REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
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8a7812f1f5
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"C:/raylib/raylib/src/**",
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"C:/raylib/tcc/**",
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"${workspaceFolder}/**"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE",
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"GRAPHICS_API_OPENGL_33",
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"PLATFORM_DESKTOP"
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],
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"compilerPath": "C:/raylib/tcc/tcc.exe",
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"cStandard": "c99",
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"cppStandard": "c++14",
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"intelliSenseMode": "gcc-x64"
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}
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],
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"version": 4
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}
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10
projects/VSCode_tcc_win/.vscode/settings.json
vendored
10
projects/VSCode_tcc_win/.vscode/settings.json
vendored
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{
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"files.exclude": {
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"**/.git": true,
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"**/.svn": true,
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"**/.hg": true,
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"**/CVS": true,
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"**/.DS_Store": true,
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"**/*.o": true
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}
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}
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37
projects/VSCode_tcc_win/.vscode/tasks.json
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37
projects/VSCode_tcc_win/.vscode/tasks.json
vendored
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{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"windows": {
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"options": {
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"shell": {
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"executable": "C:\\windows\\System32\\cmd.exe",
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"args": [
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"/d", "/c"
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]
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}
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}
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},
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"tasks": [
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{
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"label": "build & run",
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"type": "shell",
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"command": "make.exe all workplaceFolder=${workspaceFolder} outputExe=${workspaceFolderBasename}.exe",
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"args":[
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"&& ${workspaceFolderBasename}.exe",
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],
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"options": {
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"env":{
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"PATH" : "C:\\raylib\\tcc\\;%PATH%"
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}
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},
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"problemMatcher": [
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"$gcc"
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]
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}
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]
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}
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MAIN_CFILE = main.c
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SUPPORT_CFILES =
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#**************************************************************************************************
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# raylib makefile for TCC
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#**************************************************************************************************
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CC = tcc
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CFLAGS = -vv -std=c99 -Wall -lmsvcrt -lraylib -lopengl32 -lgdi32 -lkernel32 -lshell32 -luser32 -lwinmm -Wl,-subsystem=gui
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OUTPUT = $(outputExe)
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all:
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$(CC) -o $(OUTPUT) $(MAIN_CFILE) $(SUPPORT_CFILES) $(CFLAGS)
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How to use
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1. Rename Folder
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2. open workspace (main.code-workspace)
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3. edit Makefile to include your files
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4. F5 and choose "build & run"
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/*******************************************************************************************
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*
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* raylib [core] example - Basic 3d example
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*
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* Welcome to raylib!
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*
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* To compile example, just press F5.
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib");
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Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 60.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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SetCameraMode(camera, CAMERA_ORBITAL);
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Vector3 cubePosition = { 0 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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{
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"folders": [
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{
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"path": "."
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}
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],
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"settings": {
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"files.associations": {
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"raylib.h": "c",
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"math.h": "c",
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"blocks.h": "c",
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"stdio.h": "c",
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"*.m": "c"
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}
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}
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}
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