Fix signed/unsigned mismatch in rlgl (#4443)
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@ -3408,7 +3408,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mi
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if (glInternalFormat != 0)
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{
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// Load cubemap faces/mipmaps
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for (unsigned int i = 0; i < 6*mipmapCount; i++)
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for (int i = 0; i < 6*mipmapCount; i++)
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{
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int mipmapLevel = i/6;
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int face = i%6;
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