BShelf::_AddReplicant(). Now it's called near the end of the function.
This way we don't have to call RemoveSelf() in case
BShelf::CanAcceptReplicantView() return false. This also fixes a glitch
in BSnow, which calls MoveTo() in AttachedToWindow(). Simplified the
code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23185 a95241bf-73f2-0310-859d-f6bbb57e9c96
caused messed up undo/redo when removing multibyte UTF8 glyphs via forward
backspace
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23156 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
we need to check which other messages are handled by beos here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23062 a95241bf-73f2-0310-859d-f6bbb57e9c96
times, since xdiff and ydiff didn't take the point returned by
PointAt() into account. Thanks to Andrea Anzani for noticing this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22977 a95241bf-73f2-0310-859d-f6bbb57e9c96
field was not initialized properly, and the reply target was taken from the
wrong header in this case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22925 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Don't generate an uninitialize job, when there's the partition wasn't
initialized anyway (the syscall would fail in this case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22883 a95241bf-73f2-0310-859d-f6bbb57e9c96
never worked correctly for any case which was very visible in Tracker (and
especially so if you had "sorting apps" turned on).
* Removed superfluous white space at the end of lines.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22850 a95241bf-73f2-0310-859d-f6bbb57e9c96
think it wasn't a really good idea. The alignment of shortcut
charachters and submenu symbols could use some more work, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22849 a95241bf-73f2-0310-859d-f6bbb57e9c96
that same nick, not a different one)
* performance improvement in Draw() (using ItemFrame() in the inner loop scales
really bad)
* fixed scroll range for when BListItem::Height() is non-integer (scrolling
all the way to the bottom in Visions nick list works now)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22835 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed +/- 1 bug in _BTextGapBuffer_::GetString()
* used the correct text and offsets in BTextView whenever the visible
text is to be used
* when copying to the clipboard, copy the bullets
* when dragging the text, drag the bullets
TODO:
* test more with UTF8 chars in the original text (I am unsure if fSelStart
and so on is really in bytes rather than glyphs)
* test with multiple font styles
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22787 a95241bf-73f2-0310-859d-f6bbb57e9c96
does not drop you into the debugger on R5. Should fix#1598.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22784 a95241bf-73f2-0310-859d-f6bbb57e9c96
(_kern_{supports,validate}_*(), etc.).
* Adjusted the prototypes of the disk device modification syscalls.
Commented out their implementations for the time -- they'll mostly
have to be rewritten completely.
* Implemented the userland disk device jobs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22781 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added missing job classes (they don't do anything yet, though) and
completed the implementation of the job generator.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22767 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote TextView.h
* Renamed all private methods to have the underscore prefix.
And also:
* Whitespace and line width cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22688 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should help to reduce the number of warnings imported code will throw
during compilation (helps a lot with tcpdump, for example).
* Since long is 64 bit on 64 bit platforms, we might want to think about doing
that change for the Haiku types int32 and uint32 as well.
* Fixed several occurences of hidden type problems.
* Fixed build of the stack and TCP under BeOS.
* Fixed incorrect typedef in socket_interface.h.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22643 a95241bf-73f2-0310-859d-f6bbb57e9c96
DiskDeviceJobQueue.
* Basic synchronous implementation of BDiskDevice::CommitModifications(),
ignoring the given parameters, though.
* Some more work on DiskDeviceJobGenerator: Added class
PartitionReference which will reference a partition while the jobs are
executed. The generator manages the mapping of partitions to those
references now. Also exemplarily implemented the generation of the
InitializeJob.
* Moved support functionality to private header DiskDeviceUtils.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22620 a95241bf-73f2-0310-859d-f6bbb57e9c96
and generates jobs that perform the individual actions transforming the
current state of the disk device into the desired one. Most code was
taken and adapted from the soon to be gone kernel class
KDiskDeviceJobGenerator. The methods creating the job objects are only
stubs ATM.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22611 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added private _ChildAt() and _CountChildren(), which don't ask the
delegate, thus reflecting the hierarchy as it was before changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22610 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the kernel anymore. The respective functionality will be moved into
the userland. Depending on how we want the API user to interface with
it, we may want to reintroduce a similar class later.
