Updated some code... for perfect transition

This commit is contained in:
Ray 2017-01-25 00:44:04 +01:00
parent 8a549c3fbe
commit ff7108389b

View File

@ -173,13 +173,10 @@ void UpdateTransition(void)
{
transAlpha += 0.05f;
printf("transAlpha: %f\n", transAlpha);
// TODO: Investigate this! SO WEIRD! Comparing with 1.0f does not work! Compiler optimization???
if (transAlpha > 1.00001f) // Make sure alpha is greater than 1.0, to avoid last frame loading stop
// NOTE: Due to float internal representation, condition jumps on 1.0f instead of 1.05f
// For that reason we compare against 1.01f, to avoid last frame loading stop
if (transAlpha > 1.01f)
{
printf("alpha on change: %e\n", transAlpha);
transAlpha = 1.0f;
// Unload current screen
@ -272,7 +269,7 @@ void UpdateDrawFrame(void)
}
else UpdateTransition(); // Update transition (fade-in, fade-out)
// TODO: Review! It breaks the game sometimes!!!
// TODO: Review! It breaks the game... issues with audio buffering...
if (currentScreen != ENDING) UpdateMusicStream(music);
//----------------------------------------------------------------------------------