Commit Graph

7566 Commits

Author SHA1 Message Date
Colleague Riley b432aa2b9c
Update RGFW (#4259)
* update RGFW

* fix bug with GetCurrentMonitor

* update RGFW

* update RGFW

* clean up merge

* update RGFW
2024-08-17 14:00:54 +02:00
Lázaro Albuquerque 308b77cd42
Fix warnings (#4251)
* Update rmodels.c

fix these warnings:

```
/src/rmodels.c:5744:17: warning: missing initializer for field 'w' of 'Vector4' [-Wmissing-field-initializers]
[build]  5744 |                 Vector4 outTangent1 = {tmp[0], tmp[1], tmp[2]};
[build]       |                 ^~~~~~~
```

* Update rcore_web.c

fix warnings
2024-08-17 01:07:23 +02:00
Ray f70d8a33cb REVIEWED: Shader load failing returns 0, instead of fallback 2024-08-17 00:46:08 +02:00
Ray fa374f9cc9 Update webassembly.yml 2024-08-17 00:44:33 +02:00
Brian E 63ae57d2e3
Added raylib-APL to BINDINGS.md (#4253)
* Added raylib-APL to BINDINGS.md

* added back the newline

* Made APL binding be version 5.0 instead of auto

Also alligned the bars of the new entry.
2024-08-15 10:05:34 +02:00
Lázaro Albuquerque 6e644a27fc
Change some global variables to have internal linkage (#4252)
* Change some global variables to have internal linkage

* Update rcore.c

* Update rcore.c
2024-08-13 19:16:07 +02:00
hanaxars 65c4003546
Make camera movement independant of framerate (#4247)
Instead of moving camera with constant speed per frame, speed is multiplied with delta time before movement.
2024-08-12 18:47:52 +02:00
Anthony Carbajal 418b878053
[Examples] set FPS to 60 (#4235)
* set FPS to 60

* remove extra commented lines
2024-08-10 20:07:23 +02:00
Asdqwe 46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window (#4241) 2024-08-09 19:03:14 +02:00
Maxim Knyazkin 13491a485a
Fixed compilation for OpenGL ES (#4243) 2024-08-09 19:02:18 +02:00
Anthony Carbajal e4529ff8f9
update text input box (#4229) 2024-08-09 09:18:00 +02:00
Anthony Carbajal 3c5bdae7ab
update shapes bouncing ball (#4226) 2024-08-09 09:16:05 +02:00
Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 2024-08-09 09:15:07 +02:00
Anthony Carbajal 85c6489d81
update models box collisions (#4224) 2024-08-09 09:12:26 +02:00
Anthony Carbajal 243801c2d1
update text writing anim (#4230) 2024-08-09 09:07:56 +02:00
Maxim Knyazkin 2590a30d04
[rlgl] Adding warnings in case OpenGL 4.3 is not enabled (#4202)
* Adding warnings for OpenGL 4.3

* Removed logging from frequently called functions
2024-08-09 09:05:46 +02:00
NishiOwO fe9e371f27
[miniaudio] Fixing miniaudio and Makefile for NetBSD (#4212)
* fixing miniaudio

* another fix for NetBSD

* adding wl-r. should not affect other bsd
2024-08-09 09:04:18 +02:00
Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 2024-08-09 09:03:27 +02:00
Anthony Carbajal 5233b80fb7
update raygui (#4238) 2024-08-09 08:55:16 +02:00
Jeffery Myers 9ef678d90a
Fix warnings (#4239)
* Update raylib_api.* by CI

* Fix typecast warnings

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-09 08:54:22 +02:00
freakmangd cae0946764
Fix build.zig and use zig fmt (#4242)
+ `std.mem.split` is deprecated, `splitScalar` seems like the intended choice here
+ zig files should be formatted according to `zig fmt`
2024-08-09 08:53:29 +02:00
kai-z99 97c02b2425
[examples] Fix some examples (#4211)
* Add text

* small typo
2024-08-07 01:05:53 +02:00
Ray 5af331d708 REVIEWED #4206 2024-08-07 01:01:45 +02:00
Ray db8b199363 Reviewed shader 2024-08-06 18:32:14 +02:00
CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183)
* Create raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

Remove `fragColor` as it is unused

Move the license to the top of the code to improve readability.
2024-08-06 18:30:15 +02:00
Anthony Carbajal 4b84b5563e
Update audio mixed processor (#4214)
* updated audio mixed processor

* remove float cast, better parenthesis
2024-08-06 18:29:10 +02:00
lnc3l0t 8b714e9dd9
[build.zig] check if wayland-scanner is installed (#4217)
#4150 introduced a default value for linux_display_backend,
which makes X11-only systems fail to build.
2024-08-06 18:28:33 +02:00
Ray 9c2ba3bfb7 REVIEWED: possible overflow... again #4206 2024-08-04 23:22:27 +02:00
Ray 923f983719 REVIEWED: Possible overflow #4206 2024-08-04 22:08:38 +02:00
Ray b657001e0d REVIEWED: shaders_vertex_displacement 2024-08-04 22:06:20 +02:00
lnc3l0t b2d48ff172
[build.zig] Override config.h definitions (#4193)
* [build.zig] Overridable definitions from config.h
The new Options field "config" holds a string the user can set in the
format "-Dflag_a=1 -Dflag_b=0 ..." to override the values set in
`config.h`.
The file is parsed and the default values are appended to the
compilation flags, if the user doesn't override them.
The user string is appended to the compilation flags.
The "-DEXTERNAL_CONFIG_FLAGS" is added to prevent "config.h" inclusion.

