small cleanups. Moved some code into a _DrawLine() method.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20940 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2007-04-30 19:49:43 +00:00
parent 73f1548be1
commit f96bec013d
2 changed files with 131 additions and 127 deletions

View File

@ -327,6 +327,11 @@ virtual void _ReservedTextView12();
int32 toOffset,
_BTextChangeResult_ *outResult);
void _DrawLine(BView *view, const int32 &startLine,
const int32 &startOffset,
const bool &erase,
BRect &eraseRect,
BRegion &inputRegion);
void DrawLines(int32 startLine,
int32 endLine,
int32 startOffset = -1,

View File

@ -1534,7 +1534,7 @@ BTextView::SetRunArray(int32 startOffset, int32 endOffset, const text_run_array
CancelInputMethod();
int32 textLength = fText->Length();
const int32 textLength = fText->Length();
// pin offsets at reasonable values
if (startOffset < 0)
@ -1634,15 +1634,13 @@ BPoint
BTextView::PointAt(int32 inOffset, float *outHeight) const
{
// TODO: Cleanup.
BPoint result;
const int32 textLength = fText->Length();
int32 lineNum = LineAt(inOffset);
STELine* line = (*fLines)[lineNum];
float height = 0;
result.x = 0.0;
BPoint result;
result.x = 0.0;
result.y = line->origin + fTextRect.top;
// Handle the case where there is only one line
@ -1753,13 +1751,10 @@ BTextView::OffsetAt(BPoint point) const
// so when the point is near the right end it's very slow.
int32 offset = line->offset;
const int32 limit = (line + 1)->offset;
int32 saveOffset;
float location = 0;
do {
const int32 nextInitial = NextInitialByte(offset);
saveOffset = offset;
const int32 nextInitial = NextInitialByte(offset);
const int32 saveOffset = offset;
float width = 0;
if (ByteAt(offset) == B_TAB)
width = ActualTabWidth(location);
@ -1883,7 +1878,7 @@ BTextView::LineHeight(int32 lineNum) const
float
BTextView::TextHeight(int32 startLine, int32 endLine) const
{
int32 numLines = fLines->NumLines();
const int32 numLines = fLines->NumLines();
if (startLine < 0)
startLine = 0;
if (endLine > numLines - 1)
@ -3152,7 +3147,6 @@ BTextView::Refresh(int32 fromOffset, int32 toOffset, bool erase, bool scroll)
newHeight < saveHeight || fromLine < saveFromLine || fAlignment != B_ALIGN_LEFT)
drawOffset = (*fLines)[fromLine]->offset;
// TODO: Is it ok here ?
if (fResizable)
AutoResize(false);
@ -3502,7 +3496,7 @@ BTextView::DoInsertText(const char *inText, int32 inLength, int32 inOffset,
// Don't do any check, the public methods will have adjusted
// eventual bogus values...
int32 textLength = TextLength();
const int32 textLength = TextLength();
if (inOffset > textLength)
inOffset = textLength;
@ -3526,6 +3520,120 @@ BTextView::DoDeleteText(int32 fromOffset, int32 toOffset, _BTextChangeResult_ *o
}
void
BTextView::_DrawLine(BView *view, const int32 &lineNum, const int32 &startOffset,
const bool &erase, BRect &eraseRect, BRegion &inputRegion)
{
STELine *line = (*fLines)[lineNum];
float startLeft = fTextRect.left;
if (startOffset != -1) {
if (ByteAt(startOffset) == B_ENTER) {
// StartOffset is a newline
startLeft = PointAt(line->offset).x;
} else
startLeft = PointAt(startOffset).x;
}
int32 length = (line + 1)->offset;
if (startOffset != -1)
length -= startOffset;
else
length -= line->offset;
// DrawString() chokes if you draw a newline
if (ByteAt((line + 1)->offset - 1) == B_ENTER)
length--;
if (fAlignment != B_ALIGN_LEFT) {
// B_ALIGN_RIGHT
startLeft = (fTextRect.right - LineWidth(lineNum));
if (fAlignment == B_ALIGN_CENTER)
startLeft /= 2;
startLeft += fTextRect.left;
}
view->MovePenTo(startLeft, line->origin + line->ascent + fTextRect.top + 1);
if (erase) {
eraseRect.top = line->origin + fTextRect.top;
eraseRect.bottom = (line + 1)->origin + fTextRect.top;
view->FillRect(eraseRect, B_SOLID_LOW);
}
// do we have any text to draw?
if (length > 0) {
bool foundTab = false;
int32 tabChars = 0;
int32 numTabs = 0;
int32 offset = startOffset != -1 ? startOffset : line->offset;
const BFont *font = NULL;
const rgb_color *color = NULL;
int32 numBytes;
// iterate through each style on this line
while ((numBytes = fStyles->Iterate(offset, length, fInline, &font, &color)) != 0) {
view->SetFont(font);
view->SetHighColor(*color);
tabChars = numBytes;
do {
foundTab = fText->FindChar(B_TAB, offset, &tabChars);
if (foundTab) {
do {
numTabs++;
if (ByteAt(offset + tabChars + numTabs) != B_TAB)
break;
} while ((tabChars + numTabs) < numBytes);
}
if (inputRegion.CountRects() > 0) {
BRegion textRegion;
GetTextRegion(offset, offset + length, &textRegion);
textRegion.IntersectWith(&inputRegion);
view->PushState();
// Highlight in blue the inputted text
view->SetHighColor(kBlueInputColor);
view->FillRect(textRegion.Frame());
