ma_uint32 totalFramesRemaining = (frameCount - framesRead);
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if (totalFramesRemaining == 0) break;
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mal_uint32 framesRemainingInOutputBuffer;
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ma_uint32 framesRemainingInOutputBuffer;
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if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
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{
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framesRemainingInOutputBuffer = audioBuffer->bufferSizeInFrames - audioBuffer->frameCursorPos;
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}
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else
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{
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mal_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames * currentSubBufferIndex;
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ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames * currentSubBufferIndex;
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framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
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}
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mal_uint32 framesToRead = totalFramesRemaining;
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ma_uint32 framesToRead = totalFramesRemaining;
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if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
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memcpy((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), audioBuffer->buffer + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
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@ -437,7 +432,7 @@ static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, voi
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}
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// Zero-fill excess.
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mal_uint32 totalFramesRemaining = (frameCount - framesRead);
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ma_uint32 totalFramesRemaining = (frameCount - framesRead);
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if (totalFramesRemaining > 0)
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{
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memset((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
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@ -453,14 +448,14 @@ static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, voi
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// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
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// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
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static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 frameCount, float localVolume)
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static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume)
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{
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for (mal_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
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for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
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{
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for (mal_uint32 iChannel = 0; iChannel < device.channels; ++iChannel)
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for (ma_uint32 iChannel = 0; iChannel < device.playback.channels; ++iChannel)
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{
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float *frameOut = framesOut + (iFrame*device.channels);
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const float *frameIn = framesIn + (iFrame*device.channels);
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float *frameOut = framesOut + (iFrame*device.playback.channels);
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const float *frameIn = framesIn + (iFrame*device.playback.channels);
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frameOut[iChannel] += frameIn[iChannel]*masterVolume*localVolume;
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}
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@ -474,54 +469,64 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 f
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void InitAudioDevice(void)
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{
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// Context.
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mal_context_config contextConfig = mal_context_config_init(OnLog);
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mal_result result = mal_context_init(NULL, 0, &contextConfig, &context);
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if (result != MAL_SUCCESS)
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ma_context_config contextConfig = ma_context_config_init();
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contextConfig.logCallback = OnLog;
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ma_result result = ma_context_init(NULL, 0, &contextConfig, &context);
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if (result != MA_SUCCESS)
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{
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TraceLog(LOG_ERROR, "Failed to initialize audio context");
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return;
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}
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// Device. Using the default device. Format is floating point because it simplifies mixing.
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mal_device_config deviceConfig = mal_device_config_init(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, OnSendAudioDataToDevice);
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ma_device_config config = ma_device_config_init(ma_device_type_playback);
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config.playback.pDeviceID = NULL; // NULL for the default playback device.
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config.playback.format = DEVICE_FORMAT;
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config.playback.channels = DEVICE_CHANNELS;
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config.capture.pDeviceID = NULL; // NULL for the default capture device.
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config.capture.format = ma_format_s16;
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config.capture.channels = 1;
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config.sampleRate = DEVICE_SAMPLE_RATE;
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config.dataCallback = OnSendAudioDataToDevice;
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config.pUserData = NULL;
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result = mal_device_init(&context, mal_device_type_playback, NULL, &deviceConfig, NULL, &device);
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if (result != MAL_SUCCESS)
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result = ma_device_init(&context, &config, &device);
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if (result != MA_SUCCESS)
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{
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TraceLog(LOG_ERROR, "Failed to initialize audio playback device");
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mal_context_uninit(&context);
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ma_context_uninit(&context);
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return;
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}
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// Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
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// while there's at least one sound being played.