* Cleared remaining references to shadow partitions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22606 a95241bf-73f2-0310-859d-f6bbb57e9c96
{Prepare,Commit,Cancel}Modifications() using the userland add-on
backend. IsModified() and CommitModifications() are little more than
stubs ATM.
* Made BPartition::VisitEachChild()/VisitEachDescendant() const.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22602 a95241bf-73f2-0310-859d-f6bbb57e9c96
BDiskSystem to BPartition and reimplemented them using the userland
add-on backend instead of syscalls. As a side effect this solves the
TODO I recently added in GetNextSupportedType().
* Reimplemented BDiskSystem::GetTypeForContentType() using the userland
add-on backend instead of a syscall.
* Moved GetTypeForContentType() and IsSubSystemFor() from
BPartitionHandle to BDiskSystemAddOn. They were misplaced.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22592 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
collection of no-op methods, which could as well be implemented in
BPartition itself. This makes the Delegate hierarchy unnecessary:
MutableDelegate becomes Delegate, and we save a few casts as a side
effect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22547 a95241bf-73f2-0310-859d-f6bbb57e9c96
builds the object hierarchy, the second will (in case of MutableDelegate)
let the disk systems do their initialization. This way the disk systems
already find a fully functional object hierarchy they can work with.
* Child creation also takes a partition name as a parameter, now.
* Implemented BMutablePartition child creation/deletion.
* The BDiskSystemAddOn/BPartitionHandle::Validate*() methods return a
status_t instead of a bool, now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22540 a95241bf-73f2-0310-859d-f6bbb57e9c96
system add-ons. First work to make this class usable for them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22539 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed private AutoDeleter class. The shared ArrayDeleter is used instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22538 a95241bf-73f2-0310-859d-f6bbb57e9c96
have been a problem though, since the iterated container is a list.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22535 a95241bf-73f2-0310-859d-f6bbb57e9c96
- this is my first commit, so i'm really looking forward to work with you guys :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22523 a95241bf-73f2-0310-859d-f6bbb57e9c96
can be used (and is, by _init_interface_kit()) to initialize the ...
er... default instance of
PaletteConverter using the system color map, thus avoid building the
list of colors, which takes some time. Fixes bug #505.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22508 a95241bf-73f2-0310-859d-f6bbb57e9c96
hence CancelInputMethod()), but it implements part of it. To avoid code
duplication, I added a private _SetRunArray() call, which does most of
the work, except cancelling the input method, and calling Refresh().
Removed some unneeded code from CancelInputMethod(), some small changes
in HandleInputMethodChanged.
-Questa linea, e quelle sotto di essa, saranno ignorate--
M src/kits/interface/TextView.cpp
M headers/os/interface/TextView.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22489 a95241bf-73f2-0310-859d-f6bbb57e9c96
functionality of the kernel add-ons will be moved into userland, which
will simplify the kernel-side significantly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22481 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPartition structure with the data retrieved from the kernel. For new
partitions the field is not set in the next step and later code would
use an initialized pointer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22471 a95241bf-73f2-0310-859d-f6bbb57e9c96
parent (not the child) partition, now. A method with the old semantics
is probably needed, too, but before creating a child partition, one
obviously doesn't have a child to pass yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22469 a95241bf-73f2-0310-859d-f6bbb57e9c96
indirectly, and since InsertText() is called inside
BTextView::HandleInputMethodChanged(), this method would see fInline
slip away from under its feet.. Now we call the BTextView version
explicitly. Fixes bug #1022, although I'm not sure if this is completely
correct.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22444 a95241bf-73f2-0310-859d-f6bbb57e9c96
error if the provided bitmap was B_CMAP8, now BIconUtils will convert the
icon to B_CMAP8
-> this behaviour is a little inconsistent compared to what happens when
reading icons from attributes, there, the CMAP8 icon is prefered in case
such a bitmap is passed, even if a vector icon exists. I am not really
sure which behaviour is better. For a consistent UI, maybe it is better
to prefer the vector icon always. I've added a note to BAppFileInfo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22414 a95241bf-73f2-0310-859d-f6bbb57e9c96
client and the server. This should fix bug #1490, but I haven't tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
takes menu margins into account, drawing is now fully scalable)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22371 a95241bf-73f2-0310-859d-f6bbb57e9c96
the BeBook mentions it does
* make sure the view is invalidated on resize
* needs more fixes (for example GetPreferredSize() does not take everything
into account)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22370 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Clear fMinMaxValid when a new constraint is added. "Height for width"
constraints are therefore no longer ignored.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22343 a95241bf-73f2-0310-859d-f6bbb57e9c96
be considered redundant, although they weren't. We do now use smaller
"unlimited" sizes which we can add without risking overflow, and can thus
correctly identify redundant constraints. This fixes the
SplitterGridLayoutTest1 in the LayoutTest1 app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22337 a95241bf-73f2-0310-859d-f6bbb57e9c96
properties (like the weight or min/max) would be ignored, besides memory
being leaked.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22336 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use the new ComplexLayouter for the more complex layouting tasks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22335 a95241bf-73f2-0310-859d-f6bbb57e9c96
made it conditional, added/modified comments documenting the maths and
algorithms.
