Update raylib.h
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@ -999,7 +999,7 @@ RLAPI int GetScreenHeight(void); // Get current
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetCurrentMonitor(void); // Get primary system monitor
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RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
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RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
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