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result = mal_device_start(&device);
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if (result != MAL_SUCCESS)
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result = ma_device_start(&device);
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if (result != MA_SUCCESS)
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{
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TraceLog(LOG_ERROR, "Failed to start audio playback device");
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mal_device_uninit(&device);
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mal_context_uninit(&context);
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ma_device_uninit(&device);
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ma_context_uninit(&context);
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return;
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}
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// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
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// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
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if (mal_mutex_init(&context, &audioLock) != MAL_SUCCESS)
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if (ma_mutex_init(&context, &audioLock) != MA_SUCCESS)
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{
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TraceLog(LOG_ERROR, "Failed to create mutex for audio mixing");
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mal_device_uninit(&device);
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mal_context_uninit(&context);
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ma_device_uninit(&device);
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ma_context_uninit(&context);
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return;
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}
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TraceLog(LOG_INFO, "Audio device initialized successfully: %s", device.name);
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TraceLog(LOG_INFO, "Audio backend: mini_al / %s", mal_get_backend_name(context.backend));
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TraceLog(LOG_INFO, "Audio format: %s -> %s", mal_get_format_name(device.format), mal_get_format_name(device.internalFormat));
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TraceLog(LOG_INFO, "Audio channels: %d -> %d", device.channels, device.internalChannels);
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TraceLog(LOG_INFO, "Audio sample rate: %d -> %d", device.sampleRate, device.internalSampleRate);
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TraceLog(LOG_INFO, "Audio buffer size: %d", device.bufferSizeInFrames);
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isAudioInitialized = MAL_TRUE;
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TraceLog(LOG_INFO, "Audio device initialized successfully");
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TraceLog(LOG_INFO, "Audio backend: miniaudio / %s", ma_get_backend_name(context.backend));
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TraceLog(LOG_INFO, "Audio format: %s -> %s", ma_get_format_name(device.playback.format), ma_get_format_name(device.playback.internalFormat));
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TraceLog(LOG_INFO, "Audio channels: %d -> %d", device.playback.channels, device.playback.internalChannels);
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TraceLog(LOG_INFO, "Audio sample rate: %d -> %d", device.sampleRate, device.playback.internalSampleRate);
|
||||
TraceLog(LOG_INFO, "Audio buffer size: %d", device.playback.internalBufferSizeInFrames);
|
||||
|
||||
isAudioInitialized = MA_TRUE;
|
||||
}
|
||||
|
||||
// Close the audio device for all contexts
|
||||
@ -533,9 +538,9 @@ void CloseAudioDevice(void)
|
||||
return;
|
||||
}
|
||||
|
||||
mal_mutex_uninit(&audioLock);
|
||||
mal_device_uninit(&device);
|
||||
mal_context_uninit(&context);
|
||||
ma_mutex_uninit(&audioLock);
|
||||
ma_device_uninit(&device);
|
||||
ma_context_uninit(&context);
|
||||
|
||||
TraceLog(LOG_INFO, "Audio device closed successfully");
|
||||
}
|
||||
@ -560,9 +565,9 @@ void SetMasterVolume(float volume)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Create a new audio buffer. Initially filled with silence
|
||||
AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage)
|
||||
AudioBuffer *CreateAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 bufferSizeInFrames, AudioBufferUsage usage)
|
||||
{
|
||||
AudioBuffer *audioBuffer = (AudioBuffer *)calloc(sizeof(*audioBuffer) + (bufferSizeInFrames*channels*mal_get_bytes_per_sample(format)), 1);
|
||||
AudioBuffer *audioBuffer = (AudioBuffer *)calloc(sizeof(*audioBuffer) + (bufferSizeInFrames*channels*ma_get_bytes_per_sample(format)), 1);
|
||||
if (audioBuffer == NULL)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to allocate memory for audio buffer");
|
||||
@ -570,7 +575,7 @@ AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint3
|
||||
}
|
||||
|
||||
// We run audio data through a format converter.
|
||||
mal_dsp_config dspConfig;
|
||||
ma_pcm_converter_config dspConfig;
|
||||
memset(&dspConfig, 0, sizeof(dspConfig));
|
||||
dspConfig.formatIn = format;
|
||||
dspConfig.formatOut = DEVICE_FORMAT;
|
||||
@ -580,9 +585,10 @@ AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint3
|
||||
dspConfig.sampleRateOut = DEVICE_SAMPLE_RATE;
|
||||
dspConfig.onRead = OnAudioBufferDSPRead;
|
||||
dspConfig.pUserData = audioBuffer;
|
||||
dspConfig.allowDynamicSampleRate = MAL_TRUE; // <-- Required for pitch shifting.
