Update CHANGELOG

This commit is contained in:
Ray 2024-11-16 13:18:04 +01:00
parent 7c5d74e98e
commit 816b605054

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@ -7,11 +7,11 @@ Current Release: raylib 5.5 (18 November 2024)
Release: raylib 5.5 (18 November 2024)
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KEY CHANGES:
- New tool: raylib project creator
- New rcore backends: RGFW and SDL3
- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
- Added GPU Skinning support (all platforms and GL versions)
- Added raymath C++ operators
- New tool: raylib project creator
Detailed changes:
@ -241,6 +241,7 @@ WIP: Last update with commit from 02-Nov-2024
[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker
[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
@ -387,8 +388,9 @@ WIP: Last update with commit from 02-Nov-2024
[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44
[build] REVIEWED: VS2022 project by @Ray
[build] REVIEWED: VS2022, misc improvements by @Ray
[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers
[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero