mirror of https://github.com/raysan5/raylib
Working in some bugs and screen transition
Detected a VERY weird code behaviour... :(
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@ -30,21 +30,24 @@ const int screenWidth = 1280;
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const int screenHeight = 720;
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// Required variables to manage screen transitions (fade-in, fade-out)
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float transAlpha = 0;
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bool onTransition = false;
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bool transFadeOut = false;
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int transFromScreen = -1;
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int transToScreen = -1;
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static float transAlpha = 0.0f;
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static bool onTransition = false;
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static bool transFadeOut = false;
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static int transFromScreen = -1;
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static int transToScreen = -1;
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// NOTE: Some global variables that require to be visible for all screens,
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// are defined in screens.h (i.e. currentScreen)
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//----------------------------------------------------------------------------------
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// Local Functions Declaration
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//----------------------------------------------------------------------------------
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void TransitionToScreen(int screen);
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void ChangeToScreen(int screen); // No transition effect
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void UpdateTransition(void);
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void DrawTransition(void);
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static void TransitionToScreen(int screen);
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static void ChangeToScreen(int screen); // No transition effect
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static void UpdateTransition(void);
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static void DrawTransition(void);
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void UpdateDrawFrame(void); // Update and Draw one frame
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static void UpdateDrawFrame(void); // Update and Draw one frame
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//static const char *GetExtension(const char *fileName);
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@ -115,23 +118,32 @@ int main(int argc, char *argv[])
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UnloadSpriteFont(font);
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UnloadMusicStream(music);
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CloseAudioDevice();
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CloseAudioDevice(); // Close audio context
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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void TransitionToScreen(int screen)
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Define transition to next screen
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static void TransitionToScreen(int screen)
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{
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onTransition = true;
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transFadeOut = false;
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transFromScreen = currentScreen;
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transToScreen = screen;
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transAlpha = 0.0f;
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}
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// Change to next screen, no transition
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void ChangeToScreen(int screen)
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{
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// Unload current screen
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switch (currentScreen)
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{
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case LOGO: UnloadLogoScreen(); break;
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@ -141,6 +153,7 @@ void ChangeToScreen(int screen)
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default: break;
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}
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// Init next screen
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switch (screen)
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{
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case LOGO: InitLogoScreen(); break;
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@ -153,16 +166,23 @@ void ChangeToScreen(int screen)
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currentScreen = screen;
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}
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// Update transition effect
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void UpdateTransition(void)
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{
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if (!transFadeOut)
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{
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transAlpha += 0.05f;
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if (transAlpha >= 1.0)
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{
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transAlpha = 1.0;
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printf("transAlpha: %f\n", transAlpha);
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// TODO: Investigate this! SO WEIRD! Comparing with 1.0f does not work! Compiler optimization???
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if (transAlpha > 1.00001f) // Make sure alpha is greater than 1.0, to avoid last frame loading stop
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{
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printf("alpha on change: %e\n", transAlpha);
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transAlpha = 1.0f;
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// Unload current screen
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switch (transFromScreen)
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{
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case LOGO: UnloadLogoScreen(); break;
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@ -172,31 +192,19 @@ void UpdateTransition(void)
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default: break;
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}
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// Load next screen
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switch (transToScreen)
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{
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case LOGO:
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{
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InitLogoScreen();
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currentScreen = LOGO;
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} break;
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case TITLE:
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{
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InitTitleScreen();
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currentScreen = TITLE;
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} break;
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case GAMEPLAY:
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{
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InitGameplayScreen();
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currentScreen = GAMEPLAY;
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} break;
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case ENDING:
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{
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InitEndingScreen();
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currentScreen = ENDING;
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} break;
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case LOGO: InitLogoScreen(); break;
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case TITLE: InitTitleScreen(); break;
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case GAMEPLAY: InitGameplayScreen(); break;
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case ENDING: InitEndingScreen(); break;
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default: break;
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}
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currentScreen = transToScreen;
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// Activate fade out effect to next loaded screen
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transFadeOut = true;
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}
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}
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@ -204,9 +212,9 @@ void UpdateTransition(void)
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{
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transAlpha -= 0.05f;
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if (transAlpha <= 0)
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if (transAlpha <= 0.0f)
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{
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transAlpha = 0;
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transAlpha = 0.0f;
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transFadeOut = false;
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onTransition = false;
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transFromScreen = -1;
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@ -215,6 +223,7 @@ void UpdateTransition(void)
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}
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}
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// Draw transition effect (full-screen rectangle)
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void DrawTransition(void)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha));
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@ -240,11 +249,7 @@ void UpdateDrawFrame(void)
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{
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UpdateTitleScreen();
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if (FinishTitleScreen() == 1)
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{
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StopMusicStream(music);
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TransitionToScreen(GAMEPLAY);
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}
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if (FinishTitleScreen() == 1) TransitionToScreen(GAMEPLAY);
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} break;
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case GAMEPLAY:
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@ -265,12 +270,9 @@ void UpdateDrawFrame(void)
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default: break;
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}
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}
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else
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{
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// Update transition (fade-in, fade-out)
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UpdateTransition();
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}
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else UpdateTransition(); // Update transition (fade-in, fade-out)
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// TODO: Review! It breaks the game sometimes!!!
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if (currentScreen != ENDING) UpdateMusicStream(music);
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//----------------------------------------------------------------------------------
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@ -289,6 +291,7 @@ void UpdateDrawFrame(void)
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default: break;
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}
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// Draw full screen rectangle in front of everything
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if (onTransition) DrawTransition();
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//DrawFPS(10, 10);
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