|
||||
mal_result resultMAL = mal_dsp_init(&dspConfig, &audioBuffer->dsp);
|
||||
if (resultMAL != MAL_SUCCESS)
|
||||
dspConfig.allowDynamicSampleRate = MA_TRUE; // <-- Required for pitch shifting.
|
||||
ma_result result = ma_pcm_converter_init(&dspConfig, &audioBuffer->dsp);
|
||||
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to create data conversion pipeline");
|
||||
free(audioBuffer);
|
||||
@ -712,20 +718,20 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
|
||||
return;
|
||||
}
|
||||
|
||||
float pitchMul = pitch / audioBuffer->pitch;
|
||||
float pitchMul = pitch/audioBuffer->pitch;
|
||||
|
||||
// Pitching is just an adjustment of the sample rate. Note that this changes the duration of the sound - higher pitches
|
||||
// will make the sound faster; lower pitches make it slower.
|
||||
mal_uint32 newOutputSampleRate = (mal_uint32)((float)audioBuffer->dsp.src.config.sampleRateOut / pitchMul);
|
||||
ma_uint32 newOutputSampleRate = (ma_uint32)((float)audioBuffer->dsp.src.config.sampleRateOut / pitchMul);
|
||||
audioBuffer->pitch *= (float)audioBuffer->dsp.src.config.sampleRateOut / newOutputSampleRate;
|
||||
|
||||
mal_dsp_set_output_sample_rate(&audioBuffer->dsp, newOutputSampleRate);
|
||||
ma_pcm_converter_set_output_sample_rate(&audioBuffer->dsp, newOutputSampleRate);
|
||||
}
|
||||
|
||||
// Track audio buffer to linked list next position
|
||||
void TrackAudioBuffer(AudioBuffer *audioBuffer)
|
||||
{
|
||||
mal_mutex_lock(&audioLock);
|
||||
ma_mutex_lock(&audioLock);
|
||||
|
||||
{
|
||||
if (firstAudioBuffer == NULL) firstAudioBuffer = audioBuffer;
|
||||
@ -738,13 +744,13 @@ void TrackAudioBuffer(AudioBuffer *audioBuffer)
|
||||
lastAudioBuffer = audioBuffer;
|
||||
}
|
||||
|
||||
mal_mutex_unlock(&audioLock);
|
||||
ma_mutex_unlock(&audioLock);
|
||||
}
|
||||
|
||||
// Untrack audio buffer from linked list
|
||||
void UntrackAudioBuffer(AudioBuffer *audioBuffer)
|
||||
{
|
||||
mal_mutex_lock(&audioLock);
|
||||
ma_mutex_lock(&audioLock);
|
||||
|
||||
{
|
||||
if (audioBuffer->prev == NULL) firstAudioBuffer = audioBuffer->next;
|
||||
@ -757,7 +763,7 @@ void UntrackAudioBuffer(AudioBuffer *audioBuffer)
|
||||
audioBuffer->next = NULL;
|
||||
}
|
||||
|
||||
mal_mutex_unlock(&audioLock);
|
||||
ma_mutex_unlock(&audioLock);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -828,7 +834,7 @@ Sound LoadSoundFromWave(Wave wave)
|
||||
|
||||
if (wave.data != NULL)
|
||||
{
|
||||
// When using mini_al we need to do our own mixing. To simplify this we need convert the format of each sound to be consistent with
|
||||
// When using miniaudio we need to do our own mixing. To simplify this we need convert the format of each sound to be consistent with
|
||||
// the format used to open the playback device. We can do this two ways:
|
||||
//
|
||||
// 1) Convert the whole sound in one go at load time (here).
|
||||
@ -836,16 +842,16 @@ Sound LoadSoundFromWave(Wave wave)
|
||||
//
|
||||
// I have decided on the first option because it offloads work required for the format conversion to the to the loading stage.