* Refactored quite a bit in ComplexLayouter and added special handling for
the case that the desired solution is already feasible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22334 a95241bf-73f2-0310-859d-f6bbb57e9c96
If a Tab is partially out of the window, clicking on it to make it the
active tab will scroll it to be completely visible.
The best solution would probably be having a way to scroll through the
whole list of tabs, or something like this. But for now, at least, makes
the tabbed terminal a bit more useful.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22325 a95241bf-73f2-0310-859d-f6bbb57e9c96
that share the same signature - so that this feature is now consistent to what the
Deskbar does.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22304 a95241bf-73f2-0310-859d-f6bbb57e9c96
do_minimize_team() (which is what the Deskbar does when you select
"Hide All").
* Added keyboard shortcuts to minimize, and zoom a window, and to hide
the whole application (Cmd+Ctrl+M/Z/H respectively). The former two
are also present in Dano and up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22302 a95241bf-73f2-0310-859d-f6bbb57e9c96
implementation which used the qoca constraint solver. It does the min/max
computation itself -- thanks to Peter Moulder for hinting that we're actually
dealing with separation constraints and proposing an algorithm. The actual
layout is done with the help of an active set method based optimizer.
The test results look very good so far. The code needs some cleanup (debug
output, math comments, special handling for some cases) and is therefore not
yet enabled by default.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22288 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made use of qoca opt-in. You have to set the jam/environment variable
LAYOUT_CONSTRAINT_SOLVER to "qoca" to do that. Unfortunately it turned
the latest version of qoca is GPL (only earlier version were LGPL; the
license included in the downloadable archive was misleading), so we can't
use it. Complex layouts constraints that would require constraint solver
support are ignored until I've found a replacement.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22235 a95241bf-73f2-0310-859d-f6bbb57e9c96
side if in fixed size mode in ResizeToPreferred, this fixes
the menu bars going out of view bounds in a lot of apps using
fixed size fields, like Screen
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22230 a95241bf-73f2-0310-859d-f6bbb57e9c96
* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96
If I may say so, I find this code extremely messy and in desperate need for
refactoring. The bad news is that selection flickers now - the columns which
don't need to be drawn at all. I printed some debugging info in
BTextWidget::Draw() and it appears that for a single selection state change,
at least four invokations of BTextWidget::Draw() will result. Sometimes many
more. Since the code calculated the dirty rects wrongly in many places, it
appears that this bug might not have shown before. Like I said, the code is
a mess and there is not a single place for invalidating poses, so I am not
surprised why tons of invalidations arrive. :-/ Maybe I should make myself
more familiar with Tracker... or revert my text outline patch. :-P
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22190 a95241bf-73f2-0310-859d-f6bbb57e9c96
in SetFamilyAndStyle(), this should fix stuff like IsFixed() not working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22189 a95241bf-73f2-0310-859d-f6bbb57e9c96
centered. At least renaming a file in tracker looks a bit better now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22139 a95241bf-73f2-0310-859d-f6bbb57e9c96
* invalidate the correct rect on WindowActivated() in case fDivider is not
correclty maintained
* don't cut off part of the label in Draw() by constraining the clipping in
case the placement of the label is a little different than intented
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22135 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
in this case. Note that the public methods still let you copy and cut
the real text. Also prevented stealing passwords via scripting (not
tested, though). Fixes bug #1354
Got rid of the _BTextGapBuffer_::[] operator since using it creates less readable code.
