build.zig: remove raygui from options and re add adding raygui as a (#4485)
function
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27
build.zig
27
build.zig
@ -298,28 +298,26 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
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.flags = raylib_flags_arr.items,
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});
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if (options.raygui) {
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const raygui_dep = b.dependency(options.raygui_dependency_name, .{});
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var gen_step = b.addWriteFiles();
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raylib.step.dependOn(&gen_step.step);
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const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
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raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items });
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raylib.addIncludePath(raygui_dep.path("src"));
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raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
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}
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return raylib;
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}
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pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
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var gen_step = b.addWriteFiles();
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raylib.step.dependOn(&gen_step.step);
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const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
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raylib.addCSourceFile(.{ .file = raygui_c_path });
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raylib.addIncludePath(raygui_dep.path("src"));
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raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
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}
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pub const Options = struct {
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raudio: bool = true,
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rmodels: bool = true,
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rshapes: bool = true,
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rtext: bool = true,
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rtextures: bool = true,
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raygui: bool = false,
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platform: PlatformBackend = .glfw,
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shared: bool = false,
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linux_display_backend: LinuxDisplayBackend = .Both,
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@ -327,15 +325,12 @@ pub const Options = struct {
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/// config should be a list of space-separated cflags, eg, "-DSUPPORT_CUSTOM_FRAME_CONTROL"
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config: []const u8 = &.{},
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raygui_dependency_name: []const u8 = "raygui",
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const defaults = Options{};
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fn getOptions(b: *std.Build) Options {
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return .{
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.platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform,
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.raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio,
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.raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui,
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.rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels,
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.rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext,
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.rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures,
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