|
||||
// The downside to this is that it uses more memory if the original sound is u8 or s16.
|
||||
mal_format formatIn = ((wave.sampleSize == 8)? mal_format_u8 : ((wave.sampleSize == 16)? mal_format_s16 : mal_format_f32));
|
||||
mal_uint32 frameCountIn = wave.sampleCount/wave.channels;
|
||||
ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||||
ma_uint32 frameCountIn = wave.sampleCount/wave.channels;
|
||||
|
||||
mal_uint32 frameCount = (mal_uint32)mal_convert_frames(NULL, DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, formatIn, wave.channels, wave.sampleRate, frameCountIn);
|
||||
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, formatIn, wave.channels, wave.sampleRate, frameCountIn);
|
||||
if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to get frame count for format conversion");
|
||||
|
||||
AudioBuffer* audioBuffer = CreateAudioBuffer(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC);
|
||||
if (audioBuffer == NULL) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to create audio buffer");
|
||||
|
||||
frameCount = (mal_uint32)mal_convert_frames(audioBuffer->buffer, audioBuffer->dsp.formatConverterIn.config.formatIn, audioBuffer->dsp.formatConverterIn.config.channels, audioBuffer->dsp.src.config.sampleRateIn, wave.data, formatIn, wave.channels, wave.sampleRate, frameCountIn);
|
||||
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->buffer, audioBuffer->dsp.formatConverterIn.config.formatIn, audioBuffer->dsp.formatConverterIn.config.channels, audioBuffer->dsp.src.config.sampleRateIn, wave.data, formatIn, wave.channels, wave.sampleRate, frameCountIn);
|
||||
if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Format conversion failed");
|
||||
|
||||
sound.audioBuffer = audioBuffer;
|
||||
@ -885,7 +891,7 @@ void UpdateSound(Sound sound, const void *data, int samplesCount)
|
||||
StopAudioBuffer(audioBuffer);
|
||||
|
||||
// TODO: May want to lock/unlock this since this data buffer is read at mixing time.
|
||||
memcpy(audioBuffer->buffer, data, samplesCount*audioBuffer->dsp.formatConverterIn.config.channels*mal_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn));
|
||||
memcpy(audioBuffer->buffer, data, samplesCount*audioBuffer->dsp.formatConverterIn.config.channels*ma_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn));
|
||||
}
|
||||
|
||||
// Export wave data to file
|
||||
@ -999,12 +1005,12 @@ void SetSoundPitch(Sound sound, float pitch)
|
||||
// Convert wave data to desired format
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
||||
{
|
||||
mal_format formatIn = ((wave->sampleSize == 8)? mal_format_u8 : ((wave->sampleSize == 16)? mal_format_s16 : mal_format_f32));
|
||||
mal_format formatOut = (( sampleSize == 8)? mal_format_u8 : (( sampleSize == 16)? mal_format_s16 : mal_format_f32));
|
||||
ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||||
ma_format formatOut = (( sampleSize == 8)? ma_format_u8 : (( sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||||
|
||||
mal_uint32 frameCountIn = wave->sampleCount; // Is wave->sampleCount actually the frame count? That terminology needs to change, if so.
|
||||
ma_uint32 frameCountIn = wave->sampleCount; // Is wave->sampleCount actually the frame count? That terminology needs to change, if so.