Also Implemented _BTextGapBuffer_::RealText() and used it instead of Text() inside BTextView. Will make sense later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22129 a95241bf-73f2-0310-859d-f6bbb57e9c96
(needs to account for the parts that the BMenuField draws, ie the shadow
on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
be more robust anyways, since this endless loop would be triggered if an
application tried to manually resize menuField->MenuBar() in auto resizing
mode
* fixed calculation of the parts that need to be redrawn on resize
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
inherited from BView.
* BShelf::_AddReplicant() did not honour the fAllowZombies flag correctly; if
it wasn't allowed, no error message was given.
* Both of these changes fixes the crashing of the Deskbar as described in
bug #555.
* instantiate_object() now also fires a message to the syslog if the object's
image could not been loaded. Some cleanup, no longer resets errno.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22117 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the app_server launched the input_server, it would also get notified
when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
in that case (it didn't check the return value of port_buffer_size()) which
the app_server misinterpreted and quit itself... this fixes the hanging part
of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
still listed as being running. Now, the Registrar checks not just periodically
for died teams, it will also check for it when a new application registers
itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
app_server.
* MessageLooper now prints a bit more information when a port is supposed to
have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
returning the name of the semaphore of its BLocker instead of "unnamed
looper".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
return 1, which caused STL sort() to access elements out of bounds.
Fixes bug #1422.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22113 a95241bf-73f2-0310-859d-f6bbb57e9c96
* FindPanel::SetUpAddRemoveButtons() called Window()->FindView() but did not
check if Window() was NULL.
* BWindow now always checks the result of a BAutolock - this is why Tracker
got away with this bug on BeOS; NULL windows cannot be locked...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22102 a95241bf-73f2-0310-859d-f6bbb57e9c96
coords in this way. BRegion does a different rounding, also compatible
with BeOS. I added an explaination. This fixes one _part_ of #1426, which is
that Sudoku doesn't invalidate more area than intended (or at least it works
as it does on BeOS now). The second part of the bug though is that the server
has been preventing the drawing of lines and rects in a certain way, in another
words, the part of the bug I fixed should not have been a problem in the first
place if the clipping would have worked correctly. I believe the problem shows
when the drawing commands contain fractional offsets. The rounding happens in
the server, but maybe too late (after comparing with the clipping region). It
could also be a bug in our BRegion implementation, I need to check my new
implementation behaves exactly like BeOS in the Intersects() and Contains()
methods for fractional coordinates parameters. Anyways, at least the visual
problems are gone.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22058 a95241bf-73f2-0310-859d-f6bbb57e9c96
for the Appearance and Menu prefs, and Tracker's settings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22049 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Always check the return of the resize function
* Handle resize errors gracefully and ensure that the message stays intact
* Don't crash when printing a message that contains a field with no items (unlikely but possible in low memory situations)
* Fixed renaming fields - was completely broken and would have missed up field names and contents
* Some cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22047 a95241bf-73f2-0310-859d-f6bbb57e9c96
* it is replaced by a "icon view label outline" feature that renders a black
or white outline around the text of a label under an icon. This can be used
for background images that have a lot of contrast and is visually more
pleasing (IMHO) than the text box in the workspace color (but the outline
could of course still be improved as well)
the outline or "false bold width" feature is a new BFont feature in Haiku
* Tracker appeared to have a disabled feature to install default background
images, I enabled this feature and rewrote it a bit to use our big logo
from the artwork folder, the placement is for 800x600, so not optimal for
larger desktops, but at least it is shown by default on new installations
or rather "fresh" images
* changed the way the dotted underline is rendered under links, accidentally,
this fixes the bug that it was not dotted at all since a while, which is
a bug in app_server or BView not tracking the need to update the drawing
pattern in certain situations (this bug needs to be fixed too of course)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22040 a95241bf-73f2-0310-859d-f6bbb57e9c96
also solves the slow resizing part of bug #160 under Haiku (where GetMouse()
obviously gets a lot more messages).
