Merge pull request #127 from victorfisac/develop
Fix Android template with 1.5 raylib features (audio streaming, gestures)
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commit
fb90477354
@ -83,7 +83,7 @@ LOCAL_SRC_FILES := basic_game.c
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LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
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# Required flags for compilation: defines PLATFORM_ANDROID
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LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID
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LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID
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# Linker required libraries (not many...)
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LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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@ -43,7 +43,7 @@ void android_main(struct android_app *app)
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int framesCounter = 0; // Used to count frames
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PlayMusicStream("ambient.ogg");
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PlayMusicStream(0, "ambient.ogg");
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps
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//--------------------------------------------------------------------------------------
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@ -53,7 +53,7 @@ void android_main(struct android_app *app)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream();
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UpdateMusicStream(0);
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switch(currentScreen)
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{
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@ -74,7 +74,7 @@ void android_main(struct android_app *app)
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// TODO: Update TITLE screen variables here!
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// Press enter to change to GAMEPLAY screen
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if (GetGestureType() == GESTURE_TAP)
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if (IsGestureDetected(GESTURE_TAP))
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{
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PlaySound(fx);
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currentScreen = GAMEPLAY;
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@ -85,7 +85,7 @@ void android_main(struct android_app *app)
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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if (GetGestureType() == GESTURE_TAP)
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if (IsGestureDetected(GESTURE_TAP))
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{
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PlaySound(fx);
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currentScreen = ENDING;
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@ -96,7 +96,7 @@ void android_main(struct android_app *app)
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// TODO: Update ENDING screen variables here!
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// Press enter to return to TITLE screen
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if (GetGestureType() == GESTURE_TAP)
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if (IsGestureDetected(GESTURE_TAP))
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{
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PlaySound(fx);
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currentScreen = TITLE;
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