raysan5
1a879ba08e
Refactor SpriteFont struct
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Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
a08117155d
Init memory for screenshot to zero
2017-02-01 00:28:28 +01:00
Ray
495108a2e9
Updated raylib version to 1.7
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Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
30bb24aa6e
Updated Gestures enum
2017-01-29 22:29:54 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
b681e8c277
Implemented Wait()
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Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
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Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Ray
7b5f61ddf7
Merge pull request #218 from gen2brain/develop
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Integrate Android build into Makefile
2017-01-26 22:25:41 +01:00
Milan Nikolic
a1527f5620
Fix RPi build and add missing directories
2017-01-26 21:49:18 +01:00
Milan Nikolic
3c3a9318ff
Integrate Android build into Makefile
2017-01-26 20:58:00 +01:00
Ray
d8edcafe5a
Wait for events when window is minimized...
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...instead of keep polling
2017-01-25 11:38:15 +01:00
Ray
ff7108389b
Updated some code... for perfect transition
2017-01-25 00:44:04 +01:00
Ray San
8a549c3fbe
Working in some bugs and screen transition
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Detected a VERY weird code behaviour... :(
2017-01-24 12:14:15 +01:00
Ray
825eab37e2
Revert unneeded change
2017-01-24 00:32:16 +01:00
Ray
762d2580cd
Some code improvements
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Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
2017-01-22 17:23:04 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
Ray
7586031410
Support 32bit wav data
2017-01-19 13:18:04 +01:00
Ray
7cd24d2706
Updated stb external libraries
2017-01-18 23:27:41 +01:00
Ray San
3b120bd7d9
Some tweaks for consistency
2017-01-18 19:14:39 +01:00
Ray San
fc7d4cef18
Stop sound source before unloading
2017-01-18 17:25:25 +01:00
Ray San
46f95a730a
Corrected bug on OGG sound loading
2017-01-18 17:04:20 +01:00
raysan5
6d6659205c
Add support for 32-bit PCM sample data
2017-01-15 01:25:09 +01:00
raysan5
53457e4664
Work on rres file format -IN PROGRESS-
2017-01-15 01:11:38 +01:00
raysan5
e5a2def57f
Code formatting
2017-01-15 01:10:34 +01:00
raysan5
61f6b0f707
Removed GetNextPOT(), review TraceLog()
2017-01-15 01:10:23 +01:00
raysan5
4a158d972d
Added LoadText() function
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Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
Ray
4ea8494f3e
Merge pull request #216 from AudioMorphology/develop
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modified: core.c
2017-01-14 20:25:07 +01:00
AudioMorphology
07a2c00e84
modified: core.c
2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180
Support rRES data loading
2017-01-07 18:12:59 +01:00
Ray
9b334dcd25
Merge pull request #214 from AudioMorphology/develop
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Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167
added RPi touch interface
2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133
modified: src/core.c
2017-01-05 21:20:28 +00:00
raysan5
658c280669
Lattest PR review
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Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c
Merge pull request #212 from joeld42/jbd_picking
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Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Ray
81388363fa
Merge pull request #211 from joeld42/rlgl-updatemesh-fix
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Fix vbo indices for rlglUpdateMesh
2017-01-02 13:23:11 +01:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75
Fix vbo indexes for rlglUpdateMesh
2016-12-31 14:05:30 -08:00
raysan5
202f45415c
rRES raylib resources custom file format support
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First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44
Some functions review and additions
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- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3
Review some formatting and naming
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- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
3c91dc099d
Added some comments to sample
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Some work still required...
2016-12-26 11:46:07 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9
Added support for gamepads on PLATFORM_WEB
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Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff
Added raw image file reading data check
2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d
Review some functions for consistency
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Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00