* Rearranged the interaction between BTitleView and ColumnTrackState a bit,
removed some unused cruft.
* PoseView::ResizeColumn() had obviously required code to redraw the resizing
lines on enlarging the column excluded for whatever reason.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22025 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
client side in case B_NO_POINTER_HISTORY is set.
This fixes bug #1415.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22021 a95241bf-73f2-0310-859d-f6bbb57e9c96
forced it to use them. Now, it will filter out B_USE_RESOURCES when the resources
are invalid.
Also, _WriteData() and _RemoveData() will now fail if neither source is specified
with B_NO_INIT.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22015 a95241bf-73f2-0310-859d-f6bbb57e9c96
default to having no accelerators, but that setting was not ever read
properly. So in fact the meny pref was correct, but the menus were wrong.
This fixes that.
If the default setting is supposed to be accelerators on then the settings
should be changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22011 a95241bf-73f2-0310-859d-f6bbb57e9c96
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now checks if such a message is present and avoids sending B_SILENT_RELAUNCH in this case, and also in the standard case with a ref.
This fixes bug #1387
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21987 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
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into its "controlling" window targeted the preferred handler - ie. is a standard click that
is not sent because of an event mask.
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sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96
PicturePlayer to explain what we need to do. Don't write the
B_PIC_ENTER_STATE_CHANGE and B_PIC_ENTER_FONT_STATE ops until we fix the
problem (we don't care about them in our server side
implementation anyway). Font changes and state syncing work again.
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of the function table, so if someone passes a smaller table, we avoid
calling invalid pointers.
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I would like to fix them. Using the string width cache results in a great
drawing speed up, for example in StyledEdit and Mail. Any app that uses a
larger BTextView.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21928 a95241bf-73f2-0310-859d-f6bbb57e9c96
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
EndPicture() (tests have confirmed this). Although appending to a
picture doens't work yet for some reason...
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stroke/fill polygon, stroke/fill bezier. some work towards drawing of
nested pictures.
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SELECT_UNAME_ETC_LIB with TARGET_ and introduced HAIKU_* and HOST_*
counterparts.
* Use HOST_NETWORK_LIBS for building remote_disk_server.
* Also got rid of {R5,BONE,DANO,HAIKU}_COMPATIBLE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21912 a95241bf-73f2-0310-859d-f6bbb57e9c96
* revised use of check_lock() versus do_owner_check() (do_owner_check()
is supposed to drop you into the debugger if there is no owner, otherwise
it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
app_server. I would have thought that my fix to ServerLink would have
solved the issue I was investigating, but only this commit fixes it.
Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a todo about unsafe access of the buffer
* Removed some types from is_type_swapped() to exactly mirror R5
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21902 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Also swap the flattened size when creating the read buffer
* Define specialized byte_swap()s for unsigned types too so that type_code and the like get swapped correctly
This should fix bug #1371.
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BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the host platform. The libtracker Jamfile seems to be the only one that
needs another exception.
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and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
that OpenHashTable.h does not collide with all the other places that this
is used, it seems everything still builds fine. Most problematic could be
the OpenHashTable.h at kernel/util, but it seems it the target using
that are not affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21792 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the FS initialize() hook to have FD and partition_id
parameters like the other hooks instead of the partition path.
* Adjusted initialization in BFS accordingly.
* Implemented the FS initialization method in KFileSystem.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21788 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21780 a95241bf-73f2-0310-859d-f6bbb57e9c96
This change now actually fixes its logic; thanks for the hint, though :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21777 a95241bf-73f2-0310-859d-f6bbb57e9c96
private/shared.
* Made AddReference() and CountReferences() inlines.
