raysan5
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c914010606
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Correct issue on Oculus drawing
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2016-06-14 18:37:28 +02:00 |
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raysan5
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56bd9da07c
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Update Oculus sample (will be moved soon)
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2016-06-14 18:37:06 +02:00 |
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raysan5
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d60dc7c2eb
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Added Oculus Rift library dll
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2016-06-14 17:34:51 +02:00 |
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raysan5
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97fc266ad4
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Updated raylib Oculus example
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2016-06-14 17:20:00 +02:00 |
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raysan5
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3ce0228206
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Move Oculus Rift support to rlgl module
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2016-06-14 17:16:20 +02:00 |
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raysan5
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0d0f306fc2
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Add Oculus SDK LibOVR library to external deps.
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2016-06-14 17:15:00 +02:00 |
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raysan5
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c25b4cdc69
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Move OpenGL extensions loading to rlgl
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2016-06-14 15:42:04 +02:00 |
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raysan5
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3a5fc0c320
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Move global data to implementation
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2016-06-14 12:12:02 +02:00 |
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raysan5
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3d6be7fd80
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Added GetGestureDetected() again...
Required by gestures example....
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2016-06-14 12:01:57 +02:00 |
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raysan5
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47afda2549
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Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
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2016-06-14 11:55:32 +02:00 |
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raysan5
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4dae3385c3
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Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
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2016-06-12 19:40:08 +02:00 |
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raysan5
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66ec0b5d82
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Oculus tracking correction
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2016-06-12 10:47:50 +02:00 |
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raysan5
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27ba7de1e4
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Added some comments
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2016-06-11 14:08:39 +02:00 |
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raysan5
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68a02e567d
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Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
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2016-06-11 12:41:03 +02:00 |
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raysan5
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c46c0fc652
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Corrected keywords usage
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2016-06-11 12:18:08 +02:00 |
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raysan5
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3884716948
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Corrected a couple of warnings
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2016-06-11 12:01:39 +02:00 |
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raysan5
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8de1427803
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Remove release files from src directory
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2016-06-11 11:48:42 +02:00 |
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raysan5
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bab08f1c89
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Added release folder (again)
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2016-06-11 11:21:55 +02:00 |
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raysan5
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d63e32a377
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Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
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2016-06-11 11:21:24 +02:00 |
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raysan5
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52b88e0991
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Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
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2016-06-11 10:58:17 +02:00 |
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raysan5
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3e8427799c
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Corrected bug on cubemap generation
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2016-06-11 10:56:20 +02:00 |
|
Ray
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2963782992
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Merge pull request #128 from victorfisac/develop
Adapted shaders for OpenGL ES 2.0
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2016-06-10 08:58:37 +02:00 |
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victorfisac
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77f599885d
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Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
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2016-06-10 00:59:48 +02:00 |
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victorfisac
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7b07b68bfd
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Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
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2016-06-10 00:49:51 +02:00 |
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Ray
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fb90477354
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Merge pull request #127 from victorfisac/develop
Fix Android template with 1.5 raylib features (audio streaming, gestures)
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2016-06-09 23:27:50 +02:00 |
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victorfisac
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cbda329bfd
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Removed physac old module from Android MK file
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2016-06-09 22:12:46 +02:00 |
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victorfisac
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5d186639c9
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-09 22:09:33 +02:00 |
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raysan5
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e2cfc6b838
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Reduced physic steps resolution
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2016-06-09 21:00:21 +02:00 |
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raysan5
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3c1be60c66
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Updated examples for new physac header-only
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2016-06-09 20:02:42 +02:00 |
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raysan5
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5f4449f0a1
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Removed physac functions from raylib header
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2016-06-09 20:02:15 +02:00 |
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raysan5
|
558ec3891b
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Converted physac module to header only
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2016-06-09 20:01:59 +02:00 |
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raysan5
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dcbfb83031
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Updated comments...
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2016-06-09 20:01:39 +02:00 |
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victorfisac
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3524fc414b
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-09 13:12:18 +02:00 |
|
Ray
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420b85da98
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Update README.md
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2016-06-09 11:42:00 +02:00 |
|
Ray
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28c2759ae1
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Update README.md
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2016-06-09 01:30:08 +02:00 |
|
Ray
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374e3e7e11
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Updated to raylib 1.5
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2016-06-09 01:23:07 +02:00 |
|
Ray
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904ef0d4be
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Adjust to standard example screen size
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2016-06-08 22:55:38 +02:00 |
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Ray
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99ee26b001
|
Review const char *
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2016-06-08 22:52:54 +02:00 |
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Ray
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ee049641ba
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Merge pull request #126 from kd7tck/develop
clean up audio chiptunes support
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2016-06-08 22:23:23 +02:00 |
|
Joshua Reisenauer
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4f47f90336
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-08 12:02:39 -07:00 |
|
Ray
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2d90cc59b6
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Update distortion.fs
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2016-06-08 18:48:25 +02:00 |
|
Ray
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5576dea00b
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Rename raylib_rlgl_standalone.c to rlgl_standalone.c
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2016-06-08 18:27:43 +02:00 |
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victorfisac
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8323f81ab5
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Add physac module to android compile instructions...
... and switch from debug build to release
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2016-06-08 17:27:55 +02:00 |
|
victorfisac
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f5f5ce0d33
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Fix default android project game with new functions
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2016-06-08 17:27:13 +02:00 |
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victorfisac
|
88f4747437
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-08 15:55:08 +02:00 |
|
raysan5
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b79ede4edb
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Added distortion shader to render
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2016-06-08 13:29:56 +02:00 |
|
raysan5
|
70a96fff80
|
Simplified Oculus integration
|
2016-06-08 13:16:01 +02:00 |
|
Joshua Reisenauer
|
7bf2854e94
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-07 16:07:57 -07:00 |
|
Joshua Reisenauer
|
f0d8c009ae
|
cleaned things up
|
2016-06-07 16:03:21 -07:00 |
|
victorfisac
|
0ae486f07c
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-08 00:34:35 +02:00 |
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