// Highlight in red the selected part
if (fInline->SelectionLength() > 0) {
BRegion selectedRegion;
GetTextRegion(fInline->Offset() + fInline->SelectionOffset(),
fInline->Offset() + fInline->SelectionOffset() + fInline->SelectionLength(),
&selectedRegion);
textRegion.IntersectWith(&selectedRegion);
view->SetHighColor(kRedInputColor);
view->FillRect(textRegion.Frame());
}
view->PopState();
}
int32 returnedBytes = tabChars;
view->DrawString(fText->GetString(offset, &returnedBytes), returnedBytes);
if (foundTab) {
float penPos = PenLocation().x - fTextRect.left;
float tabWidth = ActualTabWidth(penPos);
if (numTabs > 1)
tabWidth += ((numTabs - 1) * fTabWidth);
view->MovePenBy(tabWidth, 0.0);
tabChars += numTabs;
}
offset += tabChars;
length -= tabChars;
numBytes -= tabChars;
tabChars = numBytes;
numTabs = 0;
} while (foundTab && tabChars > 0);
}
}
}
void
BTextView::DrawLines(int32 startLine, int32 endLine, int32 startOffset, bool erase)
{
@ -3569,7 +3677,7 @@ BTextView::DrawLines(int32 startLine, int32 endLine, int32 startOffset, bool era
DrawCaret(fSelStart);
BRect eraseRect = clipRect;
long startEraseLine = startLine;
int32 startEraseLine = startLine;
STELine* line = (*fLines)[startLine];
if (erase && startOffset != -1 && fAlignment == B_ALIGN_LEFT) {
// erase only to the right of startOffset
@ -3591,120 +3699,11 @@ BTextView::DrawLines(int32 startLine, int32 endLine, int32 startOffset, bool era
GetTextRegion(fInline->Offset(), fInline->Offset() + fInline->Length(), &inputRegion);
//BPoint leftTop(startLeft, line->origin);
for (long i = startLine; i <= endLine; i++) {
float startLeft = fTextRect.left;
if (startOffset != -1) {
startLeft = PointAt(startOffset).x;
if (ByteAt(startOffset) == B_ENTER) {
// StartOffset is a newline
startLeft = PointAt((*fLines)[i]->offset).x;
}
}
long length = (line + 1)->offset;
if (startOffset != -1)
length -= startOffset;
else
length -= line->offset;
// DrawString() chokes if you draw a newline
if ((*fText)[(line + 1)->offset - 1] == B_ENTER)
length--;
if (fAlignment != B_ALIGN_LEFT) {
// B_ALIGN_RIGHT
startLeft = (fTextRect.right - LineWidth(i));
if (fAlignment == B_ALIGN_CENTER)
startLeft /= 2;
startLeft += fTextRect.left;
}
view->MovePenTo(startLeft, line->origin + line->ascent + fTextRect.top + 1);
if (erase && i >= startEraseLine) {
eraseRect.top = line->origin + fTextRect.top;
eraseRect.bottom = (line + 1)->origin + fTextRect.top;
view->FillRect(eraseRect, B_SOLID_LOW);
}
// do we have any text to draw?
if (length > 0) {
bool foundTab = false;
long tabChars = 0;
long numTabs = 0;
long offset = startOffset != -1 ? startOffset : line->offset;
const BFont *font = NULL;
const rgb_color *color = NULL;
int32 numBytes;
// iterate through each style on this line
while ((numBytes = fStyles->Iterate(offset, length, fInline, &font, &color)) != 0) {
view->SetFont(font);
view->SetHighColor(*color);
tabChars = numBytes;
do {
foundTab = fText->FindChar(B_TAB, offset, &tabChars);
if (foundTab) {
do {
numTabs++;
if ((*fText)[offset + tabChars + numTabs] != B_TAB)
break;
} while ((tabChars + numTabs) < numBytes);
}
if (inputRegion.CountRects() > 0) {
BRegion textRegion;
GetTextRegion(offset, offset + length, &textRegion);
textRegion.IntersectWith(&inputRegion);
view->PushState();
// Highlight in blue the inputted text
view->SetHighColor(kBlueInputColor);
view->FillRect(textRegion.Frame());
// Highlight in red the selected part
if (fInline->SelectionLength() > 0) {
BRegion selectedRegion;
GetTextRegion(fInline->Offset() + fInline->SelectionOffset(),
fInline->Offset() + fInline->SelectionOffset() + fInline->SelectionLength(),
&selectedRegion);
textRegion.IntersectWith(&selectedRegion);
view->SetHighColor(kRedInputColor);
view->FillRect(textRegion.Frame());
}
view->PopState();
}
int32 returnedBytes = tabChars;
view->DrawString(fText->GetString(offset, &returnedBytes), returnedBytes);
if (foundTab) {
float penPos = PenLocation().x - fTextRect.left;
float tabWidth = ActualTabWidth(penPos);
if (numTabs > 1)
tabWidth += ((numTabs - 1) * fTabWidth);
view->MovePenBy(tabWidth, 0.0);
tabChars += numTabs;
}
offset += tabChars;
length -= tabChars;
numBytes -= tabChars;
tabChars = numBytes;
numTabs = 0;
} while (foundTab && tabChars > 0);
}
}
line++;
// Set this to -1 so the next iteration will use the line offset
for (int32 lineNum = startLine; lineNum <= endLine; lineNum++) {
const bool eraseThisLine = erase && lineNum >= startEraseLine;
_DrawLine(view, lineNum, startOffset, eraseThisLine, eraseRect, inputRegion);
startOffset = -1;
// Set this to -1 so the next iteration will use the line offset
}
// draw the caret/hilite the selection