Commit Graph

7777 Commits

Author SHA1 Message Date
Ray
68503ed96f
Update webassembly.yml 2024-11-16 19:00:28 +01:00
github-actions[bot]
88c922f433 Update raylib_api.* by CI 2024-11-16 17:45:33 +00:00
Ray
938b805bfb Update raylib.h 2024-11-16 18:45:16 +01:00
Ray
162efc1ec7 Update core_basic_window.c 2024-11-16 18:45:12 +01:00
Ray
da7ab04052
Update HISTORY.md 2024-11-16 18:44:48 +01:00
Ray
dd688d81a6 Thanks @everyone for everything 😄 2024-11-16 18:16:00 +01:00
Ray
d567b35d9a Update HISTORY.md 2024-11-16 17:57:00 +01:00
Ray
816b605054 Update CHANGELOG 2024-11-16 13:18:04 +01:00
Eike Decker
7c5d74e98e
Fixing an OBJ loader bug that fragmented the loaded meshes (#4494)
The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.

It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.

This would have been noticed if the OBJ meshes used different textures
for each mesh.
2024-11-15 16:40:14 +01:00
Oussama Teyib
4f091f44a8
Fix typo in BINDINGS.md (#4493) 2024-11-15 08:26:22 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples (#4492)
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package 2024-11-14 18:41:37 +01:00
Ray
76016aae20 Update raylib.ico 2024-11-14 16:40:04 +01:00
Ray
15eb8221e3 Updated raylib resource data 2024-11-14 16:39:58 +01:00
Ray
928535a828 Commented code issuing warnings on w64devkit (GCC)
Tested with w64devkit/MSVC and all seem to work as expected
2024-11-14 16:39:38 +01:00
Ray
637debb62d Updated Notepad++ autocomplete list for raylib 5.5 2024-11-14 16:38:55 +01:00
Ray
14d3bbbb86 Update raygui.h 2024-11-14 16:38:27 +01:00
Asdqwe
700e2c5e5d
Fix touch count reset (#4488) 2024-11-14 10:49:35 +01:00
Ray
8af7985ece Update CHANGELOG 2024-11-14 10:46:34 +01:00
Ray
0c7edbc2ee Update HISTORY.md 2024-11-14 10:45:56 +01:00
Ray
2841eaba3e Merge branch 'master' of https://github.com/raysan5/raylib 2024-11-14 10:45:24 +01:00
Ray
f76a5e2b10 Update CHANGELOG 2024-11-14 10:45:19 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web (#4487) 2024-11-13 22:21:10 +01:00
kimierik
7053970f7b
build.zig: remove raygui from options and re add adding raygui as a (#4485)
function
2024-11-13 18:52:12 +01:00
Ray
4ddf4679b4 Update CHANGELOG 2024-11-11 20:28:25 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
Everton Jr.
5cc06f4ba4
[rcore]: Issue an warning instead of an error when checking SUPPORT_CLIPBOARD_IMAGE necessary support detection (#4477) 2024-11-11 19:47:25 +01:00
Jeffery Myers
fb69b39d54
Fix a typecast warning in glfw clipboard access (#4479) 2024-11-11 19:46:54 +01:00
Jeffery Myers
2af4f31712
Fix the X axis of the second vertex of the Y negative cap of a cylinders, triangle fan (#4478) 2024-11-10 22:04:58 +01:00
Ray
09570a05b3 Merge branch 'master' of https://github.com/raysan5/raylib 2024-11-10 17:54:02 +01:00
Ray
85de743d1c Improved logos size 2024-11-10 17:53:50 +01:00
Tomas Slusny
ce3b121f07
build.zig: Remove addRaylib and fix raygui builds when using raylib as dep (#4475)
- addRaylib just duplicates what adding raylib as dependency already does
  so it do not needs to exist
- move raygui build to standard build process when flag is enabled. this
  works correctly when using raylib as dependency and having raygui as
  dependency as well. problem with previous approach was that raygui was in
  options but it was doing nothing because you had to also use addRaygui for
  it to be effective

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2024-11-10 13:47:15 +01:00
github-actions[bot]
d8feef5279 Update raylib_api.* by CI 2024-11-09 18:40:56 +00:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support (#4459)
* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
2024-11-09 19:40:41 +01:00
Tomas Slusny
53b929cbfb
Improve cross-compilation with zig builds (#4468)
- Add xcode_frameworks when cross compiling for mac (ref:
https://github.com/hexops/mach/blob/main/build.zig)
- Add emsdk when cross compiling for wasm (ref:
https://github.com/floooh/sokol-zig/blob/master/build.zig)

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2024-11-08 14:31:31 +01:00
Jett
dc489786b0
UpdateModelAnimation speedup (#4470)
If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.
2024-11-08 14:28:39 +01:00
Jeffery Myers
55a64f51b8
fix float casting warnings (#4471) 2024-11-07 21:42:59 +01:00
Ray
a617e1e217 Update core_2d_camera_mouse_zoom.c 2024-11-06 12:00:39 +01:00
Ray
b47fffb48b Update Makefile.Web 2024-11-05 00:09:12 +01:00
decromo
281ee51aff
implemented new linear gradient generation function (#4462) 2024-11-04 15:57:50 +01:00
Ray
ec953240b1 Update CHANGELOG 2024-11-03 21:02:13 +01:00
waveydave
66a4f2e90b
Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation (#4461) 2024-11-03 20:36:32 +01:00
github-actions[bot]
6028052c7e Update raylib_api.* by CI 2024-11-03 12:12:25 +00:00
Ray
be360d2ad1 RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
Ray
24724d33bb Added last week commits info 2024-11-03 12:30:02 +01:00
MikiZX1
8e5d5f89c2
Update rmodels.c - 'fix' for GenMeshSphere artifact (#4460)
When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.
2024-11-01 22:35:35 +01:00
Ray
9e2591e612 Update Makefile 2024-11-01 12:14:06 +01:00
Ray
b7ef2fd580
Update HISTORY.md 2024-11-01 12:07:27 +01:00
Asdqwe
b8c0842b2e
Fix SetWindowSize() for PLATFORM_WEB (#4452) 2024-10-30 22:21:37 +01:00
Arche Washi
3bad05aa7b
fix the issue with GetScreenWidth/GetScreenHeight that was identified on other platforms (#4451) 2024-10-30 20:13:53 +01:00