Note: a certain format is assumed for the formatting of config.h
Note: this commit references the closed issue #3516

* [build.zig] Only SUPPORT_* definitions are overridable

Lines from `config.h` which contains "SUPPORT" are added to compilation after being parsed:
- remove whitespace
- format to preprocessor option https://gcc.gnu.org/onlinedocs/gcc/Preprocessor-Options.html

The user supplied flags have priority over the ones read from the file.

NOTE: extension to commit 4da7f82e6f, the logic is simplified
because the SUPPORT flags only have binary values, which makes them easier to parse.
2024-08-04 22:01:28 +02:00
Dave Green 596cc3a645
[rcore][desktop_glfw] Set AUTO_ICONIFY flag to false per default (#4188)
* GLFW AUTO_ICONIFY flag is now set to false per default.

Previously AUTO_ICONIFY was only disabled if the user requested a Fullscreen window from the start. After that it was not possible to change this behavior on the user side anymore, even when changing to a Fullscreen window.

The AUTO_ICONIFY causes problems on macOS. On macOS if the window is minimized because of AUTO_ICONIFY than the only way to restore it is to click on the icon in the dock. In other words when AUTO_ICONIFY is enabled alt/cmd-tabbing through windows does not work correctly. On windows it works even when AUTO_ICONIFY is enabled.

Additionally if a raylib window is in Fullscreen mode on another monitor the AUTO_ICONIFY behavior is a problem because the user might want to window to stay on the monitor even if it loses focus. (problem on all OS's)

AUTO_ICONIFY also restores the monitor hardware resolution if a fullscreen window loses focus.

* Update rcore_desktop_glfw.c

Extra space removed and comments updated with a space at the beginning
2024-08-04 21:59:48 +02:00
Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186)
* shaders-vertex_displacement init

* implement simulation of wave in ocean

* update examples/README & add some comments

* update comments

* add gl100 shaders
2024-08-04 21:58:26 +02:00
Randy Palamar 92f60a99f6
[rlgl] use GLint64 for glGetBufferParameteri64v (#4197) 2024-08-04 21:53:56 +02:00
Anthony Carbajal 6595bab8ff
update make for examples (#4209) 2024-08-04 21:45:50 +02:00
Rico P a8ec8472ff
replace unicode characters by ascii characters in jar_xml to avoid warning in MSVC (#4196) 2024-08-02 21:04:33 +02:00
maxmutant 9e39788e07
[rcore] fix gamepad axis movement and its automation event recording (#4184)
* [rcore] fix gamepad axis movement and its automation event recording

This commit fixes 2 issues:
- Automation events aren't recorded for negative axis movements on
  gamepads (e.g. stick going left/up)
- 'GetGamepadAxisMovement' drift check isn't working correctly for
  triggers. Axis values between [-0.1, 0.1] are clamped to 0.0

Behaviour change:
- 'GetGamepadAxisMovement' returns default value for each axis, even
  if gamepad isn't attached.

* [rcore] inline body of 'GetGamepadAxisMovementDefault' and remove it
2024-07-28 22:07:47 +02:00
Dave Green e5a1fc4f20
No longer set the RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled. (#4189) 2024-07-27 20:19:05 +02:00
Ray efce4d69ce Merge branch 'master' of https://github.com/raysan5/raylib 2024-07-25 11:44:59 +02:00
Ray 5041d20f00 Update rcore_desktop_glfw.c 2024-07-25 11:44:49 +02:00
Jutastre f5d2f8d545
Warning on invalid image data (#4179)
* Adds log warnings on invalid file data

* Separate error on missing file extension

* Changed LOG_ERROR to LOG_WARNING

---------

Co-authored-by: Jutastre <pukarlindgren@gmail.com>
2024-07-24 21:21:45 +02:00
Lázaro Albuquerque bbcb0109e1
Add default vertex/fragment shader to OpenGL ES 3.0 based on the ones from OpenGL 3.3 (#4178) 2024-07-23 21:10:23 +02:00
Lázaro Albuquerque 30f9ca7eb6
A better default that saves the whopping amount of 28KB on the final bundle (#4177) 2024-07-22 22:23:03 +02:00
Colleague Riley f1f08861a1
Update RGFW (#4176)
* update RGFW

* fix bug with GetCurrentMonitor

* update RGFW

* update RGFW

* clean up merge
2024-07-22 22:19:09 +02:00
Jaen 047a4da696
Fix Carp link - BINDINGS.md (#4175)
The current link 404's. Replace it with a fork.
2024-07-21 13:44:34 +02:00
github-actions[bot] ad72e3ec8f Update raylib_api.* by CI 2024-07-21 08:28:53 +00:00
Ray 474ab48f8b Update rtextures.c 2024-07-21 10:28:34 +02:00
Ray fde0dcd0ab ADDED: Working directory info at initialization 2024-07-21 10:28:23 +02:00
Ray fc5eab5676 Update version to avoid confusions...
...considering that `raylib 5.5` official release could still take some time...
2024-07-21 10:28:01 +02:00
CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167)
* Update pbr.fs

remove presicion mediump float because it is for GLES, and not desktop GL

* Fix shadowmap.fs

also suffers the same problem as pbr.fs
2024-07-20 10:42:55 +02:00