* The registrar is now using the private Referenceable version in libbe.so.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21767 a95241bf-73f2-0310-859d-f6bbb57e9c96
as a string anymore (it's deprecated). That at least allows mmlr's internet provider to
recognize mails as valid mails rather than spam.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21764 a95241bf-73f2-0310-859d-f6bbb57e9c96
possible exception thrown from the constructor called by the function
itself, for safety.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21750 a95241bf-73f2-0310-859d-f6bbb57e9c96
for _kern_load_image().
* Added KMessage to the runtime_loader (a bit hacky, though) - it will use
it to deliver the above mentioned functionality.
* load_dependencies() did return the wrong status code in case a library
was missing; now it returns B_MISSING_LIBRARY.
* load_dependencies() will now try to load all dependencies when a report
message is requested; therefore, all missing libraries are listed.
* Renamed uspace_program_args to user_space_program_args.
* The kernel filled in various members of the user_space_program_args structure
unsafely, ie. was not using user_memcpy().
* Renamed some local variables in team.c to better fit our style guide (ie.
uargs to userArgs).
* Changed Tracker to use the new _kern_load_image() variant on Haiku to retrieve
and report all missing libraries. This fixes bug #1324.
* Adapted kernel_cpp.cpp to the runtime loader as well; the latter will now
compile with _LOADER_MODE defined.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21715 a95241bf-73f2-0310-859d-f6bbb57e9c96
I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
mounted later by the AutoMounter's initial mounting loop.
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a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
BRegion::Exclude(clipping_rect) for each child, and instead building
one region with all children, and excluding that. RebuildClipping() is
quite a common operation and is quite slow for views with many children
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96
with the other partition types.
* Added kPartitionTypeEFI to the constants.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21574 a95241bf-73f2-0310-859d-f6bbb57e9c96
to watch it.
* Now adds the path to be watched to the update message (not the path of the
file that actually changed, though).
* Made debug output conditionally compiled in when TRACE_PATH_MONITOR is defined.
* Added PathMonitor.cpp to libbe.so
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21554 a95241bf-73f2-0310-859d-f6bbb57e9c96
translator handle - and therefore ran into a debugger call. Was triggered by
WonderBrush's export function.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21538 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed r5_message.cpp and dano_message.cpp accordingly
* Also moved out KMessage handling from Message.cpp to MessageAdapter.cpp
* Fixed some minor style issues in Message.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21514 a95241bf-73f2-0310-859d-f6bbb57e9c96
* LockBits() now fails with B_BUSY in case the current buffer is NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21513 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added TODO about the possible use of the state parameter (would be nice to be compatible
with R5 here, of course).
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position).
* StringFromStream() called BString::LockBuffer() with "length", but touched "length + 1"
bytes.
* Prepared for the new "display as" FileTypes feature.
* The "DefaultQueryTemplate" folder now adds the MIME type of the folder to the
attribute menu for simplified editing (before, you had to move a file with a
matching file type into that folder to be able to add the attributes you likely
wanted to see).
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* _WindowAt() and _CountWindows() now have an individual version of that
code which should be magnitudes faster.
* _WindowQuitLoop() no longer handles hidden windows specially - instead,
it now walks the window list in the correct direction which should fix
the issues.
* Also, it now uses WindowAt() and thus has an up-to-date view of the
window list (it will no longer ignore new windows).
* And finally, it will no longer dereference an unsafe pointer (for
BWindow::IsFilePanel()).
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minimized windows, those need to be asked of course)
* added some comments about why this code is a little flawed but works anyways
NOTE: I really wonder wether traversing the window list in reverse is correct
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21501 a95241bf-73f2-0310-859d-f6bbb57e9c96
compute the vertical space requirement of the label.
* Use a better algorithm for vertically aligning the label. The menu bar (or
item) seems to use another algorithm. So, ATM the label is not necessarily
aligned with the menu bar text.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21495 a95241bf-73f2-0310-859d-f6bbb57e9c96
are now only enabled if there are any inbound accounts.
* BMailSettings::StatusWindowFrame() now returns some useful defaults.
* Minor cleanup.
