Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21118 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,28 +1,10 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Rect.h
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// Author: Frans van Nispen (xlr8@tref.nl)
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// Description: BRect represents a rectangular area.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Frans van Nispen
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*/
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#ifndef _RECT_H
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#define _RECT_H
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@ -109,24 +91,28 @@ BRect::LeftTop() const
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return *(const BPoint *)&left;
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}
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inline BPoint
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BRect::RightBottom() const
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{
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return *(const BPoint *)&right;
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}
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inline BPoint
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BRect::LeftBottom() const
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{
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return BPoint(left, bottom);
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}
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inline BPoint
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BRect::RightTop() const
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{
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return BPoint(right, top);
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}
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inline
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BRect::BRect()
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{
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@ -134,6 +120,7 @@ BRect::BRect()
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bottom = right = -1;
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}
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inline
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BRect::BRect(float l, float t, float r, float b)
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{
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@ -143,6 +130,7 @@ BRect::BRect(float l, float t, float r, float b)
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bottom = b;
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}
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inline
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BRect::BRect(const BRect &r)
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{
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@ -152,6 +140,7 @@ BRect::BRect(const BRect &r)
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bottom = r.bottom;
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}
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inline
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BRect::BRect(BPoint leftTop, BPoint rightBottom)
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{
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@ -161,6 +150,7 @@ BRect::BRect(BPoint leftTop, BPoint rightBottom)
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bottom = rightBottom.y;
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}
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inline BRect &
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BRect::operator=(const BRect& from)
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{
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@ -171,6 +161,7 @@ BRect::operator=(const BRect& from)
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return *this;
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}
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inline void
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BRect::Set(float l, float t, float r, float b)
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{
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@ -180,30 +171,35 @@ BRect::Set(float l, float t, float r, float b)
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bottom = b;
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}
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inline bool
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BRect::IsValid() const
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{
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return left <= right && top <= bottom;
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}
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inline int32
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BRect::IntegerWidth() const
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{
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return (int32)ceil(right - left);
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}
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inline float
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BRect::Width() const
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{
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return right - left;
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}
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inline int32
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BRect::IntegerHeight() const
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{
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return (int32)ceil(bottom - top);
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}
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inline float
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BRect::Height() const
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{
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@ -1,43 +1,15 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2004, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Rect.cpp
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// Author: Frans van Nispen (xlr8@tref.nl)
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// Description: BRect represents a rectangular area.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Frans van Nispen
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*/
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// Standard Includes -----------------------------------------------------------
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#include <stdio.h>
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// System Includes -------------------------------------------------------------
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#include <Rect.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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void
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BRect::SetLeftTop(const BPoint p)
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@ -45,28 +17,32 @@ BRect::SetLeftTop(const BPoint p)
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left = p.x;
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top = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::SetRightBottom(const BPoint p)
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{
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right = p.x;
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bottom = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::SetLeftBottom(const BPoint p)
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{
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left = p.x;
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bottom = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::SetRightTop(const BPoint p)
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{
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right = p.x;
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top = p.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::InsetBy(BPoint point)
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{
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@ -75,7 +51,8 @@ BRect::InsetBy(BPoint point)
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top += point.y;
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bottom -= point.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::InsetBy(float dx, float dy)
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{
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@ -84,21 +61,24 @@ BRect::InsetBy(float dx, float dy)
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top += dy;
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bottom -= dy;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::InsetBySelf(BPoint point)
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{
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InsetBy(point);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::InsetBySelf(float dx, float dy)
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{
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InsetBy(dx, dy);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::InsetByCopy(BPoint point)
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{
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@ -106,7 +86,8 @@ BRect::InsetByCopy(BPoint point)
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copy.InsetBy(point);
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return copy;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::InsetByCopy(float dx, float dy)
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{
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@ -114,7 +95,8 @@ BRect::InsetByCopy(float dx, float dy)
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copy.InsetBy(dx, dy);
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return copy;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetBy(BPoint point)
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{
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@ -123,7 +105,8 @@ BRect::OffsetBy(BPoint point)
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top += point.y;
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bottom += point.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetBy(float dx, float dy)
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{
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@ -132,21 +115,24 @@ BRect::OffsetBy(float dx, float dy)
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top += dy;
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bottom += dy;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetBySelf(BPoint point)
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{
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OffsetBy(point);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetBySelf(float dx, float dy)
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{
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OffsetBy(dx, dy);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetByCopy(BPoint point)
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{
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@ -154,7 +140,8 @@ BRect::OffsetByCopy(BPoint point)
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copy.OffsetBy(point);
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return copy;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetByCopy(float dx, float dy)
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{
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@ -162,7 +149,8 @@ BRect::OffsetByCopy(float dx, float dy)
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copy.OffsetBy(dx, dy);
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return copy;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetTo(BPoint point)
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{
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@ -171,7 +159,8 @@ BRect::OffsetTo(BPoint point)
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bottom = (bottom - top) + point.y;
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top = point.y;
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}
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//------------------------------------------------------------------------------
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void
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BRect::OffsetTo(float x, float y)
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{
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@ -180,21 +169,24 @@ BRect::OffsetTo(float x, float y)
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bottom = (bottom - top) + y;
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top=y;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetToSelf(BPoint point)
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{
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OffsetTo(point);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect&
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BRect::OffsetToSelf(float dx, float dy)
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{
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OffsetTo(dx, dy);
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return *this;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetToCopy(BPoint point)
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{
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@ -202,7 +194,8 @@ BRect::OffsetToCopy(BPoint point)
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copy.OffsetTo(point);
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return copy;
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::OffsetToCopy(float dx, float dy)
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{
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@ -210,40 +203,46 @@ BRect::OffsetToCopy(float dx, float dy)
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copy.OffsetTo(dx, dy);
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return copy;
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}
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//------------------------------------------------------------------------------
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void
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BRect::PrintToStream() const
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{
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printf("BRect(l:%.1f, t:%.1f, r:%.1f, b:%.1f)\n", left, top, right, bottom);
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}
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//------------------------------------------------------------------------------
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bool
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BRect::operator==(BRect rect) const
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{
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return left == rect.left && right == rect.right &&
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top == rect.top && bottom == rect.bottom;
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}
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//------------------------------------------------------------------------------
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bool
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BRect::operator!=(BRect rect) const
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{
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return !(*this == rect);
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::operator&(BRect rect) const
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{
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return BRect(max_c(left, rect.left), max_c(top, rect.top),
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min_c(right, rect.right), min_c(bottom, rect.bottom));
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}
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//------------------------------------------------------------------------------
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BRect
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BRect::operator|(BRect rect) const
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{
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return BRect(min_c(left, rect.left), min_c(top, rect.top),
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max_c(right, rect.right), max_c(bottom, rect.bottom));
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}
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//------------------------------------------------------------------------------
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bool
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BRect::Intersects(BRect rect) const
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{
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@ -253,27 +252,19 @@ BRect::Intersects(BRect rect) const
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return !(rect.left > right || rect.right < left
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|| rect.top > bottom || rect.bottom < top);
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}
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//------------------------------------------------------------------------------
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bool
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BRect::Contains(BPoint point) const
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{
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return point.x >= left && point.x <= right
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&& point.y >= top && point.y <= bottom;
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}
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//------------------------------------------------------------------------------
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bool
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BRect::Contains(BRect rect) const
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{
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return rect.left >= left && rect.right <= right
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&& rect.top >= top && rect.bottom <= bottom;
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}
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//------------------------------------------------------------------------------
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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