* Added FixSizeConstraints() functions, which adjust the elements of a (min,

max, preferred) size triple so that they are compatible with each other.
* Implemented AlignInFrame(BView*, BRect).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21353 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2007-06-08 23:14:48 +00:00
parent 0c74b7418a
commit dd5ac13b5f
2 changed files with 68 additions and 29 deletions

View File

@ -22,6 +22,11 @@ public:
// static float SubtractSizesFloat(float a, float b);
static int32 SubtractSizesInt32(int32 a, int32 b);
static float SubtractDistances(float a, float b);
static void FixSizeConstraints(float& min, float& max,
float& preferred);
static void FixSizeConstraints(BSize& min, BSize& max,
BSize& preferred);
static BSize ComposeSize(BSize size, BSize layoutSize);
static BAlignment ComposeAlignment(BAlignment alignment,

View File

@ -5,6 +5,8 @@
#include <LayoutUtils.h>
#include <View.h>
// // AddSizesFloat
// float
@ -24,6 +26,7 @@
// return AddSizesFloat(AddSizesFloat(a, b), c);
// }
// AddSizesInt32
int32
BLayoutUtils::AddSizesInt32(int32 a, int32 b)
@ -33,6 +36,7 @@ BLayoutUtils::AddSizesInt32(int32 a, int32 b)
return a + b;
}
// AddSizesInt32
int32
BLayoutUtils::AddSizesInt32(int32 a, int32 b, int32 c)
@ -40,6 +44,7 @@ BLayoutUtils::AddSizesInt32(int32 a, int32 b, int32 c)
return AddSizesInt32(AddSizesInt32(a, b), c);
}
// AddDistances
float
BLayoutUtils::AddDistances(float a, float b)
@ -51,6 +56,7 @@ BLayoutUtils::AddDistances(float a, float b)
return sum;
}
// AddDistances
float
BLayoutUtils::AddDistances(float a, float b, float c)
@ -58,6 +64,7 @@ BLayoutUtils::AddDistances(float a, float b, float c)
return AddDistances(AddDistances(a, b), c);
}
// // SubtractSizesFloat
// float
// BLayoutUtils::SubtractSizesFloat(float a, float b)
@ -67,6 +74,7 @@ BLayoutUtils::AddDistances(float a, float b, float c)
// return a - b - 1;
// }
// SubtractSizesInt32
int32
BLayoutUtils::SubtractSizesInt32(int32 a, int32 b)
@ -76,6 +84,7 @@ BLayoutUtils::SubtractSizesInt32(int32 a, int32 b)
return a - b;
}
// SubtractDistances
float
BLayoutUtils::SubtractDistances(float a, float b)
@ -85,6 +94,29 @@ BLayoutUtils::SubtractDistances(float a, float b)
return a - b - 1;
}
// FixSizeConstraints
void
BLayoutUtils::FixSizeConstraints(float& min, float& max, float& preferred)
{
if (max < min)
max = min;
if (preferred < min)
preferred = min;
else if (preferred > max)
preferred = max;
}
// FixSizeConstraints
void
BLayoutUtils::FixSizeConstraints(BSize& min, BSize& max, BSize& preferred)
{
FixSizeConstraints(min.width, max.width, preferred.width);
FixSizeConstraints(min.height, max.height, preferred.height);
}
// ComposeSize
BSize
BLayoutUtils::ComposeSize(BSize size, BSize layoutSize)
@ -97,6 +129,7 @@ BLayoutUtils::ComposeSize(BSize size, BSize layoutSize)
return size;
}
// ComposeAlignment
BAlignment
BLayoutUtils::ComposeAlignment(BAlignment alignment, BAlignment layoutAlignment)
@ -109,6 +142,7 @@ BLayoutUtils::ComposeAlignment(BAlignment alignment, BAlignment layoutAlignment)
return alignment;
}
// AlignInFrame
BRect
BLayoutUtils::AlignInFrame(BRect frame, BSize maxSize, BAlignment alignment)
@ -130,38 +164,38 @@ BLayoutUtils::AlignInFrame(BRect frame, BSize maxSize, BAlignment alignment)
return frame;
}
// AlignInFrame
void
BLayoutUtils::AlignInFrame(BView* view, BRect frame)
{
// TODO:...
// BSize maxSize = view->MaxSize();
// BAlignment alignment = view->Alignment();
//
// if (view->HasHeightForWidth()) {
// // The view has height for width, so we do the horizontal alignment
// // ourselves and restrict the height max constraint respectively.
//
// if (maxSize.width < frame.width
// && alignment.horizontal != B_ALIGN_USE_FULL_WIDTH) {
// frame.x += (int)((frame.width - maxSize.width)
// * alignment.RelativeHorizontal());
// frame.width = maxSize.width;
// }
// alignment.horizontal = BAlignment.B_ALIGN_USE_FULL_WIDTH;
//
// float minHeight;
// float maxHeight;
// float preferredHeight;
// view->GetHeightForWidth(frame.width, &minHeight, &maxHeight,
// &preferredHeight);
//
// frame.height = max_c(frame.height, info.min);
// maxSize.height = minHeight;
// }
//
// frame = AlignInFrame(frame, maxSize, alignment);
// view->SetLocation(frame.x, frame.y);
// view->SetSize(frame.getSize());
BSize maxSize = view->MaxSize();
BAlignment alignment = view->Alignment();
if (view->HasHeightForWidth()) {
// The view has height for width, so we do the horizontal alignment
// ourselves and restrict the height max constraint respectively.
if (maxSize.width < frame.Width()
&& alignment.horizontal != B_ALIGN_USE_FULL_WIDTH) {
frame.OffsetBy(floor((frame.Width() - maxSize.width)
* alignment.RelativeHorizontal()), 0);
frame.right = frame.left + maxSize.width;
}
alignment.horizontal = B_ALIGN_USE_FULL_WIDTH;
float minHeight;
float maxHeight;
float preferredHeight;
view->GetHeightForWidth(frame.Width(), &minHeight, &maxHeight,
&preferredHeight);
frame.bottom = frame.top + max_c(frame.Height(), minHeight);
maxSize.height = minHeight;
}
frame = AlignInFrame(frame, maxSize, alignment);
view->MoveTo(frame.LeftTop());
view->ResizeTo(frame.Size());
}