Removed the BSize(const BRect&) constructor and added BRect::Size()
instead. Also added a BRect(BPoint, BSize) constructor. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21120 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -11,6 +11,7 @@
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#include <SupportDefs.h>
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#include <Point.h>
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#include <Size.h>
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#include <math.h>
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@ -26,6 +27,7 @@ class BRect {
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BRect(const BRect &r);
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BRect(float l, float t, float r, float b);
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BRect(BPoint lt, BPoint rb);
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BRect(BPoint leftTop, BSize size);
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BRect &operator=(const BRect &r);
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void Set(float l, float t, float r, float b);
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@ -72,12 +74,14 @@ class BRect {
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BRect operator&(BRect r) const;
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BRect operator|(BRect r) const;
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bool Intersects(BRect r) const;
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bool IsValid() const;
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float Width() const;
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int32 IntegerWidth() const;
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float Height() const;
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int32 IntegerHeight() const;
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BSize Size() const;
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bool Intersects(BRect r) const;
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bool Contains(BPoint p) const;
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bool Contains(BRect r) const;
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};
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@ -151,6 +155,16 @@ BRect::BRect(BPoint leftTop, BPoint rightBottom)
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}
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inline
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BRect::BRect(BPoint leftTop, BSize size)
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: left(leftTop.x),
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top(leftTop.y),
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right(leftTop.x + size.width),
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bottom(leftTop.y + size.height)
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{
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}
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inline BRect &
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BRect::operator=(const BRect& from)
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{
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@ -206,4 +220,11 @@ BRect::Height() const
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return bottom - top;
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}
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inline BSize
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BRect::Size() const
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{
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return BSize(right - left, bottom - top);
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}
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#endif // _RECT_H
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@ -7,7 +7,6 @@
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#include <limits.h>
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#include <Rect.h>
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#include <SupportDefs.h>
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@ -25,7 +24,6 @@ public:
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inline BSize();
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inline BSize(const BSize& other);
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inline BSize(float width, float height);
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inline BSize(const BRect& rect);
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inline float Width() const;
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inline float Height() const;
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@ -73,15 +71,6 @@ BSize::BSize(float width, float height)
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}
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// constructor
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inline
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BSize::BSize(const BRect& rect)
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: width(rect.Width()),
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height(rect.Height())
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{
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}
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// Width
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inline float
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BSize::Width() const
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@ -167,7 +167,7 @@ BCardLayout::LayoutView()
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{
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_ValidateMinMax();
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BSize size = BSize(View()->Bounds());
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BSize size = View()->Bounds().Size();
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size.width = max_c(size.width, fMin.width);
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size.height = max_c(size.height, fMin.height);
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@ -470,7 +470,7 @@ BSplitLayout::LayoutView()
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_ValidateMinMax();
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// layout the elements
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BSize size = _SubtractInsets(BSize(View()->Bounds()));
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BSize size = _SubtractInsets(View()->Bounds().Size());
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fHorizontalLayouter->Layout(fHorizontalLayoutInfo, size.width);
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Layouter* verticalLayouter;
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@ -562,7 +562,7 @@ BSplitLayout::StartDraggingSplitter(BPoint point)
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return false;
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// Things shouldn't be draggable, if we have a >= max layout.
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BSize size = _SubtractInsets(BSize(View()->Frame()));
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BSize size = _SubtractInsets(View()->Frame().Size());
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if (fOrientation == B_HORIZONTAL && size.width >= fMax.width
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|| fOrientation == B_VERTICAL && size.height >= fMax.height) {
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return false;
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@ -757,7 +757,7 @@ BSplitLayout::_LayoutItem(BLayoutItem* item, BRect frame, bool visible)
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info->max = item->MaxSize();
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if (item->HasHeightForWidth()) {
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BSize size = _SubtractInsets(BSize(View()->Frame()));
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BSize size = _SubtractInsets(View()->Frame().Size());
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float minHeight, maxHeight;
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item->GetHeightForWidth(size.width, &minHeight, &maxHeight, NULL);
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info->min.height = max_c(info->min.height, minHeight);
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@ -5,7 +5,10 @@
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#ifndef _SPLIT_LAYOUT_H
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#define _SPLIT_LAYOUT_H
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#include <Layout.h>
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#include <Point.h>
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namespace BPrivate {
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namespace Layout {
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@ -341,7 +341,7 @@ BTwoDimensionalLayout::LayoutView()
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_ValidateMinMax();
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// layout the horizontal/vertical elements
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BSize size = SubtractInsets(BSize(View()->Frame()));
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BSize size = SubtractInsets(View()->Frame().Size());
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printf("BTwoDimensionalLayout::LayoutView(%p): size: (%.1f, %.1f)\n",
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View(), size.width, size.height);
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