* The MDR kit needs some serious overhaul before it can be part of R1.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21493 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
the maximum width. The latter supports unlimited maximum width. The
_BMCMenuBar_ draws fine when resized wider than its min/preferred width, but
not the complete "button" area will cause the menu to open when being pressed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21465 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Addad global list where poses that need periodic updates can be registered with a callback
* Use this mechanism for poses with a volume space bar
* Create only one BVolume when the BPose is created for a volume, instead of every time the free space is calculated
* On Pulse() the global list is used to update all of the registered periodic update poses
* As the poses know their volume, it is no longer necessary to use a BVolumeRoster to loop through each volume on each Pulse()
* Removed the now superfluous SendNotices() mechanism
* Removed corresponding watching / handling of these notices in BPoseView
The BPoseView did a linear search for each volume pose on each Pulse() before. What's more it did this once for each mounted volume as it did get one individual notice for each of them. To get these volumes a BVolumeRoster was used to loop through the volumes, but then the BPose did still create a new BVolume to actually calculate the free space! I'm surprised that it did not suck away more performance with this method...
Anyway, this should bring down BVolume construction and update overhead down to a minimum and hopefully fix ticket #1247.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21462 a95241bf-73f2-0310-859d-f6bbb57e9c96
stupid errors, since I don't use exceptions usually. Feel free to beat
me on this. Moved uninitialization to _DisposeData(). Corrected some
styling issues pointed out by axel. Used fprintf instead of printf.
Turned off debugging.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21450 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21426 a95241bf-73f2-0310-859d-f6bbb57e9c96
driver's path. More correct. Now we could remove the app_server's
command to retrieve the driver's path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21408 a95241bf-73f2-0310-859d-f6bbb57e9c96
modifiers is added after we've calculated the maximum width. This way we
don't get overlapping between the menu content and the modifiers bitmaps
themselves. TBR.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21396 a95241bf-73f2-0310-859d-f6bbb57e9c96
discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll
try to fix this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21394 a95241bf-73f2-0310-859d-f6bbb57e9c96
despite being talked about repeatedly, does not currently exist.
Adding this required adding some new Jam rules to deal with this shared source
directory and headers. I had some fun figuring this out. Despite writing
articles about Jam in the Haiku newsletter a few years ago I still find Jam to
be a PITA at times.
But my solution seems to work pretty well. Basically you just call the rule
UseSharedSource and pass the name of the shared source file you want to use.
This rule sets up the header directories and the right Jam variables for the
source file. You then add the source file to the source list in the Application
rule like any other source file.
I also made the authors list sent to the about window constructor null
terminated instead of passing the size of the array, as suggested by Hugo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21391 a95241bf-73f2-0310-859d-f6bbb57e9c96
realized that calling it a window may not be strictly correct since it isn't a
decendent of BWindow, but just uses a BAlert. Oh well, it can be changed if
need be.
I'm also checking in the first use of it, in ShowImage. Since ShowImage can
still be compiled for R5 I've added a #ifdef around the new BAboutWindow
related code.
I'm open for suggestions for the interface for this class, well mostly the
constructor. I'm not a big fan of having to specify the number of authors.
For now I'm making the header private, but I don't think it would be a big deal
to expose it publically.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21389 a95241bf-73f2-0310-859d-f6bbb57e9c96
only invokes the BView version. Didn't know what to do with MinSize() and
PreferredSize(). ATM they return fixed, hard-coded values. It might make
sense to compute something depending on the font size, for instance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21380 a95241bf-73f2-0310-859d-f6bbb57e9c96
(currently, a font size above 16pt will make the icon 64x64, TODO: some
of the other insets could depend on that value too)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21369 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DoLayout(). When the B_SUPPORTS_LAYOUT view flag is set (as is by
default when using one of the new constructors) the BBox completely manages
one true child (the first child that is not the label view).
* Centralized the layout related computation in new method
_ValidateLayoutData(). The computed infos are cached in a new private
LayoutData structure.
* GetPreferredSize() was broken in several respects. It does now return the
same result as PreferredSize(). If B_SUPPORTS_LAYOUT is not set, these are
the sums of the insets induces by the frame and the label. I.e. those values
can for instance be added to the child's preferred size to compute the
preferred size of the compound.
