Added some code to fix bug #953. If the mouse moves a bit while the
buttons are down, the popup menu won't become sticky. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21330 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -7,6 +7,7 @@
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* Stefano Ceccherini (burton666@libero.it)
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*/
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#include <math.h>
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#include <MenuBar.h>
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@ -407,6 +408,17 @@ BMenuBar::TrackTask(void *arg)
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}
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// Note: since sqrt is slow, we don't use it and return the square of the distance
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// TODO: Move this to some common place, could be used in BMenu too.
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#define square(x) ((x) * (x))
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static float
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point_distance(const BPoint &pointA, const BPoint &pointB)
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{
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return square(pointA.x - pointB.x) + square(pointA.y - pointB.y);
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}
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#undef square
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BMenuItem *
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BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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{
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@ -482,8 +494,24 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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buttons = 1;
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// buttons must have been pressed in the meantime
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// This code is needed to make menus
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// that are children of BMenuFields "sticky" (see ticket #953)
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if (localAction == MENU_STATE_CLOSED) {
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if (fExtraRect != NULL && fExtraRect->Contains(where)) {
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// The mouse could have meen moved since the last time we
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// checked its position. Unfortunately our child menus don't tell
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// us the new position.
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// TODO: Maybe have a shared struct between all menus
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// where to store the current mouse position ?
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BPoint newWhere;
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ulong newButtons;
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if (window->Lock()) {
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GetMouse(&newWhere, &newButtons);
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window->Unlock();
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}
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if (fExtraRect != NULL && fExtraRect->Contains(where)
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// 9 = 3 pixels ^ 2 (since point_distance() returns the square of the distance)
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&& point_distance(newWhere, where) < 9) {
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SetStickyMode(true);
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fExtraRect = NULL;
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} else
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@ -491,7 +519,7 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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}
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} else if (menuItem == NULL && fSelected != NULL
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&& !IsStickyMode() /*&& Bounds().Contains(where)*/ && fState != MENU_STATE_TRACKING_SUBMENU) {
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&& !IsStickyMode() && fState != MENU_STATE_TRACKING_SUBMENU) {
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_SelectItem(NULL);
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fState = MENU_STATE_TRACKING;
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}
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