|
||||
|
||||
mal_uint32 frameCount = (mal_uint32)mal_convert_frames(NULL, formatOut, channels, sampleRate, NULL, formatIn, wave->channels, wave->sampleRate, frameCountIn);
|
||||
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, formatOut, channels, sampleRate, NULL, formatIn, wave->channels, wave->sampleRate, frameCountIn);
|
||||
if (frameCount == 0)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "WaveFormat() : Failed to get frame count for format conversion.");
|
||||
@ -1013,7 +1019,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
||||
|
||||
void *data = malloc(frameCount*channels*(sampleSize/8));
|
||||
|
||||
frameCount = (mal_uint32)mal_convert_frames(data, formatOut, channels, sampleRate, wave->data, formatIn, wave->channels, wave->sampleRate, frameCountIn);
|
||||
frameCount = (ma_uint32)ma_convert_frames(data, formatOut, channels, sampleRate, wave->data, formatIn, wave->channels, wave->sampleRate, frameCountIn);
|
||||
if (frameCount == 0)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "WaveFormat() : Format conversion failed.");
|
||||
@ -1288,7 +1294,7 @@ void PlayMusicStream(Music music)
|
||||
// // NOTE: In case window is minimized, music stream is stopped,
|
||||
// // just make sure to play again on window restore
|
||||
// if (IsMusicPlaying(music)) PlayMusicStream(music);
|
||||
mal_uint32 frameCursorPos = audioBuffer->frameCursorPos;
|
||||
ma_uint32 frameCursorPos = audioBuffer->frameCursorPos;
|
||||
|
||||
PlayAudioStream(music->stream); // <-- This resets the cursor position.
|
||||
|
||||
@ -1513,10 +1519,10 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
|
||||
stream.channels = 1; // Fallback to mono channel
|
||||
}
|
||||
|
||||
mal_format formatIn = ((stream.sampleSize == 8)? mal_format_u8 : ((stream.sampleSize == 16)? mal_format_s16 : mal_format_f32));
|
||||
ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||||
|
||||
// The size of a streaming buffer must be at least double the size of a period.
|
||||
unsigned int periodSize = device.bufferSizeInFrames/device.periods;
|
||||
unsigned int periodSize = device.playback.internalBufferSizeInFrames/device.playback.internalPeriods;
|
||||
unsigned int subBufferSize = AUDIO_BUFFER_SIZE;
|
||||
if (subBufferSize < periodSize) subBufferSize = periodSize;
|
||||
|
||||
@ -1557,7 +1563,7 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
||||
|
||||
if (audioBuffer->isSubBufferProcessed[0] || audioBuffer->isSubBufferProcessed[1])
|
||||
{
|
||||
mal_uint32 subBufferToUpdate;
|
||||
ma_uint32 subBufferToUpdate;
|
||||
|
||||
if (audioBuffer->isSubBufferProcessed[0] && audioBuffer->isSubBufferProcessed[1])
|
||||
{
|
||||
@ -1571,21 +1577,21 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
||||
subBufferToUpdate = (audioBuffer->isSubBufferProcessed[0])? 0 : 1;
|
||||
}
|
||||
|
||||
mal_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2;
|
||||
ma_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2;
|
||||
unsigned char *subBuffer = audioBuffer->buffer + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
|
||||
|
||||
// Does this API expect a whole buffer to be updated in one go? Assuming so, but if not will need to change this logic.
|
||||
if (subBufferSizeInFrames >= (mal_uint32)samplesCount/stream.channels)
|
||||
if (subBufferSizeInFrames >= (ma_uint32)samplesCount/stream.channels)
|
||||
{
|
||||
mal_uint32 framesToWrite = subBufferSizeInFrames;
|
||||
ma_uint32 framesToWrite = subBufferSizeInFrames;
|
||||
|
||||
if (framesToWrite > ((mal_uint32)samplesCount/stream.channels)) framesToWrite = (mal_uint32)samplesCount/stream.channels;
|
||||
if (framesToWrite > ((ma_uint32)samplesCount/stream.channels)) framesToWrite = (ma_uint32)samplesCount/stream.channels;
|
||||
|
||||
mal_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
|
||||
ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
|
||||
memcpy(subBuffer, data, bytesToWrite);
|
||||
|
||||
// Any leftover frames should be filled with zeros.
|
||||
mal_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
|
||||
ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
|
||||
|
||||
if (leftoverFrameCount > 0)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@
|
||||
* - Manage raw audio context
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* mini_al.h - Audio device management lib (https://github.com/dr-soft/mini_al)
|
||||
* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
|
||||
* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
|
||||
* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
|
||||
* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
|
||||
|
Loading…
Reference in New Issue
Block a user