Not sure, if the Haiku-only TopBorderOffset() and InnerFrame() functions still
make sense. With layout management they're actually superfluous.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21356 a95241bf-73f2-0310-859d-f6bbb57e9c96
disjunction of all view flags before, and the new layout related flags were
missing. I suppose there was not striking reason for previous method.
* Made InvalidateLayout() virtual. When implementing layout management
directly in a derived class instead of a separate BLayout, one needs to
override it to know when to discard cashed layout infos.
* Added a ResizeTo(BSize) method.
* Avoided ugly multi-line strings in PrintToStream().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21355 a95241bf-73f2-0310-859d-f6bbb57e9c96
max, preferred) size triple so that they are compatible with each other.
* Implemented AlignInFrame(BView*, BRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21353 a95241bf-73f2-0310-859d-f6bbb57e9c96
correctly for out of bounds values.
* BView::ScrollBy() now limits itself to what eventually attached scroll bars allow;
this fixes the problem Stefano was observing after having applied his patch.
* Reenabled the limit check in BScrollBar::SetProportion(); after the above fix, I
could not see any misbehaviour of Tracker anymore; IOW Tracker did not rely on
this before, it was just hiding another bug :)
* Minor cleanup in ScrollBar.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21336 a95241bf-73f2-0310-859d-f6bbb57e9c96
spurious lines drawn over the menu. Thanks to Stephan for making me
notice this!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21327 a95241bf-73f2-0310-859d-f6bbb57e9c96
BMenuWindow. BMenuScroller now is just the scroller button, and it's a
child of BMenuWindow. This simplifies attaching/detaching the
scrollers, and it's also a bit cleaner.
The lower scroller wasn't shown anymore for some reason, and this commit also fixes this problem.
A drawing bug shows up now, though: when scrolling the menu UP, some
spurious lines are drawn over the menu. I wonder if this is an
app_server bug or what.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21326 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> all done by zuMi sometimes with minor modifications by myself
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21286 a95241bf-73f2-0310-859d-f6bbb57e9c96
also calling InvalidateLayout() and Invalidate(), if necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21251 a95241bf-73f2-0310-859d-f6bbb57e9c96
now stops BFileGameSound at the end of the track if not looping
GameSoundDevice now checks the sound_id is valid
added a header include in GSUtility.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21221 a95241bf-73f2-0310-859d-f6bbb57e9c96
everywhere in the tree.
* Added the ellipsis to "About Haiku" in Deskbar as well.
* Minor cleanup of Deskbar's StatusView.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21156 a95241bf-73f2-0310-859d-f6bbb57e9c96
won't catch them (as ints). Thanks to Ingo and Marcus for pointing out
the problem and suggesting a solution.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21133 a95241bf-73f2-0310-859d-f6bbb57e9c96
and add wrappers for watch_node() as well, though.
* Implemented more or less all what is needed for the path monitoring to work.
* Added a test application: works fine under Haiku, but somewhat flaky under BeOS,
dunno why yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21066 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_TRANSPARENT_32_BIT because it doesn't look good in direct mode. Korli,
please review.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21062 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The API is just a proposal at this time, please comment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21020 a95241bf-73f2-0310-859d-f6bbb57e9c96
message. This fixes bug #582 and now menus behave like on beos (or
should, at least)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20799 a95241bf-73f2-0310-859d-f6bbb57e9c96
window_bounds are now coordinates of the view on the screen (was the window before)
this eases dramatically the drawing of the clip from the buffer
now allocates m_clip_info whenever needed as some apps call EnableDirectMode() after DirectConnected(), ie GLTeapot.
MesaSoftwareRenderer:
implemented DirectConnected() support in Mesa Software Renderer
tested with GLTeapot on QEmu, B_RGB16 mode only
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20797 a95241bf-73f2-0310-859d-f6bbb57e9c96
the line in PointAt(), since the former didn't return the correct
result, due to the fact that there were 0 charachters on that line.
Fixed a bug in TextHeight() which ended up doubling the
height of the line if we requested the last line.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20745 a95241bf-73f2-0310-859d-f6bbb57e9c96