Fix Makefile.Web (#4487)
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@ -280,7 +280,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -sUSE_GLFW=3 -sEXPORTED_RUNTIME_METHODS=ccall
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# Build using asyncify
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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LDFLAGS += -sASYNCIFY
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@ -383,6 +383,7 @@ CORE = \
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core/core_automation_events \
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core/core_basic_screen_manager \
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core/core_basic_window \
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core/core_basic_window_web \
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core/core_custom_frame_control \
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core/core_custom_logging \
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core/core_drop_files \
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@ -587,6 +588,9 @@ core/core_automation_events : core/core_automation_events.c
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core/core_basic_window: core/core_basic_window.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_basic_window_web: core/core_basic_window_web.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_basic_screen_manager: core/core_basic_screen_manager.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -625,6 +629,9 @@ core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
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core/core_input_multitouch: core/core_input_multitouch.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_input_virtual_controls: core/core_input_virtual_controls.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
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# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
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# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
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@ -747,6 +754,10 @@ textures/textures_gif_player: textures/textures_gif_player.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
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textures/textures_image_channel: textures/textures_image_channel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/fudesumi.png@resources/fudesumi.png
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textures/textures_image_drawing: textures/textures_image_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
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@ -907,6 +918,13 @@ models/models_billboard: models/models_billboard.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/billboard.png@resources/billboard.png
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models/models_bone_socket: models/models_bone_socket.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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--preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \
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--preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \
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--preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb
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models/models_box_collisions: models/models_box_collisions.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -961,6 +979,9 @@ models/models_mesh_picking: models/models_mesh_picking.c
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models/models_orthographic_projection: models/models_orthographic_projection.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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models/models_point_rendering: models/models_point_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -988,6 +1009,24 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
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--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
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--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
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shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
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--preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \
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--preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \
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--preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
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--preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \
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--preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \
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--preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
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--preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \
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--preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \
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--preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \
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--preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \
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--preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
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--preload-file shaders/resources/road_a.png@resources/road_a.png \
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--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
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--preload-file shaders/resources/road_n.png@resources/road_n.png
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shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
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--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
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@ -1061,6 +1100,14 @@ shaders/shaders_raymarching: shaders/shaders_raymarching.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
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shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \
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--preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \
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--preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \
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--preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \
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--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb
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shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
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@ -1101,6 +1148,13 @@ shaders/shaders_write_depth: shaders/shaders_write_depth.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
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shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
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--preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \
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--preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs
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# Compile AUDIO examples
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audio/audio_mixed_processor: audio/audio_mixed_processor.c
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