Added some code to fix bug #953. If the mouse moves a bit while the

buttons are down, the popup menu won't become sticky.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21330 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2007-06-05 13:05:14 +00:00
parent 059ca4bd97
commit bfab6b7394

View File

@ -7,6 +7,7 @@
* Stefano Ceccherini (burton666@libero.it)
*/
#include <math.h>
#include <MenuBar.h>
@ -407,6 +408,17 @@ BMenuBar::TrackTask(void *arg)
}
// Note: since sqrt is slow, we don't use it and return the square of the distance
// TODO: Move this to some common place, could be used in BMenu too.
#define square(x) ((x) * (x))
static float
point_distance(const BPoint &pointA, const BPoint &pointB)
{
return square(pointA.x - pointB.x) + square(pointA.y - pointB.y);
}
#undef square
BMenuItem *
BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
{
@ -482,8 +494,24 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
buttons = 1;
// buttons must have been pressed in the meantime
// This code is needed to make menus
// that are children of BMenuFields "sticky" (see ticket #953)
if (localAction == MENU_STATE_CLOSED) {
if (fExtraRect != NULL && fExtraRect->Contains(where)) {
// The mouse could have meen moved since the last time we
// checked its position. Unfortunately our child menus don't tell
// us the new position.
// TODO: Maybe have a shared struct between all menus
// where to store the current mouse position ?
BPoint newWhere;
ulong newButtons;
if (window->Lock()) {
GetMouse(&newWhere, &newButtons);
window->Unlock();
}
if (fExtraRect != NULL && fExtraRect->Contains(where)
// 9 = 3 pixels ^ 2 (since point_distance() returns the square of the distance)
&& point_distance(newWhere, where) < 9) {
SetStickyMode(true);
fExtraRect = NULL;
} else
@ -491,7 +519,7 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
}
} else if (menuItem == NULL && fSelected != NULL
&& !IsStickyMode() /*&& Bounds().Contains(where)*/ && fState != MENU_STATE_TRACKING_SUBMENU) {
&& !IsStickyMode() && fState != MENU_STATE_TRACKING_SUBMENU) {
_SelectItem(NULL);
fState = MENU_STATE_TRACKING;
}