raysan5
202f45415c
rRES raylib resources custom file format support
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First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
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The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
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Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
f5d792e551
Update Lua naming
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Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
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texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160
Removed byte typedef
2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1
Improved text measurement
2016-11-13 23:54:36 +01:00
raysan5
ca96122a7b
Raspberry Pi custom gamepad axis
2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43
Improved gamepad support on Raspberry Pi
2016-11-02 13:39:48 +01:00
raysan5
64f67f6e9f
Improved gamepad support
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new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
cc917fbac6
Improve SpriteFont support
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LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
raysan5
02842a3e2f
Review gamepad inputs
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Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409
Some work on multiple inputs...
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- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
Ray
8f60996b64
Corrected some warnings
2016-10-17 00:03:38 +02:00
Ray
98d7a10c08
Improved gamepad system
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- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1
Working on better gamepad support
2016-10-14 00:47:43 +02:00
raysan5
76a67a149e
Added new wave functions to lua binding
2016-10-12 10:27:14 +02:00
raysan5
5fecf5c088
Review UpdateVrTracking() and rlglLoadRenderTexture()
2016-10-10 19:42:59 +02:00
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
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A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba
Corrected old issue with mouse buttons on web
2016-10-09 13:25:50 +02:00
Ray
db6538859c
Added flag to allow resizable window
2016-10-05 00:48:44 +02:00
raysan5
b082807b0b
Removed function: ResolveCollisionCubicmap()
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Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
Ray
0c58c1198f
Working on new audio functions...
2016-09-08 01:03:05 +02:00
Ray
8b35de3276
Added new audio functions -IN PROGRESS-
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- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
raysan5
36f20376e6
Redesigned lighting shader system
2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05
Added function: ImageAlphaMask()
2016-09-05 10:08:28 +02:00
raysan5
be97583f00
Added function: UpdateSound()
2016-08-29 11:17:58 +02:00
Wilhem Barbier
1d71e1b754
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
2016-08-25 14:18:43 +02:00
raysan5
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9
Review Wave struct
2016-08-15 16:35:25 +02:00
raysan5
3377a4485b
Support shared/dynamic raylib compilation
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Generates:
Win32: raylib.dll, libraylibdll.a (import library)
Linux: libraylib.so
2016-08-13 11:31:15 +02:00
Ray
eb9072a2f1
Renamed functions for consistency
2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1
Updated for C++
2016-08-09 23:03:29 +02:00
raysan5
f69f930b51
Some functions review
2016-08-07 13:38:48 +02:00
raysan5
16ac468bdb
Remove functions from user exposure
2016-08-06 19:30:41 +02:00
raysan5
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
raysan5
8c0bd30fcb
Corrected issue with Music type
2016-08-02 19:09:07 +02:00
raysan5
68d647c1af
Complete review and update
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Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
36cf1f7dfd
Improved support for C++
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Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
02c456432d
Complete review of audio system
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Still some work left...
2016-08-01 12:49:17 +02:00
Bil152
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
2016-07-29 21:35:57 +02:00
sol-prog
32a671b9da
OS X comaptiblity changes and compiled library
2016-07-22 11:55:04 -04:00
raysan5
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
raysan5
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
Ray
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
7cefbd8a94
Updated lighting system...
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...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
Ray
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
Ray
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
raysan5
5f7ac64c44
Removed function SetModelTexture()
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It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
Ray
24c9b1f717
Improving Oculus Rift example...
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Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
raysan5
3d6be7fd80
Added GetGestureDetected() again...
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Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549
Removed useless function: GetGestureDetected()
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Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
raysan5
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
raysan5
60232810d8
Added some comments
2016-06-03 19:00:58 +02:00
raysan5
13bef7aa02
Work on Oculus functionality
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Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
raysan5
0bc71d84f8
Added functions to customize internal matrix
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Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
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To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1
Rename for consistency with other functions
2016-06-02 19:09:56 +02:00
raysan5
cf6d2e3985
Review coding style to match raylib style
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Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Joshua Reisenauer
cf2975d062
convenient way to combine errors
2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a
I added audio errors
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The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
ae6adb173b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-01 20:17:39 -07:00
Joshua Reisenauer
90e1ed2b5e
mod player added
2016-06-01 20:09:00 -07:00
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
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Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb
Improved library consistency
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Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Joshua Reisenauer
78b4494e2b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-30 15:57:35 -07:00
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
2016-05-31 00:51:55 +02:00
Joshua Reisenauer
6ad8323860
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-30 15:39:21 -07:00
Joshua Reisenauer
9f2fc81df2
update to openal
2016-05-30 15:34:29 -07:00
victorfisac
b0a0c5d431
Added tint color attribute to material data type
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It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043
Remove normal depth
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Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
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Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
2016-05-25 16:21:13 +02:00
victorfisac
c320a21f2b
Add standard lighting (2/3)
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- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
30c8058fca
Add standard lighting (1/3)
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- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
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Improved materials
2016-05-20 12:28:07 +02:00
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
2016-05-20 10:53:31 +02:00
raysan5
03cc031d00
Remove TODO comments (already done)
2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
2016-05-20 09:36:02 +02:00
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
2016-05-19 20:44:09 -07:00
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
2016-05-15 19:37:15 -07:00
Joshua Reisenauer
ded07690fd
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-12 16:06:22 -07:00
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
2016-05-11 18:14:59 -07:00
Ray
454b422fd6
Merge pull request #112 from kd7tck/develop
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Base Audio Context System
2016-05-11 20:14:12 +02:00