Updated some code... for perfect transition
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@ -173,13 +173,10 @@ void UpdateTransition(void)
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{
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transAlpha += 0.05f;
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printf("transAlpha: %f\n", transAlpha);
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// TODO: Investigate this! SO WEIRD! Comparing with 1.0f does not work! Compiler optimization???
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if (transAlpha > 1.00001f) // Make sure alpha is greater than 1.0, to avoid last frame loading stop
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// NOTE: Due to float internal representation, condition jumps on 1.0f instead of 1.05f
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// For that reason we compare against 1.01f, to avoid last frame loading stop
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if (transAlpha > 1.01f)
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{
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printf("alpha on change: %e\n", transAlpha);
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transAlpha = 1.0f;
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// Unload current screen
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@ -272,7 +269,7 @@ void UpdateDrawFrame(void)
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}
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else UpdateTransition(); // Update transition (fade-in, fade-out)
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// TODO: Review! It breaks the game sometimes!!!
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// TODO: Review! It breaks the game... issues with audio buffering...
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if (currentScreen != ENDING) UpdateMusicStream(music);
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//----------------------------------------------------------------------------------
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